Add command stuff
not finished
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2eccb7ce47
commit
bbe90c89d3
@ -63,8 +63,8 @@ namespace command
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static std::string comand_line_buffer = GetCommandLineA();
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static std::string comand_line_buffer = GetCommandLineA();
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auto* command_line = comand_line_buffer.data();
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auto* command_line = comand_line_buffer.data();
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auto& com_num_console_lines = *reinterpret_cast<int*>(0x142623FB4);
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auto& com_num_console_lines = *reinterpret_cast<int*>(0x35634B8_b);
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auto* com_console_lines = reinterpret_cast<char**>(0x142623FC0);
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auto* com_console_lines = reinterpret_cast<char**>(0x35634C0_b);
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auto inq = false;
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auto inq = false;
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com_console_lines[0] = command_line;
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com_console_lines[0] = command_line;
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@ -96,7 +96,7 @@ namespace command
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void parse_commandline_stub()
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void parse_commandline_stub()
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{
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{
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parse_command_line();
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parse_command_line();
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utils::hook::invoke<void>(0x1400D8210);
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utils::hook::invoke<void>(0x15A4F0_b);
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}
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}
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game::dvar_t* dvar_command_stub()
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game::dvar_t* dvar_command_stub()
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@ -127,9 +127,9 @@ namespace command
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}
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}
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else
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else
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{
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{
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char command[0x1000] = { 0 };
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//char command[0x1000] = { 0 }; <-- CRASHES??!?!?!?!
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game::Dvar_GetCombinedString(command, 1);
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//game::Dvar_GetCombinedString(command, 1);
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game::Dvar_SetCommand(dvar->hash, "", command);
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//game::Dvar_SetCommand(dvar->hash, "", command);
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}
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}
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return dvar;
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return dvar;
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@ -340,12 +340,12 @@ namespace command
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// parse the commandline if it's not parsed
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// parse the commandline if it's not parsed
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parse_command_line();
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parse_command_line();
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auto& com_num_console_lines = *reinterpret_cast<int*>(0x142623FB4);
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auto& com_num_console_lines = *reinterpret_cast<int*>(0x35634B8_b);
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auto* com_console_lines = reinterpret_cast<char**>(0x142623FC0);
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auto* com_console_lines = reinterpret_cast<char**>(0x35634C0_b);
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for (int i = 0; i < com_num_console_lines; i++)
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for (int i = 0; i < com_num_console_lines; i++)
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{
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{
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game::Cmd_TokenizeString(com_console_lines[i]);
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game::Cmd_TokenizeString(com_console_lines[i]); // need to re-create this function
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// only +set dvar value
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// only +set dvar value
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if (game::Cmd_Argc() >= 3 && game::Cmd_Argv(0) == "set"s && game::Cmd_Argv(1) == dvar)
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if (game::Cmd_Argc() >= 3 && game::Cmd_Argv(0) == "set"s && game::Cmd_Argv(1) == dvar)
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@ -353,7 +353,7 @@ namespace command
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game::Dvar_SetCommand(game::generateHashValue(game::Cmd_Argv(1)), "", game::Cmd_Argv(2));
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game::Dvar_SetCommand(game::generateHashValue(game::Cmd_Argv(1)), "", game::Cmd_Argv(2));
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}
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}
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game::Cmd_EndTokenizeString();
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game::Cmd_EndTokenizeString(); // need to re-create this function
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}
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}
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}
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}
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@ -508,8 +508,8 @@ namespace command
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}
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}
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else
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else
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{
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{
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utils::hook::call(0x1400D728F, parse_commandline_stub);
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utils::hook::call(0x157D8F_b, parse_commandline_stub);
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utils::hook::jump(0x14041D750, dvar_command_stub);
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//utils::hook::jump(0x4E9F40_b, dvar_command_stub);
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add_commands_mp();
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add_commands_mp();
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}
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}
