Add isPrivate to server info

This commit is contained in:
Federico Cecchetto 2022-06-25 20:20:48 +02:00
parent 517b3b2c59
commit b43d73c081

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@ -36,6 +36,7 @@ namespace server_list
game::CodPlayMode play_mode; game::CodPlayMode play_mode;
char in_game; char in_game;
game::netadr_s address; game::netadr_s address;
bool is_private;
}; };
struct struct
@ -156,6 +157,11 @@ namespace server_list
return servers[i].game_type.empty() ? "" : utils::string::va("%i", servers[i].ping); return servers[i].game_type.empty() ? "" : utils::string::va("%i", servers[i].ping);
} }
if (column == 5)
{
return servers[i].is_private ? "1" : "0";
}
return ""; return "";
} }
@ -362,6 +368,7 @@ namespace server_list
server.max_clients = atoi(info.get("sv_maxclients").data()); server.max_clients = atoi(info.get("sv_maxclients").data());
server.bots = atoi(info.get("bots").data()); server.bots = atoi(info.get("bots").data());
server.ping = std::min(now - start_time, 999); server.ping = std::min(now - start_time, 999);
server.is_private = atoi(info.get("isPrivate").data()) == 1;
server.in_game = 1; server.in_game = 1;