Images component
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src/client/component/images.cpp
Normal file
123
src/client/component/images.cpp
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@ -0,0 +1,123 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "images.hpp"
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#include "console.hpp"
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#include "filesystem.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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#include <utils/image.hpp>
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#include <utils/io.hpp>
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#include <utils/concurrency.hpp>
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namespace images
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{
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namespace
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{
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utils::hook::detour load_texture_hook;
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utils::hook::detour setup_texture_hook;
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utils::concurrency::container<std::unordered_map<std::string, std::string>> overriden_textures;
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std::optional<std::string> load_image(game::GfxImage* image)
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{
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std::string data{};
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overriden_textures.access([&](const std::unordered_map<std::string, std::string>& textures)
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{
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if (const auto i = textures.find(image->name); i != textures.end())
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{
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data = i->second;
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}
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});
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if (data.empty() && !filesystem::read_file(utils::string::va("images/%s.png", image->name), &data))
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{
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return {};
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}
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return {std::move(data)};
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}
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std::optional<utils::image> load_raw_image_from_file(game::GfxImage* image)
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{
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const auto image_file = load_image(image);
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if (!image_file)
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{
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return {};
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}
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return utils::image(*image_file);
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}
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bool load_custom_texture(game::GfxImage* image)
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{
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auto raw_image = load_raw_image_from_file(image);
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if (!raw_image)
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{
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return false;
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}
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image->imageFormat = 0x1000003;
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image->resourceSize = -1;
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D3D11_SUBRESOURCE_DATA data{};
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data.SysMemPitch = raw_image->get_width() * 4;
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data.SysMemSlicePitch = data.SysMemPitch * raw_image->get_height();
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data.pSysMem = raw_image->get_buffer();
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game::Image_Setup(image, raw_image->get_width(), raw_image->get_height(), image->depth, image->numElements,
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image->imageFormat, DXGI_FORMAT_R8G8B8A8_UNORM, image->name, &data);
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return true;
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}
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void load_texture_stub(game::GfxImage* image, void* a2, int* a3)
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{
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try
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{
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if (load_custom_texture(image))
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{
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return;
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}
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}
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catch (std::exception& e)
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{
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console::error("Failed to load image %s: %s\n", image->name, e.what());
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}
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load_texture_hook.invoke<void>(image, a2, a3);
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}
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int setup_texture_stub(game::GfxImage* image, void* a2, void* a3)
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{
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if (image->resourceSize == -1)
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{
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return 0;
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}
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return setup_texture_hook.invoke<bool>(image, a2, a3);
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}
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}
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void override_texture(std::string name, std::string data)
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{
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overriden_textures.access([&](std::unordered_map<std::string, std::string>& textures)
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{
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textures[std::move(name)] = std::move(data);
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});
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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setup_texture_hook.create(SELECT_VALUE(0x55F870_b, 0x6829C0_b), setup_texture_stub);
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load_texture_hook.create(SELECT_VALUE(0x83300_b, 0xA4AA0_b), load_texture_stub);
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}
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};
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}
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REGISTER_COMPONENT(images::component)
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6
src/client/component/images.hpp
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6
src/client/component/images.hpp
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@ -0,0 +1,6 @@
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#pragma once
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namespace images
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{
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void override_texture(std::string name, std::string data);
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}
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@ -192,15 +192,18 @@ namespace ui_scripting
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return fps::get_fps();
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};
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game_type["getping"] = [](const game&)
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if (::game::environment::is_mp())
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{
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if ((*::game::mp::client_state) == nullptr)
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game_type["getping"] = [](const game&)
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{
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return 0;
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}
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if ((*::game::mp::client_state) == nullptr)
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{
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return 0;
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}
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return (*::game::mp::client_state)->ping;
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};
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return (*::game::mp::client_state)->ping;
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};
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}
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game_type["issingleplayer"] = [](const game&)
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{
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@ -537,7 +540,6 @@ namespace ui_scripting
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command::add("lui_restart", []()
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{
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utils::hook::invoke<void>(SELECT_VALUE(0xFB370_b, 0x2707C0_b));
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utils::hook::invoke<void>(SELECT_VALUE(0x1052C0_b, 0x27BEC0_b));
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});
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}
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