Minor fix (#422)
* Re-enable disable_useless_things.lua * Minor localization changes (sync with H2) * Update language.lua & stats/init.lua * Fix for HUD ammo zeros * Language: Reorganizing items on menu * Stats: Fix localized headers
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09bba63918
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@ -1,16 +1,17 @@
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require("language")
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require("language")
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require("background_effects")
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require("background_effects")
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if (game:issingleplayer()) then
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if game:issingleplayer() then
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require("sp_unlockall")
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require("sp_unlockall")
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return
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return
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end
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end
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if (Engine.InFrontend()) then
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require("disable_useless_things")
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if Engine.InFrontend() then
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require("shader_dialog")
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require("shader_dialog")
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require("gamemodes")
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require("gamemodes")
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require("no_mode_switch")
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require("no_mode_switch")
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require("disable_useless_things")
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else
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else
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require("scoreboard")
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require("scoreboard")
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end
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end
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@ -1,12 +1,14 @@
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-- Disable CP
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if Engine.InFrontend() then
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Engine.SetDvarInt("ui_enable_cp", 0)
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-- Disable CP
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Engine.SetDvarInt("ui_enable_cp", 0)
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-- Disable CP store
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-- Disable CP store
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Engine.SetDvarInt("ui_show_store", 0)
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Engine.SetDvarInt("ui_show_store", 0)
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-- Remove CoD account button
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-- Remove CoD account button
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if Engine.IsMultiplayer() and CoD.IsCoDAccountRegistrationAvailableInMyRegion() then
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if Engine.IsMultiplayer() and CoD.IsCoDAccountRegistrationAvailableInMyRegion() then
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LUI.removemenubutton("pc_controls", 4)
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LUI.removemenubutton("pc_controls", 4)
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end
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end
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end
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-- Remove social button
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-- Remove social button
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@ -30,8 +30,8 @@ end
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LUI.addmenubutton("pc_controls", {
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LUI.addmenubutton("pc_controls", {
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index = 4,
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index = 4,
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text = "@MENU_LANGUAGE",
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text = "LUA_MENU_CHOOSE_LANGUAGE",
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description = Engine.Localize("@LUA_MENU_CHOOSE_LANGUAGE"),
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description = Engine.Localize("LUA_MENU_CHOOSE_LANGUAGE_DESC"),
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callback = function()
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callback = function()
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LUI.FlowManager.RequestAddMenu(nil, "choose_language_menu")
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LUI.FlowManager.RequestAddMenu(nil, "choose_language_menu")
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end
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end
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@ -39,33 +39,11 @@ LUI.addmenubutton("pc_controls", {
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LUI.MenuBuilder.registerType("choose_language_menu", function(a1)
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LUI.MenuBuilder.registerType("choose_language_menu", function(a1)
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local menu = LUI.MenuTemplate.new(a1, {
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local menu = LUI.MenuTemplate.new(a1, {
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menu_title = "@LUA_MENU_CHOOSE_LANGUAGE",
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menu_title = "LUA_MENU_CHOOSE_LANGUAGE",
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menu_list_divider_top_offset = -(LUI.H1MenuTab.tabChangeHoldingElementHeight + H1MenuDims.spacing),
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menu_list_divider_top_offset = -(LUI.H1MenuTab.tabChangeHoldingElementHeight + H1MenuDims.spacing),
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uppercase_title = true
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uppercase_title = true
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})
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})
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function createdivider(menu, text)
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local element = LUI.UIElement.new({
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leftAnchor = true,
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rightAnchor = false,
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left = 10,
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right = 0,
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topAnchor = true,
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bottomAnchor = false,
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top = 0,
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bottom = 33.33
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})
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element.scrollingToNext = true
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element:addElement(LUI.MenuBuilder.BuildRegisteredType("h1_option_menu_titlebar", {
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title_bar_text = text
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}))
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menu.list:addElement(element)
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end
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createdivider(menu, "^2" .. Engine.Localize("@LUA_MENU_DOWNLOAD") .. ": ^7https://docs.h1.gg/languages")
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for i = 1, #available_languages do
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for i = 1, #available_languages do
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if does_zone_folder_exists(available_languages[i]) then
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if does_zone_folder_exists(available_languages[i]) then
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menu:AddButton(Engine.Localize(string.format("MENU_%s", available_languages[i])), function()
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menu:AddButton(Engine.Localize(string.format("MENU_%s", available_languages[i])), function()
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@ -95,7 +73,33 @@ LUI.MenuBuilder.registerType("choose_language_menu", function(a1)
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})
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})
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LUI.Options.AddOptionTextInfo(menu)
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LUI.Options.AddOptionTextInfo(menu)
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menu:AddHelp({
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name = "add_button_helper_text",
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button_ref = "",
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helper_text = "^2" .. Engine.Localize("@LUA_MENU_DOWNLOAD") .. ": ^7https://docs.h1.gg/languages",
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side = "left",
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priority = -9001,
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clickable = false
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})
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menu:AddBackButton()
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menu:AddBackButton()
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return menu
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return menu
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end)
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end)
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-- fix for ammo zeros
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if not Engine.InFrontend() then
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local weaponinfodef = LUI.MenuBuilder.m_definitions["WeaponInfoHudDef"]
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LUI.MenuBuilder.m_definitions["WeaponInfoHudDef"] = function(...)
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Engine.GetCurrentLanguage = function()
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return 0
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end
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local res = weaponinfodef(...)
