label some more
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@ -32,7 +32,7 @@ namespace demonware
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this->register_service<bdPresence>();
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this->register_service<bdMarketingComms>();
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this->register_service<bdMatchMaking>();
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this->register_service<bdMarketing>();
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this->register_service<bdReward>();
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};
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void lobby_server::send_reply(reply* data)
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@ -36,4 +36,4 @@
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#include "services/bdPresence.hpp" //103
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#include "services/bdMarketingComms.hpp" //104
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#include "services/bdMatchMaking.hpp" //138
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#include "services/bdMarketing.hpp" //139
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#include "services/bdReward.hpp" //139
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@ -1,25 +0,0 @@
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#include <std_include.hpp>
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#include "../services.hpp"
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namespace demonware
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{
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bdMarketing::bdMarketing() : service(139, "bdMarketing")
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{
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this->register_task(2, &bdMarketing::unk2);
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this->register_task(3, &bdMarketing::unk3);
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}
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void bdMarketing::unk2(service_server* server, byte_buffer* /*buffer*/) const
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{
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// TODO:
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auto reply = server->create_reply(this->task_id());
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reply->send();
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}
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void bdMarketing::unk3(service_server* server, byte_buffer* /*buffer*/) const
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{
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// TODO:
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auto reply = server->create_reply(this->task_id());
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reply->send();
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}
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}
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@ -1,14 +0,0 @@
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#pragma once
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namespace demonware
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{
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class bdMarketing final : public service
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{
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public:
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bdMarketing();
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private:
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void unk2(service_server* server, byte_buffer* buffer) const;
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void unk3(service_server* server, byte_buffer* buffer) const;
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};
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}
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41
src/client/game/demonware/services/bdReward.cpp
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41
src/client/game/demonware/services/bdReward.cpp
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@ -0,0 +1,41 @@
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#include <std_include.hpp>
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#include "../services.hpp"
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namespace demonware
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{
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bdReward::bdReward() : service(139, "bdReward")
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{
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this->register_task(1, &bdReward::incrementTime);
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this->register_task(2, &bdReward::claimRewardRoll);
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this->register_task(3, &bdReward::claimClientAchievements);
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this->register_task(4, &bdReward::reportRewardEvents);
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}
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void bdReward::incrementTime(service_server* server, byte_buffer* /*buffer*/) const
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{
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// TODO:
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auto reply = server->create_reply(this->task_id());
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reply->send();
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}
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void bdReward::claimRewardRoll(service_server* server, byte_buffer* /*buffer*/) const
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{
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// TODO:
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auto reply = server->create_reply(this->task_id());
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reply->send();
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}
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void bdReward::claimClientAchievements(service_server* server, byte_buffer* /*buffer*/) const
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{
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// TODO:
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auto reply = server->create_reply(this->task_id());
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reply->send();
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}
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void bdReward::reportRewardEvents(service_server* server, byte_buffer* /*buffer*/) const
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{
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// TODO:
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auto reply = server->create_reply(this->task_id());
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reply->send();
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}
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}
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16
src/client/game/demonware/services/bdReward.hpp
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16
src/client/game/demonware/services/bdReward.hpp
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@ -0,0 +1,16 @@
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#pragma once
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namespace demonware
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{
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class bdReward final : public service
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{
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public:
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bdReward();
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private:
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void incrementTime(service_server* server, byte_buffer* buffer) const;
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void claimRewardRoll(service_server* server, byte_buffer* buffer) const;
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void claimClientAchievements(service_server* server, byte_buffer* buffer) const;
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void reportRewardEvents(service_server* server, byte_buffer* buffer) const;
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};
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}
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@ -5,18 +5,18 @@ namespace demonware
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{
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bdRichPresence::bdRichPresence() : service(68, "bdRichPresence")
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{
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this->register_task(1, &bdRichPresence::unk1);
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this->register_task(2, &bdRichPresence::unk2);
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this->register_task(1, &bdRichPresence::setInfo);
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this->register_task(2, &bdRichPresence::getInfo);
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}
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void bdRichPresence::unk1(service_server* server, byte_buffer* /*buffer*/) const
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void bdRichPresence::setInfo(service_server* server, byte_buffer* /*buffer*/) const
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{
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// TODO:
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auto reply = server->create_reply(this->task_id());
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reply->send();
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}
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void bdRichPresence::unk2(service_server* server, byte_buffer* /*buffer*/) const
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void bdRichPresence::getInfo(service_server* server, byte_buffer* /*buffer*/) const
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{
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// TODO:
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auto reply = server->create_reply(this->task_id());
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@ -8,7 +8,7 @@ namespace demonware
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bdRichPresence();
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private:
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void unk1(service_server* server, byte_buffer* buffer) const;
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void unk2(service_server* server, byte_buffer* buffer) const;
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void setInfo(service_server* server, byte_buffer* buffer) const;
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void getInfo(service_server* server, byte_buffer* buffer) const;
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};
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}
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