splash is cool
This commit is contained in:
parent
0ea9d2f0e2
commit
b620cebfce
141
src/client/component/splash.cpp
Normal file
141
src/client/component/splash.cpp
Normal file
@ -0,0 +1,141 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
#include "game/game.hpp"
|
||||
#include "game_module.hpp"
|
||||
|
||||
#include <utils/nt.hpp>
|
||||
#include <utils/hook.hpp>
|
||||
|
||||
namespace splash
|
||||
{
|
||||
class component final : public component_interface
|
||||
{
|
||||
public:
|
||||
void post_start() override
|
||||
{
|
||||
const utils::nt::library self;
|
||||
image_ = LoadImageA(self, MAKEINTRESOURCE(IMAGE_SPLASH), IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR);
|
||||
}
|
||||
|
||||
void post_load() override
|
||||
{
|
||||
if (game::environment::is_dedi())
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this->show();
|
||||
}
|
||||
|
||||
void post_unpack() override
|
||||
{
|
||||
// Disable native splash screen
|
||||
utils::hook::nop(SELECT_VALUE(0, 0x1405123E2), 5); // H1MP64(1.4)
|
||||
utils::hook::jump(SELECT_VALUE(0, 0x140513AF0), destroy_stub); // H1MP64(1.4)
|
||||
utils::hook::jump(SELECT_VALUE(0, 0x140513B30), destroy_stub); // H1MP64(1.4)
|
||||
}
|
||||
|
||||
void pre_destroy() override
|
||||
{
|
||||
this->destroy();
|
||||
|
||||
MSG msg;
|
||||
while (this->window_ && IsWindow(this->window_))
|
||||
{
|
||||
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
|
||||
{
|
||||
TranslateMessage(&msg);
|
||||
DispatchMessage(&msg);
|
||||
}
|
||||
else
|
||||
{
|
||||
std::this_thread::sleep_for(1ms);
|
||||
}
|
||||
}
|
||||
|
||||
this->window_ = nullptr;
|
||||
}
|
||||
|
||||
private:
|
||||
HWND window_{};
|
||||
HANDLE image_{};
|
||||
|
||||
static void destroy_stub()
|
||||
{
|
||||
component_loader::get<component>()->destroy();
|
||||
}
|
||||
|
||||
void destroy() const
|
||||
{
|
||||
if (this->window_ && IsWindow(this->window_))
|
||||
{
|
||||
ShowWindow(this->window_, SW_HIDE);
|
||||
DestroyWindow(this->window_);
|
||||
UnregisterClassA("H1 Splash Screen", utils::nt::library{});
|
||||
}
|
||||
}
|
||||
|
||||
void show()
|
||||
{
|
||||
WNDCLASSA wnd_class;
|
||||
|
||||
const auto self = game_module::get_host_module();
|
||||
|
||||
wnd_class.style = CS_DROPSHADOW;
|
||||
wnd_class.cbClsExtra = 0;
|
||||
wnd_class.cbWndExtra = 0;
|
||||
wnd_class.lpszMenuName = nullptr;
|
||||
wnd_class.lpfnWndProc = DefWindowProcA;
|
||||
wnd_class.hInstance = self;
|
||||
wnd_class.hIcon = LoadIconA(self, reinterpret_cast<LPCSTR>(102));
|
||||
wnd_class.hCursor = LoadCursorA(nullptr, IDC_APPSTARTING);
|
||||
wnd_class.hbrBackground = reinterpret_cast<HBRUSH>(6);
|
||||
wnd_class.lpszClassName = "H1 Splash Screen";
|
||||
|
||||
if (RegisterClassA(&wnd_class))
|
||||
{
|
||||
const auto x_pixels = GetSystemMetrics(SM_CXFULLSCREEN);
|
||||
const auto y_pixels = GetSystemMetrics(SM_CYFULLSCREEN);
|
||||
|
||||
if (image_)
|
||||
{
|
||||
this->window_ = CreateWindowExA(WS_EX_APPWINDOW, "H1 Splash Screen", "H1",
|
||||
WS_POPUP | WS_SYSMENU,
|
||||
(x_pixels - 320) / 2, (y_pixels - 100) / 2, 320, 100, nullptr,
|
||||
nullptr,
|
||||
self, nullptr);
|
||||
|
||||
if (this->window_)
|
||||
{
|
||||
auto* const image_window = CreateWindowExA(0, "Static", nullptr, WS_CHILD | WS_VISIBLE | 0xEu,
|
||||
0, 0,
|
||||
320, 100, this->window_, nullptr, self, nullptr);
|
||||
if (image_window)
|
||||
{
|
||||
RECT rect;
|
||||
SendMessageA(image_window, 0x172u, 0, reinterpret_cast<LPARAM>(image_));
|
||||
GetWindowRect(image_window, &rect);
|
||||
|
||||
const int width = rect.right - rect.left;
|
||||
rect.left = (x_pixels - width) / 2;
|
||||
|
||||
const int height = rect.bottom - rect.top;
|
||||
rect.top = (y_pixels - height) / 2;
|
||||
|
||||
rect.right = rect.left + width;
|
||||
rect.bottom = rect.top + height;
|
||||
AdjustWindowRect(&rect, WS_CHILD | WS_VISIBLE | 0xEu, 0);
|
||||
SetWindowPos(this->window_, nullptr, rect.left, rect.top, rect.right - rect.left,
|
||||
rect.bottom - rect.top, SWP_NOZORDER);
|
||||
|
||||
ShowWindow(this->window_, SW_SHOW);
|
||||
UpdateWindow(this->window_);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
};
|
||||
}
|
||||
|
||||
REGISTER_COMPONENT(splash::component)
|
Loading…
Reference in New Issue
Block a user