Merge pull request #250 from h1-mod/filesystem-and-mods

H2-mod Filesystem and mods
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fed 2022-09-10 21:13:57 +00:00 committed by GitHub
commit afdd0cd60e
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GPG Key ID: 4AEE18F83AFDEB23
52 changed files with 760 additions and 402 deletions

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@ -0,0 +1,13 @@
local mod_eula = function(unk1, unk2)
return LUI.EULABase.new(CoD.CreateState(0, 0, 0, 0, CoD.AnchorTypes.All), {
textStrings = LUI.EULABase.CreateTextStrings("@CUSTOM_DEPOT_EULA_", 6),
declineCallback = function(unk3)
unk2.declineCallback(unk3)
end,
acceptCallback = function(unk4)
unk2.acceptCallback(unk4)
end
})
end
LUI.MenuBuilder.registerPopupType("mod_eula", mod_eula)

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@ -1,16 +1,5 @@
local pcdisplay = luiglobals.require("LUI.PCDisplay")
game:addlocalizedstring("LUA_MENU_FPS", "FPS Counter")
game:addlocalizedstring("LUA_MENU_FPS_DESC", "Show FPS Counter.")
game:addlocalizedstring("LUA_MENU_LATENCY", "Server Latency")
game:addlocalizedstring("LUA_MENU_LATENCY_DESC", "Show server latency.")
game:addlocalizedstring("LUA_MENU_RED_DOT_BRIGHTNESS", "Red dot Brightness")
game:addlocalizedstring("LUA_MENU_RED_DOT_BRIGHTNESS_DESC", "Adjust the brightness of red dot reticles.")
game:addlocalizedstring("MENU_SYSINFO_CUSTOMER_SUPPORT_URL", "https://h1.gg/")
function createdivider(menu, text)
local element = LUI.UIElement.new({
leftAnchor = true,

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@ -0,0 +1,5 @@
require("loading")
if (Engine.InFrontend()) then
require("download")
end

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@ -1,12 +1,3 @@
game:addlocalizedstring("MENU_MODS", "MODS")
game:addlocalizedstring("MENU_MODS_DESC", "Load installed mods.")
game:addlocalizedstring("LUA_MENU_MOD_DESC_DEFAULT", "Load &&1.")
game:addlocalizedstring("LUA_MENU_MOD_DESC", "&&1\nAuthor: &&2\nVersion: &&3")
game:addlocalizedstring("LUA_MENU_LOADED_MOD", "Loaded mod: ^2&&1")
game:addlocalizedstring("LUA_MENU_AVAILABLE_MODS", "Available mods")
game:addlocalizedstring("LUA_MENU_UNLOAD", "Unload")
game:addlocalizedstring("LUA_MENU_UNLOAD_DESC", "Unload the currently loaded mod.")
function createdivider(menu, text)
local element = LUI.UIElement.new({
leftAnchor = true,
@ -38,19 +29,20 @@ function string:truncate(length)
return self:sub(1, length - 3) .. "..."
end
LUI.addmenubutton("main_campaign", {
index = 6,
text = "@MENU_MODS",
description = Engine.Localize("@MENU_MODS_DESC"),
callback = function()
LUI.FlowManager.RequestAddMenu(nil, "mods_menu")
end
})
if (game:issingleplayer()) then
LUI.addmenubutton("main_campaign", {
index = 6,
text = "@MENU_MODS",
description = Engine.Localize("@MENU_MODS_DESC"),
callback = function()
LUI.FlowManager.RequestAddMenu(nil, "mods_menu")
end
})
end
function getmodname(path)
local name = path
game:addlocalizedstring(name, name)
game:addlocalizedstring("LUA_MENU_MOD_DESC_DEFAULT", "Load &&1.")
local desc = Engine.Localize("LUA_MENU_MOD_DESC_DEFAULT", name)
local infofile = path .. "/info.json"

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@ -1,8 +1,5 @@
LUI.MenuBuilder.registerPopupType("ShaderCacheDialog_original", LUI.ShaderCacheDialog.new)
game:addlocalizedstring("PLATFORM_SHADER_PRECACHE_ASK", "Would you like to populate the shader cache? It may cause crashes with certain GPUs (e.g. RTX cards) but will improve performance if successful.")
game:addlocalizedstring("MENU_NO_DONT_ASK", "No, don't ask me again")
local function dialog(...)
if (game:sharedget("has_accepted_shader_caching") == "1") then
return LUI.ShaderCacheDialog.new(...)

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@ -1,8 +1,6 @@
local Lobby = luiglobals.Lobby
local MPLobbyOnline = LUI.mp_menus.MPLobbyOnline
game:addlocalizedstring("LUA_MENU_SERVERLIST", "SERVER LIST")
function LeaveLobby(f5_arg0)
LeaveXboxLive()
if Lobby.IsInPrivateParty() == false or Lobby.IsPrivatePartyHost() then
@ -28,6 +26,12 @@ function menu_xboxlive(f16_arg0, f16_arg1)
menu:AddBarracksButton()
menu:AddPersonalizationButton()
menu:AddDepotButton()
-- kinda a weird place to do this, but it's whatever
-- add "MODS" button below depot button
local modsButton = menu:AddButton("@MENU_MODS", function(a1, a2)
LUI.FlowManager.RequestAddMenu(a1, "mods_menu", true, nil)
end)
end
local privateMatchButton = menu:AddButton("@MENU_PRIVATE_MATCH", MPLobbyOnline.OnPrivateMatch,

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@ -5,11 +5,6 @@ if (not SystemLinkJoinMenu) then
return
end
game:addlocalizedstring("MENU_NUMPLAYERS", "Players")
game:addlocalizedstring("MENU_PING", "Ping")
game:addlocalizedstring("SERVERLIST_PLAYER_COUNT", "&&1 Players")
game:addlocalizedstring("SERVERLIST_SERVER_COUNT", "&&1 Servers")
local columns = {
{
offset = 40,

