Dvars component + update dvar list
This commit is contained in:
parent
9530caad52
commit
85f28bbd9f
@ -7,7 +7,7 @@
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#include "version.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "dvars.hpp"
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#include <utils/hook.hpp>
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#include <utils/string.hpp>
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@ -46,7 +46,7 @@ namespace branding
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localized_strings::override("MENU_MULTIPLAYER_CAPS", "H1-MOD: MULTIPLAYER");
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}
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dvars::override::Dvar_SetString("version", utils::string::va("H1-Mod %s", VERSION));
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dvars::override::set_string("version", utils::string::va("H1-Mod %s", VERSION));
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ui_get_formatted_build_number_hook.create(
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SELECT_VALUE(0x1403B1C40, 0x1404E74C0), ui_get_formatted_build_number_stub);
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418
src/client/component/dvars.cpp
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418
src/client/component/dvars.cpp
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@ -0,0 +1,418 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "dvars.hpp"
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#include "game/game.hpp"
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#include <utils/hook.hpp>
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namespace dvars
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{
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struct dvar_base
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{
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unsigned int flags{};
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};
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struct dvar_bool : dvar_base
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{
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bool value{};
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};
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struct dvar_float : dvar_base
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{
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float value{};
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float min{};
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float max{};
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};
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struct dvar_vector2 : dvar_base
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{
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float x{};
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float y{};
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float min{};
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float max{};
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};
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struct dvar_vector3 : dvar_base
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{
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float x{};
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float y{};
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float z{};
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float min{};
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float max{};
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};
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struct dvar_int : dvar_base
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{
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int value{};
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int min{};
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int max{};
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};
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struct dvar_string : dvar_base
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{
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std::string value{};
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};
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namespace
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{
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template <typename T>
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T* find_dvar(std::unordered_map<std::string, T>& map, const std::string& name)
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{
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auto i = map.find(name);
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if (i != map.end())
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{
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return &i->second;
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}
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return nullptr;
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}
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template <typename T>
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T* find_dvar(std::unordered_map<std::string, T>& map, const int hash)
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{
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for (auto i = map.begin(); i != map.end(); ++i)
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{
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if (game::generateHashValue(i->first.data()) == hash)
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{
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return &i->second;
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}
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}
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return nullptr;
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}
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bool find_dvar(std::unordered_set<std::string>& set, const std::string& name)
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{
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return set.find(name) != set.end();
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}
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bool find_dvar(std::unordered_set<std::string>& set, const int hash)
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{
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for (auto i = set.begin(); i != set.end(); ++i)
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{
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if (game::generateHashValue(i->data()) == hash)
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{
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return true;
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}
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}
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return false;
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}
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}
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namespace disable
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{
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static std::unordered_set<std::string> set_bool_disables;
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static std::unordered_set<std::string> set_float_disables;
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static std::unordered_set<std::string> set_int_disables;
