scroptong workong?
This commit is contained in:
parent
43dc377015
commit
c9e2285456
315
src/client/component/logfile.cpp
Normal file
315
src/client/component/logfile.cpp
Normal file
@ -0,0 +1,315 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "scheduler.hpp"
|
||||
|
||||
#include "game/scripting/entity.hpp"
|
||||
#include "game/scripting/execution.hpp"
|
||||
#include "game/scripting/lua/value_conversion.hpp"
|
||||
#include "game/scripting/lua/error.hpp"
|
||||
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
#include "logfile.hpp"
|
||||
|
||||
namespace logfile
|
||||
{
|
||||
std::unordered_map<const char*, sol::protected_function> vm_execute_hooks;
|
||||
|
||||
namespace
|
||||
{
|
||||
utils::hook::detour scr_player_killed_hook;
|
||||
utils::hook::detour scr_player_damage_hook;
|
||||
|
||||
std::vector<sol::protected_function> player_killed_callbacks;
|
||||
std::vector<sol::protected_function> player_damage_callbacks;
|
||||
|
||||
utils::hook::detour vm_execute_hook;
|
||||
char empty_function[2] = { 0x32, 0x34 }; // CHECK_CLEAR_PARAMS, END
|
||||
bool hook_enabled = true;
|
||||
|
||||
sol::lua_value convert_entity(lua_State* state, const game::mp::gentity_s* ent)
|
||||
{
|
||||
if (!ent)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto player = scripting::call("getEntByNum", { ent->s.entityNum });
|
||||
|
||||
return scripting::lua::convert(state, player);
|
||||
}
|
||||
|
||||
std::string get_weapon_name(unsigned int weapon, bool isAlternate)
|
||||
{
|
||||
char output[1024] = { 0 };
|
||||
game::BG_GetWeaponNameComplete(weapon, isAlternate, output, 1024);
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
sol::lua_value convert_vector(lua_State* state, const float* vec)
|
||||
{
|
||||
if (!vec)
|
||||
{
|
||||
return {};
|
||||
}
|
||||
|
||||
const auto _vec = scripting::vector(vec);
|
||||
|
||||
return scripting::lua::convert(state, _vec);
|
||||
}
|
||||
|
||||
std::string convert_mod(const int meansOfDeath)
|
||||
{
|
||||
const auto value = reinterpret_cast<game::scr_string_t**>(0x140FEC3F0)[meansOfDeath];
|
||||
const auto string = game::SL_ConvertToString(*value);
|
||||
|
||||
return string;
|
||||
}
|
||||
|
||||
void scr_player_killed_stub(game::mp::gentity_s* self, const game::mp::gentity_s* inflictor, game::mp::gentity_s* attacker, int damage,
|
||||
const int meansOfDeath, const unsigned int weapon, const bool isAlternate, const float* vDir, const unsigned int hitLoc, int psTimeOffset, int deathAnimDuration)
|
||||
{
|
||||
{
|
||||
const std::string _hitLoc = reinterpret_cast<const char**>(0x140FEC4D0)[hitLoc]; // or 12162B0
|
||||
const auto _mod = convert_mod(meansOfDeath);
|
||||
|
||||
const auto _weapon = get_weapon_name(weapon, isAlternate);
|
||||
|
||||
for (const auto& callback : player_killed_callbacks)
|
||||
{
|
||||
const auto state = callback.lua_state();
|
||||
|
||||
const auto _self = convert_entity(state, self);
|
||||
const auto _inflictor = convert_entity(state, inflictor);
|
||||
const auto _attacker = convert_entity(state, attacker);
|
||||
|
||||
const auto _vDir = convert_vector(state, vDir);
|
||||
|
||||
const auto result = callback(_self, _inflictor, _attacker, damage, _mod, _weapon, _vDir, _hitLoc, psTimeOffset, deathAnimDuration);
|
||||
|
||||
scripting::lua::handle_error(result);
|
||||
|
||||
if (result.valid() && result.get_type() == sol::type::number)
|
||||
{
|
||||
damage = result.get<int>();
|
||||
}
|
||||
}
|
||||
|
||||