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@ -2,32 +2,6 @@ if (game:issingleplayer() or not Engine.InFrontend()) then
return
end
game:addlocalizedstring("LUA_MENU_STATS", "Stats")
game:addlocalizedstring("LUA_MENU_STATS_DESC", "Edit player stats settings.")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS", "Unlock all items")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_ITEMS_DESC",
"Whether items should be locked based on the player's stats or always unlocked.")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_LOOT", "Unlock all loot")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_LOOT_DESC",
"Whether loot should be locked based on the player's stats or always unlocked.")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES", "Unlock all classes")
game:addlocalizedstring("LUA_MENU_UNLOCKALL_CLASSES_DESC",
"Whether classes should be locked based on the player's stats or always unlocked.")
game:addlocalizedstring("LUA_MENU_PRESTIGE", "Prestige")
game:addlocalizedstring("LUA_MENU_PRESTIGE_DESC", "Edit prestige level.")
game:addlocalizedstring("LUA_MENU_RANK", "Rank")
game:addlocalizedstring("LUA_MENU_RANK_DESC", "Edit rank.")
game:addlocalizedstring("LUA_MENU_UNSAVED_CHANGES", "You have unsaved changes, are you sure you want to exit?")
game:addlocalizedstring("LUA_MENU_SAVE", "Save changes")
game:addlocalizedstring("LUA_MENU_SAVE_DESC", "Save changes.")
game:addlocalizedstring("LUA_MENU_SETTINGS", "Settings")
game:addlocalizedstring("LUA_MENU_EDIT_STATS", "Edit Stats")
function createdivider(menu, text)
local element = LUI.UIElement.new({
leftAnchor = true,

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@ -1,117 +0,0 @@
-- modified version of https://github.com/Joelrau/S1x-IW6x-g_log-script (permission to use by author)
if (game:getdvar("gamemode") ~= "mp") then
return
end
-- setup dvars
game:setdvarifuninitialized("logfile", 1)
if (tonumber(game:getdvar("logfile")) < 1) then
return
end
game:setdvarifuninitialized("g_log", "logs/games_mp.log")
start_time = 0
function get_time()
local seconds = math.floor((game:gettime() - start_time) / 1000)
local minutes = math.floor(seconds / 60)
time = string.format("%d:%02d", minutes, seconds - minutes * 60)
while (string.len(time) < 6) do
time = " " .. time
end
time = time .. " "
return time
end
function create_path(path)
local dir = path:gsub("%/", "\\"):match("(.*[\\])")
os.execute("if not exist " .. dir .. " mkdir " .. dir)
end
function log_print(message)
local path = game:getdvar("g_log")
local file = io.open(path, "a")
if (file == nil) then
create_path(path)
file = assert(io.open(path, "a"))
end
file:write(get_time() .. message .. "\n")
file:close()
end
function init()
start_time = game:gettime()
log_print("------------------------------------------------------------")
log_print("InitGame")
-- player callbacks
level:onnotify("connected", function(player)
player:player_connected()
end)
level:onnotify("say", function(player, message, hidden)
player:say(message)
end)
level:onnotify("say_team", function(player, message, hidden)
player:say(message, "say_team")
end)
-- damage/killed hooks
game:onplayerdamage(player_damage)
game:onplayerkilled(player_killed)
-- other level notifies for log
level:onnotify("exitLevel_called", function()
log_print("ExitLevel: executed")
end)
level:onnotify("shutdownGame_called", function()
log_print("ShutdownGame:")
log_print("------------------------------------------------------------")
end)
end
function entity:player_connected()
log_print(string.format("J;%s;%i;%s", self:getguid(), self:getentitynumber(), self.name))
self:onnotifyonce("disconnect", function()
self:disconnect()
end)
end
function entity:disconnect()
log_print(string.format("Q;%s;%i;%s", self:getguid(), self:getentitynumber(), self.name))
end
function player_damage(self_, inflictor, attacker, damage, dflags, mod, weapon, vPoint, vDir, hitLoc)
if (game:isplayer(attacker) == 1) then
log_print(string.format("D;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, attacker:getguid(), attacker:getentitynumber(), attacker.team, attacker.name,
weapon, damage, mod, hitLoc))
else
log_print(string.format("D;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, "", "-1", "world", "", weapon, damage, mod, hitLoc))
end
end
function player_killed(self_, inflictor, attacker, damage, mod, weapon, vDir, hitLoc, psTimeOffset, deathAnimDuration)
if (game:isplayer(attacker) == 1) then
log_print(string.format("K;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, attacker:getguid(), attacker:getentitynumber(), attacker.team, attacker.name,
weapon, damage, mod, hitLoc))
else
log_print(string.format("K;%s;%i;%s;%s;%s;%i;%s;%s;%s;%i;%s;%s", self_:getguid(), self_:getentitynumber(),
self_.team, self_.name, "", "-1", "world", "", weapon, damage, mod, hitLoc))
end
end
-- this function handles 'say' and 'say_team'
function entity:say(message, mode)
if (not mode) then
mode = "say"
end
log_print(string.format("%s;%s;%i;%s;%s", mode, self:getguid(), self:getentitynumber(), self.name, message))
end
init()

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@ -1,23 +0,0 @@
game:addlocalizedstring("CUSTOM_DEPOT_EULA_1", "Dear User,")
game:addlocalizedstring("CUSTOM_DEPOT_EULA_2",
"By using this feature, you acknowledge that you are over 18 years old, and that any sort of chance games / gambling are allowed in your country (even if they do not involve real money).")
game:addlocalizedstring("CUSTOM_DEPOT_EULA_3",
"The H1-Mod team is not responsible if you break the law within your country, and the sole responsibility will be upon you to respect the same.")
game:addlocalizedstring("CUSTOM_DEPOT_EULA_4",
"The H1-Mod team will never include real money transactions within the modified systems. The only way to get currency, should you wish to, is by playing the game.")
game:addlocalizedstring("CUSTOM_DEPOT_EULA_5", "Best Regards,")
game:addlocalizedstring("CUSTOM_DEPOT_EULA_6", "The H1-Mod Team.")
local mod_eula = function(unk1, unk2)
return LUI.EULABase.new(CoD.CreateState(0, 0, 0, 0, CoD.AnchorTypes.All), {
textStrings = LUI.EULABase.CreateTextStrings("@CUSTOM_DEPOT_EULA_", 6),
declineCallback = function(unk3)
unk2.declineCallback(unk3)
end,
acceptCallback = function(unk4)
unk2.acceptCallback(unk4)
end
})
end
LUI.MenuBuilder.registerPopupType("mod_eula", mod_eula)

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@ -1 +0,0 @@
-- this patch has been moved to ui_scripts/patches/gamemodes.lua

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@ -1,3 +0,0 @@
if (game:issingleplayer()) then
require("loading")
end

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@ -1 +0,0 @@
-- this patch has been moved to ui_scripts/patches/no_mode_switch.lua

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@ -0,0 +1,2 @@
eng_h1_mod_common
h1_mod_common

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@ -0,0 +1 @@
localize,english
1 localize english

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@ -0,0 +1 @@
localize,english
1 localize english

