Finish dvars.cpp + some patches
This commit is contained in:
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d6b6ab3390
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b09c2186a6
@ -118,8 +118,8 @@ namespace command
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const auto current = game::Dvar_ValueToString(dvar, true, dvar->current);
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const auto reset = game::Dvar_ValueToString(dvar, true, dvar->reset);
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console::info("\"%s\" is: \"%s\" default: \"%s\" hash: 0x%08lX\n",
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args[0], current, reset, dvar->hash);
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console::info("\"%s\" is: \"%s\" default: \"%s\" hash: 0x%08lX type: %i\n",
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args[0], current, reset, dvar->hash, dvar->type);
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const auto dvar_info = dvars::dvar_get_description(args[0]);
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@ -237,8 +237,11 @@ namespace dvars
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}
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utils::hook::detour dvar_register_bool_hook;
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utils::hook::detour dvar_register_bool_hashed_hook;
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utils::hook::detour dvar_register_float_hook;
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utils::hook::detour dvar_register_float_hashed_hook;
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utils::hook::detour dvar_register_int_hook;
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utils::hook::detour dvar_register_int_hashed_hook;
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utils::hook::detour dvar_register_string_hook;
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utils::hook::detour dvar_register_vector2_hook;
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utils::hook::detour dvar_register_vector3_hook;
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@ -249,38 +252,6 @@ namespace dvars
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utils::hook::detour dvar_set_string_hook;
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utils::hook::detour dvar_set_from_string_hook;
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utils::hook::detour dvar_re_register_hook;
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utils::hook::detour dvar_register_new_hook;
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game::dvar_type get_normal_type(const game::dvar_type type)
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{
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switch (type)
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{
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case game::dvar_type::boolean_hashed:
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return game::dvar_type::boolean;
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case game::dvar_type::integer_hashed:
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return game::dvar_type::integer;
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case game::dvar_type::value_hashed:
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return game::dvar_type::value;
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default:
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return type;
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}
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}
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void dvar_re_register_stub(game::dvar_t* dvar, const int hash, const char* name, game::dvar_type type,
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const unsigned int flags, game::dvar_value* value, game::dvar_limits* domain)
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{
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type = get_normal_type(type);
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dvar_re_register_hook.invoke<void>(dvar, hash, name, type, flags, value, domain);
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}
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game::dvar_t* dvar_register_new_stub(const int hash, const char* name, game::dvar_type type,
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const unsigned int flags, game::dvar_value* value, game::dvar_limits* domain)
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{
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type = get_normal_type(type);
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return dvar_register_new_hook.invoke<game::dvar_t*>(hash, name, type, flags, value, domain);
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}
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game::dvar_t* dvar_register_bool(const int hash, const char* name, bool value, unsigned int flags)
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{
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auto* var = find_dvar(override::register_bool_overrides, hash);
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@ -293,6 +264,18 @@ namespace dvars
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return dvar_register_bool_hook.invoke<game::dvar_t*>(hash, name, value, flags);
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}
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game::dvar_t* dvar_register_bool_hashed(const int hash, const char* name, bool value, unsigned int flags)
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{
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auto* var = find_dvar(override::register_bool_overrides, hash);
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if (var)
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{
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value = var->value;
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flags = var->flags;
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}
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return dvar_register_bool_hashed_hook.invoke<game::dvar_t*>(hash, name, value, flags);
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}
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game::dvar_t* dvar_register_float(const int hash, const char* name, float value, float min, float max, unsigned int flags)
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{
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auto* var = find_dvar(override::register_float_overrides, hash);
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@ -307,6 +290,20 @@ namespace dvars
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return dvar_register_float_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
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}
