imgui window overlay with lighting customization

This commit is contained in:
mjkzy 2022-05-28 21:49:40 -05:00
parent 6efc667b4a
commit 90765250c3
3 changed files with 109 additions and 93 deletions

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@ -6,6 +6,7 @@
#include "scheduler.hpp"
#include "gui.hpp"
#include "renderer.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
@ -66,6 +67,68 @@ namespace gui
});
}
void gui_style()
{
auto* style = &ImGui::GetStyle();
auto colors = style->Colors;
style->WindowRounding = 5.3f;
style->FrameRounding = 2.3f;
style->ScrollbarRounding = 0;
//const auto color = ImColor(0, 0, 0, 240);
auto alpha = 0.92f;
colors[ImGuiCol_Text] = ImVec4(1.000f, 1.000f, 1.000f, alpha);
colors[ImGuiCol_TextDisabled] = ImVec4(0.500f, 0.500f, 0.500f, alpha);
colors[ImGuiCol_WindowBg] = ImVec4(0.180f, 0.180f, 0.180f, alpha);
colors[ImGuiCol_ChildBg] = ImVec4(0.280f, 0.280f, 0.280f, 0.000f);
colors[ImGuiCol_PopupBg] = ImVec4(0.313f, 0.313f, 0.313f, alpha);
colors[ImGuiCol_Border] = ImVec4(0.266f, 0.266f, 0.266f, alpha);
colors[ImGuiCol_BorderShadow] = ImVec4(0.000f, 0.000f, 0.000f, 0.000f);
colors[ImGuiCol_FrameBg] = ImVec4(0.160f, 0.160f, 0.160f, alpha);
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.200f, 0.200f, 0.200f, alpha);
colors[ImGuiCol_FrameBgActive] = ImVec4(0.280f, 0.280f, 0.280f, alpha);
colors[ImGuiCol_TitleBg] = ImVec4(0.148f, 0.148f, 0.148f, alpha);
colors[ImGuiCol_TitleBgActive] = ImVec4(0.148f, 0.148f, 0.148f, alpha);
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.148f, 0.148f, 0.148f, alpha);
colors[ImGuiCol_MenuBarBg] = ImVec4(0.195f, 0.195f, 0.195f, alpha);
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.160f, 0.160f, 0.160f, alpha);
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.277f, 0.277f, 0.277f, alpha);
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.300f, 0.300f, 0.300f, alpha);
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(1.000f, 0.391f, 0.000f, alpha);
colors[ImGuiCol_CheckMark] = ImVec4(1.000f, 1.000f, 1.000f, alpha);
colors[ImGuiCol_SliderGrab] = ImVec4(0.391f, 0.391f, 0.391f, alpha);
colors[ImGuiCol_SliderGrabActive] = ImVec4(1.000f, 0.391f, 0.000f, alpha);
colors[ImGuiCol_Button] = ImVec4(1.000f, 1.000f, 1.000f, 0.000f);
colors[ImGuiCol_ButtonHovered] = ImVec4(1.000f, 1.000f, 1.000f, 0.156f);
colors[ImGuiCol_ButtonActive] = ImVec4(1.000f, 1.000f, 1.000f, 0.391f);
colors[ImGuiCol_Header] = ImVec4(0.313f, 0.313f, 0.313f, alpha);
colors[ImGuiCol_HeaderHovered] = ImVec4(0.469f, 0.469f, 0.469f, alpha);
colors[ImGuiCol_HeaderActive] = ImVec4(0.469f, 0.469f, 0.469f, alpha);
colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.391f, 0.391f, 0.391f, alpha);
colors[ImGuiCol_SeparatorActive] = ImVec4(1.000f, 0.391f, 0.000f, alpha);
colors[ImGuiCol_ResizeGrip] = ImVec4(1.000f, 1.000f, 1.000f, 0.250f);
colors[ImGuiCol_ResizeGripHovered] = ImVec4(1.000f, 1.000f, 1.000f, 0.670f);
colors[ImGuiCol_ResizeGripActive] = ImVec4(1.000f, 0.391f, 0.000f, alpha);
colors[ImGuiCol_Tab] = ImVec4(0.098f, 0.098f, 0.098f, alpha);
colors[ImGuiCol_TabHovered] = ImVec4(0.352f, 0.352f, 0.352f, alpha);
colors[ImGuiCol_TabActive] = ImVec4(0.195f, 0.195f, 0.195f, alpha);
colors[ImGuiCol_TabUnfocused] = ImVec4(0.098f, 0.098f, 0.098f, alpha);
colors[ImGuiCol_TabUnfocusedActive] = ImVec4(0.195f, 0.195f, 0.195f, alpha);
colors[ImGuiCol_PlotLines] = ImVec4(0.469f, 0.469f, 0.469f, alpha);
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.000f, 0.391f, 0.000f, alpha);
colors[ImGuiCol_PlotHistogram] = ImVec4(0.586f, 0.586f, 0.586f, alpha);
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.000f, 0.391f, 0.000f, alpha);
colors[ImGuiCol_TextSelectedBg] = ImVec4(1.000f, 1.000f, 1.000f, 0.156f);
colors[ImGuiCol_DragDropTarget] = ImVec4(1.000f, 0.391f, 0.000f, alpha);
colors[ImGuiCol_NavHighlight] = ImVec4(1.000f, 0.391f, 0.000f, alpha);
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.000f, 0.391f, 0.000f, alpha);
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.000f, 0.000f, 0.000f, 0.586f);
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.000f, 0.000f, 0.000f, 0.586f);
}
void new_gui_frame()
{
ImGui::GetIO().MouseDrawCursor = toggled;
@ -83,6 +146,7 @@ namespace gui
run_event_queue();
ImGui::NewFrame();
gui_style();
}
void end_gui_frame()
@ -97,44 +161,6 @@ namespace gui
enabled_menus[name] = !enabled_menus[name];
}
void show_notifications()
{
static const auto window_flags = ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoSavedSettings |
ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoNav |
ImGuiWindowFlags_NoMove;
notifications.access([](std::deque<notification_t>& notifications_)
{
auto index = 0;
for (auto i = notifications_.begin(); i != notifications_.end();)
{
const auto now = std::chrono::high_resolution_clock::now();
if (now - i->creation_time >= i->duration)
{
i = notifications_.erase(i);
continue;
}
const auto title = utils::string::truncate(i->title, 34, "...");
const auto text = utils::string::truncate(i->text, 34, "...");
ImGui::SetNextWindowSizeConstraints(ImVec2(250, 50), ImVec2(250, 50));
ImGui::SetNextWindowBgAlpha(0.6f);
ImGui::Begin(utils::string::va("Notification #%i", index), nullptr, window_flags);
ImGui::SetWindowPos(ImVec2(10, 30.f + static_cast<float>(index) * 60.f));
ImGui::SetWindowSize(ImVec2(250, 0));
ImGui::Text(title.data());
ImGui::Text(text.data());
ImGui::End();
++i;
++index;
}
});
}
void menu_checkbox(const std::string& name, const std::string& menu)
{
ImGui::Checkbox(name.data(), &enabled_menus[menu]);
@ -154,21 +180,21 @@ namespace gui
});
}
void draw_main_menu_bar()
void draw_window()
{
if (ImGui::BeginMainMenuBar())
ImGui::Begin("hello world!", nullptr);
static int value = 0;
const auto technique = ImGui::SliderInt("lighting technique", &value, 0, 25);
const auto should_apply = ImGui::Button("apply", ImVec2(125, 125));
if (should_apply)
{
if (ImGui::BeginMenu("Windows"))
{
menu_checkbox("Console", "console");
menu_checkbox("Script console", "script_console");
menu_checkbox("Debug", "debug");
ImGui::EndMenu();
}
ImGui::EndMainMenuBar();
printf("new technique! value is %d\n", value);
renderer::update_tech(value);
}
ImGui::End();
}
void gui_on_frame()
@ -311,12 +337,11 @@ namespace gui
{
utils::hook::jump(0x6CB176_b, utils::hook::assemble(dxgi_swap_chain_present_stub), true);
wnd_proc_hook.create(0x5162D0_b, wnd_proc_stub);
wnd_proc_hook.create(0x5BFF60_b, wnd_proc_stub);
on_frame([]()
{
show_notifications();
draw_main_menu_bar();
draw_window();
});
}