if (damage == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
scr_player_killed_hook.invoke<void>(self, inflictor, attacker, damage, meansOfDeath, weapon, isAlternate, vDir, hitLoc, psTimeOffset, deathAnimDuration);
|
||||
}
|
||||
|
||||
void scr_player_damage_stub(game::mp::gentity_s* self, const game::mp::gentity_s* inflictor, game::mp::gentity_s* attacker, int damage, int dflags,
|
||||
const int meansOfDeath, const unsigned int weapon, const bool isAlternate, const float* vPoint, const float* vDir, const unsigned int hitLoc, const int timeOffset)
|
||||
{
|
||||
{
|
||||
const std::string _hitLoc = reinterpret_cast<const char**>(0x140FEC4D0)[hitLoc]; // or 12162B0
|
||||
const auto _mod = convert_mod(meansOfDeath);
|
||||
|
||||
const auto _weapon = get_weapon_name(weapon, isAlternate);
|
||||
|
||||
for (const auto& callback : player_damage_callbacks)
|
||||
{
|
||||
const auto state = callback.lua_state();
|
||||
|
||||
const auto _self = convert_entity(state, self);
|
||||
const auto _inflictor = convert_entity(state, inflictor);
|
||||
const auto _attacker = convert_entity(state, attacker);
|
||||
|
||||
const auto _vPoint = convert_vector(state, vPoint);
|
||||
const auto _vDir = convert_vector(state, vDir);
|
||||
|
||||
const auto result = callback(_self, _inflictor, _attacker, damage, dflags, _mod, _weapon, _vPoint, _vDir, _hitLoc);
|
||||
|
||||
scripting::lua::handle_error(result);
|
||||
|
||||
if (result.valid() && result.get_type() == sol::type::number)
|
||||
{
|
||||
damage = result.get<int>();
|
||||
}
|
||||
}
|
||||
|
||||
if (damage == 0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
scr_player_damage_hook.invoke<void>(self, inflictor, attacker, damage, dflags, meansOfDeath, weapon, isAlternate, vPoint, vDir, hitLoc, timeOffset);
|
||||
}
|
||||
|
||||
void client_command_stub(const int clientNum)
|
||||
{
|
||||
auto self = &game::mp::g_entities[clientNum];
|
||||
char cmd[1024]{};
|
||||
|
||||
game::SV_Cmd_ArgvBuffer(0, cmd, 1024);
|
||||
|
||||
if (cmd == "say"s || cmd == "say_team"s)
|
||||
{
|
||||
auto hidden = false;
|
||||
std::string message(game::ConcatArgs(1));
|
||||
|
||||
hidden = message[1] == '/';
|
||||
message.erase(0, hidden ? 2 : 1);
|
||||
|
||||
scheduler::once([cmd, message, self]()
|
||||
{
|
||||
const scripting::entity level{ *game::levelEntityId };
|
||||
const auto player = scripting::call("getEntByNum", { self->s.entityNum }).as<scripting::entity>();
|
||||
|
||||
scripting::notify(level, cmd, { player, message });
|
||||
scripting::notify(player, cmd, { message });
|
||||
}, scheduler::pipeline::server);
|
||||
|
||||
if (hidden)
|
||||
{
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// ClientCommand
|
||||
return reinterpret_cast<void(*)(int)>(0x140336000)(clientNum);
|
||||
}
|
||||
|
||||
void g_shutdown_game_stub(const int freeScripts)
|
||||
{
|
||||
{
|
||||
const scripting::entity level{ *game::levelEntityId };
|
||||
scripting::notify(level, "shutdownGame_called", { 1 });
|
||||
}
|
||||
|
||||
// G_ShutdownGame
|
||||
return reinterpret_cast<void(*)(int)>(0x140345A60)(freeScripts);
|
||||
}
|
||||
|
||||
unsigned int local_id_to_entity(unsigned int local_id)
|
||||
{
|
||||
const auto variable = game::scr_VarGlob->objectVariableValue[local_id];
|
||||
return variable.u.f.next;
|
||||
}
|
||||
|
||||
bool execute_vm_hook(const char* pos)
|
||||
{
|
||||
if (vm_execute_hooks.find(pos) == vm_execute_hooks.end())
|
||||
{
|
||||
