commit
cf5aa2ac65
@ -1,11 +1,71 @@
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init()
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main()
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{
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// define the auto balance string in the game array (referenced in gsc dump, but not defined past IW6?)
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precachestring(&"MP_AUTOBALANCE_NOW");
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game["strings"]["autobalance"] = &"MP_AUTOBALANCE_NOW";
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// define onteamselection callback function used in balanceteams()
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level.onteamselection = ::set_team;
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// use player's score to balance instead player's time on team
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replacefunc(maps\mp\gametypes\_teams::balanceteams, ::balance_teams_stub);
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}
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balance_teams_stub()
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{
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iprintlnbold(&"MP_AUTOBALANCE_NOW");
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allied_players = get_valid_team_array("allies");
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axis_players = get_valid_team_array("axis");
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while (is_team_bigger_than(allied_players, axis_players) || is_team_bigger_than(axis_players, allied_players))
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{
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if (is_team_bigger_than(allied_players, axis_players))
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{
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handle_lowest_score_player(allied_players, "axis");
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}
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else if (is_team_bigger_than(axis_players, allied_players))
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{
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handle_lowest_score_player(axis_players, "allies");
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}
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// refresh array for loop
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allied_players = get_valid_team_array("allies");
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axis_players = get_valid_team_array("axis");
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}
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}
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get_valid_team_array(team)
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{
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team_array = [];
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players = level.players;
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for (i = 0; i < players.size; i++)
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{
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if (!isdefined(players[i].pers["score"])) // was teamTime
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continue;
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if (isdefined(players[i].pers["team"]) && players[i].pers["team"] == team)
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team_array[team_array.size] = players[i];
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}
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return team_array;
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}
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is_team_bigger_than(team_one, team_two)
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{
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return (team_one.size > (team_two.size + 1));
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}
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handle_lowest_score_player(team, new_team)
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{
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lowest_score_player = undefined;
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// move the player that has the lowest score (highest teamTime value)
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for (i = 0; i < team.size; i++)
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{
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if (isdefined(team[i].dont_auto_balance))
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continue;
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if (!isdefined(lowest_score_player))
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lowest_score_player = team[i];
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else if (team[i].pers["score"] < lowest_score_player.pers["score"])
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lowest_score_player = team[i];
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}
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lowest_score_player set_team(new_team);
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}
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set_team(team)
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@ -22,6 +82,6 @@ set_team(team)
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self suicide();
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}
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maps\mp\gametypes\_menus::addtoteam(team);
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maps\mp\gametypes\_menus::endrespawnnotify();
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self maps\mp\gametypes\_menus::addtoteam(team);
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self maps\mp\gametypes\_menus::endrespawnnotify();
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}
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@ -61,11 +61,6 @@ namespace branding
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class component final : public component_interface
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{
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public:
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void post_start() override
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{
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scheduler::loop(draw_branding, scheduler::pipeline::renderer);
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}
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void post_unpack() override
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{
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if (game::environment::is_dedi())
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@ -73,6 +68,8 @@ namespace branding
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return;
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}
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scheduler::loop(draw_branding, scheduler::pipeline::renderer);
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ui_get_formatted_build_number_hook.create(
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SELECT_VALUE(0x406EC0_b, 0x1DF300_b), ui_get_formatted_build_number_stub);
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}
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@ -22,6 +22,7 @@ namespace fastfiles
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namespace
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{
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utils::hook::detour db_init_load_x_file_hook;
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utils::hook::detour db_try_load_x_file_internal_hook;
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utils::hook::detour db_find_xasset_header_hook;
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@ -31,9 +32,14 @@ namespace fastfiles
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utils::concurrency::container<std::vector<HANDLE>> fastfile_handles;
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bool is_mod_pre_gfx = false;
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void db_init_load_x_file_stub(game::DBFile* file, std::uint64_t offset)
