version check + small things
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parent
39947265c1
commit
b0d453c05c
@ -24,7 +24,7 @@ namespace gameplay
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{
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if (jump_slowDownEnable->current.enabled)
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{
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utils::hook::invoke<void>(0x1401D5360, ps);
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utils::hook::invoke<void>(0x2BD0B0_b, ps);
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}
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}
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@ -32,10 +32,8 @@ namespace gameplay
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{
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if (dvars::g_playerEjection->current.enabled)
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{
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return utils::hook::invoke<int>(0x140326CE0, entity); // StuckInClient
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return utils::hook::invoke<int>(0x4035F0_b, entity); // StuckInClient
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}
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return 0;
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}
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void cm_transformed_capsule_trace_stub(game::trace_t* results, const float* start, const float* end,
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@ -43,7 +41,7 @@ namespace gameplay
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{
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if (dvars::g_playerCollision->current.enabled)
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{
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utils::hook::invoke<void>(0x1403FF860,
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utils::hook::invoke<void>(0x4D63C0_b,
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results, start, end, bounds, capsule, contents, origin, angles); // CM_TransformedCapsuleTrace
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}
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}
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@ -52,7 +50,7 @@ namespace gameplay
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{
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if (jump_enableFallDamage->current.enabled)
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{
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utils::hook::invoke<void>(0x1401E2D00, ps, pml);
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utils::hook::invoke<void>(0x2CB070_b, ps, pml);
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}
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}
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@ -65,7 +63,9 @@ namespace gameplay
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}
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}
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const auto pm_bouncing_stub_mp = utils::hook::assemble([](utils::hook::assembler& a)
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void* pm_bouncing_stub_mp()
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{
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return utils::hook::assemble([](utils::hook::assembler& a)
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{
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const auto no_bounce = a.newLabel();
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const auto loc_1401EAF9D = a.newLabel();
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@ -78,18 +78,21 @@ namespace gameplay
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a.pop(rax);
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a.jz(no_bounce);
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a.jmp(0x1401EB000);
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a.jmp(0x2D39C0_b);
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a.bind(no_bounce);
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a.cmp(dword_ptr(rsp, 0x70), 0);
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a.jnz(loc_1401EAF9D);
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a.jmp(0x1401EAFF1);
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a.jmp(0x2D39B1_b);
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a.bind(loc_1401EAF9D);
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a.jmp(0x1401EAF9D);
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a.jmp(0x2D395D_b);
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});
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}
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const auto g_speed_stub = utils::hook::assemble([](utils::hook::assembler& a)
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void* g_speed_stub()
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{
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return utils::hook::assemble([](utils::hook::assembler& a)
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{
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a.mov(rax, qword_ptr(reinterpret_cast<int64_t>(&dvars::g_speed)));
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a.mov(eax, dword_ptr(rax, 0x10));
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@ -98,10 +101,13 @@ namespace gameplay
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a.mov(dword_ptr(r14, 0x36), ax);
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a.movzx(eax, word_ptr(r14, 0x3A));
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a.jmp(0x140323DBC);
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a.jmp(0x4006BC_b);
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});
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}
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const auto client_end_frame_stub = utils::hook::assemble([](utils::hook::assembler& a)
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void* client_end_frame_stub()
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{
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return utils::hook::assemble([](utils::hook::assembler& a)
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{
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a.push(rax);
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@ -112,11 +118,12 @@ namespace gameplay
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a.pop(rax);
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// Game code hook skipped
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a.mov(eax, dword_ptr(rbx, 0x494C));
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a.mov(eax, dword_ptr(rbx, 0x495C));
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a.mov(rdi, rcx);
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a.jmp(0x140322F82);
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a.jmp(0x3FF822_b);
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});
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}
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void pm_player_trace_stub(game::pmove_t* pm, game::trace_t* trace, const float* f3,
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const float* f4, const game::Bounds* bounds, int a6, int a7)
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@ -135,7 +142,7 @@ namespace gameplay
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const auto stand = a.newLabel();
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const auto allsolid = a.newLabel();
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a.call(qword_ptr(r10, r15)); // Game code
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a.call(rsi); // Game code
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a.push(rax);
