Ask to populate shader cache
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1eebe439f5
commit
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@ -2,6 +2,8 @@ if (game:issingleplayer()) then
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return
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return
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end
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end
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require("shaderdialog")
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-- defined in mp_hud/hudutils.lua
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-- defined in mp_hud/hudutils.lua
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function GetGameModeName()
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function GetGameModeName()
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return Engine.Localize(Engine.TableLookup(GameTypesTable.File,
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return Engine.Localize(Engine.TableLookup(GameTypesTable.File,
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29
data/ui_scripts/patches/shaderdialog.lua
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29
data/ui_scripts/patches/shaderdialog.lua
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@ -0,0 +1,29 @@
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local originaldialog = LUI.ShaderCacheDialog.new
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LUI.MenuBuilder.registerPopupType("ShaderCacheDialog_original", LUI.ShaderCacheDialog.new)
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game:addlocalizedstring("PLATFORM_SHADER_PRECACHE_ASK", "Would you like to populate the shader cache? It may cause crashes with certain GPUs (e.g. RTX cards) but will improve performance if successful.")
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game:addlocalizedstring("MENU_NO_DONT_ASK", "No, don't ask me again")
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local function dialog(...)
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if (game:sharedget("has_accepted_shader_caching") == "1") then
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return LUI.ShaderCacheDialog.new(...)
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end
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return LUI.MenuBuilder.BuildRegisteredType("generic_yesno_popup", {
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popup_title = Engine.Localize("@MENU_WARNING"),
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message_text = Engine.Localize("@PLATFORM_SHADER_PRECACHE_ASK"),
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yes_action = function()
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game:sharedset("has_accepted_shader_caching", "1")
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LUI.FlowManager.RequestAddMenu(nil, "ShaderCacheDialog_original")
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end,
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yes_text = Engine.Localize("@MENU_YES"),
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no_text = Engine.Localize("@MENU_NO_DONT_ASK"),
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no_action = function()
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Engine.SetDvarInt("r_preloadShadersFrontendAllow", 0)
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end,
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default_focus_index = 2,
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cancel_will_close = false
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})
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end
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LUI.MenuBuilder.m_types_build["ShaderCacheDialog"] = dialog
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