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game::dvar_t* dvar_register_float_hashed(const int hash, const char* name, float value, float min, float max, unsigned int flags)
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{
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auto* var = find_dvar(override::register_float_overrides, hash);
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if (var)
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{
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value = var->value;
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min = var->min;
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max = var->max;
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flags = var->flags;
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}
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return dvar_register_float_hashed_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
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}
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game::dvar_t* dvar_register_int(const int hash, const char* name, int value, int min, int max, unsigned int flags)
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{
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auto* var = find_dvar(override::register_int_overrides, hash);
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@ -321,6 +318,20 @@ namespace dvars
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return dvar_register_int_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
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}
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game::dvar_t* dvar_register_int_hashed(const int hash, const char* name, int value, int min, int max, unsigned int flags)
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{
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auto* var = find_dvar(override::register_int_overrides, hash);
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if (var)
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{
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value = var->value;
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min = var->min;
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max = var->max;
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flags = var->flags;
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}
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return dvar_register_int_hashed_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
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}
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game::dvar_t* dvar_register_string(const int hash, const char* name, const char* value, unsigned int flags)
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{
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auto* var = find_dvar(override::register_string_overrides, hash);
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@ -456,24 +467,21 @@ namespace dvars
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public:
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void post_unpack() override
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{
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if (game::environment::is_mp())
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{
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// dvar_register_new_hook.create(0x184DF0_b, dvar_register_new_stub);
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// dvar_re_register_hook.create(0x185150_b, dvar_re_register_stub);
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}
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dvar_register_bool_hook.create(SELECT_VALUE(0x0, 0x182340_b), &dvar_register_bool);
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dvar_register_bool_hashed_hook.create(SELECT_VALUE(0x0, 0x182420_b), &dvar_register_bool_hashed);
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dvar_register_float_hook.create(SELECT_VALUE(0x0, 0x1827F0_b), &dvar_register_float);
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dvar_register_float_hashed_hook.create(SELECT_VALUE(0x0, 0x182900_b), &dvar_register_float_hashed);
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dvar_register_int_hook.create(SELECT_VALUE(0x0, 0x182A10_b), &dvar_register_int);
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dvar_register_int_hashed_hook.create(SELECT_VALUE(0x0, 0x182AF0_b), &dvar_register_int_hashed);
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dvar_register_string_hook.create(SELECT_VALUE(0x0, 0x182BD0_b), &dvar_register_string);
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dvar_register_vector2_hook.create(SELECT_VALUE(0x0, 0x182CB0_b), &dvar_register_vector2);
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dvar_register_vector3_hook.create(SELECT_VALUE(0x0, 0x182DB0_b), &dvar_register_vector3);
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dvar_register_bool_hook.create(SELECT_VALUE(0x0, 0x182340_b), &dvar_register_bool); // good
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//dvar_register_float_hook.create(SELECT_VALUE(0x0, 0x182900_b), &dvar_register_float); // FLOAT HASHED (TYPE 11 INSTEAD OF 1)
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dvar_register_int_hook.create(SELECT_VALUE(0x0, 0x182A10_b), &dvar_register_int); // goood
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//dvar_register_string_hook.create(SELECT_VALUE(0x0, 0x182AF0_b), &dvar_register_string); // INT HASHED (TYPE 12, INSTEAD OF 7)
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//dvar_register_vector2_hook.create(SELECT_VALUE(0x0, 0x182BD0_b), &dvar_register_vector2); // STRING (TYPE 7 INSTEAD OF 2)
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//dvar_register_vector3_hook.create(SELECT_VALUE(0x0, 0x182CB0_b), &dvar_register_vector3); // VEC2 (TYPE 2 INSTEAD OF 3)
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dvar_set_bool_hook.create(SELECT_VALUE(0x0, 0x185520_b), &dvar_set_bool); // good
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dvar_set_float_hook.create(SELECT_VALUE(0x0, 0x185AA0_b), &dvar_set_float); // good
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dvar_set_int_hook.create(SELECT_VALUE(0x0, 0x185D10_b), &dvar_set_int); // good
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dvar_set_string_hook.create(SELECT_VALUE(0x0, 0x186080_b), &dvar_set_string); // good
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dvar_set_from_string_hook.create(SELECT_VALUE(0x0, 0x185C60_b), &dvar_set_from_string); // good
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dvar_set_bool_hook.create(SELECT_VALUE(0x0, 0x185520_b), &dvar_set_bool);
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dvar_set_float_hook.create(SELECT_VALUE(0x0, 0x185AA0_b), &dvar_set_float);
