Some fixes
This commit is contained in:
parent
20bc49c892
commit
93a01c50f0
@ -95,7 +95,7 @@ namespace bots
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num_bots = atoi(params.get(1));
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}
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num_bots = std::min(num_bots, *game::mp::svs_numclients);;
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num_bots = std::min(num_bots, *game::mp::svs_numclients);
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for (auto i = 0; i < num_bots; i++)
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{
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@ -126,12 +126,16 @@ namespace dedicated
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void kill_server()
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{
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for (auto i = 0; i < *game::mp::svs_numclients; ++i)
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const auto* svs_clients = *game::mp::svs_clients;
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if (svs_clients != nullptr)
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{
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if (game::mp::svs_clients[i].header.state >= 3)
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for (auto i = 0; i < *game::mp::svs_numclients; ++i)
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{
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game::SV_GameSendServerCommand(i, game::SV_CMD_CAN_IGNORE,
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utils::string::va("r \"%s\"", "EXE_ENDOFGAME"));
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if (svs_clients[i].header.state >= 3)
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{
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game::SV_GameSendServerCommand(i, game::SV_CMD_CAN_IGNORE,
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utils::string::va("r \"%s\"", "EXE_ENDOFGAME"));
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}
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}
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}
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@ -156,6 +160,34 @@ namespace dedicated
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game::Com_Error(game::ERR_DROP, "%s", buffer);
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}
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utils::hook::detour ui_set_active_menu_hook;
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void ui_set_active_menu_stub(void* a1, int a2)
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{
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static auto done = false;
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if (done && (a2 == 6 || a2 == 7))
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{
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return;
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}
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if (a2 == 6 || a2 == 7)
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{
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done = true;
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}
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ui_set_active_menu_hook.invoke<void>(a1, a2);
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}
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utils::hook::detour sub_552830_hook;
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void* sub_552830_stub()
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{
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// sub_554D00 svs_clients along with other svs stuff
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// Upon loading a 2nd map (ex. doing map mp_bog; map mp_crash) sub_552830 is called instead of sub_554D00
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// But svs stuff is already deallocated so it will read bad memory -> crash
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// Calling sub_554D00 makes sure it reallocates that stuff first
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utils::hook::invoke<void>(0x554D00_b);
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return sub_552830_hook.invoke<void*>();
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}
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}
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void initialize()
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@ -292,6 +324,11 @@ namespace dedicated
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utils::hook::set<uint8_t>(0x1D48B0_b, 0xC3); // related to shader caching / techsets / fastfilesc
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utils::hook::set<uint8_t>(0x3A1940_b, 0xC3); // DB_ReadPackedLoadedSounds
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// Workaround for server spamming 'exec default_xboxlive.cfg' when not running
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ui_set_active_menu_hook.create(0x1E4D80_b, ui_set_active_menu_stub);
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sub_552830_hook.create(0x552830_b, sub_552830_stub);
