Scripting changes + SP support

This commit is contained in:
Federico Cecchetto
2022-04-05 01:30:24 +02:00
parent d6855a055b
commit bfed693737
13 changed files with 249 additions and 125 deletions

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@ -145,47 +145,6 @@ namespace scripting
return exec_ent_thread(entity, pos, arguments);
}
static std::unordered_map<unsigned int, std::unordered_map<std::string, script_value>> custom_fields;
script_value get_custom_field(const entity& entity, const std::string& field)
{
auto& fields = custom_fields[entity.get_entity_id()];
const auto _field = fields.find(field);
if (_field != fields.end())
{
return _field->second;
}
return {};
}
void set_custom_field(const entity& entity, const std::string& field, const script_value& value)
{
const auto id = entity.get_entity_id();
if (custom_fields[id].find(field) != custom_fields[id].end())
{
custom_fields[id][field] = value;
return;
}
custom_fields[id].insert(std::make_pair(field, value));
}
void clear_entity_fields(const entity& entity)
{
const auto id = entity.get_entity_id();
if (custom_fields.find(id) != custom_fields.end())
{
custom_fields[id].clear();
}
}
void clear_custom_fields()
{
custom_fields.clear();
}
void set_entity_field(const entity& entity, const std::string& field, const script_value& value)
{
const auto entref = entity.get_entity_reference();
@ -206,8 +165,7 @@ namespace scripting
}
else
{
// Read custom fields
set_custom_field(entity, field, value);
set_object_variable(entity.get_entity_id(), field, value);
}
}
@ -234,8 +192,7 @@ namespace scripting
return value;
}
// Add custom fields
return get_custom_field(entity, field);
return get_object_variable(entity.get_entity_id(), field);
}
unsigned int make_array()
@ -248,4 +205,47 @@ namespace scripting
return index;
}
void set_object_variable(const unsigned int parent_id, const unsigned int id, const script_value& value)
{
const auto offset = 0xFA00 * (parent_id & 3);
const auto variable_id = game::GetVariable(parent_id, id);
const auto variable = &game::scr_VarGlob->childVariableValue[variable_id + offset];
const auto& raw_value = value.get_raw();
game::AddRefToValue(raw_value.type, raw_value.u);
game::RemoveRefToValue(variable->type, variable->u.u);
variable->type = static_cast<char>(raw_value.type);
variable->u.u = raw_value.u;
}
void set_object_variable(const unsigned int parent_id, const std::string& name, const script_value& value)
{
const auto id = scripting::find_token_id(name);
set_object_variable(parent_id, id, value);
}
script_value get_object_variable(const unsigned int parent_id, const unsigned int id)
{
const auto offset = 0xFA00 * (parent_id & 3);
const auto variable_id = game::FindVariable(parent_id, id);
if (!variable_id)
{
return {};
}
const auto variable = &game::scr_VarGlob->childVariableValue[variable_id + offset];
game::VariableValue value{};
value.type = static_cast<int>(variable->type);
value.u = variable->u.u;
return value;
}
script_value get_object_variable(const unsigned int parent_id, const std::string& name)
{
const auto id = scripting::find_token_id(name);
return get_object_variable(parent_id, id);
}
}

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@ -27,13 +27,16 @@ namespace scripting
script_value call_script_function(const entity& entity, const std::string& filename,
const std::string& function, const std::vector<script_value>& arguments);
void clear_entity_fields(const entity& entity);
void clear_custom_fields();
void set_entity_field(const entity& entity, const std::string& field, const script_value& value);
script_value get_entity_field(const entity& entity, const std::string& field);
void notify(const entity& entity, const std::string& event, const std::vector<script_value>& arguments);
unsigned int make_array();
script_value get_object_variable(const unsigned int parent_id, const unsigned int id);
script_value get_object_variable(const unsigned int parent_id, const std::string& name);
void set_object_variable(const unsigned int parent_id, const std::string& name, const script_value& value);
void set_object_variable(const unsigned int parent_id, const unsigned int id, const script_value& value);
}

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@ -69,19 +69,40 @@ namespace scripting
return reinterpret_cast<script_function*>(method_table)[index - 0x8000];
}
unsigned int parse_token_id(const std::string& name)
{
if (name.starts_with("_ID"))
{
return static_cast<unsigned int>(std::strtol(name.substr(3).data(), nullptr, 10));
}
if (name.starts_with("_id_"))
{
return static_cast<unsigned int>(std::strtol(name.substr(4).data(), nullptr, 16));
}
return 0;
}
}
std::string find_token(unsigned int id)
std::vector<std::string> find_token(unsigned int id)
{
std::vector<std::string> results;
results.push_back(utils::string::va("_id_%X", id));
results.push_back(utils::string::va("_ID%i", id));
for (const auto& token : token_map)
{
if (token.second == id)
{
return token.first;
results.push_back(token.first);
break;
}
}
return utils::string::va("_ID%i", id);
return results;
}
unsigned int find_token_id(const std::string& name)
@ -93,7 +114,13 @@ namespace scripting
return result->second;
}
return 0;
const auto parsed_id = parse_token_id(name);
if (parsed_id)
{
return parsed_id;
}
return game::SL_GetCanonicalString(name.data());
}
script_function find_function(const std::string& name, const bool prefer_global)

