Add cg_drawfps + fixes
This commit is contained in:
@ -93,6 +93,7 @@ function infoelement(data)
|
||||
local value = LUI.UIText.new({
|
||||
left = left + 5,
|
||||
top = textoffsety,
|
||||
font = labelfont.Font,
|
||||
height = textheight,
|
||||
leftAnchor = true,
|
||||
topAnchor = true,
|
||||
@ -156,3 +157,4 @@ LUI.onmenuopen("mp_hud", function(hud)
|
||||
|
||||
hud.static:addElement(infobar)
|
||||
end)
|
||||
|
||||
|
@ -1,5 +1,5 @@
|
||||
if (game:issingleplayer() or not Engine.InFrontend()) then
|
||||
return
|
||||
return
|
||||
end
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_STATS", "Stats")
|
||||
@ -7,11 +7,15 @@ game:addlocalizedstring("LUA_MENU_STATS_DESC", "Edit player stats settings.")
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS", "Unlock all items")
|
||||
game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS_DESC",
|
||||
"Whether items should be locked based on the player's stats or always unlocked.")
|
||||
"Whether items should be locked based on the player's stats or always unlocked.")
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_UNLOCKALL_LOOT", "Unlock all loot")
|
||||
game:addlocalizedstring("LUA_MENU_UNLOCKALL_LOOT_DESC",
|
||||
"Whether loot should be locked based on the player's stats or always unlocked.")
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES", "Unlock all classes")
|
||||
game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES_DESC",
|
||||
"Whether classes should be locked based on the player's stats or always unlocked.")
|
||||
"Whether classes should be locked based on the player's stats or always unlocked.")
|
||||
|
||||
game:addlocalizedstring("LUA_MENU_PRESTIGE", "Prestige")
|
||||
game:addlocalizedstring("LUA_MENU_PRESTIGE_DESC", "Edit prestige level.")
|
||||
@ -25,166 +29,152 @@ game:addlocalizedstring("LUA_MENU_SETTINGS", "Settings")
|
||||
game:addlocalizedstring("LUA_MENU_EDIT_STATS", "Edit Stats")
|
||||
|
||||
function createdivider(menu, text)
|
||||
local element = LUI.UIElement.new({
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
left = 0,
|
||||
right = 0,
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
top = 0,
|
||||
bottom = 33.33
|
||||
})
|
||||
local element = LUI.UIElement.new({
|
||||
leftAnchor = true,
|
||||
rightAnchor = true,
|
||||
left = 0,
|
||||
right = 0,
|
||||
topAnchor = true,
|
||||
bottomAnchor = false,
|
||||
top = 0,
|
||||
bottom = 33.33
|
||||
})
|
||||
|
||||
element.scrollingToNext = true
|
||||
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
|
||||
title_bar_text = Engine.ToUpperCase(Engine.Localize(text))
|
||||
}))
|
||||
element.scrollingToNext = true
|
||||
element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
|
||||
title_bar_text = Engine.ToUpperCase(Engine.Localize(text))
|
||||
}))
|
||||
|
||||
menu.list:addElement(element)
|
||||
menu.list:addElement(element)
|
||||
end
|
||||
|
||||
local personalizationbutton = LUI.MPLobbyBase.AddPersonalizationButton
|
||||
LUI.MPLobbyBase.AddPersonalizationButton = function(menu)
|
||||
personalizationbutton(menu)
|
||||
menu:AddButton("@LUA_MENU_STATS", function()
|
||||
LUI.FlowManager.RequestAddMenu(nil, "stats_menu")
|
||||
end)
|
||||
personalizationbutton(menu)
|
||||
menu:AddButton("@LUA_MENU_STATS", function()
|
||||
LUI.FlowManager.RequestAddMenu(nil, "stats_menu")
|
||||
end)
|
||||
end
|
||||
|
||||
LUI.MenuBuilder.registerType("stats_menu", function(a1)
|
||||
local menu = LUI.MenuTemplate.new(a1, {
|
||||
menu_title = Engine.ToUpperCase(Engine.Localize("@LUA_MENU_STATS")),
|
||||
menu_width = luiglobals.GenericMenuDims.OptionMenuWidth
|
||||
})
|
||||
local menu = LUI.MenuTemplate.new(a1, {
|
||||
menu_title = Engine.ToUpperCase(Engine.Localize("@LUA_MENU_STATS")),
|
||||
menu_width = luiglobals.GenericMenuDims.OptionMenuWidth
|
||||
})
|
||||
|
||||
createdivider(menu, "@LUA_MENU_SETTINGS")
|
||||