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// initialize the game after onlinedataflags is 32 (workaround)
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scheduler::schedule([=]()
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{
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@ -19,7 +19,7 @@ namespace dedicated_info
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scheduler::loop([]()
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{
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auto* sv_running = game::Dvar_FindVar("sv_running");
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if (!sv_running || !sv_running->current.enabled)
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if (!sv_running || !sv_running->current.enabled || (*game::mp::svs_clients) == nullptr)
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{
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SetConsoleTitle("H1-Mod Dedicated Server");
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return;
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@ -32,12 +32,14 @@ namespace dedicated_info
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auto bot_count = 0;
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auto client_count = 0;
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for (auto i = 0; i < sv_maxclients->current.integer; i++)
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const auto svs_clients = *game::mp::svs_clients;
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for (auto i = 0; i < *game::mp::svs_numclients; i++)
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{
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auto* client = &game::mp::svs_clients[i];
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const auto client = svs_clients[i];
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auto* self = &game::mp::g_entities[i];
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if (client->header.state >= 1 && self && self->client)
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if (client.header.state >= 1 && self && self->client)
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{
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client_count++;
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if (game::SV_BotIsBot(i))
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@ -54,8 +56,9 @@ namespace dedicated_info
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static_cast<int>(strlen(sv_hostname->current.string)) + 1);
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SetConsoleTitle(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.data(),
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mapname->current.string, client_count,
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sv_maxclients->current.integer, bot_count));
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mapname->current.string, client_count,
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sv_maxclients->current.integer, bot_count)
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);
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}, scheduler::pipeline::main, 1s);
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}
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};
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@ -122,28 +122,28 @@ namespace party
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utils::hook::invoke<void>(0x1404FB210, dvar_name, string);
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}
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void disconnect_stub()
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void disconnect()
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{
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if (!game::VirtualLobby_Loaded())
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{
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if (game::CL_IsCgameInitialized())
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{
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// CL_ForwardCommandToServer
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// utils::hook::invoke<void>(0x140253480, 0, "disconnect");
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// CL_AddReliableCommand
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utils::hook::invoke<void>(0x12B810_b, 0, "disconnect");
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// CL_WritePacket
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// utils::hook::invoke<void>(0x14024DB10, 0);
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utils::hook::invoke<void>(0x13D490_b, 0);
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}
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// CL_Disconnect
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// utils::hook::invoke<void>(0x140252060, 0);
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utils::hook::invoke<void>(0x12F080_b, 0);
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}
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}
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utils::hook::detour cldisconnect_hook;
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utils::hook::detour cl_disconnect_hook;
