fix garbage buffers in errors & replace calls

This commit is contained in:
mjkzy 2022-06-26 10:44:06 -05:00
parent 462acafc8a
commit 938418be29

View File

@ -194,15 +194,74 @@ namespace patches
char buffer[2048];
va_list ap;
va_start(ap, fmt);
{
va_list ap;
va_start(ap, fmt);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
va_end(ap);
va_end(ap);
}
return utils::hook::invoke<int>(SELECT_VALUE(0x429200_b, 0x5AF0F0_b), dest, size, "%s", buffer);
}
void create_2d_texture_stub_1(const char* fmt, ...)
{
fmt = "Create2DTexture( %s, %i, %i, %i, %i ) failed\n\n"
"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.";
char buffer[2048];
{
va_list ap;
va_start(ap, fmt);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
va_end(ap);
}
game::Sys_Error("%s", buffer);
}
void create_2d_texture_stub_2(game::errorParm code, const char* fmt, ...)
{
fmt = "Create2DTexture( %s, %i, %i, %i, %i ) failed\n\n"
"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.";
char buffer[2048];
{
va_list ap;
va_start(ap, fmt);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
va_end(ap);
}
game::Com_Error(code, "%s", buffer);
}
void swap_chain_stub(game::errorParm code, const char* fmt, ...)
{
fmt = "IDXGISwapChain::Present failed: %s\n\n"
"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.";
char buffer[2048];
{
va_list ap;
va_start(ap, fmt);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, fmt, ap);
va_end(ap);
}
game::Com_Error(code, "%s", buffer);
}
}
class component final : public component_interface
@ -242,13 +301,10 @@ namespace patches
utils::hook::call(SELECT_VALUE(0x376EB5_b, 0x156D41_b), db_read_raw_file_stub);
// Remove useless information from errors + add additional help to common errors
utils::hook::set<const char*>(SELECT_VALUE(0x7E3DF0_b, 0x937B80_b),
"Create2DTexture( %s, %i, %i, %i, %i ) failed\n\n"
"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.");
utils::hook::set<const char*>(SELECT_VALUE(0x800EA8_b, 0x954FF0_b),
"IDXGISwapChain::Present failed: %s\n\n"
"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.");
utils::hook::call(SELECT_VALUE(0x457BC9_b, 0x1D8E09_b), out_of_memory_text_stub); // "Out of memory. You are probably low on disk space."
utils::hook::call(SELECT_VALUE(0x55E919_b, 0x681A69_b), create_2d_texture_stub_1); // Sys_Error for "Create2DTexture( %s, %i, %i, %i, %i ) failed"
utils::hook::call(SELECT_VALUE(0x55EACB_b, 0x681C1B_b), create_2d_texture_stub_2); // Com_Error for ^
utils::hook::call(SELECT_VALUE(0x5B35BA_b, 0x6CB1BC_b), swap_chain_stub); // Com_Error for "IDXGISwapChain::Present failed: %s"
utils::hook::call(SELECT_VALUE(0x457BC9_b, 0x1D8E09_b), out_of_memory_text_stub); // Com_sprintf for "Out of memory. You are probably low on disk space."
// "fix" for rare 'Out of memory error' error
// this will *at least* generate the configs for mp/sp, which is the #1 issue