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static std::unordered_set<std::string> set_string_disables;
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void set_bool(const std::string& name)
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{
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set_bool_disables.emplace(name);
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}
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void set_float(const std::string& name)
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{
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set_float_disables.emplace(name);
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}
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void set_int(const std::string& name)
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{
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set_int_disables.emplace(name);
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}
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void set_string(const std::string& name)
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{
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set_string_disables.emplace(name);
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}
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}
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namespace override
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{
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static std::unordered_map<std::string, dvar_bool> register_bool_overrides;
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static std::unordered_map<std::string, dvar_float> register_float_overrides;
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static std::unordered_map<std::string, dvar_int> register_int_overrides;
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static std::unordered_map<std::string, dvar_string> register_string_overrides;
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static std::unordered_map<std::string, dvar_vector2> register_vector2_overrides;
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static std::unordered_map<std::string, dvar_vector3> register_vector3_overrides;
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static std::unordered_map<std::string, bool> set_bool_overrides;
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static std::unordered_map<std::string, float> set_float_overrides;
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static std::unordered_map<std::string, int> set_int_overrides;
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static std::unordered_map<std::string, std::string> set_string_overrides;
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void register_bool(const std::string& name, const bool value, const unsigned int flags)
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{
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dvar_bool values;
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values.value = value;
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values.flags = flags;
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register_bool_overrides[name] = std::move(values);
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}
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void register_float(const std::string& name, const float value, const float min, const float max,
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const unsigned int flags)
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{
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dvar_float values;
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values.value = value;
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values.min = min;
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values.max = max;
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values.flags = flags;
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register_float_overrides[name] = std::move(values);
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}
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void register_int(const std::string& name, const int value, const int min, const int max,
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const unsigned int flags)
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{
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dvar_int values;
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values.value = value;
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values.min = min;
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values.max = max;
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values.flags = flags;
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register_int_overrides[name] = std::move(values);
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}
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void register_string(const std::string& name, const std::string& value,
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const unsigned int flags)
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{
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dvar_string values;
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values.value = value;
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values.flags = flags;
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register_string_overrides[name] = std::move(values);
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}
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void register_vec2(const std::string& name, float x, float y, float min, float max,
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const unsigned int flags)
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{
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dvar_vector2 values;
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values.x = x;
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values.y = y;
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values.min = min;
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values.max = max;
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values.flags = flags;
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register_vector2_overrides[name] = std::move(values);
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}
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void register_vec3(const std::string& name, float x, float y, float z, float min,
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float max, const unsigned int flags)
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{
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dvar_vector3 values;
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values.x = x;
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values.y = y;
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values.z = z;
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values.min = min;
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values.max = max;
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values.flags = flags;
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register_vector3_overrides[name] = std::move(values);
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}
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void set_bool(const std::string& name, const bool value)
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{
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set_bool_overrides[name] = value;
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}