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{
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console::info("Loading fastfile %s\n", file->name);
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return db_init_load_x_file_hook.invoke<void>(file, offset);
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}
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void db_try_load_x_file_internal(const char* zone_name, const int flags)
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{
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console::info("Loading fastfile %s\n", zone_name);
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is_mod_pre_gfx = zone_name == "mod_pre_gfx"s;
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current_fastfile.access([&](std::string& fastfile)
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{
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@ -74,6 +80,7 @@ namespace fastfiles
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dump_gsc_script(name, result);
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}
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{
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const std::string override_asset_name = "override/"s + name;
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if (type == game::XAssetType::ASSET_TYPE_RAWFILE)
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@ -101,6 +108,7 @@ namespace fastfiles
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}
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}
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}
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}
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if (db_print_default_assets->current.enabled && game::DB_IsXAssetDefault(type, name))
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{
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@ -1193,8 +1201,8 @@ namespace fastfiles
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public:
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void post_unpack() override
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{
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db_try_load_x_file_internal_hook.create(
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SELECT_VALUE(0x1F5700_b, 0x39A620_b), &db_try_load_x_file_internal);
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db_try_load_x_file_internal_hook.create(SELECT_VALUE(0x1F5700_b, 0x39A620_b), db_try_load_x_file_internal);
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db_init_load_x_file_hook.create(SELECT_VALUE(0x1C46E0_b, 0x3681E0_b), db_init_load_x_file_stub);
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db_find_xasset_header_hook.create(game::DB_FindXAssetHeader, db_find_xasset_header_stub);
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db_unload_x_zones_hook.create(SELECT_VALUE(0x1F6040_b,
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@ -35,7 +35,7 @@ namespace gsc
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std::unordered_map<std::string, std::uint32_t> init_handles;
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utils::memory::allocator scriptfile_allocator;
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std::unordered_map<const char*, game::ScriptFile*> loaded_scripts;
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std::unordered_map<std::string, game::ScriptFile*> loaded_scripts;
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struct
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{
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@ -136,8 +136,10 @@ namespace imagefiles
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}
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void* pakfile_open_stub(void* /*handles*/, unsigned int count, int is_imagefile,
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unsigned int index, int is_localized)
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unsigned int index, short is_localized)
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{
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console::debug("Opening %s%d.pak (localized:%d)\n", is_imagefile ? "imagefile" : "soundfile", index, is_localized);
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if (index != CUSTOM_IMAGE_FILE_INDEX)
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{
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return utils::hook::invoke<void*>(
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@ -46,6 +46,11 @@ namespace lui
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public:
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void post_unpack() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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if (game::environment::is_mp())
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{
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// Patch game message overflow
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@ -1144,9 +1144,15 @@ namespace party
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return;
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}
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server_connection_state.base_url = info.get("sv_wwwBaseUrl");
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if (download_files(target, info, false))
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{
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return;
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}
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server_connection_state.motd = info.get("sv_motd");
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server_connection_state.max_clients = std::stoi(info.get("sv_maxclients"));
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server_connection_state.base_url = info.get("sv_wwwBaseUrl");
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discord_information discord_info{};
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discord_info.image = info.get("sv_discordImageUrl");
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@ -1156,11 +1162,6 @@ namespace party
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server_discord_info.emplace(discord_info);
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}
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if (download_files(target, info, false))
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{
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return;
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}
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connect_to_party(target, mapname, gametype);
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});
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}
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@ -2418,6 +2418,12 @@ namespace game
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DB_AuthSignature signature;
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};
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struct DBFile
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{
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char __pad0[32];
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char name[64];
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};
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namespace hks
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{
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struct lua_State;
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@ -158,7 +158,6 @@ FARPROC load_binary(const launcher::mode mode, uint64_t* base_address)
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void remove_crash_file()
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{
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utils::io::remove_file("__h1Exe");
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utils::io::remove_file("h1-mod\\h1_mp64_ship.exe"); // remove this at some point
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}
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void enable_dpi_awareness()
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Loading…
Reference in New Issue
Block a user