createdivider(menu, "@LUA_MENU_SETTINGS")
|
||||
|
||||
LUI.Options.CreateOptionButton(menu, "cg_unlockall_items", "@LUA_MENU_UNLOCKALL_ITEMS",
|
||||
"@LUA_MENU_UNLOCKALL_ITEMS_DESC", {{
|
||||
text = "@LUA_MENU_ENABLED",
|
||||
value = true
|
||||
}, {
|
||||
text = "@LUA_MENU_DISABLED",
|
||||
value = false
|
||||
}}, nil, nil)
|
||||
LUI.Options.CreateOptionButton(menu, "cg_unlockall_items", "@LUA_MENU_UNLOCKALL_ITEMS",
|
||||
"@LUA_MENU_UNLOCKALL_ITEMS_DESC", {{
|
||||
text = "@LUA_MENU_ENABLED",
|
||||
value = true
|
||||
}, {
|
||||
text = "@LUA_MENU_DISABLED",
|
||||
value = false
|
||||
}}, nil, nil)
|
||||
|
||||
LUI.Options.CreateOptionButton(menu, "cg_unlockall_classes", "@LUA_MENU_UNLOCKALL_CLASSES",
|
||||
"@LUA_MENU_UNLOCKALL_CLASSES_DESC", {{
|
||||
text = "@LUA_MENU_ENABLED",
|
||||
value = true
|
||||
}, {
|
||||
text = "@LUA_MENU_DISABLED",
|
||||
value = false
|
||||
}}, nil, nil)
|
||||
LUI.Options.CreateOptionButton(menu, "cg_unlockall_loot", "@LUA_MENU_UNLOCKALL_LOOT",
|
||||
"@LUA_MENU_UNLOCKALL_LOOT_DESC", {{
|
||||
text = "@LUA_MENU_ENABLED",
|
||||
value = true
|
||||
}, {
|
||||
text = "@LUA_MENU_DISABLED",
|
||||
value = false
|
||||
}}, nil, nil)
|
||||
|
||||
createdivider(menu, "@LUA_MENU_EDIT_STATS")
|
||||
LUI.Options.CreateOptionButton(menu, "cg_unlockall_classes", "@LUA_MENU_UNLOCKALL_CLASSES",
|
||||
"@LUA_MENU_UNLOCKALL_CLASSES_DESC", {{
|
||||
text = "@LUA_MENU_ENABLED",
|
||||
value = true
|
||||
}, {
|
||||
text = "@LUA_MENU_DISABLED",
|
||||
value = false
|
||||
}}, nil, nil)
|
||||
|
||||
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
|
||||
local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
|
||||
local rank = luiglobals.Lobby.GetRankForXP(experience, prestige)
|
||||
createdivider(menu, "@LUA_MENU_EDIT_STATS")
|
||||
|
||||
local saved = true
|
||||
local prestigevalue = prestige
|
||||
local rankvalue = rank
|
||||
local rankbutton = nil
|
||||
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
|
||||
local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
|
||||
local rank = Lobby.GetRankForXP(experience, prestige)
|
||||
|
||||
prestigeeditbutton(menu, function(value)
|
||||
prestigevalue = value
|
||||
saved = false
|
||||
end)
|
||||
prestigeeditbutton(menu, function(value)
|
||||
Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "prestige", tonumber(value))
|
||||
end)
|
||||
|
||||
rankbutton = rankeditbutton(menu, function(value)
|
||||
rankvalue = value
|
||||
saved = false
|
||||
end)
|
||||
rankeditbutton(menu, function(value)
|
||||
local rank = tonumber(value)
|
||||
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
|
||||
local experience = rank == 0 and 0 or Rank.GetRankMaxXP(tonumber(value) - 1, prestige)
|
||||
|
||||
local savebutton = menu:AddButton("@LUA_MENU_SAVE", function()
|
||||
Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "prestige", tonumber(prestigevalue))
|
||||
Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "experience", experience)
|
||||
end)
|
||||
|
||||
local rank = tonumber(rankvalue)
|
||||
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
|
||||
local experience = rank == 0 and 0 or luiglobals.Rank.GetRankMaxXP(tonumber(rankvalue) - 1, prestige)
|
||||
LUI.Options.InitScrollingList(menu.list, nil)
|
||||
LUI.Options.AddOptionTextInfo(menu)
|
||||
|
||||
Engine.SetPlayerData(0, CoD.StatsGroup.Ranked, "experience", experience)
|
||||
menu:AddBackButton()
|
||||
|
||||
saved = true
|
||||
end, nil, nil, nil, {
|
||||
desc_text = Engine.Localize("LUA_MENU_SAVE_DESC")
|
||||
})
|
||||
|
||||
LUI.Options.InitScrollingList(menu.list, nil)
|
||||
LUI.Options.AddOptionTextInfo(menu)
|
||||
|
||||
menu:AddBackButton(function()
|
||||
if (saved) then
|
||||
LUI.FlowManager.RequestLeaveMenu(menu)
|
||||
return
|
||||
end
|
||||
|
||||
LUI.yesnopopup({
|
||||
title = Engine.Localize("@MENU_NOTICE"),
|
||||