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void set_float(const std::string& name, const float value)
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{
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set_float_overrides[name] = value;
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}
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void set_int(const std::string& name, const int value)
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{
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set_int_overrides[name] = value;
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}
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void set_string(const std::string& name, const std::string& value)
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{
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set_string_overrides[name] = value;
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}
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}
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utils::hook::detour dvar_register_bool_hook;
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utils::hook::detour dvar_register_float_hook;
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utils::hook::detour dvar_register_int_hook;
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utils::hook::detour dvar_register_string_hook;
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utils::hook::detour dvar_register_vector2_hook;
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utils::hook::detour dvar_register_vector3_hook;
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utils::hook::detour dvar_set_bool_hook;
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utils::hook::detour dvar_set_float_hook;
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utils::hook::detour dvar_set_int_hook;
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utils::hook::detour dvar_set_string_hook;
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game::dvar_t* dvar_register_bool(const int hash, const char* name, bool value, unsigned int flags)
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{
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auto* var = find_dvar(override::register_bool_overrides, hash);
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if (var)
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{
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value = var->value;
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flags = var->flags;
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}
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return dvar_register_bool_hook.invoke<game::dvar_t*>(hash, name, value, flags);
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}
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game::dvar_t* dvar_register_float(const int hash, const char* name, float value, float min, float max, unsigned int flags)
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{
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auto* var = find_dvar(override::register_float_overrides, hash);
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if (var)
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{
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value = var->value;
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min = var->min;
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max = var->max;
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flags = var->flags;
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}
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return dvar_register_float_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
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}
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game::dvar_t* dvar_register_int(const int hash, const char* name, int value, int min, int max, unsigned int flags)
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{
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auto* var = find_dvar(override::register_int_overrides, hash);
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if (var)
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{
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value = var->value;
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min = var->min;
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max = var->max;
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flags = var->flags;
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}
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return dvar_register_int_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
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}
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game::dvar_t* dvar_register_string(const int hash, const char* name, const char* value, unsigned int flags)
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{
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auto* var = find_dvar(override::register_string_overrides, hash);
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if (var)
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{
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value = var->value.data();
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flags = var->flags;
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}
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return dvar_register_string_hook.invoke<game::dvar_t*>(hash, name, value, flags);
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}
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game::dvar_t* dvar_register_vector2(const int hash, const char* name, float x, float y, float min, float max,
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unsigned int flags)
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{
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auto* var = find_dvar(override::register_vector2_overrides, hash);
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if (var)
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{
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x = var->x;
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y = var->y;
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min = var->min;
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max = var->max;
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flags = var->flags;
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}
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return dvar_register_vector2_hook.invoke<game::dvar_t*>(hash, name, x, y, min, max, flags);
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}
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game::dvar_t* dvar_register_vector3(const int hash, const char* name, float x, float y, float z, float min,
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float max, unsigned int flags)
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{
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auto* var = find_dvar(override::register_vector3_overrides, hash);
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if (var)
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{
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x = var->x;
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y = var->y;
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z = var->z;
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min = var->min;
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max = var->max;
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flags = var->flags;
