Add red dot brightness slider
This commit is contained in:
parent
d6f161fd21
commit
d033bcaa6d
@ -1,109 +1,142 @@
|
||||
local pcdisplay = luiglobals.require("LUI.PCDisplay")
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_FPS", "FPS Counter")
|
||||
game:addlocalizedstring("LUA_MENU_FPS_DESC", "Show FPS Counter")
|
||||
game:addlocalizedstring("LUA_MENU_FPS_DESC", "Show FPS Counter.")
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_LATENCY", "Server Latency")
|
||||
game:addlocalizedstring("LUA_MENU_LATENCY_DESC", "Show server latency")
|
||||
game:addlocalizedstring("LUA_MENU_LATENCY_DESC", "Show server latency.")
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_RED_DOT_BRIGHTNESS", "Red dot Brightness")
|
||||
game:addlocalizedstring("LUA_MENU_RED_DOT_BRIGHTNESS_DESC", "Adjust the brightness of red dot reticles.")
|
||||
|
||||
function createdivider(menu, text)
|
||||
local element = LUI.UIElement.new({
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
left = 0,
|
||||
right = 0,
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
top = 0,
|
||||
bottom = 33.33
|
||||
})
|
||||
local element = LUI.UIElement.new({
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
left = 0,
|
||||
right = 0,
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
top = 0,
|
||||
bottom = 33.33
|
||||
})
|
||||
|
||||
element.scrollingToNext = true
|
||||
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
|
||||
title_bar_text = text
|
||||
}))
|
||||
element.scrollingToNext = true
|
||||
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
|
||||
title_bar_text = text
|
||||
}))
|
||||
|
||||
menu.list:addElement(element)
|
||||
menu.list:addElement(element)
|
||||
end
|
||||
|
||||
pcdisplay.CreateOptions = function(menu)
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
|
||||
"@LUA_MENU_COLORBLIND_FILTER", "@LUA_MENU_COLOR_BLIND_DESC", LUI.Options.GetRenderColorBlindText,
|
||||
LUI.Options.RenderColorBlindToggle, LUI.Options.RenderColorBlindToggle)
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
|
||||
"@LUA_MENU_COLORBLIND_FILTER", "@LUA_MENU_COLOR_BLIND_DESC", LUI.Options.GetRenderColorBlindText,
|
||||
LUI.Options.RenderColorBlindToggle, LUI.Options.RenderColorBlindToggle)
|
||||
|
||||
if Engine.IsMultiplayer() and Engine.GetDvarType("cg_paintballFx") == luiglobals.DvarTypeTable.DvarBool then
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
|
||||
"@LUA_MENU_PAINTBALL", "@LUA_MENU_PAINTBALL_DESC",
|
||||
LUI.Options.GetDvarEnableTextFunc("cg_paintballFx", false), LUI.Options.ToggleDvarFunc("cg_paintballFx"),
|
||||
LUI.Options.ToggleDvarFunc("cg_paintballFx"))
|
||||
end
|
||||
if Engine.IsMultiplayer() and Engine.GetDvarType("cg_paintballFx") == luiglobals.DvarTypeTable.DvarBool then
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
|
||||
"@LUA_MENU_PAINTBALL", "@LUA_MENU_PAINTBALL_DESC",
|
||||
LUI.Options.GetDvarEnableTextFunc("cg_paintballFx", false), LUI.Options.ToggleDvarFunc("cg_paintballFx"),
|
||||
LUI.Options.ToggleDvarFunc("cg_paintballFx"))
|
||||
end
|
||||
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_BLOOD",
|
||||
"@LUA_MENU_BLOOD_DESC", LUI.Options.GetDvarEnableTextFunc("cg_blood", false), LUI.Options
|
||||
.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)), LUI.Options
|
||||