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@ -151,12 +158,12 @@ namespace gameplay
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a.jnz(allsolid);
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a.bind(stand);
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a.and_(dword_ptr(rbx, 0x54), 0xFFFFFFFD);
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a.jmp(0x1401E1CDF);
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a.and_(dword_ptr(r15, 0x54), 0xFFFFFFFD);
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a.jmp(0x2C9F9D_b);
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a.bind(allsolid);
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a.jmp(0x1401E1CE1);
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}
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a.jmp(0x2C9F9F_b);
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};
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}
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class component final : public component_interface
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@ -164,65 +171,65 @@ namespace gameplay
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public:
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void post_unpack() override
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{
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dvars::player_sustainAmmo = dvars::register_bool("player_sustainAmmo", false,
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game::DVAR_FLAG_REPLICATED, "Firing weapon will not decrease clip ammo");
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pm_weapon_use_ammo_hook.create(SELECT_VALUE(0x14042E380, 0x1401F6B90), &pm_weapon_use_ammo_stub);
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if (game::environment::is_sp())
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{
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return;
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}
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#ifdef DEBUG
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// Influence PM_JitterPoint code flow so the trace->startsolid checks are 'ignored'
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pm_player_trace_hook.create(0x1401E8BE0, &pm_player_trace_stub);
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dvars::player_sustainAmmo = dvars::register_bool("player_sustainAmmo", false,
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game::DVAR_FLAG_REPLICATED, "Firing weapon will not decrease clip ammo");
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pm_weapon_use_ammo_hook.create(0x2DF830_b, &pm_weapon_use_ammo_stub);
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// If g_enableElevators is 1 the 'ducked' flag will always be removed from the player state
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utils::hook::jump(0x1401E1CD1, utils::hook::assemble(pm_trace_stub), true);
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dvars::g_enableElevators = dvars::register_bool("g_enableElevators", false, game::DvarFlags::DVAR_FLAG_NONE, "Enables Elevators");
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#endif
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auto* timescale = dvars::register_float("timescale", 1.0f, 0.1f, 50.0f, game::DVAR_FLAG_REPLICATED, "Changes Timescale of the game");
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utils::hook::inject(0x1400D89A4, ×cale->current.value);
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utils::hook::inject(0x1400DA9D1, ×cale->current.value);
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utils::hook::inject(0x1400DB7A9, ×cale->current.value);
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utils::hook::inject(0x1400DB7C6, ×cale->current.value);
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utils::hook::inject(0x1400DB83C, ×cale->current.value);
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utils::hook::inject(0x1400DB9CC, ×cale->current.value);
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utils::hook::inject(0x1400DBAF0, ×cale->current.value);
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utils::hook::inject(0x1400DBE72, ×cale->current.value);
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utils::hook::inject(0x1400DBE9C, ×cale->current.value);
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utils::hook::call(0x1401E8830, jump_apply_slowdown_stub);
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jump_slowDownEnable = dvars::register_bool("jump_slowDownEnable", true, game::DVAR_FLAG_REPLICATED, "Slow player movement after jumping");
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utils::hook::call(0x1401E490F, pm_crashland_stub);
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jump_enableFallDamage = dvars::register_bool("jump_enableFallDamage", true, game::DVAR_FLAG_REPLICATED, "Enable fall damage");
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dvars::g_playerEjection = dvars::register_bool("g_playerEjection", true, game::DVAR_FLAG_REPLICATED,
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"Flag whether player ejection is on or off");
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utils::hook::call(0x140323333, stuck_in_client_stub);
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utils::hook::nop(0x140323DAD, 15);
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utils::hook::jump(0x140323DAD, g_speed_stub, true);
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dvars::g_speed = dvars::register_int("g_speed", 190, std::numeric_limits<int>::min(), std::numeric_limits<int>::max(),
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utils::hook::nop(0x4006AD_b, 15);
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utils::hook::jump(0x4006AD_b, g_speed_stub(), true);
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dvars::g_speed = dvars::register_int("g_speed", 190, 0, 1000,
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game::DVAR_FLAG_REPLICATED, "changes the speed of the player");
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// Implement player collision dvar
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dvars::g_playerCollision = dvars::register_bool("g_playerCollision", true, game::DVAR_FLAG_REPLICATED,
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"Flag whether player collision is on or off");
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utils::hook::call(0x14049D7CF, cm_transformed_capsule_trace_stub); // SV_ClipMoveToEntity
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utils::hook::call(0x140240BC3, cm_transformed_capsule_trace_stub); // CG_ClipMoveToEntity
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// Implement bouncing dvar
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dvars::pm_bouncing = dvars::register_bool("pm_bouncing", false,
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game::DVAR_FLAG_REPLICATED, "Enable bouncing");
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utils::hook::jump(0x1401EAFE4, pm_bouncing_stub_mp, true);
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utils::hook::jump(0x2D39A4_b, pm_bouncing_stub_mp(), true);
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dvars::g_gravity = dvars::register_int("g_gravity", 800, std::numeric_limits<short>::min(),
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std::numeric_limits<short>::max(), game::DVAR_FLAG_REPLICATED, "Game gravity in inches per second squared");
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utils::hook::jump(0x140322F72, client_end_frame_stub, true);
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utils::hook::nop(0x140322F68, 1); // Nop skipped opcode
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dvars::g_gravity = dvars::register_int("g_gravity", 800, 0, 1000, game::DVAR_FLAG_REPLICATED,