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@ -9,7 +9,7 @@ namespace scripting
using script_function = void(*)(game::scr_entref_t);
std::string find_token(unsigned int id);
std::vector<std::string> find_token(unsigned int id);
unsigned int find_token_id(const std::string& name);
script_function find_function(const std::string& name, const bool prefer_global);

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@ -17,7 +17,6 @@ namespace scripting::lua
{
namespace
{
vector normalize_vector(const vector& vec)
{
const auto length = sqrt(
@ -155,12 +154,52 @@ namespace scripting::lua
{
return normalize_vector(a);
};
vector_type["normalize"] = [](const vector& a)
{
return normalize_vector(a);
};
vector_type["toangles"] = [](const vector& a)
{
return call("vectortoangles", {a}).as<vector>();
};
vector_type["toyaw"] = [](const vector& a)
{
return call("vectortoyaw", {a}).as<vector>();
};
vector_type["tolerp"] = [](const vector& a)
{
return call("vectortolerp", {a}).as<vector>();
};
vector_type["toup"] = [](const vector& a)
{
return call("anglestoup", {a}).as<vector>();
};
vector_type["toright"] = [](const vector& a)
{
return call("anglestoright", {a}).as<vector>();
};
vector_type["toforward"] = [](const vector& a)
{
return call("anglestoforward", {a}).as<vector>();
};
}
void setup_entity_type(sol::state& state, event_handler& handler, scheduler& scheduler)
{
state["level"] = entity{*game::levelEntityId};
if (game::environment::is_sp())
{
state["player"] = call("getentbynum", {0}).as<entity>();
}
auto entity_type = state.new_usertype<entity>("entity");
for (const auto& func : method_map)

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@ -11,6 +11,8 @@ namespace scripting::lua::engine
{
namespace
{
bool running = false;
auto& get_scripts()
{
static std::vector<std::unique_ptr<context>> scripts{};
@ -38,21 +40,30 @@ namespace scripting::lua::engine
void stop()
{
running = false;
logfile::clear_callbacks();
get_scripts().clear();
}
void start()
{
// No SP until there is a concept
if (game::environment::is_sp())
{
return;
}
stop();
load_scripts("h1-mod/scripts/");
load_scripts("data/scripts/");
if (game::environment::is_sp())
{
load_scripts("h1-mod/scripts/sp/");
load_scripts("data/scripts/sp/");
}
else
{
load_scripts("h1-mod/scripts/mp/");
load_scripts("data/scripts/mp/");
}
running = true;
}
void notify(const event& e)
@ -70,4 +81,9 @@ namespace scripting::lua::engine
script->run_frame();
}
}
bool is_running()
{
return running;
}
}

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@ -8,4 +8,5 @@ namespace scripting::lua::engine
void stop();
void notify(const event& e);
void run_frame();
bool is_running();
}

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@ -165,56 +165,33 @@ namespace scripting::lua
auto table = sol::table::create(state);
auto metatable = sol::table::create(state);
const auto offset = 64000 * (parent_id & 3);
metatable[sol::meta_function::new_index] = [offset, parent_id](const sol::table t, const sol::this_state s,
metatable[sol::meta_function::new_index] = [parent_id](const sol::table t, const sol::this_state s,
const sol::lua_value& field, const sol::lua_value& value)
{
const auto id = field.is<std::string>()
? scripting::find_token_id(field.as<std::string>())
: field.as<int>();
if (!id)
const auto new_variable = convert({s, value});
if (field.is<unsigned int>())
{
return;
scripting::set_object_variable(parent_id, field.as<unsigned int>(), new_variable);
}
else if (field.is<std::string>())
{
scripting::set_object_variable(parent_id, field.as<std::string>(), new_variable);
}
const auto variable_id = game::GetVariable(parent_id, id);
const auto variable = &game::scr_VarGlob->childVariableValue[variable_id + offset];
const auto new_variable = convert({s, value}).get_raw();
game::AddRefToValue(new_variable.type, new_variable.u);
game::RemoveRefToValue(variable->type, variable->u.u);
variable->type = (char)new_variable.type;
variable->u.u = new_variable.u;
};
metatable[sol::meta_function::index] = [offset, parent_id](const sol::table t, const sol::this_state s,
metatable[sol::meta_function::index] = [parent_id](const sol::table t, const sol::this_state s,
const sol::lua_value& field)
{
const auto id = field.is<std::string>()
? scripting::find_token_id(field.as<std::string>())
: field.as<int>();
if (!id)
if (field.is<unsigned int>())
{
return sol::lua_value{s, sol::lua_nil};
return convert(s, scripting::get_object_variable(parent_id, field.as<unsigned int>()));
}
else if (field.is<std::string>())
{
return convert(s, scripting::get_object_variable(parent_id, field.as<std::string>()));
}
const auto variable_id = game::FindVariable(parent_id, id);
if (!variable_id)
{
return sol::lua_value{s, sol::lua_nil};
}
const auto variable = game::scr_VarGlob->childVariableValue[variable_id + offset];
game::VariableValue result{};
result.u = variable.u.u;
result.type = (game::scriptType_e)variable.type;
return convert(s, result);
return sol::lua_value{s, sol::lua_nil};
};
table[sol::metatable_key] = metatable;