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}
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return dvar_register_vector3_hook.invoke<game::dvar_t*>(hash, name, x, y, z, min, max, flags);
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}
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void dvar_set_bool(game::dvar_t* dvar, bool boolean)
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{
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const auto disabled = find_dvar(disable::set_bool_disables, dvar->hash);
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if (disabled)
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{
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return;
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}
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auto* var = find_dvar(override::set_bool_overrides, dvar->hash);
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if (var)
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{
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boolean = *var;
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}
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return dvar_set_bool_hook.invoke<void>(dvar, boolean);
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}
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void dvar_set_float(game::dvar_t* dvar, float fl)
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{
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const auto disabled = find_dvar(disable::set_float_disables, dvar->hash);
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if (disabled)
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{
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return;
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}
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auto* var = find_dvar(override::set_float_overrides, dvar->hash);
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if (var)
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{
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fl = *var;
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}
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return dvar_set_float_hook.invoke<void>(dvar, fl);
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}
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void dvar_set_int(game::dvar_t* dvar, int integer)
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{
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const auto disabled = find_dvar(disable::set_int_disables, dvar->hash);
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if (disabled)
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{
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return;
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}
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auto* var = find_dvar(override::set_int_overrides, dvar->hash);
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if (var)
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{
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integer = *var;
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}
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return dvar_set_int_hook.invoke<void>(dvar, integer);
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}
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void dvar_set_string(game::dvar_t* dvar, const char* string)
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{
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const auto disabled = find_dvar(disable::set_string_disables, dvar->hash);
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if (disabled)
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{
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return;
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}
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auto* var = find_dvar(override::set_string_overrides, dvar->hash);
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if (var)
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{
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string = var->data();
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}
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return dvar_set_string_hook.invoke<void>(dvar, string);
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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dvar_register_bool_hook.create(SELECT_VALUE(0x1403C47E0, 0x1404FA540), &dvar_register_bool);
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dvar_register_float_hook.create(SELECT_VALUE(0x1403C4BB0, 0x1404FA910), &dvar_register_float);
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dvar_register_int_hook.create(SELECT_VALUE(0x1403C4CC0, 0x1404FAA20), &dvar_register_int);
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dvar_register_string_hook.create(SELECT_VALUE(0x1403C4DA0, 0x1404FAB00), &dvar_register_string);
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dvar_register_vector2_hook.create(SELECT_VALUE(0x1403C4E80, 0x1404FABE0), &dvar_register_vector2);
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dvar_register_vector3_hook.create(SELECT_VALUE(0x1403C4FC0, 0x1404FACE0), &dvar_register_vector3);
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dvar_set_bool_hook.create(SELECT_VALUE(0x1403C7020, 0x1404FCDF0), &dvar_set_bool);
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dvar_set_float_hook.create(SELECT_VALUE(0x1403C7420, 0x1404FD360), &dvar_set_float);
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dvar_set_int_hook.create(SELECT_VALUE(0x1403C76C0, 0x1404FD5E0), &dvar_set_int);
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dvar_set_string_hook.create(SELECT_VALUE(0x1403C7900, 0x1404FD8D0), &dvar_set_string);
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}
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};
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}
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REGISTER_COMPONENT(dvars::component)
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27
src/client/component/dvars.hpp
Normal file
27
src/client/component/dvars.hpp
Normal file
@ -0,0 +1,27 @@
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#pragma once
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namespace dvars
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{
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namespace disable
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{
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void set_bool(const std::string& name);
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void set_float(const std::string& name);
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void set_int(const std::string& name);
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void set_string(const std::string& name);
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}
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namespace override
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{
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void register_bool(const std::string& name, bool value, const unsigned int flags);
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void register_float(const std::string& name, float value, float min, float max, const unsigned int flags);
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void register_int(const std::string& name, int value, int min, int max, const unsigned int flags);