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@ -723,7 +723,7 @@ namespace command
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static void add_commands_mp()
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static void add_commands_mp()
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{
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{
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client_command_hook.create(0x140336000, &client_command);
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client_command_hook.create(0x4132E0_b, &client_command);
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add_sv("god", [](const int client_num, const params_sv&)
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add_sv("god", [](const int client_num, const params_sv&)
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{
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{
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@ -818,4 +818,4 @@ namespace command
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};
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};
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}
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}
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//REGISTER_COMPONENT(command::component)
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REGISTER_COMPONENT(command::component)
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@ -36,6 +36,14 @@ namespace game
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return !game::environment::is_sp() && *mp::virtualLobby_loaded == 1;
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return !game::environment::is_sp() && *mp::virtualLobby_loaded == 1;
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}
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}
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void SV_GameSendServerCommand(int clientNum, svscmd_type type, const char* text)
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{
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if (clientNum == -1)
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SV_SendServerCommand(0, type, "%s", text);
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else
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SV_SendServerCommand(&mp::svs_clients[clientNum], type, "%s", text);
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}
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namespace environment
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namespace environment
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{
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{
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launcher::mode mode = launcher::mode::none;
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launcher::mode mode = launcher::mode::none;
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@ -68,6 +68,8 @@ namespace game
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const char* SV_Cmd_Argv(int index);
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const char* SV_Cmd_Argv(int index);
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bool VirtualLobby_Loaded();
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bool VirtualLobby_Loaded();
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void SV_GameSendServerCommand(int clientNum, svscmd_type type, const char* text);
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}
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}
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uintptr_t operator"" _b(const uintptr_t ptr);
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uintptr_t operator"" _b(const uintptr_t ptr);
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@ -20,11 +20,11 @@ namespace game
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void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0x0, 0x155BC0};
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void (int, int, const char*))> Cbuf_ExecuteBufferInternal{0x0, 0x155BC0};
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WEAK symbol<void(const char* message)> Conbuf_AppendText{0x0, 0x0};
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WEAK symbol<void(const char* message)> Conbuf_AppendText{0x0, 0x0};
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WEAK symbol<char*(int start)> ConcatArgs{0x0, 0x413050};
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WEAK symbol<char*(int start)> ConcatArgs{0x0, 0x413050};
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x0, 0x0};
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WEAK symbol<void(int localClientNum, int controllerIndex, const char* text)> Cmd_ExecuteSingleCommand{0x0, 0x156E90};
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WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x0, 0x156880};
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WEAK symbol<void(const char* cmdName, void(), cmd_function_s* allocedCmd)> Cmd_AddCommandInternal{0x0, 0x156880};
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WEAK symbol<void(const char*)> Cmd_RemoveCommand{0x0, 0x157690};
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WEAK symbol<void(const char*)> Cmd_RemoveCommand{0x0, 0x157690};
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WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{0x0, 0x0};
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WEAK symbol<void(const char* text_in)> Cmd_TokenizeString{0x0, 0x0}; // not a function
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WEAK symbol<void()> Cmd_EndTokenizeString{0x0, 0x0};
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WEAK symbol<void()> Cmd_EndTokenizeString{0x0, 0x0}; // not a function
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WEAK symbol<void(void*, void*)> AimAssist_AddToTargetList{0x0, 0xE66C0};
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WEAK symbol<void(void*, void*)> AimAssist_AddToTargetList{0x0, 0xE66C0};
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@ -39,7 +39,7 @@ namespace game
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WEAK symbol<void()> Com_Quit_f{0x0, 0x1F9280};
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WEAK symbol<void()> Com_Quit_f{0x0, 0x1F9280};
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WEAK symbol<void(char const* finalMessage)> Com_Shutdown{0x0, 0x0};
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WEAK symbol<void(char const* finalMessage)> Com_Shutdown{0x0, 0x0};
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WEAK symbol<void()> Quit{0x0, 0x1F9280};
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WEAK symbol<void()> Quit{0x0, 0x17CF50};
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WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessage{0x0, 0x316210};
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WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessage{0x0, 0x316210};
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WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessageBold{0x0, 0x3122F0};
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WEAK symbol<void(int localClientNum, const char* message)> CG_GameMessageBold{0x0, 0x3122F0};
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@ -55,7 +55,7 @@ namespace game
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WEAK symbol<dvar_t*(const char* name)> Dvar_FindVar{0x0, 0x183EB0};