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@ -0,0 +1,53 @@
{
"CUSTOM_DEPOT_EULA_1": "Dear User,",
"CUSTOM_DEPOT_EULA_2": "By using this feature, you acknowledge that you are over the age of 18 years old, and that any sort of gambling is allowed in your country. (even if they do not involve real money)",
"CUSTOM_DEPOT_EULA_3": "The H1-mod team is not responsible if you break any law within your country, and the sole responsibility will be upon you to respect the same.",
"CUSTOM_DEPOT_EULA_4": "The H1-mod team will never include real money transactions within the modified systems. The only way to get currency, should you wish to, is by playing the game.",
"CUSTOM_DEPOT_EULA_5": "Best regards,",
"CUSTOM_DEPOT_EULA_6": "The H1-mod team.",
"LUA_MENU_FPS": "FPS Counter",
"LUA_MENU_FPS_DESC": "Show FPS counter.",
"LUA_MENU_LATENCY": "Server Latency",
"LUA_MENU_LATENCY_DESC": "Show server latency.",
"LUA_MENU_RED_DOT_BRIGHTNESS": "Red Dot Brightness",
"LUA_MENU_RED_DOT_BRIGHTNESS_DESC": "Adjust the brightness of red dot reticles.",
"MENU_SYSINFO_CUSTOMER_SUPPORT_URL": "https://h1.gg/",
"MENU_MODS": "MODS",
"MENU_MODS_DESC": "Load installed mods.",
"LUA_MENU_MOD_DESC_DEFAULT": "Load &&1.",
"LUA_MENU_MOD_DESC": "&&1\nAuthor: &&2\nVersion: &&3",
"LUA_MENU_LOADED_MOD": "Loaded mod: ^2&&1",
"LUA_MENU_AVAILABLE_MODS": "Available mods",
"LUA_MENU_UNLOAD": "Unload",
"LUA_MENU_UNLOAD_DESC": "Unload the currently loaded mod.",
"PLATFORM_SHADER_PRECACHE_ASK": "Would you like to populate the shader cache? It may cause crashes with certain GPUs (e.g. RTX cards) but will improve performance if successful.",
"MENU_NO_DONT_ASK": "No, don't ask me again",
"LUA_MENU_SERVERLIST": "SERVER LIST",
"MENU_NUMPLAYERS": "Players",
"MENU_PING": "Ping",
"SERVERLIST_PLAYER_COUNT": "&&1 Players",
"SERVERLIST_SERVER_COUNT": "&&1 Servers",
"LUA_MENU_STATS": "Stats",
"LUA_MENU_STATS_DESC": "Edit player stats settings.",
"LUA_MENU_UNLOCKALL_ITEMS": "Unlock all items",
"LUA_MENU_UNLOCKALL_ITEMS_DESC": "Whether items should be locked based on the player's stats or always unlocked.",
"LUA_MENU_UNLOCKALL_LOOT": "Unlock all loot",
"LUA_MENU_UNLOCKALL_LOOT_DESC": "Whether loot should be locked based on the player's stats or always unlocked.",
"LUA_MENU_UNLOCKALL_CLASSES": "Unlock all classes",
"LUA_MENU_UNLOCKALL_CLASSES_DESC": "Whether classes should be locked based on the player's stats or always unlocked.",
"LUA_MENU_PRESTIGE": "Prestige",
"LUA_MENU_PRESTIGE_DESC": "Edit prestige level.",
"LUA_MENU_RANK": "Rank",
"LUA_MENU_RANK_DESC": "Edit rank.",
"LUA_MENU_UNSAVED_CHANGES": "You have unsaved changes: are you sure you want to exit?",
"LUA_MENU_SAVE": "Save changes",
"LUA_MENU_SAVE_DESC": "Save changes.",
"LUA_MENU_SETTINGS": "Settings",
"LUA_MENU_EDIT_STATS": "Edit Stats"
}

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@ -9,6 +9,7 @@
#include "console.hpp"
#include "game_console.hpp"
#include "fastfiles.hpp"
#include "filesystem.hpp"
#include "scheduler.hpp"
#include "logfile.hpp"
#include "dvars.hpp"
@ -27,6 +28,8 @@ namespace command
std::unordered_map<std::string, std::function<void(params&)>> handlers;
std::unordered_map<std::string, std::function<void(int, params_sv&)>> handlers_sv;
std::string saved_fs_game;
void main_handler()
{
params params = {};
@ -127,7 +130,7 @@ namespace command
}
else
{
dvars::on_register(dvar_name, [dvar_name, value]()
dvars::callback::on_register(dvar_name, [dvar_name, value]()
{
game::Dvar_SetCommand(game::generateHashValue(dvar_name.data()), "", value.data());
});
@ -554,11 +557,43 @@ namespace command
}
}
void register_fs_game_path()
{
const auto* fs_game = game::Dvar_FindVar("fs_game");
const auto new_mod_path = fs_game->current.string;
// check if the last saved fs_game value isn't empty and if it doesn't equal the new fs_game
if (!saved_fs_game.empty() && saved_fs_game != new_mod_path)
{
// unregister path to be used as a fs directory
filesystem::unregister_path(saved_fs_game);
}
if (new_mod_path && !new_mod_path[0])
{
return;
}
// register fs_game value as a fs directory used for many things
filesystem::register_path(new_mod_path);
saved_fs_game = new_mod_path;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// it might be overdone to change the filesystem path on every new value change, but to be fair,
// for the mods that don't need full restarts, this is good because it'll adjust and work like so
// in my opinion, this is fine. if a user tries to modify the dvar themselves, they'll have problems
// but i seriously doubt it'll be bad.
dvars::callback::on_new_value("fs_game", []()
{
console::warn("fs_game value changed, filesystem paths will be adjusted to new dvar value.");
register_fs_game_path();
});
if (game::environment::is_sp())
{
add_commands_sp();

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@ -49,4 +49,6 @@ namespace command
void add_sv(const char* name, std::function<void(int, const params_sv&)> callback);
void execute(std::string command, bool sync = false);
void register_fs_game_path();
}

