Small fix
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@ -123,9 +123,10 @@ namespace patches
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const auto menu_id = atoi(params.get(1));
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const auto client = &svs_clients[ent->s.entityNum];
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// 22 => "end_game"
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if (menu_id == 22 && client->header.remoteAddress.type != game::NA_LOOPBACK)
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// 32 => "end_game"
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if (menu_id == 32 && client->header.remoteAddress.type != game::NA_LOOPBACK)
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{
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game::SV_DropClient_Internal(client, "PLATFORM_STEAM_KICK_CHEAT", true);
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return;
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}
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@ -197,6 +197,7 @@ namespace game
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WEAK symbol<void(mp::client_t*, const char*, int)> SV_ExecuteClientCommand{0x0, 0x0};
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WEAK symbol<void(int localClientNum)> SV_FastRestart{0x0, 0x54BE00};
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WEAK symbol<void(void* cl, int type, const char* fmt, ...)> SV_SendServerCommand{0x0, 0x1CC040};
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WEAK symbol<void(mp::client_t* drop, const char* reason, bool tellThem)> SV_DropClient_Internal{0x0, 0x54E7F0};
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WEAK symbol<void()> Sys_ShowConsole{0x0, 0x0};
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WEAK symbol<void(const char* error, ...)> Sys_Error{0x0, 0x1D8710};
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