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@ -10,50 +10,38 @@
namespace renderer
{
static int tech = 0;
void custom_gfx_draw_method()
{
game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD;
game::gfxDrawMethod->baseTechType = tech;
game::gfxDrawMethod->emissiveTechType = tech;
game::gfxDrawMethod->forceTechType = tech;
}
void default_gfx_draw_method()
{
game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD;
game::gfxDrawMethod->baseTechType = game::TECHNIQUE_LIT;
game::gfxDrawMethod->emissiveTechType = game::TECHNIQUE_EMISSIVE;
game::gfxDrawMethod->forceTechType = 242;
}
void update_tech(int new_tech)
{
tech = new_tech;
custom_gfx_draw_method();
}
namespace
{
utils::hook::detour r_init_draw_method_hook;
utils::hook::detour r_update_front_end_dvar_options_hook;
int get_fullbright_technique()
{
switch (dvars::r_fullbright->current.integer)
{
case 4:
return 3;
case 3:
return 13;
case 2:
return 25;
default:
return game::TECHNIQUE_UNLIT;
}
}
void gfxdrawmethod()
{
game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD;
game::gfxDrawMethod->baseTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_LIT;
game::gfxDrawMethod->emissiveTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_EMISSIVE;
game::gfxDrawMethod->forceTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : 242;
}
void r_init_draw_method_stub()
{
gfxdrawmethod();
}
bool r_update_front_end_dvar_options_stub()
{
if (dvars::r_fullbright->modified)
{
game::Dvar_ClearModified(dvars::r_fullbright);
game::R_SyncRenderThread();
gfxdrawmethod();
}
return r_update_front_end_dvar_options_hook.invoke<bool>();
default_gfx_draw_method();
}
}
@ -67,10 +55,7 @@ namespace renderer
return;
}
dvars::r_fullbright = dvars::register_int("r_fullbright", 0, 0, 4, game::DVAR_FLAG_SAVED, "Toggles rendering without lighting");
r_init_draw_method_hook.create(SELECT_VALUE(0x5467E0_b, 0x669580_b), &r_init_draw_method_stub);
r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x583560_b, 0x6A78C0_b), &r_update_front_end_dvar_options_stub);
// use "saved" flags
dvars::override::register_enum("r_normalMap", game::DVAR_FLAG_SAVED);

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@ -0,0 +1,6 @@
#pragma once
namespace renderer
{
void update_tech(int tech);
}