discord presence changes + fix build
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@ -4,6 +4,7 @@
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#include "console.hpp"
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#include "command.hpp"
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#include "discord.hpp"
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#include "fastfiles.hpp"
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#include "materials.hpp"
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#include "network.hpp"
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#include "party.hpp"
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@ -37,21 +38,21 @@ namespace discord
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discord_presence.details = SELECT_VALUE("Singleplayer", "Multiplayer");
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discord_presence.state = "Main Menu";
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const auto in_firing_range = game::Dvar_FindVar("virtualLobbyInFiringRange");
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if (in_firing_range && in_firing_range->current.enabled == 1)
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{
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discord_presence.state = "Firing Range";
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}
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discord_presence.partySize = 0;
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discord_presence.partyMax = 0;
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discord_presence.startTimestamp = 0;
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discord_presence.largeImageKey = SELECT_VALUE("menu_singleplayer", "menu_multiplayer");
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// set to blank when in lobby
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discord_presence.matchSecret = "";
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discord_presence.joinSecret = "";
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discord_presence.partyId = "";
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const auto in_firing_range = game::Dvar_FindVar("virtualLobbyInFiringRange");
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if (in_firing_range && in_firing_range->current.enabled == 1)
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{
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discord_presence.state = "Firing Range";
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discord_presence.largeImageKey = "mp_vlobby_room";
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}
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}
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else
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{
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@ -121,6 +122,11 @@ namespace discord
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discord_presence.partyMax = max_clients;
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discord_presence.state = clean_hostname;
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discord_presence.largeImageKey = map;
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if (!fastfiles::is_stock_map(map))
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{
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discord_presence.largeImageKey = "menu_multiplayer";
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}
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}
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else if (game::environment::is_sp())
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{
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@ -911,7 +911,7 @@ namespace party
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scheduler::once([]()
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{
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sv_say_name = dvars::register_string("sv_sayName", "console", game::DvarFlags::DVAR_FLAG_NONE);
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sv_say_name = dvars::register_string("sv_sayName", "console", game::DvarFlags::DVAR_FLAG_NONE, "");
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}, scheduler::pipeline::main);
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command::add("tell", [](const command::params& params)
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