Also check if virtual lobby is loaded
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@ -548,7 +548,7 @@ namespace party
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info.set("sv_maxclients", utils::string::va("%i", *game::mp::svs_numclients));
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info.set("protocol", utils::string::va("%i", PROTOCOL));
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info.set("playmode", utils::string::va("%i", game::Com_GetCurrentCoDPlayMode()));
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info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running")));
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info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running") && !game::VirtualLobby_Loaded()));
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info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated")));
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network::send(target, "infoResponse", info.build(), '\n');
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@ -564,6 +564,8 @@ namespace party
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return;
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}
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printf("%s\n", info.build().data());
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if (info.get("challenge") != connect_state.challenge)
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{
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const auto str = "Invalid challenge.";
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