Small fix
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@ -1,6 +1,8 @@
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local Lobby = luiglobals.Lobby
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local Lobby = luiglobals.Lobby
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local MPLobbyOnline = LUI.mp_menus.MPLobbyOnline
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local MPLobbyOnline = LUI.mp_menus.MPLobbyOnline
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game:addlocalizedstring("LUA_MENU_SERVERLIST", "SERVER LIST")
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function LeaveLobby(f5_arg0)
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function LeaveLobby(f5_arg0)
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LeaveXboxLive()
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LeaveXboxLive()
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if Lobby.IsInPrivateParty() == false or Lobby.IsPrivatePartyHost() then
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if Lobby.IsInPrivateParty() == false or Lobby.IsPrivatePartyHost() then
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@ -17,7 +19,7 @@ function menu_xboxlive(f16_arg0, f16_arg1)
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menu:setClass(LUI.MPLobbyOnline)
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menu:setClass(LUI.MPLobbyOnline)
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local serverListButton = menu:AddButton("SERVER LIST", function (a1, a2)
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local serverListButton = menu:AddButton("@LUA_MENU_SERVERLIST", function (a1, a2)
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LUI.FlowManager.RequestAddMenu(a1, "menu_systemlink_join", true, nil)
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LUI.FlowManager.RequestAddMenu(a1, "menu_systemlink_join", true, nil)
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end)
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end)
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serverListButton:setDisabledRefreshRate(500)
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serverListButton:setDisabledRefreshRate(500)
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@ -5,6 +5,9 @@ if (not SystemLinkJoinMenu) then
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return
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return
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end
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end
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game:addlocalizedstring("MENU_NUMPLAYERS", "Players")
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game:addlocalizedstring("MENU_PING", "Ping")
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local offsets = {
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local offsets = {
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10,
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10,
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500,
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500,
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@ -16,9 +19,9 @@ local offsets = {
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local columns = {
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local columns = {
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"@MENU_HOST_NAME",
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"@MENU_HOST_NAME",
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"@MENU_MAP",
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"@MENU_MAP",
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"Players",
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"@MENU_NUMPLAYERS",
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"@MENU_TYPE1",
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"@MENU_TYPE1",
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"Ping",
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"@MENU_PING",
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}
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}
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SystemLinkJoinMenu.AddHeaderButton = function(menu, f12_arg1, width)
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SystemLinkJoinMenu.AddHeaderButton = function(menu, f12_arg1, width)
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