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void cl_disconnect_stub(int a1)
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{
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party::clear_sv_motd();
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cldisconnect_hook.invoke<void>(a1);
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cl_disconnect_hook.invoke<void>(a1);
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}
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const auto drop_reason_stub = utils::hook::assemble([](utils::hook::assembler& a)
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@ -192,9 +192,15 @@ namespace party
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int get_client_count()
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{
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auto count = 0;
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const auto* svs_clients = *game::mp::svs_clients;
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if (svs_clients == nullptr)
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{
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return count;
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}
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for (auto i = 0; i < *game::mp::svs_numclients; ++i)
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{
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if (game::mp::svs_clients[i].header.state >= 1)
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if (svs_clients[i].header.state >= 1)
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{
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++count;
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}
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@ -206,9 +212,15 @@ namespace party
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int get_bot_count()
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{
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auto count = 0;
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const auto* svs_clients = *game::mp::svs_clients;
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if (svs_clients == nullptr)
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{
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return count;
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}
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for (auto i = 0; i < *game::mp::svs_numclients; ++i)
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{
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if (game::mp::svs_clients[i].header.state >= 1 &&
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if (svs_clients[i].header.state >= 1 &&
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game::SV_BotIsBot(i))
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{
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++count;
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@ -316,21 +328,20 @@ namespace party
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return;
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}
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// hook disconnect command function
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// utils::hook::jump(0x1402521C7, disconnect_stub);
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// detour CL_Disconnect to clear motd
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// cldisconnect_hook.create(0x140252060, cl_disconnect_stub);
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cl_disconnect_hook.create(0x12F080_b, cl_disconnect_stub);
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if (game::environment::is_mp())
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{
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// show custom drop reason
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// utils::hook::nop(0x12EF4E_b, 13);
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// utils::hook::jump(0x12EF4E_b, drop_reason_stub, true);
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command::add("disconnect", disconnect);
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}
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// enable custom kick reason in GScr_KickPlayer
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// utils::hook::set<uint8_t>(0xE423D_b, 0xEB);
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utils::hook::set<uint8_t>(0xE423D_b, 0xEB);
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command::add("map", [](const command::params& argument)
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{
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@ -115,12 +115,19 @@ namespace patches
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utils::hook::detour cmd_lui_notify_server_hook;
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void cmd_lui_notify_server_stub(game::mp::gentity_s* ent)
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{
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const auto svs_clients = *game::mp::svs_clients;
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if (svs_clients == nullptr)
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{