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"Game gravity in inches per second squared");
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utils::hook::jump(0x3FF812_b, client_end_frame_stub(), true);
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utils::hook::nop(0x3FF808_b, 1); // Nop skipped opcode
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// NEED SOME WORK
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// Influence PM_JitterPoint code flow so the trace->startsolid checks are 'ignored'
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//pm_player_trace_hook.create(0x2D14C0_b, &pm_player_trace_stub);
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//If g_enableElevators is 1 the 'ducked' flag will always be removed from the player state
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//utils::hook::jump(0x2C9F90_b, utils::hook::assemble(pm_trace_stub), true);
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//dvars::g_enableElevators = dvars::register_bool("g_enableElevators", false, game::DvarFlags::DVAR_FLAG_NONE, "Enables Elevators");
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// NEEDS SOME WORK & REVISION
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//auto* timescale = dvars::register_float("timescale", 1.0f, 0.1f, 50.0f, game::DVAR_FLAG_REPLICATED, "Changes Timescale of the game");
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//utils::hook::inject(0x15B204_b, ×cale->current.value); // Com_GetTimeScale
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//utils::hook::inject(0x17D241_b, ×cale->current.value); // Com_Restart
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//utils::hook::inject(0x17E609_b, ×cale->current.value); // Com_SetSlowMotion
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//utils::hook::inject(0x17E626_b, ×cale->current.value); // Com_SetSlowMotion
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//utils::hook::inject(0x17E69C_b, ×cale->current.value); // Com_SetSlowMotion
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//utils::hook::inject(0x1400DB9CC, ×cale->current.value); // Com_ErrorCleanup_Shutdown (INLINED)
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//utils::hook::inject(0x17EAD2_b, ×cale->current.value); // Com_TimeScaleMsec (CAUSING A CRASH)
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//utils::hook::inject(0x17EFE2_b, ×cale->current.value); // Com_UpdateSlowMotion
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//utils::hook::inject(0x17F00C_b, ×cale->current.value); // Com_UpdateSlowMotion
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//utils::hook::call(0x2D10D0_b, jump_apply_slowdown_stub);
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//jump_slowDownEnable = dvars::register_bool("jump_slowDownEnable", true, game::DVAR_FLAG_REPLICATED, "Slow player movement after jumping");
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//utils::hook::call(0x2CCC9D_b, pm_crashland_stub);
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//jump_enableFallDamage = dvars::register_bool("jump_enableFallDamage", true, game::DVAR_FLAG_REPLICATED, "Enable fall damage");
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//dvars::g_playerEjection = dvars::register_bool("g_playerEjection", true, game::DVAR_FLAG_REPLICATED,
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// "Flag whether player ejection is on or off");
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//utils::hook::call(0x3FFC00_b, stuck_in_client_stub);
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// Implement player collision dvar
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dvars::g_playerCollision = dvars::register_bool("g_playerCollision", true, game::DVAR_FLAG_REPLICATED,
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"Flag whether player collision is on or off");
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utils::hook::call(0x567CCF_b, cm_transformed_capsule_trace_stub); // SV_ClipMoveToEntity
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utils::hook::call(0x337850_b, cm_transformed_capsule_trace_stub); // CG_ClipMoveToEntity
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}
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};
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}
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@ -203,8 +203,8 @@ namespace materials
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}
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material_register_handle_hook.create(game::Material_RegisterHandle, material_register_handle_stub);
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db_material_streaming_fail_hook.create(SELECT_VALUE(0x1401D3180, 0x1402C6260), db_material_streaming_fail_stub);
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db_get_material_index_hook.create(SELECT_VALUE(0x1401CAD00, 0x1402BBB20), db_get_material_index_stub);
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db_material_streaming_fail_hook.create(0x3A1600_b, db_material_streaming_fail_stub);
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db_get_material_index_hook.create(0x396000_b, db_get_material_index_stub);
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}
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};
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}
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@ -67,8 +67,8 @@ namespace system_check
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// need to update these values
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void verify_binary_version()
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{
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const auto value = *reinterpret_cast<DWORD*>(0x140001337);
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if (value != 0xFFB8006D && value != 0xFFB80080)
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const auto value = *reinterpret_cast<DWORD*>(0x1337_b);
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if (value != 0x60202B6A && value != 0xBC0E9FE)
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{
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throw std::runtime_error("Unsupported Call of Duty: Modern Warfare Remastered version (1.15)");
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}
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@ -86,7 +86,7 @@ namespace system_check
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public:
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void post_load() override
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{
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//verify_binary_version();
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verify_binary_version();
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if (!is_valid())
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{
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@ -98,4 +98,4 @@ namespace system_check
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};
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}
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//REGISTER_COMPONENT(system_check::component)
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REGISTER_COMPONENT(system_check::component)
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@ -175,7 +175,6 @@ int main()
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try
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{
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//apply_proper_directory();
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//remove_crash_file();
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if (!component_loader::post_start()) return 0;
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