text = Engine.Localize("@LUA_MENU_UNSAVED_CHANGES"),
|
||||
callback = function(result)
|
||||
if (result) then
|
||||
LUI.FlowManager.RequestLeaveMenu(menu)
|
||||
end
|
||||
end
|
||||
})
|
||||
end)
|
||||
|
||||
return menu
|
||||
return menu
|
||||
end)
|
||||
|
||||
function prestigeeditbutton(menu, callback)
|
||||
local options = {}
|
||||
local max = luiglobals.Lobby.GetMaxPrestigeLevel()
|
||||
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
|
||||
local options = {}
|
||||
local max = Lobby.GetMaxPrestigeLevel()
|
||||
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
|
||||
|
||||
for i = 0, max do
|
||||
game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
|
||||
for i = 0, max do
|
||||
game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
|
||||
|
||||
table.insert(options, {
|
||||
text = "@" .. i,
|
||||
value = i .. ""
|
||||
})
|
||||
end
|
||||
table.insert(options, {
|
||||
text = "@" .. i,
|
||||
value = i .. ""
|
||||
})
|
||||
end
|
||||
|
||||
Engine.SetDvarFromString("ui_prestige_level", prestige .. "")
|
||||
Engine.SetDvarFromString("ui_prestige_level", prestige .. "")
|
||||
|
||||
LUI.Options.CreateOptionButton(menu, "ui_prestige_level", "@LUA_MENU_PRESTIGE", "@LUA_MENU_PRESTIGE_DESC", options,
|
||||
nil, nil, callback)
|
||||
LUI.Options.CreateOptionButton(menu, "ui_prestige_level", "@LUA_MENU_PRESTIGE", "@LUA_MENU_PRESTIGE_DESC", options,
|
||||
nil, nil, callback)
|
||||
end
|
||||
|
||||
function rankeditbutton(menu, callback)
|
||||
local options = {}
|
||||
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
|
||||
local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
|
||||
local options = {}
|
||||
local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
|
||||
local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
|
||||
|
||||
local rank = luiglobals.Lobby.GetRankForXP(experience, prestige)
|
||||
local max = luiglobals.Rank.GetMaxRank(prestige)
|
||||
local maxprestige = luiglobals.Lobby.GetMaxPrestigeLevel()
|
||||
local rank = Lobby.GetRankForXP(experience, prestige)
|
||||
local max = Rank.GetMaxRank(prestige)
|
||||
local maxprestige = Lobby.GetMaxPrestigeLevel()
|
||||
|
||||
for i = 0, max do
|
||||
game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
|
||||
for i = 0, max do
|
||||
game:addlocalizedstring("LUA_MENU_" .. i, i .. "")
|
||||
|
||||
table.insert(options, {
|
||||
text = "@" .. (i + 1),
|
||||
value = i .. ""
|
||||
})
|
||||
end
|
||||
table.insert(options, {
|
||||
text = "@" .. (i + 1),
|
||||
value = i .. ""
|
||||
})
|
||||
end
|
||||
|
||||
Engine.SetDvarFromString("ui_rank_level_", rank .. "")
|
||||
Engine.SetDvarFromString("ui_rank_level_", rank .. "")
|
||||
|
||||
return LUI.Options.CreateOptionButton(menu, "ui_rank_level_", "@LUA_MENU_RANK", "@LUA_MENU_RANK_DESC", options, nil,
|
||||
nil, callback)
|
||||
return LUI.Options.CreateOptionButton(menu, "ui_rank_level_", "@LUA_MENU_RANK", "@LUA_MENU_RANK_DESC", options, nil,
|
||||
nil, callback)
|
||||
end
|
||||
|
||||
local isclasslocked = luiglobals.Cac.IsCustomClassLocked
|
||||
luiglobals.Cac.IsCustomClassLocked = function(...)
|
||||
if (Engine.GetDvarBool("cg_unlockall_classes")) then
|
||||
return false
|
||||
end
|
||||
local isclasslocked = Cac.IsCustomClassLocked
|
||||
Cac.IsCustomClassLocked = function(...)
|
||||
if (Engine.GetDvarBool("cg_unlockall_classes")) then
|
||||
return false
|
||||
end
|
||||
|
||||
return isclasslocked(table.unpack({...}))
|
||||
return isclasslocked(...)
|
||||
end
|
||||
|
||||
local getlockstate = Engine.GetItemLockState
|
||||
Engine.GetItemLockState = function(...)
|
||||
local status, state, msg = getlockstate(...)
|
||||
if (state == Cac.ItemLockStatus.NotInInventory and Engine.GetDvarBool("cg_unlockall_loot")) then
|
||||
return "Unlocked", 0, ""
|
||||
end
|
||||
return status, state, msg
|
||||
end
|
||||
|
Reference in New Issue
Block a user