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@ -252,6 +252,23 @@ namespace dvars
}
}
namespace callback
{
static std::unordered_map<int, std::function<void()>> new_value_callbacks;
static std::unordered_map<int, std::function<void()>> dvar_on_register_function_map;
void on_new_value(const std::string& name, const std::function<void()> callback)
{
new_value_callbacks[game::generateHashValue(name.data())] = callback;
}
void on_register(const std::string& name, const std::function<void()>& callback)
{
dvar_on_register_function_map[game::generateHashValue(name.data())] = callback;
}
}
utils::hook::detour dvar_register_bool_hook;
utils::hook::detour dvar_register_bool_hashed_hook;
utils::hook::detour dvar_register_float_hook;
@ -271,6 +288,8 @@ namespace dvars
utils::hook::detour dvar_set_string_hook;
utils::hook::detour dvar_set_from_string_hook;
utils::hook::detour dvar_set_variant_hook;
game::dvar_t* dvar_register_bool(const int hash, const char* name, bool value, unsigned int flags)
{
auto* var = find_dvar(override::register_bool_overrides, hash);
@ -409,21 +428,15 @@ namespace dvars
return dvar_register_enum_hook.invoke<game::dvar_t*>(hash, name, value_list, default_index, flags);
}
std::unordered_map<int, std::function<void()>> dvar_on_register_function_map;
void on_register(const std::string& name, const std::function<void()>& callback)
{
dvar_on_register_function_map[game::generateHashValue(name.data())] = callback;
}
game::dvar_t* dvar_register_new(const int hash, const char* name, game::dvar_type type, unsigned int flags,
game::dvar_value* value, game::dvar_limits* domain, const char* description)
{
auto* dvar = dvar_register_new_hook.invoke<game::dvar_t*>(hash, name, type, flags, value, domain, description);
if (dvar && dvar_on_register_function_map.find(hash) != dvar_on_register_function_map.end())
if (dvar && callback::dvar_on_register_function_map.find(hash) != callback::dvar_on_register_function_map.end())
{
dvar_on_register_function_map[hash]();
dvar_on_register_function_map.erase(hash);
callback::dvar_on_register_function_map[hash]();
callback::dvar_on_register_function_map.erase(hash);
}
return dvar;
@ -514,6 +527,16 @@ namespace dvars
return dvar_set_from_string_hook.invoke<void>(dvar, string, source);
}
void dvar_set_variant(game::dvar_t* dvar, game::dvar_value* value, game::DvarSetSource source)
{
dvar_set_variant_hook.invoke<void>(dvar, value, source);
if (callback::new_value_callbacks.find(dvar->hash) != callback::new_value_callbacks.end())
{
callback::new_value_callbacks[dvar->hash]();
}
}
class component final : public component_interface
{
public:
@ -541,6 +564,8 @@ namespace dvars
dvar_set_int_hook.create(SELECT_VALUE(0x41BEE0_b, 0x185D10_b), &dvar_set_int);
dvar_set_string_hook.create(SELECT_VALUE(0x41C0F0_b, 0x186080_b), &dvar_set_string);
dvar_set_from_string_hook.create(SELECT_VALUE(0x41BE20_b, 0x185C60_b), &dvar_set_from_string);
dvar_set_variant_hook.create(SELECT_VALUE(0x41C190_b, 0x186120_b), &dvar_set_variant);
}
};
}

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@ -27,5 +27,10 @@ namespace dvars
void set_from_string(const std::string& name, const std::string& value);
}
void on_register(const std::string& name, const std::function<void()>& callback);
namespace callback
{
void on_new_value(const std::string& name, const std::function<void()> callback);
void on_register(const std::string& name, const std::function<void()>& callback);
}
}

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@ -6,6 +6,7 @@
#include "fastfiles.hpp"
#include "command.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include <utils/hook.hpp>
#include <utils/concurrency.hpp>
@ -143,32 +144,94 @@ namespace fastfiles
}
}
bool try_load_zone(std::string name, bool localized, bool game = false)
{
if (localized)
{
const auto language = game::SEH_GetCurrentLanguageCode();
try_load_zone(language + "_"s + name, false);
}
if (!fastfiles::exists(name))
{
return false;
}
game::XZoneInfo info{};
info.name = name.data();
info.allocFlags = (game ? game::DB_ZONE_GAME : game::DB_ZONE_COMMON) | game::DB_ZONE_CUSTOM;
info.freeFlags = 0;
game::DB_LoadXAssets(&info, 1u, game::DBSyncMode::DB_LOAD_ASYNC);
return true;
}
HANDLE find_fastfile(const std::string& filename, bool check_loc_folder)
{
std::string path{};
std::string loc_folder{};
if (check_loc_folder && game::DB_IsLocalized(filename.data()))
{
const auto handle = find_fastfile(filename, false);
if (handle != reinterpret_cast<HANDLE>(-1))
{
return handle;
}
loc_folder = game::SEH_GetCurrentLanguageName() + "/"s;
}
if (!filesystem::find_file(loc_folder + filename, &path))
{
if (!filesystem::find_file("zone/"s + loc_folder + filename, &path))
{
return reinterpret_cast<HANDLE>(-1);
}
}
return CreateFileA(path.data(), 0x80000000, 1u, 0, 3u, 0x60000000u, 0);
}
utils::hook::detour sys_createfile_hook;
HANDLE sys_create_file_stub(game::Sys_Folder folder, const char* base_filename)
{
auto* fs_basepath = game::Dvar_FindVar("fs_basepath");
auto* fs_game = game::Dvar_FindVar("fs_game");
const auto* fs_basepath = game::Dvar_FindVar("fs_basepath");
const auto* fs_game = game::Dvar_FindVar("fs_game");
std::string dir = fs_basepath ? fs_basepath->current.string : "";
std::string mod_dir = fs_game ? fs_game->current.string : "";
const std::string dir = fs_basepath ? fs_basepath->current.string : "";
const std::string mod_dir = fs_game ? fs_game->current.string : "";
const std::string name = base_filename;
if (base_filename == "mod.ff"s)
if (name == "mod.ff")
{
if (!mod_dir.empty())
{
auto path = utils::string::va("%s\\%s\\%s", dir.data(), mod_dir.data(), base_filename);
const auto path = utils::string::va("%s\\%s\\%s",
dir.data(), mod_dir.data(), base_filename);
if (utils::io::file_exists(path))
{
return CreateFileA(path, 0x80000000, 1u, 0, 3u, 0x60000000u, 0);
}
}
return (HANDLE)-1;
return reinterpret_cast<HANDLE>(-1);
}
if (name.ends_with(".ff"))
{
const auto handle = find_fastfile(name, true);
if (handle != reinterpret_cast<HANDLE>(-1))
{
return handle;
}
}
return sys_createfile_hook.invoke<HANDLE>(folder, base_filename);
}
template <typename T> inline void merge(std::vector<T>* target, T* source, size_t length)
template <typename T>
inline void merge(std::vector<T>* target, T* source, size_t length)
{
if (source)
{
@ -179,7 +242,8 @@ namespace fastfiles
}
}
template <typename T> inline void merge(std::vector<T>* target, std::vector<T> source)
template <typename T>
inline void merge(std::vector<T>* target, std::vector<T> source)
{
for (auto& entry : source)
{
@ -206,12 +270,11 @@ namespace fastfiles
// ui
// common
if (fastfiles::exists("mod"))
{
data.push_back({ "mod", game::DB_ZONE_COMMON | game::DB_ZONE_CUSTOM, 0 });
}
try_load_zone("h1_mod_common", true);
game::DB_LoadXAssets(data.data(), static_cast<std::uint32_t>(data.size()), syncMode);
try_load_zone("mod", true);
}
void load_ui_zones(game::XZoneInfo* zoneInfo, unsigned int zoneCount, game::DBSyncMode syncMode)
@ -227,13 +290,16 @@ namespace fastfiles
bool exists(const std::string& zone)
{
auto is_localized = game::DB_IsLocalized(zone.data());
auto handle = game::Sys_CreateFile((is_localized ? game::SF_ZONE_LOC : game::SF_ZONE), utils::string::va("%s.ff", zone.data()));
if (handle != (HANDLE)-1)
const auto is_localized = game::DB_IsLocalized(zone.data());
const auto handle = game::Sys_CreateFile((is_localized ? game::SF_ZONE_LOC : game::SF_ZONE),
utils::string::va("%s.ff", zone.data()));
if (handle != reinterpret_cast<HANDLE>(-1))
{
CloseHandle(handle);
return true;
}
return false;
}
@ -262,7 +328,6 @@ namespace fastfiles
{
db_try_load_x_file_internal_hook.create(
SELECT_VALUE(0x1F5700_b, 0x39A620_b), &db_try_load_x_file_internal);
db_find_xasset_header_hook.create(game::DB_FindXAssetHeader, db_find_xasset_header_stub);
g_dump_scripts = dvars::register_bool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts");
@ -312,22 +377,11 @@ namespace fastfiles
return;
}
const char* name = params.get(1);
if (!fastfiles::exists(name))
const auto name = params.get(1);
if (!try_load_zone(name, false))
{
console::warn("loadzone: zone \"%s\" could not be found!\n", name);
return;
}
game::XZoneInfo info;
info.name = name;
info.allocFlags = game::DB_ZONE_GAME;
info.freeFlags = 0;
info.allocFlags |= game::DB_ZONE_CUSTOM; // skip extra zones with this flag!
game::DB_LoadXAssets(&info, 1, game::DBSyncMode::DB_LOAD_ASYNC);
});
}
};

