Materials component
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a264e2e18d
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d23d2f090d
@ -195,9 +195,13 @@ namespace discord
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handlers.ready = ready;
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handlers.errored = errored;
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handlers.disconnected = errored;
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handlers.joinGame = nullptr;
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handlers.spectateGame = nullptr;
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handlers.joinRequest = nullptr;
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if (game::environment::is_mp())
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{
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handlers.joinGame = join_game;
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handlers.joinRequest = join_request;
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}
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Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
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@ -209,4 +209,4 @@ namespace materials
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};
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}
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//REGISTER_COMPONENT(materials::component)
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REGISTER_COMPONENT(materials::component)
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@ -138,7 +138,7 @@ namespace game
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H1_AddBaseDrawTextCmd(TXT, MC, F, game::R_GetFontHeight(F), X, Y, XS, YS, R, C, S, CP, CC, game::R_GetSomething(S))
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WEAK symbol<char* (GfxImage* image, uint32_t width, uint32_t height, uint32_t depth, uint32_t mipCount,
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uint32_t imageFlags, DXGI_FORMAT imageFormat, const char* name, const D3D11_SUBRESOURCE_DATA* initData)> Image_Setup{0x0, 0x0};
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uint32_t imageFlags, DXGI_FORMAT imageFormat, const char* name, const D3D11_SUBRESOURCE_DATA* initData)> Image_Setup{0x560740, 0x683890};
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WEAK symbol<unsigned int(unsigned int localId, const char* pos,
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unsigned int paramcount)> VM_Execute{0x3C9E50, 0x510EB0};
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