.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)))
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select, "@LUA_MENU_BLOOD",
|
||||
"@LUA_MENU_BLOOD_DESC", LUI.Options.GetDvarEnableTextFunc("cg_blood", false), LUI.Options
|
||||
.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)), LUI.Options
|
||||
.ToggleProfiledataFunc("showblood", Engine.GetControllerForLocalClient(0)))
|
||||
|
||||
if not Engine.IsMultiplayer() then
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
|
||||
"@LUA_MENU_CROSSHAIR", "@LUA_MENU_CROSSHAIR_DESC",
|
||||
LUI.Options.GetDvarEnableTextFunc("cg_drawCrosshairOption", false),
|
||||
LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"), LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"))
|
||||
if not Engine.IsMultiplayer() then
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
|
||||
"@LUA_MENU_CROSSHAIR", "@LUA_MENU_CROSSHAIR_DESC",
|
||||
LUI.Options.GetDvarEnableTextFunc("cg_drawCrosshairOption", false),
|
||||
LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"), LUI.Options.ToggleDvarFunc("cg_drawCrosshairOption"))
|
||||
|
||||
LUI.Options.CreateOptionButton(menu, "cg_drawDamageFeedbackOption", "@LUA_MENU_HIT_MARKER",
|
||||
"@LUA_MENU_HIT_MARKER_DESC", {{
|
||||
text = "@LUA_MENU_ENABLED",
|
||||
value = true
|
||||
}, {
|
||||
text = "@LUA_MENU_DISABLED",
|
||||
value = false
|
||||
}})
|
||||
end
|
||||
LUI.Options.CreateOptionButton(menu, "cg_drawDamageFeedbackOption", "@LUA_MENU_HIT_MARKER",
|
||||
"@LUA_MENU_HIT_MARKER_DESC", {{
|
||||
text = "@LUA_MENU_ENABLED",
|
||||
value = true
|
||||
}, {
|
||||
text = "@LUA_MENU_DISABLED",
|
||||
value = false
|
||||
}})
|
||||
end
|
||||
|
||||
if Engine.IsMultiplayer() then
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
|
||||
"@MENU_DISPLAY_KILLSTREAK_COUNTER", "@MENU_DISPLAY_KILLSTREAK_COUNTER_DESC",
|
||||
pcdisplay.GetDisplayKillstreakCounterText, pcdisplay.DisplayKillstreakCounterToggle,
|
||||
pcdisplay.DisplayKillstreakCounterToggle)
|
||||
if Engine.IsMultiplayer() then
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
|
||||
"@MENU_DISPLAY_KILLSTREAK_COUNTER", "@MENU_DISPLAY_KILLSTREAK_COUNTER_DESC",
|
||||
pcdisplay.GetDisplayKillstreakCounterText, pcdisplay.DisplayKillstreakCounterToggle,
|
||||
pcdisplay.DisplayKillstreakCounterToggle)
|
||||
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
|
||||
"@MENU_DISPLAY_MEDAL_SPLASHES", "@MENU_DISPLAY_MEDAL_SPLASHES_DESC", pcdisplay.GetDisplayMedalSplashesText,
|
||||
pcdisplay.DisplayMedalSplashesToggle, pcdisplay.DisplayMedalSplashesToggle)
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
|
||||
"@MENU_DISPLAY_MEDAL_SPLASHES", "@MENU_DISPLAY_MEDAL_SPLASHES_DESC", pcdisplay.GetDisplayMedalSplashesText,
|
||||
pcdisplay.DisplayMedalSplashesToggle, pcdisplay.DisplayMedalSplashesToggle)
|
||||
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
|
||||
"@MENU_DISPLAY_WEAPON_EMBLEMS", "@MENU_DISPLAY_WEAPON_EMBLEMS_DESC", pcdisplay.GetDisplayWeaponEmblemsText,
|
||||
pcdisplay.DisplayWeaponEmblemsToggle, pcdisplay.DisplayWeaponEmblemsToggle)
|
||||
end
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Select,
|
||||
"@MENU_DISPLAY_WEAPON_EMBLEMS", "@MENU_DISPLAY_WEAPON_EMBLEMS_DESC", pcdisplay.GetDisplayWeaponEmblemsText,
|
||||
pcdisplay.DisplayWeaponEmblemsToggle, pcdisplay.DisplayWeaponEmblemsToggle)