View File

@ -1,72 +1,148 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "command.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "game_module.hpp"
#include "localized_strings.hpp"
#include "updater.hpp"
#include "game/game.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/io.hpp>
#include <utils/flags.hpp>
#include <utils/hook.hpp>
#include <utils/properties.hpp>
namespace filesystem
{
file::file(std::string name)
: name_(std::move(name))
namespace
{
char* buffer{};
const auto size = game::FS_ReadFile(this->name_.data(), &buffer);
utils::hook::detour fs_startup_hook;
if (size >= 0 && buffer)
bool initialized = false;
std::deque<std::filesystem::path>& get_search_paths_internal()
{
this->valid_ = true;
this->buffer_.append(buffer, size);
game::FS_FreeFile(buffer);
static std::deque<std::filesystem::path> search_paths{};
return search_paths;
}
}
bool file::exists() const
{
return this->valid_;
}
bool is_fallback_lang()
{
static const auto* loc_language = game::Dvar_FindVar("loc_language");
const auto id = loc_language->current.integer;
return id == 5 || id == 6 || id == 8 || id == 9 || id == 10 || id == 11 || id == 12 || id == 13 || id == 15;
}
const std::string& file::get_buffer() const
{
return this->buffer_;
}
void fs_startup_stub(const char* name)
{
console::debug("[FS] Startup\n");
const std::string& file::get_name() const
{
return this->name_;
}
initialized = true;
std::unordered_set<std::string>& get_search_paths()
{
static std::unordered_set<std::string> search_paths{};
return search_paths;
// hardcoded paths
filesystem::register_path(utils::properties::get_appdata_path() / CLIENT_DATA_FOLDER);
filesystem::register_path(L".");
filesystem::register_path(L"h1-mod");
fs_startup_hook.invoke<void>(name);
command::register_fs_game_path();
}
std::vector<std::filesystem::path> get_paths(const std::filesystem::path& path)
{
std::vector<std::filesystem::path> paths{};
const auto code = game::SEH_GetCurrentLanguageName();
paths.push_back(path);
if (is_fallback_lang())
{
paths.push_back(path / "fallback");
}
paths.push_back(path / code);
return paths;
}
bool can_insert_path(const std::filesystem::path& path)
{
for (const auto& path_ : get_search_paths_internal())
{
if (path_ == path)
{
return false;
}
}
return true;
}
const char* sys_default_install_path_stub()
{
static auto current_path = std::filesystem::current_path().string();
return current_path.data();
}
}
std::string read_file(const std::string& path)
{
for (const auto& search_path : get_search_paths())
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path + "/" + path;
if (utils::io::file_exists(path_))
const auto path_ = search_path / path;
if (utils::io::file_exists(path_.generic_string()))
{
return utils::io::read_file(path_);
return utils::io::read_file(path_.generic_string());
}
}
return {};
}
bool read_file(const std::string& path, std::string* data)
bool read_file(const std::string& path, std::string* data, std::string* real_path)
{
for (const auto& search_path : get_search_paths())
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path + "/" + path;
if (utils::io::read_file(path_, data))
const auto path_ = search_path / path;
if (utils::io::read_file(path_.generic_string(), data))
{
if (real_path != nullptr)
{
*real_path = path_.generic_string();
}
return true;
}
}
return false;
}
bool find_file(const std::string& path, std::string* real_path)
{
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path / path;
if (utils::io::file_exists(path_.generic_string()))
{
*real_path = path_.generic_string();
return true;
}
}
return false;
}
bool exists(const std::string& path)
{
for (const auto& search_path : get_search_paths_internal())
{
const auto path_ = search_path / path;
if (utils::io::file_exists(path_.generic_string()))
{
return true;
}
@ -75,14 +151,83 @@ namespace filesystem
return false;
}
void register_path(const std::filesystem::path& path)
{
if (!initialized)
{
return;
}
const auto paths = get_paths(path);
for (const auto& path_ : paths)
{
if (can_insert_path(path_))
{
console::debug("[FS] Registering path '%s'\n", path_.generic_string().data());
get_search_paths_internal().push_front(path_);
}
}
}
void unregister_path(const std::filesystem::path& path)
{
if (!initialized)
{
return;
}
const auto paths = get_paths(path);
for (const auto& path_ : paths)
{
auto& search_paths = get_search_paths_internal();
for (auto i = search_paths.begin(); i != search_paths.end();)
{
if (*i == path_)
{
console::debug("[FS] Unregistering path '%s'\n", path_.generic_string().data());
i = search_paths.erase(i);
}
else
{
++i;
}
}
}
}
std::vector<std::string> get_search_paths()
{
std::vector<std::string> paths{};
for (const auto& path : get_search_paths_internal())
{
paths.push_back(path.generic_string());
}
return paths;
}
std::vector<std::string> get_search_paths_rev()
{
std::vector<std::string> paths{};
const auto& search_paths = get_search_paths_internal();
for (auto i = search_paths.rbegin(); i != search_paths.rend(); ++i)
{
paths.push_back(i->generic_string());
}
return paths;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
get_search_paths().insert(".");
get_search_paths().insert("h1-mod");
get_search_paths().insert("data");
fs_startup_hook.create(SELECT_VALUE(0x40D890_b, 0x189A40_b), fs_startup_stub);
utils::hook::jump(SELECT_VALUE(0x42CE00_b, 0x5B3440_b), sys_default_install_path_stub);
// fs_game flags
utils::hook::set<uint32_t>(SELECT_VALUE(0x40D2A5_b, 0x189275_b), 0);
@ -90,4 +235,4 @@ namespace filesystem
};
}
REGISTER_COMPONENT(filesystem::component)
REGISTER_COMPONENT(filesystem::component)

