renderer on debug only, sp no longer crashes
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96160c1f7e
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@ -82,10 +82,10 @@ namespace map_rotation
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if (dvar && dvar->current.enabled)
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{
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scheduler::on_game_initialized([]()
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{
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//printf("=======================setting OLD priority=======================\n");
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SetPriorityClass(GetCurrentProcess(), previousPriority);
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}, scheduler::pipeline::main, 1s);
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{
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//printf("=======================setting OLD priority=======================\n");
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SetPriorityClass(GetCurrentProcess(), previousPriority);
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}, scheduler::pipeline::main, 1s);
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previousPriority = GetPriorityClass(GetCurrentProcess());
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//printf("=======================setting NEW priority=======================\n");
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@ -121,9 +121,9 @@ namespace patches
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else
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{
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scheduler::once([]()
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{
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command::execute("reconnect");
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}, scheduler::pipeline::main, 1s);
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{
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command::execute("reconnect");
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}, scheduler::pipeline::main, 1s);
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game::Com_Error(game::ERR_DROP, error, arg1);
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}
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}
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@ -228,7 +228,7 @@ namespace patches
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dvars::override::register_int("elite_clan_active", 0, 0, 0, game::DVAR_FLAG_NONE);
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utils::hook::set<uint8_t>(0x140585680, 0xC3); // don't register commands H1(1.4)
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//// disable codPointStore
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// disable codPointStore
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dvars::override::register_int("codPointStore_enabled", 0, 0, 0, game::DVAR_FLAG_NONE, true);
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// don't register every replicated dvar as a network dvar
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@ -50,7 +50,7 @@ namespace renderer
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public:
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void post_unpack() override
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{
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if (game::environment::is_dedi())
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if (game::environment::is_dedi() || !game::environment::is_mp())
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{
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return;
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}
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@ -60,6 +60,8 @@ namespace renderer
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r_init_draw_method_hook.create(SELECT_VALUE(0x1404BD140, 0x1405C46E0), &r_init_draw_method_stub);
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r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x1404F8870, 0x1405FF9E0), &r_update_front_end_dvar_options_stub);
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// TODO: find singleplayer addresses. unless they are different, i could not find it in R_RegisterDvars :|
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// use "saved" flags for "r_normalMap"
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utils::hook::set<uint8_t>(SELECT_VALUE(0x0, 0x1405D460E), game::DVAR_FLAG_SAVED);
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@ -72,4 +74,6 @@ namespace renderer
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};
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}
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#ifdef DEBUG
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REGISTER_COMPONENT(renderer::component)
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#endif
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