splash is cool
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141
src/client/component/splash.cpp
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141
src/client/component/splash.cpp
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game_module.hpp"
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#include <utils/nt.hpp>
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#include <utils/hook.hpp>
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namespace splash
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{
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class component final : public component_interface
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{
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public:
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void post_start() override
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{
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const utils::nt::library self;
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image_ = LoadImageA(self, MAKEINTRESOURCE(IMAGE_SPLASH), IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR);
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}
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void post_load() override
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{
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if (game::environment::is_dedi())
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{
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return;
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}
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this->show();
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}
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void post_unpack() override
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{
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// Disable native splash screen
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utils::hook::nop(SELECT_VALUE(0, 0x1405123E2), 5); // H1MP64(1.4)
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utils::hook::jump(SELECT_VALUE(0, 0x140513AF0), destroy_stub); // H1MP64(1.4)
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utils::hook::jump(SELECT_VALUE(0, 0x140513B30), destroy_stub); // H1MP64(1.4)
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}
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void pre_destroy() override
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{
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this->destroy();
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MSG msg;
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while (this->window_ && IsWindow(this->window_))
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{
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if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
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{
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TranslateMessage(&msg);
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DispatchMessage(&msg);
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}
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else
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{
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std::this_thread::sleep_for(1ms);
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}
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}
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this->window_ = nullptr;
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}
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private:
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HWND window_{};
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HANDLE image_{};
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static void destroy_stub()
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{
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component_loader::get<component>()->destroy();
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}
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void destroy() const
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{
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if (this->window_ && IsWindow(this->window_))
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{
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ShowWindow(this->window_, SW_HIDE);
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DestroyWindow(this->window_);
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UnregisterClassA("H1 Splash Screen", utils::nt::library{});
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}
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}
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void show()
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{
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WNDCLASSA wnd_class;
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const auto self = game_module::get_host_module();
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wnd_class.style = CS_DROPSHADOW;
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wnd_class.cbClsExtra = 0;
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wnd_class.cbWndExtra = 0;
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wnd_class.lpszMenuName = nullptr;
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wnd_class.lpfnWndProc = DefWindowProcA;
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wnd_class.hInstance = self;
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wnd_class.hIcon = LoadIconA(self, reinterpret_cast<LPCSTR>(102));
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wnd_class.hCursor = LoadCursorA(nullptr, IDC_APPSTARTING);
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wnd_class.hbrBackground = reinterpret_cast<HBRUSH>(6);
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wnd_class.lpszClassName = "H1 Splash Screen";
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if (RegisterClassA(&wnd_class))
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{
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const auto x_pixels = GetSystemMetrics(SM_CXFULLSCREEN);
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const auto y_pixels = GetSystemMetrics(SM_CYFULLSCREEN);
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if (image_)
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{
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this->window_ = CreateWindowExA(WS_EX_APPWINDOW, "H1 Splash Screen", "H1",
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WS_POPUP | WS_SYSMENU,
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(x_pixels - 320) / 2, (y_pixels - 100) / 2, 320, 100, nullptr,
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nullptr,
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self, nullptr);
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if (this->window_)
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{
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auto* const image_window = CreateWindowExA(0, "Static", nullptr, WS_CHILD | WS_VISIBLE | 0xEu,
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0, 0,
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320, 100, this->window_, nullptr, self, nullptr);
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if (image_window)
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{
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RECT rect;
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SendMessageA(image_window, 0x172u, 0, reinterpret_cast<LPARAM>(image_));
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GetWindowRect(image_window, &rect);
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const int width = rect.right - rect.left;
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rect.left = (x_pixels - width) / 2;
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const int height = rect.bottom - rect.top;
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rect.top = (y_pixels - height) / 2;
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rect.right = rect.left + width;
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rect.bottom = rect.top + height;
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AdjustWindowRect(&rect, WS_CHILD | WS_VISIBLE | 0xEu, 0);
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SetWindowPos(this->window_, nullptr, rect.left, rect.top, rect.right - rect.left,
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rect.bottom - rect.top, SWP_NOZORDER);
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ShowWindow(this->window_, SW_SHOW);
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UpdateWindow(this->window_);
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}
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}
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}
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}
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}
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};
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}
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REGISTER_COMPONENT(splash::component)
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