add and enable marketing
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6d38fdca52
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@ -1,7 +1,7 @@
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local Lobby = luiglobals.Lobby
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local MPLobbyOnline = LUI.mp_menus.MPLobbyOnline
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function LeaveLobby(f5_arg0)
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function LeaveLobby()
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LeaveXboxLive()
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if Lobby.IsInPrivateParty() == false or Lobby.IsPrivatePartyHost() then
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LUI.FlowManager.RequestLeaveMenuByName("menu_xboxlive")
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@ -9,7 +9,7 @@ function LeaveLobby(f5_arg0)
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end
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end
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function menu_xboxlive(f16_arg0, f16_arg1)
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function menu_xboxlive(f16_arg0)
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local menu = LUI.MPLobbyBase.new(f16_arg0, {
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menu_title = "@PLATFORM_UI_HEADER_PLAY_MP_CAPS",
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memberListState = Lobby.MemberListStates.Prelobby
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@ -17,7 +17,7 @@ function menu_xboxlive(f16_arg0, f16_arg1)
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menu:setClass(LUI.MPLobbyOnline)
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local serverListButton = menu:AddButton("@LUA_MENU_SERVERLIST", function(a1, a2)
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local serverListButton = menu:AddButton("@LUA_MENU_SERVERLIST", function(a1)
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LUI.FlowManager.RequestAddMenu(a1, "menu_systemlink_join", true, nil)
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end)
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serverListButton:setDisabledRefreshRate(500)
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@ -27,9 +27,7 @@ function menu_xboxlive(f16_arg0, f16_arg1)
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menu:AddPersonalizationButton()
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menu:AddDepotButton()
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-- kinda a weird place to do this, but it's whatever
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-- add "MODS" button below depot button
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local modsButton = menu:AddButton("@MENU_MODS", function(a1, a2)
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menu:AddButton("@MENU_MODS", function(a1)
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LUI.FlowManager.RequestAddMenu(a1, "mods_menu", true, nil)
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end)
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end
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@ -58,6 +56,7 @@ function menu_xboxlive(f16_arg0, f16_arg1)
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menu:addElement(self)
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end
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menu:AddMarketingPanel(LUI.MarketingLocation.Featured, LUI.ComScore.ScreenID.PlayOnline)
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menu.isSignInMenu = true
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menu:registerEventHandler("gain_focus", LUI.MPLobbyOnline.OnGainFocus)
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menu:registerEventHandler("player_joined", luiglobals.Cac.PlayerJoinedEvent)
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@ -351,6 +351,9 @@ namespace patches
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dvars::override::register_float("cg_fovScale", 1.f, 0.1f, 2.f, game::DvarFlags::DVAR_FLAG_SAVED);
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dvars::override::register_float("cg_fovMin", 1.f, 1.0f, 90.f, game::DvarFlags::DVAR_FLAG_SAVED);
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// Enable Marketing Comms
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dvars::override::register_int("marketing_active", 1, 1, 1, game::DVAR_FLAG_WRITE);
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// Makes com_maxfps saved dvar
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dvars::override::register_int("com_maxfps", 0, 0, 1000, game::DVAR_FLAG_SAVED);
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