View File

@ -2,22 +2,14 @@
namespace filesystem
{
class file
{
public:
file(std::string name);
bool exists() const;
const std::string& get_buffer() const;
const std::string& get_name() const;
private:
bool valid_ = false;
std::string name_;
std::string buffer_;
};
std::unordered_set<std::string>& get_search_paths();
std::string read_file(const std::string& path);
bool read_file(const std::string& path, std::string* data);
}
bool read_file(const std::string& path, std::string* data, std::string* real_path = nullptr);
bool find_file(const std::string& path, std::string* real_path);
bool exists(const std::string& path);
void register_path(const std::filesystem::path& path);
void unregister_path(const std::filesystem::path& path);
std::vector<std::string> get_search_paths();
std::vector<std::string> get_search_paths_rev();
}

View File

@ -1,10 +1,16 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "console.hpp"
#include "filesystem.hpp"
#include "localized_strings.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/concurrency.hpp>
#include "game/game.hpp"
#include <utils/io.hpp>
namespace localized_strings
{

View File

@ -2,15 +2,15 @@
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "filesystem.hpp"
#include "materials.hpp"
#include "fonts.hpp"
#include "localized_strings.hpp"
#include "materials.hpp"
#include "mods.hpp"
#include "scheduler.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
@ -40,10 +40,27 @@ namespace mods
scheduler::once([]()
{
release_assets = true;
const auto _0 = gsl::finally([]()
{
release_assets = false;
});
game::Com_Shutdown("");
release_assets = false;
}, scheduler::pipeline::main);
}
void full_restart(const std::string& arg)
{
auto mode = game::environment::is_mp() ? " -multiplayer "s : " -singleplayer "s;
utils::nt::relaunch_self(mode.append(arg), true);
utils::nt::terminate();
}
}
bool mod_requires_restart(const std::string& path)
{
return utils::io::file_exists(path + "/mod.ff") || utils::io::file_exists(path + "/zone/mod.ff");
}
class component final : public component_interface
@ -51,11 +68,6 @@ namespace mods
public:
void post_unpack() override
{
if (!game::environment::is_sp())
{
return;
}
if (!utils::io::directory_exists("mods"))
{
utils::io::create_directory("mods");
@ -71,10 +83,10 @@ namespace mods
return;
}
if (!game::Com_InFrontend())
if (!game::Com_InFrontend() && (game::environment::is_mp() && !game::VirtualLobby_Loaded()))
{
console::info("Cannot load mod while in-game!\n");
game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
game::CG_GameMessage(0, "^1Cannot load mod while in-game!");
return;
}
@ -86,10 +98,19 @@ namespace mods
}
console::info("Loading mod %s\n", path);
filesystem::get_search_paths().erase(mod_path);
filesystem::get_search_paths().insert(path);
mod_path = path;
restart();
if (mod_requires_restart(mod_path) || mod_requires_restart(path))
{
console::info("Restarting...\n");
full_restart("+set fs_game \""s + path + "\"");
}
else
{
filesystem::unregister_path(mod_path);
filesystem::register_path(path);
mod_path = path;
restart();
}
});
command::add("unloadmod", [](const command::params& params)
@ -100,7 +121,7 @@ namespace mods
return;
}
if (!game::Com_InFrontend())
if (!game::Com_InFrontend() && (game::environment::is_mp() && !game::VirtualLobby_Loaded()))
{
console::info("Cannot unload mod while in-game!\n");
game::CG_GameMessage(0, "^1Cannot unload mod while in-game!");
@ -108,8 +129,27 @@ namespace mods
}
console::info("Unloading mod %s\n", mod_path.data());
filesystem::get_search_paths().erase(mod_path);
mod_path.clear();
if (mod_requires_restart(mod_path))
{
console::info("Restarting...\n");
full_restart("");
}
else
{
filesystem::unregister_path(mod_path);
mod_path.clear();
restart();
}
});
command::add("com_restart", []()
{
if (!game::Com_InFrontend() && (game::environment::is_mp() && !game::VirtualLobby_Loaded()))
{
return;
}
restart();
});
}

View File

@ -134,10 +134,10 @@ namespace patches
file_name.append(".cfg");
}
const auto file = filesystem::file(file_name);
if (file.exists())
std::string buffer{};
if (filesystem::read_file(file_name, &buffer))
{
snprintf(buf, size, "%s\n", file.get_buffer().data());
snprintf(buf, size, "%s\n", buffer.data());
return buf;
}

View File

@ -390,7 +390,7 @@ namespace ui_scripting
load_script("lui_updater", lui_updater);
load_script("lua_json", lua_json);
for (const auto& path : filesystem::get_search_paths())
for (const auto& path : filesystem::get_search_paths_rev())
{
load_scripts(path + "/ui_scripts/");
if (game::environment::is_sp())

