Some fixes
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@ -215,7 +215,7 @@ namespace dedicated
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gscr_set_dynamic_dvar_hook.create(0x43CF60_b, &gscr_set_dynamic_dvar);
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utils::hook::nop(0x189514_b, 248); // don't load config file
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utils::hook::nop(0x156C46_b, 5); // ^ // NOT SURE
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utils::hook::nop(0x156C46_b, 5); // ^
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utils::hook::set<uint8_t>(0x17F470_b, 0xC3); // don't save config file
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utils::hook::set<uint8_t>(0x351AA0_b, 0xC3); // disable self-registration
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utils::hook::set<uint8_t>(0x5BF4E0_b, 0xC3); // init sound system (1)
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@ -268,7 +268,7 @@ namespace dedicated
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utils::hook::set<uint8_t>(0x687D20_b, 0xC3); // R_Shutdown
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utils::hook::set<uint8_t>(0x652BA0_b, 0xC3); // shutdown stuff
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utils::hook::set<uint8_t>(0x687DF0_b, 0xC3); // ^
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utils::hook::set<uint8_t>(0x686DE0_b, 0xC3); // ^ COULDN'T FOUND
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utils::hook::set<uint8_t>(0x686DE0_b, 0xC3); // ^
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// utils::hook::set<uint8_t>(0x1404B67E0, 0xC3); // sound crashes (H1 - questionable, function looks way different)
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@ -288,9 +288,9 @@ namespace dedicated
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// Reduce min required memory
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utils::hook::set<uint64_t>(0x5B7F37_b, 0x80000000);
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utils::hook::set(0x399E10_b, 0xC3); // some loop
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utils::hook::set(0x1D48B0_b, 0xC3); // related to shader caching / techsets / fastfilesc
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utils::hook::set(0x3A1940_b, 0xC3); // DB_ReadPackedLoadedSounds
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utils::hook::set<uint8_t>(0x399E10_b, 0xC3); // some loop
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utils::hook::set<uint8_t>(0x1D48B0_b, 0xC3); // related to shader caching / techsets / fastfilesc
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utils::hook::set<uint8_t>(0x3A1940_b, 0xC3); // DB_ReadPackedLoadedSounds
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// initialize the game after onlinedataflags is 32 (workaround)
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scheduler::schedule([=]()
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@ -512,7 +512,7 @@ namespace demonware
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void request_start_match_stub()
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{
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const auto* args = "StartServer";
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utils::hook::invoke<void>(0x1E35B0_b, 0, &args);
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game::UI_RunMenuScript(0, &args);
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}
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}
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@ -148,15 +148,15 @@ namespace party
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const auto drop_reason_stub = utils::hook::assemble([](utils::hook::assembler& a)
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{
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// a.mov(rdx, rdi);
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// a.mov(ecx, 2);
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// a.jmp(0x140251F78);
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a.mov(rdx, rsi);
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a.mov(ecx, 2);
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a.jmp(0x12EF27_b);
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});
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void menu_error(const std::string& error)
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{
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//utils::hook::invoke<void>(0x1400DACC0, error.data(), "MENU_NOTICE");
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//utils::hook::set(0x142C1DA98, 1);
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utils::hook::invoke<void>(0x17D770_b, error.data(), "MENU_NOTICE");
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utils::hook::set(0x2ED2F78_b, 1);
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}
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}
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@ -282,7 +282,6 @@ namespace party
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}
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console::info("Starting map: %s\n", mapname.data());
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auto* gametype = game::Dvar_FindVar("g_gametype");
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if (gametype && gametype->current.string)
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{
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@ -326,12 +325,12 @@ namespace party
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if (game::environment::is_mp())
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{
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// show custom drop reason
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// utils::hook::nop(0x140251EFB, 13);
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// utils::hook::jump(0x140251EFB, drop_reason_stub, true);
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// utils::hook::nop(0x12EF4E_b, 13);
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// utils::hook::jump(0x12EF4E_b, drop_reason_stub, true);
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}
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// enable custom kick reason in GScr_KickPlayer
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// utils::hook::set<uint8_t>(0x140376A1D, 0xEB);
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// utils::hook::set<uint8_t>(0xE423D_b, 0xEB);
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command::add("map", [](const command::params& argument)
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{
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@ -349,11 +348,12 @@ namespace party
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{
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return;
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}
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// *reinterpret_cast<int*>(0x14A3A91D0) = 1; // sv_map_restart
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// *reinterpret_cast<int*>(0x14A3A91D4) = 1; // sv_loadScripts
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// *reinterpret_cast<int*>(0x14A3A91D8) = 0; // sv_migrate
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// utils::hook::invoke<void>(0x14047E7F0); // SV_CheckLoadGame
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*reinterpret_cast<int*>(0xB7B8E60_b) = 1; // sv_map_restart
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*reinterpret_cast<int*>(0xB7B8E64_b) = 1; // sv_loadScripts
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*reinterpret_cast<int*>(0xB7B8E68_b) = 0; // sv_migrate
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utils::hook::invoke<void>(0x54BD50_b); // SV_CheckLoadGame
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});
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command::add("fast_restart", []()
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@ -30,9 +30,9 @@ namespace splash
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void post_unpack() override
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{
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// Disable native splash screen
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utils::hook::nop(SELECT_VALUE(0x1403E192E, 0x1405123E2), 5);
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utils::hook::jump(SELECT_VALUE(0x1403E2E70, 0x140513AF0), destroy_stub);
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utils::hook::jump(SELECT_VALUE(0x1403E2EB0, 0x140513B30), destroy_stub);
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utils::hook::set<uint8_t>(SELECT_VALUE(0, 0x5BDF20_b), 0xC3);
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utils::hook::jump(SELECT_VALUE(0, 0x5BE1D0_b), destroy_stub, true);
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utils::hook::jump(SELECT_VALUE(0, 0x5BE210_b), destroy_stub, true);
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}
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void pre_destroy() override
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@ -138,4 +138,4 @@ namespace splash
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};
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}
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//REGISTER_COMPONENT(splash::component)
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REGISTER_COMPONENT(splash::component)
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@ -183,7 +183,7 @@ namespace game
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WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0x0, 0x0};
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WEAK symbol<bool()> SV_Loaded{0x0, 0x553970};
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WEAK symbol<void(int clientNum, const char* reason)> SV_KickClientNum{0x0, 0x0};
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WEAK symbol<bool(const char* map)> SV_MapExists{0x0, 0x0};
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WEAK symbol<bool(const char* map)> SV_MapExists{0x0, 0x54C0C0};
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WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0x0, 0x0};
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WEAK symbol<void(int localClientNum)> SV_FastRestart{0x0, 0x0};
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WEAK symbol<void(void* cl, int type, const char* fmt, ...)> SV_SendServerCommand{0x0, 0x1CC040};
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@ -199,7 +199,7 @@ namespace game
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WEAK symbol<const char* (const char*)> UI_GetMapDisplayName{0x0, 0x0};
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WEAK symbol<const char* (const char*)> UI_GetGameTypeDisplayName{0x0, 0x4DD8C0};
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WEAK symbol<void(unsigned int localClientNum, const char** args)> UI_RunMenuScript{0x0, 0x0};
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WEAK symbol<void(unsigned int localClientNum, const char** args)> UI_RunMenuScript{0x0, 0x1E35B0};
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WEAK symbol<int(const char* text, int maxChars, Font_s* font, float scale)> UI_TextWidth{0x0, 0x0};
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WEAK symbol<const char*(const char* string)> UI_SafeTranslateString{0x0, 0x4E8BC0};
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