temp progress, have to find client count l8r [skip ci]
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@ -53,7 +53,6 @@ namespace discord
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discord_presence.matchSecret = "";
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discord_presence.matchSecret = "";
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discord_presence.joinSecret = "";
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discord_presence.joinSecret = "";
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discord_presence.partyId = "";
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discord_presence.partyId = "";
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discord_presence.state = "";
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}
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}
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else
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else
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{
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{
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@ -103,7 +102,7 @@ namespace discord
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discord_presence.partyPrivacy = DISCORD_PARTY_PUBLIC;
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discord_presence.partyPrivacy = DISCORD_PARTY_PUBLIC;
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}
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}
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discord_presence.partySize = *reinterpret_cast<int*>(0x1429864C4);
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discord_presence.partySize = 1; //*reinterpret_cast<int*>(0x1429864C4);
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discord_presence.partyMax = max_clients;
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discord_presence.partyMax = max_clients;
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discord_presence.state = clean_hostname;
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discord_presence.state = clean_hostname;
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discord_presence.largeImageKey = map;
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discord_presence.largeImageKey = map;
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@ -188,13 +187,13 @@ namespace discord
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handlers.ready = ready;
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handlers.ready = ready;
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handlers.errored = errored;
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handlers.errored = errored;
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handlers.disconnected = errored;
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handlers.disconnected = errored;
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handlers.joinGame = join_game;
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handlers.joinGame = nullptr; //join_game
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handlers.spectateGame = nullptr;
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handlers.spectateGame = nullptr;
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handlers.joinRequest = join_request;
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handlers.joinRequest = nullptr; //join_request
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Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
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Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
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scheduler::once(download_default_avatar, scheduler::pipeline::async);
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//scheduler::once(download_default_avatar, scheduler::pipeline::async);
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scheduler::once([]()
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scheduler::once([]()
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{
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{
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@ -285,4 +284,4 @@ namespace discord
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};
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};
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}
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}
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//REGISTER_COMPONENT(discord::component)
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REGISTER_COMPONENT(discord::component)
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