View File

@ -1,6 +1,7 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "dvars.hpp"
#include "updater.hpp"
@ -11,11 +12,12 @@
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/nt.hpp>
#include <utils/concurrency.hpp>
#include <utils/http.hpp>
#include <utils/cryptography.hpp>
#include <utils/http.hpp>
#include <utils/io.hpp>
#include <utils/nt.hpp>
#include <utils/properties.hpp>
#include <utils/string.hpp>
#define MASTER "https://master.fed0001.xyz/h1-mod/"
@ -61,6 +63,14 @@ namespace updater
std::string error{};
std::string current_file{};
std::vector<std::string> required_files{};
std::vector<std::string> garbage_files{};
};
// remove this at some point
std::vector<std::string> old_data_files =
{
{"./data"},
{"./cdata"},
};
utils::concurrency::container<update_data_t> update_data;
@ -75,6 +85,18 @@ namespace updater
return main;
}
std::string load_binary_name()
{
utils::nt::library self;
return self.get_name();
}
std::string get_binary_name()
{
static const auto name = load_binary_name();
return name;
}
void notify(const std::string& name)
{
scheduler::once([=]()
@ -109,9 +131,22 @@ namespace updater
bool check_file(const std::string& name, const std::string& sha)
{
std::string data;
if (!utils::io::read_file(name, &data))
if (get_binary_name() == name)
{
return false;
if (!utils::io::read_file(name, &data))
{
return false;
}
}
else
{
const auto appdata_folder = utils::properties::get_appdata_path();
const auto path = (appdata_folder / name).generic_string();
if (!utils::io::read_file(path, &data))
{
return false;
}
}
if (utils::cryptography::sha1::compute(data, true) != sha)
@ -122,18 +157,6 @@ namespace updater
return true;
}
std::string load_binary_name()
{
utils::nt::library self;
return self.get_name();
}
std::string get_binary_name()
{
static const auto name = load_binary_name();
return name;
}
std::string get_time_str()
{
return utils::string::va("%i", uint32_t(time(nullptr)));
@ -144,6 +167,28 @@ namespace updater
return utils::http::get_data(MASTER + select(DATA_PATH, DATA_PATH_DEV) + name + "?" + get_time_str());
}
bool has_old_data_files()
{
bool has = false;
for (const auto& file : old_data_files)
{
if (utils::io::directory_exists(file))
{
has = true;
}
}
return has;
}
void delete_old_data_files()
{
for (const auto& file : old_data_files)
{
std::filesystem::remove_all(file);
}
}
bool is_update_cancelled()
{
return update_data.access<bool>([](update_data_t& data_)
@ -161,7 +206,16 @@ namespace updater
return false;
}
return utils::io::write_file(name, data);
if (get_binary_name() == name)
{
return utils::io::write_file(name, data);
}
else
{
const auto appdata_folder = utils::properties::get_appdata_path();
const auto path = (appdata_folder / name).generic_string();
return utils::io::write_file(path, data);
}
}
void delete_old_file()
@ -177,6 +231,54 @@ namespace updater
});
}
std::vector<std::string> find_garbage_files(const std::vector<std::string>& update_files)
{
std::vector<std::string> garbage_files{};
const auto appdata_folder = utils::properties::get_appdata_path();
const auto path = (appdata_folder / CLIENT_DATA_FOLDER).generic_string();
if (!utils::io::directory_exists(path))
{
return {};
}
const auto current_files = utils::io::list_files_recursively(path);
for (const auto& file : current_files)
{
bool found = false;
for (const auto& update_file : update_files)
{
const auto update_file_ = (appdata_folder / update_file).generic_string();
const auto path_a = std::filesystem::path(file);
const auto path_b = std::filesystem::path(update_file_);
const auto is_directory = utils::io::directory_exists(file);
const auto compare = path_a.compare(path_b);
if ((is_directory && compare == -1) || compare == 0)
{
found = true;
break;
}
}
if (!found)
{
console::debug("[Updater] Found extra file %s\n", file.data());
if (file.ends_with(".ff"))
{
update_data.access([](update_data_t& data_)
{
data_.restart_required = true;
});
}
garbage_files.push_back(file);
}
}
return garbage_files;
}
std::string get_mode_flag()
{
if (game::environment::is_mp())
@ -199,36 +301,11 @@ namespace updater
}
}
// workaround
void relaunch()
{
if (!utils::io::file_exists(BINARY_NAME))
{
utils::nt::terminate(0);
return;
}
STARTUPINFOA startup_info;
PROCESS_INFORMATION process_info;
ZeroMemory(&startup_info, sizeof(startup_info));
ZeroMemory(&process_info, sizeof(process_info));
startup_info.cb = sizeof(startup_info);
char current_dir[MAX_PATH];
GetCurrentDirectoryA(sizeof(current_dir), current_dir);
char buf[1024] = {0};
const auto command_line = utils::string::va("%s %s", GetCommandLineA(), get_mode_flag().data());
strcpy_s(buf, 1024, command_line);
CreateProcess(BINARY_NAME, buf, nullptr, nullptr, false, NULL, nullptr, current_dir,
&startup_info, &process_info);
if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE) CloseHandle(process_info.hThread);
if (process_info.hProcess && process_info.hProcess != INVALID_HANDLE_VALUE) CloseHandle(process_info.hProcess);
utils::nt::terminate(0);
const auto mode = game::environment::is_mp() ? "-multiplayer" : "-singleplayer";
utils::nt::relaunch_self(mode);
utils::nt::terminate();
}
void set_has_tried_update(bool tried)
@ -282,7 +359,7 @@ namespace updater
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.required_files.size() > 0;
return data_.required_files.size() > 0 || data_.garbage_files.size() > 0 || has_old_data_files();
});
}
@ -312,9 +389,7 @@ namespace updater
void cancel_update()
{
#ifdef DEBUG
printf("[Updater] Cancelling update\n");
#endif
console::debug("[Updater] Cancelling update\n");
return update_data.access([](update_data_t& data_)
{
@ -327,9 +402,7 @@ namespace updater
cancel_update();
reset_data();
#ifdef DEBUG
printf("[Updater] starting update check\n");
#endif
console::debug("[Updater] starting update check\n");
scheduler::once([]()
{
@ -365,6 +438,7 @@ namespace updater
}
std::vector<std::string> required_files;
std::vector<std::string> update_files;
const auto files = j.GetArray();
for (const auto& file : files)
@ -377,6 +451,8 @@ namespace updater
const auto name = file[0].GetString();
const auto sha = file[2].GetString();
update_files.push_back(name);
if (!check_file(name, sha))
{
if (get_binary_name() == name)
@ -387,19 +463,29 @@ namespace updater
});
}
#ifdef DEBUG
printf("[Updater] need file %s\n", name);
#endif
std::string name_ = name;
if (name_.ends_with(".ff"))
{
update_data.access([](update_data_t& data_)
{
data_.restart_required = true;
});
}
console::debug("[Updater] need file %s\n", name);
required_files.push_back(name);
}
}
update_data.access([&required_files](update_data_t& data_)
const auto garbage_files = find_garbage_files(update_files);
update_data.access([&](update_data_t& data_)
{
data_.check.done = true;
data_.check.success = true;
data_.required_files = required_files;
data_.garbage_files = garbage_files;
});
notify("update_check_done");
@ -408,15 +494,32 @@ namespace updater
void start_update_download()
{
#ifdef DEBUG
printf("[Updater] starting update download\n");
#endif
console::debug("[Updater] starting update download\n");
if (!is_update_check_done() || !get_update_check_status() || is_update_cancelled())
{
return;
}
delete_old_data_files();
const auto garbage_files = update_data.access<std::vector<std::string>>([](update_data_t& data_)
{
return data_.garbage_files;
});
for (const auto& file : garbage_files)
{
try
{
std::filesystem::remove_all(file);
}
catch (...)
{
console::error("Failed to delete %s\n", file.data());
}
}
scheduler::once([]()
{
const auto required_files = update_data.access<std::vector<std::string>>([](update_data_t& data_)
@ -433,9 +536,7 @@ namespace updater
data_.current_file = file;
});
#ifdef DEBUG
printf("[Updater] downloading file %s\n", file.data());
#endif
console::debug("[Updater] downloading file %s\n", file.data());
const auto data = download_file(file);

