Dedi hostname & discord changes
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@ -196,9 +196,6 @@ namespace dedicated
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// Disable r_preloadShaders
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dvars::override::register_bool("r_preloadShaders", false, game::DVAR_FLAG_READ);
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// Don't allow sv_hostname to be changed by the game
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dvars::disable::set_string("sv_hostname");
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// Stop crashing from sys_errors
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utils::hook::jump(0x140511520, sys_error_stub);
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@ -49,17 +49,21 @@ namespace discord
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discord_presence.details = utils::string::va("%s on %s", gametype, mapname);
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auto host_name = game::Dvar_FindVar("sv_hostname")->current.string;
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char clean_hostname[0x100] = {0};
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utils::string::strip(game::Dvar_FindVar("sv_hostname")->current.string,
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clean_hostname, sizeof(clean_hostname));
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auto max_clients = game::Dvar_FindVar("sv_maxclients")->current.integer;
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if (game::SV_Loaded())
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{
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strcpy_s(clean_hostname, "Private Match");
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max_clients = party::server_client_count();
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}
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auto clients = *(reinterpret_cast<int*>(0x14621BE00));
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auto clients = *reinterpret_cast<int*>(0x14621BE00);
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discord_presence.partySize = clients;
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discord_presence.partyMax = max_clients;
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discord_presence.state = host_name;
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discord_presence.state = clean_hostname;
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discord_presence.largeImageKey = map;
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}
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else if (game::environment::is_sp())
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@ -268,6 +268,9 @@ namespace patches
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utils::hook::jump(0x140578D30, realloc);
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utils::hook::jump(0x140578B60, _aligned_realloc);
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}
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// Change default hostname and make it replicated
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dvars::override::register_string("sv_hostname", "^2H1-Mod^7 Default Server", game::DVAR_FLAG_REPLICATED);
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}
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};
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}
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