Merge branch 'develop' of https://github.com/h1-mod/h1-mod into develop

This commit is contained in:
Skull 2022-06-26 02:07:58 +03:00
commit d6cf9dfe87

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@ -0,0 +1,117 @@
-- modified version of https://github.com/Joelrau/S1x-IW6x-g_log-script (permission to use by author)
if (game:getdvar("gamemode") ~= "mp") then
return
end
-- setup dvars
game:setdvarifuninitialized("logfile", 1)
if (tonumber(game:getdvar("logfile")) < 1) then
return
end
game:setdvarifuninitialized("g_log", "logs/games_mp.log")
start_time = 0
function get_time()
local seconds = math.floor((game:gettime() - start_time) / 1000)
local minutes = math.floor(seconds / 60)
time = string.format("%d:%02d", minutes, seconds - minutes * 60)
while (string.len(time) < 6) do
time = " " .. time
end
time = time .. " "
return time
end
function create_path(path)
local dir = path:gsub("%/", "\\"):match("(.*[\\])")
os.execute("if not exist " .. dir .. " mkdir " .. dir)
end
function log_print(message)
local path = game:getdvar("g_log")
local file = io.open(path, "a")
if (file == nil) then
create_path(path)
file = assert(io.open(path, "a"))
end
file:write(get_time() .. message .. "\n")
file:close()
end
function init()
start_time = game:gettime()
log_print("------------------------------------------------------------")
log_print("InitGame")
-- player callbacks
level:onnotify("connected", function(player)
player:player_connected()
end)
level:onnotify("say", function(player, message, hidden)
player:say(message)
end)
level:onnotify("say_team", function(player, message, hidden)
player:say(message, "say_team")
end)
-- damage/killed hooks
game:onplayerdamage(player_damage)
game:onplayerkilled(player_killed)
-- other level notifies for log
level:onnotify("exitLevel_called", function()
log_print("ExitLevel: executed")
end)
level:onnotify("shutdownGame_called", function()
log_print("ShutdownGame:")
log_print("------------------------------------------------------------")
end)
end
function entity:player_connected()
log_print(string.format("J;%s;%i;%s", self:getguid(), self:getentitynumber(), self.name))
self:onnotifyonce("disconnect", function()
self:disconnect()
end)
end
function entity:disconnect()
log_print(string.format("Q;%s;%i;%s", self:getguid(), self:getentitynumber(), self.name))
end
function player_damage(self_, inflictor, attacker, damage, dflags, mod, weapon, vPoint, vDir, hitLoc)
if (game:isplayer(attacker) == 1) then
log_print(string.format("D;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, attacker:getguid(), attacker:getentitynumber(), attacker.team, attacker.name,
weapon, damage, mod, hitLoc))
else
log_print(string.format("D;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, "", "-1", "world", "", weapon, damage, mod, hitLoc))
end
end
function player_killed(self_, inflictor, attacker, damage, mod, weapon, vDir, hitLoc, psTimeOffset, deathAnimDuration)
if (game:isplayer(attacker) == 1) then
log_print(string.format("K;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, attacker:getguid(), attacker:getentitynumber(), attacker.team, attacker.name,
weapon, damage, mod, hitLoc))
else
log_print(string.format("K;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, "", "-1", "world", "", weapon, damage, mod, hitLoc))
end
end
-- this function handles 'say' and 'say_team'
function entity:say(message, mode)
if (not mode) then
mode = "say"
end
log_print(string.format("%s;%s;%i;%s;%s", mode, self:getguid(), self:getentitynumber(), self.name, message))
end
init()