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dvar_set_int_hook.create(SELECT_VALUE(0x0, 0x185D10_b), &dvar_set_int);
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dvar_set_string_hook.create(SELECT_VALUE(0x0, 0x186080_b), &dvar_set_string);
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dvar_set_from_string_hook.create(SELECT_VALUE(0x0, 0x185C60_b), &dvar_set_from_string);
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}
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};
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}
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@ -65,6 +65,8 @@ namespace patches
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return com_register_dvars_hook.invoke<void>();
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}
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utils::hook::detour set_client_dvar_from_server_hook;
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void set_client_dvar_from_server_stub(void* a1, void* a2, const char* dvar, const char* value)
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{
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if (dvar == "cg_fov"s || dvar == "cg_fovMin"s)
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@ -72,8 +74,7 @@ namespace patches
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return;
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}
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// CG_SetClientDvarFromServer
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utils::hook::invoke<void>(0x11AA90_b, a1, a2, dvar, value);
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set_client_dvar_from_server_hook.invoke<void>(0x11AA90_b, a1, a2, dvar, value);
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}
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const char* db_read_raw_file_stub(const char* filename, char* buf, const int size)
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@ -156,15 +157,15 @@ namespace patches
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void post_unpack() override
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{
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// Register dvars
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com_register_dvars_hook.create(SELECT_VALUE(0x140351B80, 0x1400D9320), &com_register_dvars_stub);
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//com_register_dvars_hook.create(SELECT_VALUE(0x140351B80, 0x1400D9320), &com_register_dvars_stub);
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// Unlock fps in main menu
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utils::hook::set<BYTE>(SELECT_VALUE(0x14018D47B, 0x14025B86B), 0xEB);
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utils::hook::set<BYTE>(SELECT_VALUE(0, 0x34396B_b), 0xEB);
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if (!game::environment::is_dedi())
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{
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// Fix mouse lag
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utils::hook::nop(SELECT_VALUE(0x1403E3C05, 0x1404DB1AF), 6);
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// utils::hook::nop(SELECT_VALUE(0x1403E3C05, 0x1404DB1AF), 6);
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scheduler::loop([]()
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{
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SetThreadExecutionState(ES_DISPLAY_REQUIRED);
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@ -177,11 +178,11 @@ namespace patches
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dvars::override::register_float("cg_fovMin", 1.f, 1.0f, 90.f, game::DvarFlags::DVAR_FLAG_SAVED);
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// Allow kbam input when gamepad is enabled
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utils::hook::nop(SELECT_VALUE(0x14018797E, 0x14024EF60), 2);
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utils::hook::nop(SELECT_VALUE(0x1401856DC, 0x14024C6B0), 6);
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// utils::hook::nop(SELECT_VALUE(0x14018797E, 0x14024EF60), 2);
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// utils::hook::nop(SELECT_VALUE(0x1401856DC, 0x14024C6B0), 6);
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// Allow executing custom cfg files with the "exec" command
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utils::hook::call(SELECT_VALUE(0x140343855, 0x140403E28), db_read_raw_file_stub);
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// utils::hook::call(SELECT_VALUE(0x140343855, 0x140403E28), db_read_raw_file_stub);
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if (!game::environment::is_sp())
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{
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@ -192,10 +193,10 @@ namespace patches
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static void patch_mp()
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{
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// Use name dvar
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utils::hook::jump(0x14050FF90, &live_get_local_client_name);
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//utils::hook::jump(0x5BB9C0_b, &live_get_local_client_name, true);
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// Patch SV_KickClientNum
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sv_kick_client_num_hook.create(0x14047ED00, &sv_kick_client_num);
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/*sv_kick_client_num_hook.create(0x14047ED00, &sv_kick_client_num);
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// block changing name in-game
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utils::hook::set<uint8_t>(0x14047FC90, 0xC3);
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@ -218,29 +219,29 @@ namespace patches
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// disable elite_clan
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dvars::override::register_int("elite_clan_active", 0, 0, 0, game::DVAR_FLAG_NONE);
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utils::hook::set<uint8_t>(0x140585680, 0xC3); // don't register commands
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utils::hook::set<uint8_t>(0x140585680, 0xC3); // don't register commands*/
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// disable codPointStore
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dvars::override::register_int("codPointStore_enabled", 0, 0, 0, game::DVAR_FLAG_NONE);
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// don't register every replicated dvar as a network dvar
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utils::hook::nop(0x14039E58E, 5); // dvar_foreach
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utils::hook::nop(0x47408E_b, 5); // dvar_foreach