hook_enabled = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
if (!hook_enabled && pos > reinterpret_cast<char*>(vm_execute_hooks.size()))
|
||||
{
|
||||
hook_enabled = true;
|
||||
return false;
|
||||
}
|
||||
|
||||
const auto hook = vm_execute_hooks[pos];
|
||||
const auto state = hook.lua_state();
|
||||
|
||||
const scripting::entity self = local_id_to_entity(game::scr_VmPub->function_frame->fs.localId);
|
||||
|
||||
std::vector<sol::lua_value> args;
|
||||
|
||||
const auto top = game::scr_function_stack->top;
|
||||
|
||||
for (auto* value = top; value->type != game::SCRIPT_END; --value)
|
||||
{
|
||||
args.push_back(scripting::lua::convert(state, *value));
|
||||
}
|
||||
|
||||
const auto result = hook(self, sol::as_args(args));
|
||||
scripting::lua::handle_error(result);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void vm_execute_stub(utils::hook::assembler& a)
|
||||
{
|
||||
const auto replace = a.newLabel();
|
||||
const auto end = a.newLabel();
|
||||
|
||||
a.pushad64();
|
||||
|
||||
a.mov(rcx, r14);
|
||||
a.call_aligned(execute_vm_hook);
|
||||
|
||||
a.cmp(al, 0);
|
||||
a.jne(replace);
|
||||
|
||||
a.popad64();
|
||||
a.jmp(end);
|
||||
|
||||
a.bind(end);
|
||||
|
||||
a.movzx(r15d, byte_ptr(r14));
|
||||
a.inc(r14);
|
||||
a.lea(eax, dword_ptr(r15, -0x17));
|
||||
a.mov(dword_ptr(rbp, 0x68), r15d);
|
||||
|
||||
a.jmp(0x140444653);
|
||||
|
||||
a.bind(replace);
|
||||
|
||||
a.popad64();
|
||||
a.mov(r14, reinterpret_cast<char*>(empty_function));
|
||||
a.jmp(end);
|
||||
}
|
||||
}
|
||||
|
||||
void add_player_damage_callback(const sol::protected_function& callback)
|
||||
{
|
||||
player_damage_callbacks.push_back(callback);
|
||||
}
|
||||
|
||||
void add_player_killed_callback(const sol::protected_function& callback)
|
||||
{
|
||||
player_killed_callbacks.push_back(callback);
|
||||
}
|
||||
|
||||
void clear_callbacks()
|
||||
{
|
||||
player_damage_callbacks.clear();
|
||||
player_killed_callbacks.clear();
|
||||
vm_execute_hooks.clear();
|
||||
}
|
||||
|
||||
void enable_vm_execute_hook()
|
||||
{
|
||||
hook_enabled = true;
|
||||
}
|
||||
|
||||
void disable_vm_execute_hook()
|
||||
{
|
||||
hook_enabled = false;
|
||||
}
|
||||
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_unpack() override
|
||||
{
|
||||
if (game::environment::is_sp())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
utils::hook::call(0x14048191D, client_command_stub);
|
||||
|
||||
scr_player_damage_hook.create(0x14037DC50, scr_player_damage_stub);
|
||||
scr_player_killed_hook.create(0x14037DF30, scr_player_killed_stub);
|
||||
|
||||
utils::hook::call(0x140484EC0, g_shutdown_game_stub);
|
||||
utils::hook::call(0x1404853C1, g_shutdown_game_stub);
|
||||
|
||||
utils::hook::jump(0x140444645, utils::hook::assemble(vm_execute_stub), true);
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(logfile::component)
|
13
src/client/component/logfile.hpp
Normal file
13
src/client/component/logfile.hpp
Normal file
@ -0,0 +1,13 @@
|
||||
#pragma once
|
||||
|
||||
namespace logfile
|
||||
{
|
||||
extern std::unordered_map<const char*, sol::protected_function> vm_execute_hooks;
|
||||
|
||||
void add_player_damage_callback(const sol::protected_function& callback);
|
||||
void add_player_killed_callback(const sol::protected_function& callback);
|
||||
void clear_callbacks();
|
||||
|
||||
void enable_vm_execute_hook();
|
||||
void disable_vm_execute_hook();
|
||||
}
|
Loading…
Reference in New Issue
Block a user