More network fixes
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f0651c841d
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@ -128,7 +128,7 @@ namespace auth
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const auto offset = sizeof("connect") + 4;
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proto::network::connect_info info;
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if (!info.ParseFromArray(msg->data + offset, msg->cursize - offset))
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if (msg->cursize < offset || !info.ParseFromArray(msg->data + offset, msg->cursize - offset))
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{
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network::send(*from, "error", "Invalid connect data!", '\n');
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return;
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@ -159,6 +159,13 @@ namespace auth
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key.set(info.publickey());
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const auto xuid = strtoull(steam_id.data(), nullptr, 16);
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if (xuid == auth::get_guid())
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{
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network::send(*from, "error", "You are already connected to this server!", '\n');
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return;
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}
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if (xuid != key.get_hash())
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{
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//MessageBoxA(nullptr, steam_id.data(), std::to_string(key.get_hash()).data(), 0);
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@ -228,6 +235,8 @@ namespace auth
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// Check for sending connect packet
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utils::hook::set(0x14059A6E0, 0xC301B0);
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// Don't instantly timeout the connecting client ? not sure about this
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utils::hook::set(0x14025136B, 0xC3);
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}
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command::add("guid", []()
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@ -96,6 +96,33 @@ namespace network
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// Rather than try and let the player in, just tell them they are a duplicate player and reject connection
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game::NET_OutOfBandPrint(game::NS_SERVER, from, "error\nYou are already connected to the server.");
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}
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SOCKET create_socket(const char* net_interface, int port, int protocol)
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{
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sockaddr_in address{};
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if (net_interface && net_interface != "localhost"s)
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{
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// Sys_StringToSockaddr
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utils::hook::invoke<void>(0x1404F6580, net_interface, &address);
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}
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address.sin_family = AF_INET;
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address.sin_port = ntohs(port);
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const auto sock = ::socket(AF_INET, SOCK_DGRAM, protocol);
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u_long arg = 1;
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ioctlsocket(sock, FIONBIO, &arg);
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char optval[4] = {1};
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setsockopt(sock, 0xFFFF, 32, optval, 4);
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if (bind(sock, reinterpret_cast<sockaddr*>(&address), sizeof(address)) != -1)
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{
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return sock;
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}
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closesocket(sock);
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return 0;
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}
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void on(const std::string& command, const callback& callback)
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@ -280,6 +307,10 @@ namespace network
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const std::string message{data};
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console::info(message.data());
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});
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// Use our own socket since the game's socket doesn't work with non localhost addresses
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// why? no idea
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utils::hook::jump(0x140512B40, create_socket);
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}
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}
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};
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