fix safeArea + naming of ui_drawCrosshair
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@ -241,10 +241,10 @@ namespace patches
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// unlock safeArea_*
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// unlock safeArea_*
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utils::hook::jump(0x1402624F5, 0x140262503);
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utils::hook::jump(0x1402624F5, 0x140262503);
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utils::hook::jump(0x14026251C, 0x140262547);
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utils::hook::jump(0x14026251C, 0x140262547);
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dvars::override::register_int("safeArea_adjusted_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
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dvars::override::register_float("safeArea_adjusted_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
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dvars::override::register_int("safeArea_adjusted_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
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dvars::override::register_float("safeArea_adjusted_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
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dvars::override::register_int("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
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dvars::override::register_float("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
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dvars::override::register_int("safeArea_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
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dvars::override::register_float("safeArea_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
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// allow servers to check for new packages more often
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// allow servers to check for new packages more often
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dvars::override::register_int("sv_network_fps", 1000, 20, 1000, game::DVAR_FLAG_SAVED);
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dvars::override::register_int("sv_network_fps", 1000, 20, 1000, game::DVAR_FLAG_SAVED);
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@ -257,7 +257,7 @@ namespace patches
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dvars::register_int("scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED, "");
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dvars::register_int("scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED, "");
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dvars::override::register_bool("ui_drawcrosshair", true, game::DVAR_FLAG_WRITE);
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dvars::override::register_bool("ui_drawCrosshair", true, game::DVAR_FLAG_WRITE);
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dvars::override::register_int("com_maxfps", 0, 0, 1000, game::DVAR_FLAG_SAVED);
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dvars::override::register_int("com_maxfps", 0, 0, 1000, game::DVAR_FLAG_SAVED);
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