Fix scoreboard on custom gametypes

This commit is contained in:
fed 2022-11-10 00:57:37 +01:00
parent 0785435717
commit cc15a83384

View File

@ -9,3 +9,32 @@ Cac.GameModes.Data = {
}
}
}
if (Engine.InFrontend()) then
return
end
local gametypes = {
["dm"] = true,
["dom"] = true,
["sd"] = true,
["war"] = true,
["conf"] = true,
["vlobby"] = true,
["koth"] = true,
["sab"] = true,
["ctf"] = true,
["dd"] = true,
["hp"] = true,
["gun"] = true,
}
local func = LUI.mp_hud.Scoreboard.DetermineIfSingleTeamGameType
LUI.mp_hud.Scoreboard.DetermineIfSingleTeamGameType = function()
local gametype = Engine.GetDvarString("ui_gametype")
if (gametypes[gametype]) then
return func()
end
return Game.GetPlayerTeam() == Teams.free
end