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Engine.GetCurrentLanguage = function()
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lang = Engine.GetDvarString("loc_language")
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return lang
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end
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return res
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end
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end
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@ -36,7 +36,7 @@ LUI.MenuBuilder.registerType("stats_menu", function(a1)
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menu_width = luiglobals.GenericMenuDims.OptionMenuWidth
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menu_width = luiglobals.GenericMenuDims.OptionMenuWidth
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})
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})
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createdivider(menu, "@LUA_MENU_SETTINGS")
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createdivider(menu, "LUA_MENU_SETTINGS")
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LUI.Options.CreateOptionButton(menu, "cg_unlockall_items", "@LUA_MENU_UNLOCKALL_ITEMS",
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LUI.Options.CreateOptionButton(menu, "cg_unlockall_items", "@LUA_MENU_UNLOCKALL_ITEMS",
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"@LUA_MENU_UNLOCKALL_ITEMS_DESC", {{
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"@LUA_MENU_UNLOCKALL_ITEMS_DESC", {{
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@ -65,7 +65,7 @@ LUI.MenuBuilder.registerType("stats_menu", function(a1)
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value = false
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value = false
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}}, nil, nil)
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}}, nil, nil)
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createdivider(menu, "@LUA_MENU_EDIT_STATS")
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createdivider(menu, "LUA_MENU_EDIT_STATS")
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local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
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local prestige = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "prestige") or 0
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local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
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local experience = Engine.GetPlayerData(0, CoD.StatsGroup.Ranked, "experience") or 0
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@ -1,6 +1,6 @@
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{
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{
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"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "Unlock All Missions and Intel",
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"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "Unlock All Missions and Intel",
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"LUA_MENU_CANCEL_UNLOCK_CAPS": "Cancel Unlock All Missions",
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"LUA_MENU_CANCEL_UNLOCK_CAPS": "Cancel Unlock All Missions",
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"LUA_MENU_CHOOSE_LANGUAGE": "Choose your language",
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"LUA_MENU_CHOOSE_LANGUAGE_DESC": "Choose your language.",
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"MENU_APPLY_LANGUAGE_SETTINGS": "Apply language settings?"
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"MENU_APPLY_LANGUAGE_SETTINGS": "Apply language settings?"
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}
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}
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@ -1,6 +1,6 @@
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{
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{
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"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "Unlock All Missions and Intel",
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"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "Unlock All Missions and Intel",
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"LUA_MENU_CANCEL_UNLOCK_CAPS": "Cancel Unlock All Missions",
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"LUA_MENU_CANCEL_UNLOCK_CAPS": "Cancel Unlock All Missions",
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"LUA_MENU_CHOOSE_LANGUAGE": "Choose your language",
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"LUA_MENU_CHOOSE_LANGUAGE_DESC": "Choose your language.",
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"MENU_APPLY_LANGUAGE_SETTINGS": "Apply language settings?"
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"MENU_APPLY_LANGUAGE_SETTINGS": "Apply language settings?"
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}
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}
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@ -46,5 +46,6 @@
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"LOCALE_SPANISH": "Espagnol",
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"LOCALE_SPANISH": "Espagnol",
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"LOCALE_TRADITIONAL_CHINESE": "Chinois traditionnel",
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"LOCALE_TRADITIONAL_CHINESE": "Chinois traditionnel",
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"LUA_MENU_CHOOSE_LANGUAGE": "Choisissez la langue"
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"LUA_MENU_CHOOSE_LANGUAGE": "Choisissez la langue",
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"LUA_MENU_CHOOSE_LANGUAGE_DESC": "Choisissez la langue."
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}
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}
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@ -8,6 +8,8 @@
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"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "Открыть все задания и чит-коды",
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"LUA_MENU_CAMPAIGN_UNLOCKED_ALL_TITLE": "Открыть все задания и чит-коды",
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"LUA_MENU_CANCEL_UNLOCK_CAPS": "Вернуться к своему прогрессу прохождения",
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"LUA_MENU_CANCEL_UNLOCK_CAPS": "Вернуться к своему прогрессу прохождения",
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"LUA_MENU_CHOOSE_LANGUAGE": "Выбор языка",
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"LUA_MENU_CHOOSE_LANGUAGE_DESC": "Поменять язык интерфейса и озвучки.",
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"MENU_MODS": "МОДЫ",
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"MENU_MODS": "МОДЫ",
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"MENU_MODS_DESC": "Запуск установленных модов.",
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"MENU_MODS_DESC": "Запуск установленных модов.",
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@ -30,6 +30,8 @@
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"LUA_MENU_SETTINGS": "Параметры",
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"LUA_MENU_SETTINGS": "Параметры",
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"LUA_MENU_EDIT_STATS": "Корректировка статистики",
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"LUA_MENU_EDIT_STATS": "Корректировка статистики",
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"LUA_MENU_3RD_PARTY_CONTENT_DESC": "Согласны загрузить сторонний контент, необходимый для игры на этом сервере? (&&1)",
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"LUA_MENU_MULTIPLAYER_CAPS": "H1-MOD: СЕТЕВАЯ ИГРА\n",
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"LUA_MENU_MULTIPLAYER_CAPS": "H1-MOD: СЕТЕВАЯ ИГРА\n",
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"MENU_MULTIPLAYER_CAPS": "H1-MOD: СЕТЕВАЯ ИГРА",
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"MENU_MULTIPLAYER_CAPS": "H1-MOD: СЕТЕВАЯ ИГРА",
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