Merge branch 'main' of https://github.com/skkuull/h1-mod
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commit
d043a3a954
@ -1,7 +1,6 @@
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# H1-Mod 1.4
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- *This project supports only singleplayer for now*
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- ***YOU CAN'T** get in multiplayer, networking development is slow.*
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- *Note: Multiplayer support is in progress!*
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<p align="center">
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<img alig src="https://cdn.discordapp.com/attachments/895680402142941194/938488726391242842/splash.png"/>
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@ -129,19 +129,43 @@ namespace demonware
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server = udp_servers.find(name);
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}
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const auto result = getaddrinfo(name, service, hints, res);
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if (!server)
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{
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return result;
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return getaddrinfo(name, service, hints, res);
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}
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auto address = reinterpret_cast<sockaddr_in*>(res[0]->ai_addr);
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address->sin_addr.s_addr = server->get_address();
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const auto address = utils::memory::get_allocator()->allocate<sockaddr>();
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const auto ai = utils::memory::get_allocator()->allocate<addrinfo>();
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auto in_addr = reinterpret_cast<sockaddr_in*>(address);
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in_addr->sin_addr.s_addr = server->get_address();
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in_addr->sin_family = AF_INET;
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ai->ai_family = AF_INET;
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ai->ai_socktype = SOCK_STREAM;
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ai->ai_addr = address;
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ai->ai_addrlen = sizeof(sockaddr);
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ai->ai_next = nullptr;
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ai->ai_flags = 0;
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ai->ai_protocol = 0;
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ai->ai_canonname = const_cast<char*>(name);
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*res = ai;
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return 0;
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}
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void freeaddrinfo_stub(addrinfo* ai)
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{
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if (!utils::memory::get_allocator()->find(ai))
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{
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return freeaddrinfo(ai);
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}
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utils::memory::get_allocator()->free(ai->ai_addr);
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utils::memory::get_allocator()->free(ai);
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}
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int getpeername_stub(const SOCKET s, sockaddr* addr, socklen_t* addrlen)
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{
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auto* server = find_server(s);
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@ -500,6 +524,7 @@ namespace demonware
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if (function == "#20") return io::sendto_stub;
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if (function == "#52") return io::gethostbyname_stub;
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if (function == "getaddrinfo") return io::getaddrinfo_stub;
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if (function == "freeaddrinfo") return io::freeaddrinfo_stub;
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}
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if (function == "InternetGetConnectedState")
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@ -190,7 +190,7 @@ namespace game_console
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for (const auto& dvar : dvars::dvar_list)
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{
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auto name = utils::string::to_lower(dvar);
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if (match_compare(input, name, exact))
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if (game::Dvar_FindVar(name.data()) && match_compare(input, name, exact))
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{
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suggestions.push_back(dvar);
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}
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@ -245,9 +245,6 @@ namespace game_console
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con.globals.y + con.globals.font_height, 1.0f, 1.0f, 0, color_white, 0,
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con.cursor, '|');
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game::R_AddCmdDrawText(con.buffer, 0x7FFF, console_font, con.globals.x,
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con.globals.y + con.globals.font_height, 1.0f, 1.0f, 0.0f, color_white, 0);
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// check if using a prefixed '/' or not
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const auto input = con.buffer[1] && (con.buffer[0] == '/' || con.buffer[0] == '\\')
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? std::string(con.buffer).substr(1)
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@ -62,6 +62,14 @@ namespace utils
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return data;
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}
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bool memory::allocator::find(const void* data)
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{
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std::lock_guard _(this->mutex_);
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const auto j = std::find(this->pool_.begin(), this->pool_.end(), data);
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return j != this->pool_.end();
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}
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void* memory::allocate(const size_t length)
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{
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return calloc(length, 1);
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@ -37,6 +37,8 @@ namespace utils
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char* duplicate_string(const std::string& string);
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bool find(const void* data);
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private:
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std::mutex mutex_;
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std::vector<void*> pool_;
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