fullbright
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74f52f94da
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c1bdbe8526
@ -14,8 +14,16 @@ namespace renderer
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int get_fullbright_technique()
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int get_fullbright_technique()
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{
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{
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switch (dvars::r_fullbright->current.integer)
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{
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case 3:
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return 13;
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case 2:
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return 25;
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default:
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return game::TECHNIQUE_UNLIT;
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return game::TECHNIQUE_UNLIT;
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}
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}
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}
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void gfxdrawmethod()
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void gfxdrawmethod()
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{
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{
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@ -35,7 +43,7 @@ namespace renderer
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{
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{
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if (dvars::r_fullbright->modified)
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if (dvars::r_fullbright->modified)
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{
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{
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//game::Dvar_ClearModified(dvars::r_fullbright);
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game::Dvar_ClearModified(dvars::r_fullbright);
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game::R_SyncRenderThread();
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game::R_SyncRenderThread();
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gfxdrawmethod();
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gfxdrawmethod();
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@ -50,7 +58,7 @@ namespace renderer
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public:
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public:
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void post_unpack() override
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void post_unpack() override
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{
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{
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if (game::environment::is_dedi() || !game::environment::is_mp())
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if (game::environment::is_dedi())
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{
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{
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return;
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return;
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}
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}
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@ -72,6 +80,4 @@ namespace renderer
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};
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};
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}
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}
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#ifdef DEBUG
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REGISTER_COMPONENT(renderer::component)
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REGISTER_COMPONENT(renderer::component)
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#endif
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@ -53,6 +53,7 @@ namespace game
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WEAK symbol<void(int hash, const char* name, const char* buffer)> Dvar_SetCommand{0x1403C72B0, 0x1404FD0A0};
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WEAK symbol<void(int hash, const char* name, const char* buffer)> Dvar_SetCommand{0x1403C72B0, 0x1404FD0A0};
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WEAK symbol<dvar_t*(const char* name)> Dvar_FindVar{0x1403C5D50, 0x1404FBB00};
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WEAK symbol<dvar_t*(const char* name)> Dvar_FindVar{0x1403C5D50, 0x1404FBB00};
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WEAK symbol<void(const dvar_t* dvar)> Dvar_ClearModified{0x1403C5C20, 0x1404FB930};
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WEAK symbol<void(char* buffer, int index)> Dvar_GetCombinedString{0x140354DF0, 0x14041D830};
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WEAK symbol<void(char* buffer, int index)> Dvar_GetCombinedString{0x140354DF0, 0x14041D830};
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WEAK symbol<const char*(dvar_t* dvar, dvar_value value)> Dvar_ValueToString{0x1403C8560, 0x1404FE660};
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WEAK symbol<const char*(dvar_t* dvar, dvar_value value)> Dvar_ValueToString{0x1403C8560, 0x1404FE660};
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WEAK symbol<void(dvar_t* dvar, DvarSetSource source)> Dvar_Reset{0, 0x1404FCC40};
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WEAK symbol<void(dvar_t* dvar, DvarSetSource source)> Dvar_Reset{0, 0x1404FCC40};
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