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return;
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}
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command::params_sv params{};
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const auto menu_id = atoi(params.get(1));
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const auto client = &game::mp::svs_clients[ent->s.entityNum];
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const auto client = svs_clients[ent->s.entityNum];
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// 22 => "end_game"
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if (menu_id == 22 && client->header.remoteAddress.type != game::NA_LOOPBACK)
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if (menu_id == 22 && client.header.remoteAddress.type != game::NA_LOOPBACK)
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{
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return;
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}
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@ -217,10 +224,10 @@ namespace patches
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dvars::override::register_int("data_validation_allow_drop", 0, 0, 0, game::DVAR_FLAG_NONE);
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// Patch SV_KickClientNum
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/*sv_kick_client_num_hook.create(0x14047ED00, &sv_kick_client_num);
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sv_kick_client_num_hook.create(game::SV_KickClientNum, &sv_kick_client_num);
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// block changing name in-game
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utils::hook::set<uint8_t>(0x14047FC90, 0xC3);
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/*utils::hook::set<uint8_t>(0x14047FC90, 0xC3);
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// patch "Couldn't find the bsp for this map." error to not be fatal in mp
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utils::hook::call(0x1402BA26B, bsp_sys_error_stub);
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@ -36,15 +36,21 @@ namespace game
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return !game::environment::is_sp() && *mp::virtualLobby_loaded == 1;
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}
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void SV_GameSendServerCommand(int clientNum, svscmd_type type, const char* text)
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void SV_GameSendServerCommand(int client_num, svscmd_type type, const char* text)
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{
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if (clientNum == -1)
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if (*mp::svs_clients == nullptr)
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{
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return;
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}
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if (client_num == -1)
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{
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SV_SendServerCommand(0, type, "%s", text);
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}
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else
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{
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SV_SendServerCommand(&mp::svs_clients[clientNum], type, "%s", text);
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printf("%s\n", mp::svs_clients[client_num]->name);
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SV_SendServerCommand(mp::svs_clients[client_num], type, "%s", text);
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}
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}
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@ -1522,19 +1522,13 @@ namespace game
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char __pad0[265164];
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int reliableSequence;
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int reliableAcknowledge;
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char __pad1[265832];
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gentity_s* gentity; // 268976
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char name[32]; // 268984
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char __pad2[8];
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int nextSnapshotTime; // 269024
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char __pad3[544];
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LiveClientDropType liveDropRequest; //269572
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char __pad4[24];
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TestClientType testClient; // 269600
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char __pad5[347912];
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}; // size = 879616
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char __pad1[397928];
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gentity_s* gentity;
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char name[32];
