command adding
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feb6624542
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@ -266,7 +266,7 @@ namespace command
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private:
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static void add_commands_generic()
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{
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add_test("quit", game::Com_Quit_f);
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add("quit", game::Com_Quit_f);
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add("quit_hard", utils::nt::raise_hard_exception);
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add("crash", []()
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{
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@ -106,7 +106,7 @@ namespace game
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WEAK symbol<cmd_function_s*> cmd_functions{ 0x14AD99AB8,0x14946BAC8 }; // H1(1.4)
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WEAK symbol<int> keyCatchers{ 0x14243DAF0,0x142D0BA9C }; // H1(1.4)
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WEAK symbol<PlayerKeyState> playerKeys{ 0x1422A873C,0x142C19AFC }; // H1(1.4)
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WEAK symbol<CmdArgs> cmd_args{ 0x140000000, 0x140000000 }; //H1SP64[CODEX]
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WEAK symbol<CmdArgs> cmd_args{ 0x14AD99960, 0x14946B970 }; // H1(1.4)
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//###########################################################################################################################################################################
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//###########################################################################################################################################################################
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@ -135,8 +135,13 @@ namespace game
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WEAK symbol<void(VariableValue* result, unsigned int classnum, int entnum, int offset)> GetEntityFieldValue{ 0, 0x1405C6100 };
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WEAK symbol<unsigned int(const char* name)> G_GetWeaponForName{ 0, 0x14051B260 };
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WEAK symbol<int(void* ps, unsigned int weapon, int a3, int a4, __int64 a5, int a6)>
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G_GivePlayerWeapon{ 0, 0x14051B660 };
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//WEAK symbol<int(void* ps, unsigned int weapon, int a3, int a4, __int64 a5, int a6)>
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//G_GivePlayerWeapon{ 0, 0x14051B660 };
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WEAK symbol<int(playerState_s* ps, unsigned int weapon, int dualWield, int startInAltMode, int, int, int, char,
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...)>
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G_GivePlayerWeapon{ 0x1402C2DF0, 0x14051B660 }; // h1sp
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WEAK symbol<void(void* ps, const unsigned int weapon, int hadWeapon)> G_InitializeAmmo{ 0, 0x1404C4110 };
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WEAK symbol<void(int clientNum, const unsigned int weapon)> G_SelectWeapon{ 0,0x14051C0D0 };
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