Logfile + scripting
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@ -6,6 +6,7 @@
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#include "game_console.hpp"
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#include "fastfiles.hpp"
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#include "scheduler.hpp"
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#include "logfile.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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@ -40,6 +41,11 @@ namespace command
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void client_command(const int client_num)
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{
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if (!logfile::client_command_stub(client_num))
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{
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return;
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}
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params_sv params = {};
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const auto command = utils::string::to_lower(params[0]);
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@ -269,8 +269,16 @@ namespace console
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}
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void post_unpack() override
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{
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if (game::environment::is_dedi())
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{
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ShowWindow(GetConsoleWindow(), SW_HIDE);
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}
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else
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{
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ShowWindow(GetConsoleWindow(), SW_SHOW);
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}
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SetConsoleTitle("H1-Mod");
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con.kill_event = CreateEvent(NULL, TRUE, FALSE, NULL);
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@ -12,36 +12,6 @@
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namespace filesystem
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{
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namespace
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{
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bool custom_path_registered = false;
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std::string get_binary_directory()
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{
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const auto dir = game_module::get_host_module().get_folder();
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return utils::string::replace(dir, "/", "\\");
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}
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void register_custom_path_stub(const char* path, const char* dir)
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{
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if (!custom_path_registered)
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{
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custom_path_registered = true;
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const auto launcher_dir = get_binary_directory();
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game::FS_AddLocalizedGameDirectory(launcher_dir.data(), "data");
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}
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game::FS_AddLocalizedGameDirectory(path, dir);
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}
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void fs_startup_stub(const char* gamename)
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{
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custom_path_registered = false;
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game::FS_Startup(gamename);
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}
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}
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file::file(std::string name)
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: name_(std::move(name))
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{
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@ -110,19 +80,6 @@ namespace filesystem
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public:
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void post_unpack() override
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{
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// Set fs_basegame
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dvars::override::register_string("fs_basegame", "h1-mod", game::DVAR_FLAG_WRITE);
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utils::hook::call(SELECT_VALUE(0x1403B76E2, 0x1404ED3E2), fs_startup_stub);
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if (game::environment::is_mp())
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{
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utils::hook::call(0x1404ED823, fs_startup_stub);
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}
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utils::hook::call(SELECT_VALUE(0x1403B8D31, 0x1404EE3D0), register_custom_path_stub);
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utils::hook::call(SELECT_VALUE(0x1403B8D51, 0x1404EE3F0), register_custom_path_stub);
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utils::hook::call(SELECT_VALUE(0x1403B8D90, 0x1404EE42F), register_custom_path_stub);
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get_search_paths().insert(".");
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get_search_paths().insert("h1-mod");
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get_search_paths().insert("data");
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@ -130,4 +87,4 @@ namespace filesystem
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};
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}
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//REGISTER_COMPONENT(filesystem::component)
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REGISTER_COMPONENT(filesystem::component)
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@ -2,15 +2,10 @@
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#include "loader/component_loader.hpp"
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#include "scheduler.hpp"
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#include "game/scripting/entity.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/lua/value_conversion.hpp"
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#include "game/scripting/lua/error.hpp"
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#include "logfile.hpp"
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#include <utils/hook.hpp>
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#include "logfile.hpp"
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namespace logfile
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{
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std::unordered_map<const char*, sol::protected_function> vm_execute_hooks;
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@ -20,6 +15,9 @@ namespace logfile
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utils::hook::detour scr_player_killed_hook;
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utils::hook::detour scr_player_damage_hook;
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utils::hook::detour client_command_hook;
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utils::hook::detour g_shutdown_game_hook;
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std::vector<sol::protected_function> player_killed_callbacks;
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std::vector<sol::protected_function> player_damage_callbacks;
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@ -147,51 +145,6 @@ namespace logfile
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meansOfDeath, weapon, isAlternate, vPoint, vDir, hitLoc, timeOffset);