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char __pad5[348752];
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}; // size = 1011960
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static_assert(sizeof(client_t) == 879616);
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static_assert(sizeof(client_t) == 1011960);
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}
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namespace sp
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@ -71,24 +71,24 @@ namespace game
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WEAK symbol<dvar_t*(int dvarName, const char* a2, float x, float y, float z,
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float w, float min, float max, unsigned int flags)> Dvar_RegisterVec4{0x0, 0x183010};
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WEAK symbol<long long(const char* qpath, char** buffer)> FS_ReadFile{0x0, 0x0};
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WEAK symbol<long long(const char* qpath, char** buffer)> FS_ReadFile{0x0, 0x1EC690};
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WEAK symbol<void(void* buffer)> FS_FreeFile{0x0, 0x0};
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WEAK symbol<void(const char* gameName)> FS_Startup{0x0, 0x0};
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WEAK symbol<void(const char* path, const char* dir)> FS_AddLocalizedGameDirectory{0x0, 0x0};
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WEAK symbol<void(const char* path, const char* dir)> FS_AddLocalizedGameDirectory{0x0, 0x1878F0};
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WEAK symbol<unsigned int(unsigned int, unsigned int)> GetVariable{0x0, 0x0};
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WEAK symbol<unsigned int(unsigned int parentId, unsigned int unsignedValue)> GetNewVariable{0x0, 0x0};
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WEAK symbol<unsigned int(unsigned int parentId, unsigned int unsignedValue)> GetNewArrayVariable{0x0, 0x0};
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WEAK symbol<void()> GScr_LoadConsts{0x0, 0x0};
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WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindVariable{0x0, 0x0};
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WEAK symbol<unsigned int(int entnum, unsigned int classnum)> FindEntityId{0x0, 0x0};
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WEAK symbol<void(unsigned int parentId, unsigned int index)> RemoveVariableValue{0x0, 0x0};
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WEAK symbol<unsigned int(unsigned int, unsigned int)> GetVariable{0x0, 0x50A8D0};
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WEAK symbol<unsigned int(unsigned int parentId, unsigned int unsignedValue)> GetNewVariable{0x0, 0x50A4F0};
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WEAK symbol<unsigned int(unsigned int parentId, unsigned int unsignedValue)> GetNewArrayVariable{0x0, 0x50A370};
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WEAK symbol<void()> GScr_LoadConsts{0x0, 0x468F40};
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WEAK symbol<unsigned int(unsigned int parentId, unsigned int name)> FindVariable{0x0, 0x509F90};
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WEAK symbol<unsigned int(int entnum, unsigned int classnum)> FindEntityId{0x0, 0x509E90};
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WEAK symbol<void(unsigned int parentId, unsigned int index)> RemoveVariableValue{0x0, 0x50AC90};
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WEAK symbol<void(VariableValue* result, unsigned int classnum,
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int entnum, int offset)> GetEntityFieldValue{0x0, 0x0};
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int entnum, int offset)> GetEntityFieldValue{0x0, 0x50E2E0};
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WEAK symbol<int(const char* fname)> generateHashValue{0x0, 0x183F80};
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WEAK symbol<void()> G_Glass_Update{0x0, 0x0};
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WEAK symbol<void()> G_Glass_Update{0x0, 0x417940};
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WEAK symbol<int(int clientNum)> G_GetClientScore{0x0, 0x0};
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WEAK symbol<unsigned int(const char* name)> G_GetWeaponForName{0x0, 0x0};
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WEAK symbol<int(playerState_s* ps, unsigned int weapon, int dualWield,
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@ -97,13 +97,13 @@ namespace game
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WEAK symbol<void(int clientNum, unsigned int weapon)> G_SelectWeapon{0x0, 0x0};
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WEAK symbol<int(playerState_s* ps, unsigned int weapon)> G_TakePlayerWeapon{0x0, 0x0};
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WEAK symbol<char*(char* string)> I_CleanStr{0x0, 0x0};
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WEAK symbol<char*(char* string)> I_CleanStr{0x0, 0x5AF2E0};
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WEAK symbol<const char* (int, int, int)> Key_KeynumToString{0x0, 0x199990};
