Fix ping value
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93a0d730a4
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@ -115,10 +115,10 @@ namespace fps
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void cg_draw_ping()
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{
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if (cg_drawping->current.integer > 0 && game::CL_IsCgameInitialized() && !game::VirtualLobby_Loaded())
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if (cg_drawping->current.integer > 0 && game::CL_IsCgameInitialized() && !game::VirtualLobby_Loaded() && *game::mp::client_state)
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{
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const auto font = game::R_RegisterFont("fonts/consolefont", 20);
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const auto ping_string = utils::string::va("Ping: %i", *game::mp::ping);
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const auto ping_string = utils::string::va("Ping: %i", (*game::mp::client_state)->ping);
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const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 375.0f) - game::R_TextWidth(
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ping_string, 0x7FFFFFFF, font);
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@ -188,7 +188,12 @@ namespace ui_scripting
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game_type["getping"] = [](const game&)
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{
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return *::game::mp::ping;
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if ((*::game::mp::client_state) == nullptr)
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{
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return 0;
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}
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return (*::game::mp::client_state)->ping;
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};
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game_type["issingleplayer"] = [](const game&)
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@ -1460,10 +1460,15 @@ namespace game
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// made up
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struct client_state_t
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{
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char __pad0[0x4A5C];
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char __pad0[0x4A50];
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int ping;
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char __pad1[0x8];
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int num_players;
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};
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static_assert(offsetof(client_state_t, ping) == 0x4A50);
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static_assert(offsetof(client_state_t, num_players) == 0x4A5C);
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enum PlayerHandIndex
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{
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WEAPON_HAND_DEFAULT = 0x0,
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@ -269,8 +269,6 @@ namespace game
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WEAK symbol<int> svs_numclients{0x0, 0x2DC338C};
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WEAK symbol<int> gameTime{0x0, 0x0};
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WEAK symbol<int> ping{0x0, 0x2ECCF40};
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WEAK symbol<int> sv_serverId_value{0x0, 0x0};
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WEAK symbol<bool> virtualLobby_loaded{0x0, 0x2E6EC9D};
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