hide h1-mod branding via dvar
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@ -7,7 +7,7 @@
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#include "version.hpp"
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#include "game/game.hpp"
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#include "dvars.hpp"
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#include "game/dvars.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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@ -18,6 +18,7 @@ namespace branding
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{
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namespace
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{
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game::dvar_t* cg_showversion;
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utils::hook::detour ui_get_formatted_build_number_hook;
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float color[4] = {0.666f, 0.666f, 0.666f, 0.666f};
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@ -31,7 +32,7 @@ namespace branding
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void draw_branding()
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{
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const auto font = game::R_RegisterFont("fonts/fira_mono_bold.ttf", 20);
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if (font)
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if (font && cg_showversion->current.enabled)
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{
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#ifdef DEBUG
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game::R_AddCmdDrawText("H1-Mod: " VERSION " (" __DATE__ " " __TIME__ ")", 0x7FFFFFFF, font, 10.f,
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@ -65,6 +66,8 @@ namespace branding
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localized_strings::override("MENU_MULTIPLAYER_CAPS", "H1-MOD: MULTIPLAYER");
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}
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cg_showversion = dvars::register_bool("cg_showversion", true, game::DvarFlags::DVAR_FLAG_SAVED, "Show/Hide H1-Mod Branding");
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ui_get_formatted_build_number_hook.create(
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SELECT_VALUE(0x406EC0_b, 0x1DF300_b), ui_get_formatted_build_number_stub);
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}
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