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WEAK symbol<const char*(int, int, int)> Key_KeynumToString{0x0, 0x199990};
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WEAK symbol<unsigned int(int)> Live_SyncOnlineDataFlags{0x0, 0x1A5C10};
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WEAK symbol<Material* (const char* material)> Material_RegisterHandle{0x0, 0x692360};
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WEAK symbol<Material*(const char* material)> Material_RegisterHandle{0x0, 0x692360};
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WEAK symbol<void(netadr_s*, sockaddr*)> NetadrToSockadr{0x0, 0x59E580};
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WEAK symbol<void(netsrc_t, netadr_s*, const char*)> NET_OutOfBandPrint{0x0, 0x4F1EB0};
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@ -112,12 +112,12 @@ namespace game
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WEAK symbol<void(float x, float y, float width, float height, float s0, float t0, float s1, float t1,
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float* color, Material* material)> R_AddCmdDrawStretchPic{0x0, 0x33B2B0};
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WEAK symbol<Font_s* (const char* font, int size)> R_RegisterFont{0x0, 0x67F630};
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WEAK symbol<Font_s*(const char* font, int size)> R_RegisterFont{0x0, 0x67F630};
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WEAK symbol<int(const char* text, int maxChars, Font_s* font)> R_TextWidth{0x0, 0x67F8F0};
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WEAK symbol<int(void* font)> R_GetFontHeight{0x0, 0x67F710};
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WEAK symbol<void* (int a1)> R_DrawSomething{0x0, 0x67ECE0};
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WEAK symbol<void*(int a1)> R_DrawSomething{0x0, 0x67ECE0};
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WEAK symbol<void()> R_SyncRenderThread{0x0, 0x0};
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WEAK symbol<void* (const char* text, int maxChars, void* font, int fontHeight, float x,
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WEAK symbol<void*(const char* text, int maxChars, void* font, int fontHeight, float x,
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float y, float xScale, float yScale, float rotation, float* color,
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int style, int cursor_pos, char cursor_char,
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void* style_unk)> H1_AddBaseDrawTextCmd{0x0, 0x6A3080};
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@ -131,23 +131,23 @@ namespace game
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uint32_t imageFlags, DXGI_FORMAT imageFormat, const char* name, const D3D11_SUBRESOURCE_DATA* initData)> Image_Setup{0x0, 0x0};
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WEAK symbol<unsigned int(unsigned int localId, const char* pos,
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unsigned int paramcount)> VM_Execute{0x0, 0x0};
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unsigned int paramcount)> VM_Execute{0x0, 0x510EB0};
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WEAK symbol<void(unsigned int id, scr_string_t stringValue,
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unsigned int paramcount)> Scr_NotifyId{0x0, 0x510340};
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WEAK symbol<const float*(const float* v)> Scr_AllocVector{0x0, 0x0};
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WEAK symbol<float(int index)> Scr_GetFloat{0x0, 0x0};
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WEAK symbol<const char*(int index)> Scr_GetString{0x0, 0x0};
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WEAK symbol<int()> Scr_GetNumParam{0x0, 0x0};
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WEAK symbol<void()> Scr_ClearOutParams{0x0, 0x0};
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WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x0, 0x0};
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WEAK symbol<unsigned int(int classnum, unsigned int entnum)> Scr_GetEntityId{0x0, 0x0};
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WEAK symbol<int(unsigned int classnum, int entnum, int offset)> Scr_SetObjectField{0x0, 0x0};
|
||||
WEAK symbol<const float*(const float* v)> Scr_AllocVector{0x0, 0x50B330};
|
||||
WEAK symbol<float(int index)> Scr_GetFloat{0x0, 0x50F870};
|
||||
WEAK symbol<const char*(int index)> Scr_GetString{0x0, 0x50FCB0};
|
||||
WEAK symbol<int()> Scr_GetNumParam{0x0, 0x50F9D0};
|
||||
WEAK symbol<void()> Scr_ClearOutParams{0x0, 0x50F070};
|
||||
WEAK symbol<scr_entref_t(unsigned int entId)> Scr_GetEntityIdRef{0x0, 0x50D8E0};
|
||||
WEAK symbol<unsigned int(int classnum, unsigned int entnum)> Scr_GetEntityId{0x0, 0x50D830};
|
||||
WEAK symbol<int(unsigned int classnum, int entnum, int offset)> Scr_SetObjectField{0x0, 0x459CD0};
|
||||
|
||||
WEAK symbol<ScreenPlacement* ()> ScrPlace_GetViewPlacement{0x0, 0x362840};
|
||||
WEAK symbol<ScreenPlacement*()> ScrPlace_GetViewPlacement{0x0, 0x362840};
|
||||
|
||||
WEAK symbol<void(XAssetType type, void(__cdecl* func)(XAssetHeader, void*), const void* inData, bool includeOverride)>
