Fix killcams

This commit is contained in:
Federico Cecchetto 2022-05-31 23:15:54 +02:00
parent 0a736335ff
commit cfd5472a09

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@ -203,7 +203,7 @@ namespace gameplay
void g_damage_stub(game::mp::gentity_s* targ, const game::mp::gentity_s* inflictor, game::mp::gentity_s* attacker, void g_damage_stub(game::mp::gentity_s* targ, const game::mp::gentity_s* inflictor, game::mp::gentity_s* attacker,
const float* dir, const float* point, int damage, int dflags, int mod, const float* dir, const float* point, int damage, int dflags, int mod,
const unsigned int weapon, bool is_alternate, unsigned int hit_loc, const unsigned int weapon, bool is_alternate, unsigned int hit_loc,
unsigned int model_index, unsigned int part_name, int time_offset) unsigned int model_index, unsigned int part_name, int time_offset, int a15)
{ {
if (targ->flags & 1) // godmode if (targ->flags & 1) // godmode
{ {
@ -215,8 +215,8 @@ namespace gameplay
damage = 1; damage = 1;
} }
g_damage_hook.invoke<void>(targ, inflictor, attacker, dir, point, damage, dflags, mod, weapon, g_damage_hook.invoke<void>(targ, inflictor, attacker, dir, point, damage, dflags, mod, weapon,
is_alternate, hit_loc, model_index, part_name, time_offset); is_alternate, hit_loc, model_index, part_name, time_offset, a15);
} }
} }