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}
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void client_command_stub(const int clientNum)
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{
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auto self = &game::mp::g_entities[clientNum];
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char cmd[1024] = {0};
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game::SV_Cmd_ArgvBuffer(0, cmd, 1024);
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if (cmd == "say"s || cmd == "say_team"s)
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{
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auto hidden = false;
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std::string message(game::ConcatArgs(1));
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hidden = message[1] == '/';
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message.erase(0, hidden ? 2 : 1);
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scheduler::once([cmd, message, self]()
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{
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const scripting::entity level{*game::levelEntityId};
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const scripting::entity player{game::Scr_GetEntityId(self->s.entityNum, 0)};
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scripting::notify(level, cmd, {player, message});
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scripting::notify(player, cmd, {message});
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}, scheduler::pipeline::server);
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if (hidden)
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{
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return;
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}
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}
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// ClientCommand
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return utils::hook::invoke<void>(0x4132E0_b, clientNum);
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}
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void g_shutdown_game_stub(const int freeScripts)
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{
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{
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const scripting::entity level{*game::levelEntityId};
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scripting::notify(level, "shutdownGame_called", {1});
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}
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// G_ShutdownGame
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return utils::hook::invoke<void>(0x422F30_b, freeScripts);
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}
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unsigned int local_id_to_entity(unsigned int local_id)
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{
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const auto variable = game::scr_VarGlob->objectVariableValue[local_id];
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@ -291,27 +244,55 @@ namespace logfile
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hook_enabled = false;
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}
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bool client_command_stub(const int client_num)
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{
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auto self = &game::mp::g_entities[client_num];
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char cmd[1024] = {0};
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game::SV_Cmd_ArgvBuffer(0, cmd, 1024);
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if (cmd == "say"s || cmd == "say_team"s)
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{
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auto hidden = false;
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std::string message(game::ConcatArgs(1));
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hidden = message[1] == '/';
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message.erase(0, hidden ? 2 : 1);
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scheduler::once([cmd, message, self, hidden]()
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{
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const scripting::entity level{*game::levelEntityId};
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const scripting::entity player{game::Scr_GetEntityId(self->s.entityNum, 0)};
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scripting::notify(level, cmd, {player, message, hidden});
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scripting::notify(player, cmd, {message, hidden});
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}, scheduler::pipeline::server);
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if (hidden)
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{
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return false;
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}
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}
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return true;
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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utils::hook::jump(SELECT_VALUE(0x0, 0x444645_b), utils::hook::assemble(vm_execute_stub), true);
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utils::hook::jump(SELECT_VALUE(0x0, 0x5111A5_b), utils::hook::assemble(vm_execute_stub), true);
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if (game::environment::is_sp())
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{
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return;
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}
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utils::hook::call(0x54EB46_b, client_command_stub);
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scr_player_damage_hook.create(0x1CE780_b, scr_player_damage_stub);
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scr_player_killed_hook.create(0x1CEA60_b, scr_player_killed_stub);
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utils::hook::call(0x5520E0_b, g_shutdown_game_stub);
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utils::hook::call(0x5525E1_b, g_shutdown_game_stub);
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}
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};
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}
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//REGISTER_COMPONENT(logfile::component)
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REGISTER_COMPONENT(logfile::component)
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#pragma once
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#include "game/scripting/entity.hpp"
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#include "game/scripting/execution.hpp"
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#include "game/scripting/lua/value_conversion.hpp"
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#include "game/scripting/lua/error.hpp"
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namespace logfile
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{
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extern std::unordered_map<const char*, sol::protected_function> vm_execute_hooks;
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@ -10,4 +15,6 @@ namespace logfile
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void enable_vm_execute_hook();
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void disable_vm_execute_hook();
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bool client_command_stub(const int client_num);
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}
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script_function_table.clear();
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}
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scripting::notify(*game::levelEntityId, "shutdownGame_called", {1});