|
||||
DB_EnumXAssets_Internal{0x0, 0x0};
|
||||
DB_EnumXAssets_Internal{0x0, 0x394C60};
|
||||
WEAK symbol<const char*(const XAsset* asset)> DB_GetXAssetName{0x0, 0x0};
|
||||
WEAK symbol<int(XAssetType type)> DB_GetXAssetTypeSize{0x0, 0x0};
|
||||
WEAK symbol<XAssetHeader(XAssetType type, const char* name,
|
||||
@ -155,37 +155,35 @@ namespace game
|
||||
|
||||
WEAK symbol<void(int clientNum, const char* menu,
|
||||
int a3, int a4, unsigned int a5)> LUI_OpenMenu{0x0, 0x1E1210};
|
||||
WEAK symbol<bool(int clientNum, const char* name, hks::lua_State* s)> LUI_BeginEvent{0x0, 0x0};
|
||||
WEAK symbol<void(hks::lua_State* s)> LUI_EndEvent{0x0, 0x0};
|
||||
WEAK symbol<void()> LUI_EnterCriticalSection{0x0, 0x2669B0};
|
||||
WEAK symbol<void()> LUI_LeaveCriticalSection{0x0, 0x26BDC0};
|
||||
|
||||
WEAK symbol<bool(int clientNum, const char* menu)> Menu_IsMenuOpenAndVisible{0x0, 0x389F70};
|
||||
|
||||
WEAK symbol<scr_string_t(const char* str)> SL_FindString{0x0, 0x0};
|
||||
WEAK symbol<scr_string_t(const char* str)> SL_FindString{0x0, 0x507FD0};
|
||||
WEAK symbol<scr_string_t(const char* str, unsigned int user)> SL_GetString{0x0, 0x5083A0};
|
||||
WEAK symbol<const char*(scr_string_t stringValue)> SL_ConvertToString{0x0, 0x0};
|
||||
WEAK symbol<unsigned int(const char* str)> SL_GetCanonicalString{0x0, 0x0};
|
||||
WEAK symbol<const char*(scr_string_t stringValue)> SL_ConvertToString{0x0, 0x507CD0};
|
||||
WEAK symbol<unsigned int(const char* str)> SL_GetCanonicalString{0x0, 0x504A00};
|
||||
|
||||
WEAK symbol<void(netadr_s* from)> SV_DirectConnect{0x0, 0x54DBF0};
|
||||
WEAK symbol<void(int arg, char* buffer, int bufferLength)> SV_Cmd_ArgvBuffer{0x0, 0x0};
|
||||
WEAK symbol<void(int arg, char* buffer, int bufferLength)> SV_Cmd_ArgvBuffer{0x0, 0x1CAC60};
|
||||
WEAK symbol<void(const char* text_in)> SV_Cmd_TokenizeString{0x0, 0x1CACE0};
|
||||
WEAK symbol<void()> SV_Cmd_EndTokenizedString{0x0, 0x1CACA0};
|
||||
|
||||
WEAK symbol<mp::gentity_s*(const char* name)> SV_AddBot{0x0, 0x54D4F0};
|
||||
WEAK symbol<bool(int clientNum)> SV_BotIsBot{0x0, 0x53B6D0};
|
||||
WEAK symbol<const char* ()> SV_BotGetRandomName{0x0, 0x53ABD0};
|
||||
WEAK symbol<const char*()> SV_BotGetRandomName{0x0, 0x53ABD0};
|
||||
WEAK symbol<int(mp::gentity_s* ent)> SV_SpawnTestClient{0x0, 0x550580};
|
||||
|
||||
WEAK symbol<const char* (int clientNum)> SV_GetGuid{0x0, 0x0};
|
||||
WEAK symbol<int(int clientNum)> SV_GetClientPing{0x0, 0x0};
|
||||
WEAK symbol<const char*(int clientNum)> SV_GetGuid{0x0, 0x551D90};
|
||||
WEAK symbol<int(int clientNum)> SV_GetClientPing{0x0, 0x551D70};
|
||||
WEAK symbol<playerState_s* (int num)> SV_GetPlayerstateForClientNum{0x0, 0x0};
|
||||
WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0x0, 0x0};
|
||||
WEAK symbol<void(int index, const char* string)> SV_SetConfigstring{0x0, 0x553E60};
|
||||
WEAK symbol<bool()> SV_Loaded{0x0, 0x553970};
|
||||
WEAK symbol<void(int clientNum, const char* reason)> SV_KickClientNum{0x0, 0x0};
|
||||
WEAK symbol<void(int clientNum, const char* reason)> SV_KickClientNum{0x0, 0x54C060};
|
||||
WEAK symbol<bool(const char* map)> SV_MapExists{0x0, 0x54C0C0};
|
||||
WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0x0, 0x0};
|
||||
WEAK symbol<void(int localClientNum)> SV_FastRestart{0x0, 0x0};
|
||||
WEAK symbol<void(int localClientNum)> SV_FastRestart{0x0, 0x54BE00};
|
||||
WEAK symbol<void(void* cl, int type, const char* fmt, ...)> SV_SendServerCommand{0x0, 0x1CC040};
|
||||
|
||||
WEAK symbol<void()> Sys_ShowConsole{0x0, 0x0};
|
||||
@ -204,7 +202,7 @@ namespace game
|
||||
|
||||
WEAK symbol<const char*(const char* string)> UI_SafeTranslateString{0x0, 0x4E8BC0};
|
||||
|
||||
WEAK symbol<void* (jmp_buf* Buf, int Value)> longjmp{0x0, 0x0};
|
||||
WEAK symbol<void*(jmp_buf* Buf, int Value)> longjmp{0x0, 0x0};
|
||||
WEAK symbol<int(jmp_buf* Buf)> _setjmp{0x0, 0x0};
|
||||
|
||||
/***************************************************************
|
||||
@ -213,8 +211,8 @@ namespace game
|
||||
|
||||
WEAK symbol<CmdArgs> sv_cmd_args{0x0, 0x2ED1EB0};
|
||||
|
||||
WEAK symbol<int> g_script_error_level{0x0, 0x0};
|
||||
WEAK symbol<jmp_buf> g_script_error{0x0, 0x0};
|
||||
WEAK symbol<int> g_script_error_level{0x0, 0xB7AC1A4};
|
||||
WEAK symbol<jmp_buf> g_script_error{0x0, 0xB7AC2C0};
|
||||
|
||||
WEAK symbol<unsigned int> levelEntityId{0x0, 0x0};
|
||||
WEAK symbol<unsigned int> gameEntityId{0x0, 0x0};
|
||||
@ -226,7 +224,7 @@ namespace game
|
||||
WEAK symbol<int> g_poolSize{0x0, 0x0};
|
||||
WEAK symbol<scr_classStruct_t> g_classMap{0x0, 0x0};
|
||||
|
||||
WEAK symbol<scrVarGlob_t> scr_VarGlob{0x0, 0x0};
|
||||
WEAK symbol<scrVarGlob_t> scr_VarGlob{0x0, 0xB138180};
|
||||
WEAK symbol<scrVmPub_t> scr_VmPub{0x0, 0xB7AE3C0};
|
||||
WEAK symbol<function_stack_t> scr_function_stack{0x0, 0x0};
|
||||
|
||||
@ -248,7 +246,7 @@ namespace game
|
||||
namespace mp
|
||||
{
|
||||
WEAK symbol<gentity_s> g_entities{0x0, 0x71F19E0};
|
||||
WEAK symbol<client_t> svs_clients{0x0, 0x2DC3390};
|
||||
WEAK symbol<client_t*> svs_clients{0x0, 0x2DC3390};
|
||||
WEAK symbol<int> svs_numclients{0x0, 0x2DC338C};
|
||||
WEAK symbol<int> gameTime{0x0, 0x0};
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user