|
||||
end
|
||||
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Common, "@MENU_BRIGHTNESS",
|
||||
"@MENU_BRIGHTNESS_DESC1", nil, nil, nil, pcdisplay.OpenBrightnessMenu, nil, nil, nil)
|
||||
LUI.Options.AddButtonOptionVariant(menu, luiglobals.GenericButtonSettings.Variants.Common, "@MENU_BRIGHTNESS",
|
||||
"@MENU_BRIGHTNESS_DESC1", nil, nil, nil, pcdisplay.OpenBrightnessMenu, nil, nil, nil)
|
||||
|
||||
createdivider(menu, "TELEMETRY")
|
||||
|
||||
LUI.Options.CreateOptionButton(menu, "cg_infobar_ping", "@LUA_MENU_LATENCY", "@LUA_MENU_LATENCY_DESC", {{
|
||||
text = "@LUA_MENU_ENABLED",
|
||||
value = true
|
||||
}, {
|
||||
text = "@LUA_MENU_DISABLED",
|
||||
value = false
|
||||
}}, nil, nil, function(value)
|
||||
Engine.SetDvarBool("cg_infobar_ping", value)
|
||||
Engine.GetLuiRoot():processEvent({
|
||||
name = "update_hud_infobar_settings"
|
||||
})
|
||||
end)
|
||||
local reddotbounds = {
|
||||
step = 0.2,
|
||||
max = 4,
|
||||
min = 0.2
|
||||
}
|
||||
|
||||
LUI.Options.CreateOptionButton(menu, "cg_infobar_fps", "@LUA_MENU_FPS", "@LUA_MENU_FPS_DESC", {{
|
||||
text = "@LUA_MENU_ENABLED",
|
||||
value = true
|
||||
}, {
|
||||
text = "@LUA_MENU_DISABLED",
|
||||
value = false
|
||||
}}, nil, nil, function(value)
|
||||
Engine.SetDvarBool("cg_infobar_fps", value)
|
||||
Engine.GetLuiRoot():processEvent({
|
||||
name = "update_hud_infobar_settings"
|
||||
})
|
||||
end)
|
||||
LUI.Options.AddButtonOptionVariant(
|
||||
menu,
|
||||
GenericButtonSettings.Variants.Slider,
|
||||
"@LUA_MENU_RED_DOT_BRIGHTNESS",
|
||||
"@LUA_MENU_RED_DOT_BRIGHTNESS_DESC",
|
||||
function()
|
||||
return (Engine.GetDvarFloat( "r_redDotBrightnessScale" ) -
|
||||
reddotbounds.min) / (reddotbounds.max - reddotbounds.min)
|
||||
end,
|
||||
function()
|
||||
Engine.SetDvarFloat("r_redDotBrightnessScale",
|
||||
math.min(reddotbounds.max,
|
||||
math.max(reddotbounds.min, Engine.GetDvarFloat("r_redDotBrightnessScale") - reddotbounds.step))
|
||||
)
|
||||
end,
|
||||
function()
|
||||
Engine.SetDvarFloat("r_redDotBrightnessScale",
|
||||
math.min(reddotbounds.max,
|
||||
math.max(reddotbounds.min, Engine.GetDvarFloat("r_redDotBrightnessScale") + reddotbounds.step))
|
||||
)
|
||||
end
|
||||
)
|
||||
|
||||
createdivider(menu, "TELEMETRY")
|
||||
|
||||
LUI.Options.InitScrollingList(menu.list, nil)
|
||||
LUI.Options.CreateOptionButton(menu, "cg_infobar_ping", "@LUA_MENU_LATENCY", "@LUA_MENU_LATENCY_DESC", {{
|
||||
text = "@LUA_MENU_ENABLED",
|
||||
value = true
|
||||
}, {
|
||||
text = "@LUA_MENU_DISABLED",
|
||||
value = false
|
||||
}}, nil, nil, function(value)
|
||||
Engine.SetDvarBool("cg_infobar_ping", value)
|
||||
Engine.GetLuiRoot():processEvent({
|
||||
name = "update_hud_infobar_settings"
|
||||
})
|
||||
end)
|
||||
|
||||
LUI.Options.CreateOptionButton(menu, "cg_infobar_fps", "@LUA_MENU_FPS", "@LUA_MENU_FPS_DESC", {{
|
||||
text = "@LUA_MENU_ENABLED",
|
||||
value = true
|
||||
}, {
|
||||
text = "@LUA_MENU_DISABLED",
|
||||
value = false
|
||||
}}, nil, nil, function(value)
|
||||
Engine.SetDvarBool("cg_infobar_fps", value)
|
||||
Engine.GetLuiRoot():processEvent({
|
||||
name = "update_hud_infobar_settings"
|
||||
})
|
||||
end)
|
||||
|
||||
LUI.Options.InitScrollingList(menu.list, nil)
|
||||
end
|
||||
|
Loading…
Reference in New Issue
Block a user