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WEAK symbol<dvar_t*(const char* name)> Dvar_FindVar{0x0, 0x183EB0};
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WEAK symbol<void(const dvar_t* dvar)> Dvar_ClearModified{0x0, 0x0};
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WEAK symbol<void(const dvar_t* dvar)> Dvar_ClearModified{0x0, 0x0};
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WEAK symbol<void(char* buffer, int index)> Dvar_GetCombinedString{0x0, 0x4EA020};
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WEAK symbol<void(char* buffer, int index)> Dvar_GetCombinedString{0x0, 0x4EA020};
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WEAK symbol<const char*(dvar_t* dvar, dvar_value value)> Dvar_ValueToString{0x0, 0x0};
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WEAK symbol<const char*(dvar_t* dvar, dvar_value value)> Dvar_ValueToString{0x0, 0x187000};
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WEAK symbol<void(dvar_t* dvar, DvarSetSource source)> Dvar_Reset{0x0, 0x185390};
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WEAK symbol<void(dvar_t* dvar, DvarSetSource source)> Dvar_Reset{0x0, 0x185390};
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WEAK symbol<void(const char*, const char*,
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WEAK symbol<void(const char*, const char*,
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DvarSetSource)> Dvar_SetFromStringByNameFromSource{0x0, 0x185BD0};
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DvarSetSource)> Dvar_SetFromStringByNameFromSource{0x0, 0x185BD0};
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@ -86,7 +86,7 @@ namespace game
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WEAK symbol<void(VariableValue* result, unsigned int classnum,
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WEAK symbol<void(VariableValue* result, unsigned int classnum,
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int entnum, int offset)> GetEntityFieldValue{0x0, 0x0};
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int entnum, int offset)> GetEntityFieldValue{0x0, 0x0};
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WEAK symbol<int(const char* fname)> generateHashValue{0x0, 0x0};
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WEAK symbol<int(const char* fname)> generateHashValue{0x0, 0x183F80};
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WEAK symbol<void()> G_Glass_Update{0x0, 0x0};
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WEAK symbol<void()> G_Glass_Update{0x0, 0x0};
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WEAK symbol<int(int clientNum)> G_GetClientScore{0x0, 0x0};
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WEAK symbol<int(int clientNum)> G_GetClientScore{0x0, 0x0};
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@ -186,7 +186,7 @@ namespace game
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WEAK symbol<bool(const char* map)> SV_MapExists{0x0, 0x0};
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WEAK symbol<bool(const char* map)> SV_MapExists{0x0, 0x0};
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WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0x0, 0x0};
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WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0x0, 0x0};
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WEAK symbol<void(int localClientNum)> SV_FastRestart{0x0, 0x0};
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WEAK symbol<void(int localClientNum)> SV_FastRestart{0x0, 0x0};
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WEAK symbol<void(int clientNum, svscmd_type type, const char* text)> SV_GameSendServerCommand{0x0, 0x0};
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WEAK symbol<void(void* cl, int type, const char* fmt, ...)> SV_SendServerCommand{0x0, 0x1CC040};
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WEAK symbol<void()> Sys_ShowConsole{0x0, 0x0};
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WEAK symbol<void()> Sys_ShowConsole{0x0, 0x0};
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WEAK symbol<void(const char* error, ...)> Sys_Error{0x0, 0x0};
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WEAK symbol<void(const char* error, ...)> Sys_Error{0x0, 0x0};
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@ -221,7 +221,7 @@ namespace game
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WEAK symbol<const char*> command_whitelist{0x0, 0x0};
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WEAK symbol<const char*> command_whitelist{0x0, 0x0};
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WEAK symbol<cmd_function_s*> cmd_functions{0x0, 0x344DF18};
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WEAK symbol<cmd_function_s*> cmd_functions{0x0, 0x344DF18};
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WEAK symbol<CmdArgs> cmd_args{0x0, 0x0};
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WEAK symbol<CmdArgs> cmd_args{0x0, 0x2ED1E00};
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WEAK symbol<int> g_poolSize{0x0, 0x0};
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WEAK symbol<int> g_poolSize{0x0, 0x0};
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WEAK symbol<scr_classStruct_t> g_classMap{0x0, 0x0};
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WEAK symbol<scr_classStruct_t> g_classMap{0x0, 0x0};
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@ -248,15 +248,15 @@ namespace game
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namespace mp
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namespace mp
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{
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{
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WEAK symbol<gentity_s> g_entities{0x0, 0x71F19E0};
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WEAK symbol<gentity_s> g_entities{0x0, 0x71F19E0};
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WEAK symbol<client_t> svs_clients{0x0, 0x0};
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WEAK symbol<client_t> svs_clients{0x0, 0x2DC3390};
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WEAK symbol<int> svs_numclients{0x0, 0x0};
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WEAK symbol<int> svs_numclients{0x0, 0x2DC338C};
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WEAK symbol<int> gameTime{0x0, 0x0};
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WEAK symbol<int> gameTime{0x0, 0x0};
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WEAK symbol<int> ping{0x0, 0x0};
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WEAK symbol<int> ping{0x0, 0x0};
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WEAK symbol<int> sv_serverId_value{0x0, 0x0};
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WEAK symbol<int> sv_serverId_value{0x0, 0x0};
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WEAK symbol<bool> virtualLobby_loaded{0x0, 0x0};
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WEAK symbol<bool> virtualLobby_loaded{0x0, 0x2E6EC9D};
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}
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}
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namespace sp
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namespace sp
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