use size_t

This commit is contained in:
Skull 2022-07-27 09:25:55 +03:00
parent e4e9fe650b
commit 8b5272705a

View File

@ -269,13 +269,13 @@ namespace game_console
if (matches.size() > 24)
{
draw_hint_box(1, dvars::con_inputHintBoxColor->current.vector);
draw_hint_text(0, utils::string::va("%i matches (too many to show here). Press SHIFT + TAB to show them", matches.size()),
draw_hint_text(0, utils::string::va("%i matches (too many to show here). Press SHIFT + TAB to show more", matches.size()),
dvars::con_inputDvarMatchColor->current.vector);
if (game::playerKeys[0].keys[game::keyNum_t::K_SHIFT].down && game::playerKeys[0].keys[game::keyNum_t::K_TAB].down)
{
console::info("]%s\n", con.buffer);
for (int i = 0; i < matches.size(); i++)
for (size_t i = 0; i < matches.size(); i++)
{
console::info("\t%s\n", matches[i].name.data());
}