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@ -1,5 +1,7 @@
#pragma once
#define CLIENT_DATA_FOLDER "cdata"
namespace updater
{
void relaunch();

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@ -50,7 +50,7 @@ namespace scripting::lua::engine
{
stop();
running = true;
for (const auto& path : filesystem::get_search_paths())
for (const auto& path : filesystem::get_search_paths_rev())
{
load_scripts(path + "/scripts/");
if (game::environment::is_sp())

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@ -1422,6 +1422,12 @@ namespace game
const char* name;
};
struct LocalizeEntry
{
const char* value;
const char* name;
};
union XAssetHeader
{
void* data;
@ -1435,6 +1441,7 @@ namespace game
TTF* ttf;
XModel* model;
WeaponDef* weapon;
LocalizeEntry* localize;
};
struct XAsset

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@ -221,6 +221,9 @@ namespace game
WEAK symbol<bool(const char* path)> Sys_FileExists{0x0, 0x0};
WEAK symbol<HANDLE(Sys_Folder, const char* baseFilename)> Sys_CreateFile{0x42C430, 0x5B2860};
WEAK symbol<const char*()> SEH_GetCurrentLanguageCode{0x3E5FB0, 0x585090};
WEAK symbol<const char*()> SEH_GetCurrentLanguageName{0x3E6030, 0x5850F0};
WEAK symbol<const char*(const char*)> UI_GetMapDisplayName{0x0, 0x4DDEE0};
WEAK symbol<const char*(const char*)> UI_GetGameTypeDisplayName{0x0, 0x4DD8C0};
WEAK symbol<void(unsigned int localClientNum, const char** args)> UI_RunMenuScript{0x3F3AA0, 0x1E35B0};

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@ -6,9 +6,10 @@
#include "component/arxan.hpp"
#include <utils/string.hpp>
#include <utils/flags.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
#include <utils/properties.hpp>
DECLSPEC_NORETURN void WINAPI exit_hook(const int code)
{
@ -62,7 +63,7 @@ void apply_aslr_patch(std::string* data)
void get_aslr_patched_binary(std::string* binary, std::string* data)
{
const auto patched_binary = "h1-mod\\"s + *binary;
const auto patched_binary = (utils::properties::get_appdata_path() / "bin" / *binary).generic_string();
try
{
@ -159,6 +160,7 @@ FARPROC load_binary(const launcher::mode mode, uint64_t* base_address)
void remove_crash_file()
{
utils::io::remove_file("__h1Exe");
utils::io::remove_file("h1-mod\\h1_mp64_ship.exe"); // remove this at some point
}
void enable_dpi_awareness()

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@ -89,6 +89,9 @@
#include <MinHook.h>
#include <tomcrypt.h>
#define RAPIDJSON_NOEXCEPT
#define RAPIDJSON_ASSERT(cond) if(cond); else throw std::runtime_error("rapidjson assert fail");
#include <rapidjson/document.h>
#include <rapidjson/prettywriter.h>
#include <rapidjson/stringbuffer.h>

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@ -121,6 +121,18 @@ namespace utils::io
return files;
}
std::vector<std::string> list_files_recursively(const std::string& directory)
{
std::vector<std::string> files;
for (auto& file : std::filesystem::recursive_directory_iterator(directory))
{
files.push_back(file.path().generic_string());
}
return files;
}
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target)
{
std::filesystem::copy(src, target,

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@ -18,5 +18,6 @@ namespace utils::io
bool directory_is_empty(const std::string& directory);
bool remove_directory(const std::string& directory);
std::vector<std::string> list_files(const std::string& directory);
std::vector<std::string> list_files_recursively(const std::string& directory);
void copy_folder(const std::filesystem::path& src, const std::filesystem::path& target);
}

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@ -225,7 +225,7 @@ namespace utils::nt
return std::string(LPSTR(LockResource(handle)), SizeofResource(nullptr, res));
}
void relaunch_self()
void relaunch_self(const std::string& extra_command_line, bool override_command_line)
{
const utils::nt::library self;
@ -238,9 +238,21 @@ namespace utils::nt
char current_dir[MAX_PATH];
GetCurrentDirectoryA(sizeof(current_dir), current_dir);
auto* const command_line = GetCommandLineA();
CreateProcessA(self.get_path().data(), command_line, nullptr, nullptr, false, NULL, nullptr, current_dir,
std::string command_line = GetCommandLineA();
if (!extra_command_line.empty())
{
if (override_command_line)
{
command_line = extra_command_line;
}
else
{
command_line += " " + extra_command_line;
}
}
CreateProcessA(self.get_path().data(), command_line.data(), nullptr, nullptr, false, NULL, nullptr, current_dir,
&startup_info, &process_info);
if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE) CloseHandle(process_info.hThread);

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@ -105,6 +105,6 @@ namespace utils::nt
__declspec(noreturn) void raise_hard_exception();
std::string load_resource(int id);
void relaunch_self();
void relaunch_self(const std::string& extra_command_line = "", bool override_command_line = false);
__declspec(noreturn) void terminate(uint32_t code = 0);
}

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@ -0,0 +1,24 @@
#include "io.hpp"
#include "properties.hpp"
#include <gsl/gsl>
#include <ShlObj.h>
namespace utils::properties
{
std::filesystem::path get_appdata_path()
{
PWSTR path;
if (!SUCCEEDED(SHGetKnownFolderPath(FOLDERID_LocalAppData, 0, nullptr, &path)))
{
throw std::runtime_error("Failed to read APPDATA path!");
}
auto _ = gsl::finally([&path]
{
CoTaskMemFree(path);
});
static auto appdata = std::filesystem::path(path) / "h1-mod";
return appdata;
}
}

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@ -0,0 +1,6 @@
#pragma once
namespace utils::properties
{
std::filesystem::path get_appdata_path();
}