renderer on debug only, sp no longer crashes

This commit is contained in:
m 2022-02-27 00:36:54 -06:00
parent 96160c1f7e
commit 8787d8bfed
3 changed files with 14 additions and 10 deletions

View File

@ -228,7 +228,7 @@ namespace patches
dvars::override::register_int("elite_clan_active", 0, 0, 0, game::DVAR_FLAG_NONE);
utils::hook::set<uint8_t>(0x140585680, 0xC3); // don't register commands H1(1.4)
//// disable codPointStore
// disable codPointStore
dvars::override::register_int("codPointStore_enabled", 0, 0, 0, game::DVAR_FLAG_NONE, true);
// don't register every replicated dvar as a network dvar

View File

@ -50,7 +50,7 @@ namespace renderer
public:
void post_unpack() override
{
if (game::environment::is_dedi())
if (game::environment::is_dedi() || !game::environment::is_mp())
{
return;
}
@ -60,6 +60,8 @@ namespace renderer
r_init_draw_method_hook.create(SELECT_VALUE(0x1404BD140, 0x1405C46E0), &r_init_draw_method_stub);
r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x1404F8870, 0x1405FF9E0), &r_update_front_end_dvar_options_stub);
// TODO: find singleplayer addresses. unless they are different, i could not find it in R_RegisterDvars :|
// use "saved" flags for "r_normalMap"
utils::hook::set<uint8_t>(SELECT_VALUE(0x0, 0x1405D460E), game::DVAR_FLAG_SAVED);
@ -72,4 +74,6 @@ namespace renderer
};
}
#ifdef DEBUG
REGISTER_COMPONENT(renderer::component)
#endif