wrong lui address

This commit is contained in:
Skull Merlin 2022-02-18 15:05:06 +02:00
parent 9de4877414
commit d446f55832

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@ -152,7 +152,7 @@ namespace game
WEAK symbol<char* (GfxImage* image, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipCount, WEAK symbol<char* (GfxImage* image, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipCount,
uint32_t imageFlags, DXGI_FORMAT imageFormat, int a8, const char* name, const void* initData)> Image_Setup{ 0, 0x14074B2A0 }; uint32_t imageFlags, DXGI_FORMAT imageFormat, int a8, const char* name, const void* initData)> Image_Setup{ 0, 0x14074B2A0 };
WEAK symbol<void(int clientNum, const char* menu, int a3, int a4, unsigned int a5)> LUI_OpenMenu{ 0, 0x14048E450 }; // WEAK symbol<void(int clientNum, const char* menu, int a3, int a4, unsigned int a5)> LUI_OpenMenu{ 0, 0x1404CD210 }; // H1(1.4)
WEAK symbol<bool(int clientNum, const char* menu)> Menu_IsMenuOpenAndVisible{ 0, 0x1405EE1A0 }; WEAK symbol<bool(int clientNum, const char* menu)> Menu_IsMenuOpenAndVisible{ 0, 0x1405EE1A0 };