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lua::engine::stop();
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return g_shutdown_game_hook.invoke<void>(free_scripts);
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}
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@ -159,26 +160,6 @@ namespace scripting
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scripting::token_map[str] = result;
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return result;
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}
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game::XAssetHeader db_find_xasset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
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{
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const auto result = db_find_xasset_header_hook.invoke<game::XAssetHeader>(type, name, allow_create_default);
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if (!g_dump_scripts->current.enabled || type != game::XAssetType::ASSET_TYPE_SCRIPTFILE)
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{
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return result;
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}
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std::string buffer;
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buffer.append(result.scriptfile->name, strlen(result.scriptfile->name) + 1);
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buffer.append(reinterpret_cast<char*>(&result.scriptfile->compressedLen), 4);
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buffer.append(reinterpret_cast<char*>(&result.scriptfile->len), 4);
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buffer.append(reinterpret_cast<char*>(&result.scriptfile->bytecodeLen), 4);
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buffer.append(result.scriptfile->buffer, result.scriptfile->compressedLen);
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buffer.append(result.scriptfile->bytecode, result.scriptfile->bytecodeLen);
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utils::io::write_file(utils::string::va("gsc_dump/%s.gscbin", name), buffer);
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return result;
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}
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}
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class component final : public component_interface
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@ -205,9 +186,6 @@ namespace scripting
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g_shutdown_game_hook.create(SELECT_VALUE(0x0, 0x422F30_b), g_shutdown_game_stub);
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db_find_xasset_header_hook.create(game::DB_FindXAssetHeader, db_find_xasset_header_stub);
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g_dump_scripts = dvars::register_bool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts");
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scheduler::loop([]()
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{
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lua::engine::run_frame();
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@ -216,4 +194,4 @@ namespace scripting
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};
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}
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//REGISTER_COMPONENT(scripting::component)
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REGISTER_COMPONENT(scripting::component)
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@ -12,6 +12,7 @@
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#include "game_module.hpp"
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#include "fps.hpp"
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#include "server_list.hpp"
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#include "filesystem.hpp"
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#include "game/ui_scripting/execution.hpp"
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#include "game/scripting/execution.hpp"
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@ -223,8 +224,19 @@ namespace ui_scripting
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load_script("lui_common", lui_common);
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load_scripts("h1-mod/ui_scripts/");
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load_scripts("data/ui_scripts/");
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for (const auto& path : filesystem::get_search_paths())
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{
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load_scripts(path + "/ui_scripts/");
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if (game::environment::is_sp())
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{
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load_scripts(path + "/ui_scripts/sp/");
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}
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else
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{
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load_scripts(path + "/ui_scripts/mp/");
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}
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}
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}
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void try_start()
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@ -59,10 +59,10 @@ namespace scripting
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script_function get_function_by_index(const unsigned index)
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{
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static const auto function_table = SELECT_VALUE(0x14B1D1B90, 0xAC85070_b);
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static const auto function_table = SELECT_VALUE(0x14B1D1B90, 0xAC83820_b);
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static const auto method_table = SELECT_VALUE(0x14B1D33A0, 0xAC85070_b);
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if (index < 0x301)
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if (index < 0x30A)
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{
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return reinterpret_cast<script_function*>(function_table)[index - 1];
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}
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@ -74,7 +74,7 @@ namespace game
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float w, float min, float max, unsigned int flags)> Dvar_RegisterVec4{0x0, 0x183010};
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WEAK symbol<long long(const char* qpath, char** buffer)> FS_ReadFile{0x0, 0x1EC690};
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WEAK symbol<void(void* buffer)> FS_FreeFile{0x0, 0x0};
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WEAK symbol<void(void* buffer)> FS_FreeFile{0x0, 0x59E2F0};
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WEAK symbol<void(const char* gameName)> FS_Startup{0x0, 0x0};
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WEAK symbol<void(const char* path, const char* dir)> FS_AddLocalizedGameDirectory{0x0, 0x1878F0};
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@ -204,8 +204,8 @@ namespace game
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WEAK symbol<const char*(const char* string)> UI_SafeTranslateString{0x0, 0x4E8BC0};
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WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x0, 0x0};
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WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x0, 0x0};
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WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x0, 0x826710};
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WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x0, 0x8A3190};
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/***************************************************************
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* Variables
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