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// patch "Server is different version" to show the server client version
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utils::hook::inject(0x140480955, VERSION);
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// utils::hook::inject(0x140480955, VERSION);
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// prevent servers overriding our fov
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utils::hook::call(0xF4500_b, set_client_dvar_from_server_stub);
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// utils::hook::nop(0x1400DAF69, 5);
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// utils::hook::nop(0x140190C16, 5);
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set_client_dvar_from_server_hook.create(0x11AA90_b, set_client_dvar_from_server_stub);
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utils::hook::nop(0x17DA96_b, 0x16);
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utils::hook::nop(0xE00BE_b, 0x17);
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utils::hook::set<uint8_t>(0x307F39_b, 0xEB);
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// some [data validation] anti tamper thing that kills performance
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dvars::override::register_int("dvl", 0, 0, 0, game::DVAR_FLAG_READ);
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// unlock safeArea_*
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utils::hook::jump(0x1402624F5, 0x140262503);
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utils::hook::jump(0x14026251C, 0x140262547);
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/*utils::hook::jump(0x1402624F5, 0x140262503);
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utils::hook::jump(0x14026251C, 0x140262547);*/
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dvars::override::register_float("safeArea_adjusted_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
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dvars::override::register_float("safeArea_adjusted_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
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dvars::override::register_float("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
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@ -262,7 +263,7 @@ namespace patches
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dvars::override::register_int("com_maxfps", 0, 0, 1000, game::DVAR_FLAG_SAVED);
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// Prevent clients from ending the game as non host by sending 'end_game' lui notification
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cmd_lui_notify_server_hook.create(0x140335A70, cmd_lui_notify_server_stub);
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/*cmd_lui_notify_server_hook.create(0x140335A70, cmd_lui_notify_server_stub);
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// Prevent clients from sending invalid reliableAcknowledge
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utils::hook::call(0x1404899C6, sv_execute_client_message_stub);
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@ -275,7 +276,7 @@ namespace patches
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utils::hook::jump(0x140578C40, free);
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utils::hook::jump(0x140578D30, realloc);
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utils::hook::jump(0x140578B60, _aligned_realloc);
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}
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}*/
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// Change default hostname and make it replicated
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dvars::override::register_string("sv_hostname", "^2H1-Mod^7 Default Server", game::DVAR_FLAG_REPLICATED);
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@ -283,4 +284,4 @@ namespace patches
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};
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}
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//REGISTER_COMPONENT(patches::component)
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REGISTER_COMPONENT(patches::component)
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@ -27,21 +27,19 @@ namespace ranked
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dvars::override::register_bool("xblive_privatematch", false, game::DVAR_FLAG_REPLICATED);
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}
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if (game::environment::is_dedi() && !utils::flags::has_flag("unranked"))
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if (game::environment::is_dedi())
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{
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dvars::override::register_bool("xblive_privatematch", false, game::DVAR_FLAG_REPLICATED | game::DVAR_FLAG_WRITE);
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// Skip some check in _menus.gsc
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dvars::register_bool("force_ranking", true, game::DVAR_FLAG_WRITE, "");
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dvars::register_bool("force_ranking", true, game::DVAR_FLAG_WRITE, ""); // Skip some check in _menus.gsc
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}
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// Always run bots, even if xblive_privatematch is 0
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utils::hook::set(0x1401D9300, 0xC301B0); // BG_BotSystemEnabled
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utils::hook::set(0x1401D90D0, 0xC301B0); // BG_AISystemEnabled
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utils::hook::set(0x1401D92A0, 0xC301B0); // BG_BotFastFileEnabled
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utils::hook::set(0x1401D9400, 0xC301B0); // BG_BotsUsingTeamDifficulty
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utils::hook::set(0x2C10B0_b, 0xC301B0); // BG_BotSystemEnabled
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utils::hook::set(0x2C0E60_b, 0xC301B0); // BG_AISystemEnabled
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utils::hook::set(0x2C1040_b, 0xC301B0); // BG_BotFastFileEnabled
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utils::hook::set(0x2C11B0_b, 0xC301B0); // BG_BotsUsingTeamDifficulty
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}
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};
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}
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//REGISTER_COMPONENT(ranked::component)
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REGISTER_COMPONENT(ranked::component)
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