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void register_string(const std::string& name, const std::string& value, const unsigned int flags);
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void register_vec2(const std::string& name, float x, float y, float min, float max, const unsigned int flags);
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void register_vec3(const std::string& name, float x, float y, float z, float min, float max, const unsigned int flags);
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void set_bool(const std::string& name, bool boolean);
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void set_float(const std::string& name, float fl);
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void set_int(const std::string& name, int integer);
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void set_string(const std::string& name, const std::string& string);
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}
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}
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@ -4,6 +4,8 @@
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#include "command.hpp"
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#include "network.hpp"
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#include "console.hpp"
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#include "dvars.hpp"
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#include "game/dvars.hpp"
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#include <utils/hook.hpp>
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@ -276,10 +278,10 @@ namespace network
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utils::hook::call(0x140480E62, &net_compare_address);
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// increase cl_maxpackets
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dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, game::DVAR_FLAG_SAVED, true);
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dvars::override::register_int("cl_maxpackets", 1000, 1, 1000, game::DVAR_FLAG_SAVED);
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// increase snaps
|
||||
dvars::override::register_int("sv_remote_client_snapshot_msec", 33, 33, 100, game::DVAR_FLAG_NONE, true);
|
||||
dvars::override::register_int("sv_remote_client_snapshot_msec", 33, 33, 100, game::DVAR_FLAG_NONE);
|
||||
|
||||
// ignore impure client
|
||||
utils::hook::jump(0x140481B58, reinterpret_cast<void*>(0x140481BEE)); // H1MP64(1.4)
|
||||
|
@ -1,6 +1,8 @@
|
||||
#include <std_include.hpp>
|
||||
#include "loader/component_loader.hpp"
|
||||
|
||||
#include "dvars.hpp"
|
||||
|
||||
#include "game/game.hpp"
|
||||
#include "game/dvars.hpp"
|
||||
|
||||
@ -35,7 +37,6 @@ namespace patches
|
||||
}
|
||||
|
||||
utils::hook::detour gscr_set_save_dvar_hook;
|
||||
utils::hook::detour dvar_register_float_hook;
|
||||
|
||||
void gscr_set_save_dvar_stub()
|
||||
{
|
||||
@ -48,27 +49,6 @@ namespace patches
|
||||
gscr_set_save_dvar_hook.invoke<void>();
|
||||
}
|
||||
|
||||
game::dvar_t* cg_fov = nullptr;
|
||||
game::dvar_t* cg_fovScale = nullptr;
|
||||
|
||||
game::dvar_t* dvar_register_float_stub(int hash, const char* dvarName, float value, float min, float max, unsigned int flags)
|
||||
{
|
||||
static const auto cg_fov_hash = game::generateHashValue("cg_fov");
|
||||
static const auto cg_fov_scale_hash = game::generateHashValue("cg_fovscale");
|
||||
|
||||
if (hash == cg_fov_hash)
|
||||
{
|
||||
return cg_fov;
|
||||
}
|
||||
|
||||
if (hash == cg_fov_scale_hash)
|
||||
{
|
||||
return cg_fovScale;
|
||||
}
|
||||
|
||||
return dvar_register_float_hook.invoke<game::dvar_t*>(hash, dvarName, value, min, max, flags);
|
||||
}
|
||||
|
||||
std::string get_login_username()
|
||||
{
|
||||
char username[UNLEN + 1];
|
||||
@ -92,8 +72,6 @@ namespace patches
|
||||
|
||||
// Disable data validation error popup
|
||||
dvars::register_int("data_validation_allow_drop", 0, 0, 0, game::DVAR_FLAG_NONE, true);
|
||||
|
||||
dvars::register_int("com_maxfps", 0, 10, 1000, game::DVAR_FLAG_SAVED, false);
|
||||
}
|
||||
|
||||
return com_register_dvars_hook.invoke<void>();
|
||||
@ -192,10 +170,8 @@ namespace patches
|
||||
gscr_set_save_dvar_hook.create(SELECT_VALUE(0x1402AE020, 0x14036B600), &gscr_set_save_dvar_stub);
|
||||
|
||||
// Make cg_fov and cg_fovscale saved dvars
|
||||
cg_fov = dvars::register_float("cg_fov", 65.f, 40.f, 200.f, game::DvarFlags::DVAR_FLAG_SAVED, true);
|
||||
cg_fovScale = dvars::register_float("cg_fovScale", 1.f, 0.1f, 2.f, game::DvarFlags::DVAR_FLAG_SAVED, true);
|
||||
|
||||
dvar_register_float_hook.create(game::Dvar_RegisterFloat.get(), dvar_register_float_stub);
|
||||
dvars::override::register_float("cg_fov", 65.f, 40.f, 200.f, game::DvarFlags::DVAR_FLAG_SAVED);
|
||||
dvars::override::register_float("cg_fovScale", 1.f, 0.1f, 2.f, game::DvarFlags::DVAR_FLAG_SAVED);
|
||||
|
||||
if (game::environment::is_mp())
|
||||
{
|
||||
@ -232,15 +208,15 @@ namespace patches
|
||||
utils::hook::set(0x1402877D0, 0xC3C033); // MAY BE WRONG H1(1.4)
|
||||
|
||||
// disable emblems
|
||||
//dvars::override::register_int("emblems_active", 0, 0, 0, game::DVAR_FLAG_NONE);
|
||||
//utils::hook::set<uint8_t>(0x140479590, 0xC3); // don't register commands
|
||||
dvars::override::register_int("emblems_active", 0, 0, 0, game::DVAR_FLAG_NONE);
|
||||
utils::hook::set<uint8_t>(0x140479590, 0xC3); // don't register commands
|
||||
|
||||
// disable elite_clan
|
||||
dvars::override::register_int("elite_clan_active", 0, 0, 0, game::DVAR_FLAG_NONE);
|
||||
utils::hook::set<uint8_t>(0x140585680, 0xC3); // don't register commands H1(1.4)
|
||||
|
||||
// disable codPointStore
|
||||
dvars::override::register_int("codPointStore_enabled", 0, 0, 0, game::DVAR_FLAG_NONE, true);
|
||||
dvars::override::register_int("codPointStore_enabled", 0, 0, 0, game::DVAR_FLAG_NONE);
|
||||
|
||||
// don't register every replicated dvar as a network dvar
|
||||
utils::hook::nop(0x14039E58E, 5); // dvar_foreach H1(1.4)
|
||||
@ -254,30 +230,29 @@ namespace patches
|
||||
utils::hook::nop(0x140190C16, 5);
|
||||
utils::hook::set<uint8_t>(0x14021D22A, 0xEB);
|
||||
|
||||
// some anti tamper thing that kills performance
|
||||
dvars::override::register_int("dvl", 0, 0, 0, game::DVAR_FLAG_READ, true);
|
||||
|
||||
// unlock safeArea_*
|
||||
utils::hook::jump(0x1402624F5, 0x140262503); // H1(1.4)
|
||||
utils::hook::jump(0x14026251C, 0x140262547); // H1(1.4)
|
||||
dvars::override::register_float("safeArea_adjusted_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED, true);
|
||||
dvars::override::register_float("safeArea_adjusted_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED, true);
|
||||
dvars::override::register_float("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED, true);
|
||||
dvars::override::register_float("safeArea_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED, true);
|
||||
dvars::override::register_int("safeArea_adjusted_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
|
||||
dvars::override::register_int("safeArea_adjusted_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
|
||||
dvars::override::register_int("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
|
||||
dvars::override::register_int("safeArea_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
|
||||
|
||||
// move chat position on the screen above menu splashes
|
||||
//dvars::override::Dvar_RegisterVector2("cg_hudChatPosition", 5, 170, 0, 640, game::DVAR_FLAG_SAVED);
|
||||
dvars::override::register_vec2("cg_hudChatPosition", 5, 170, 0, 640, game::DVAR_FLAG_SAVED);
|
||||
|
||||
// allow servers to check for new packages more often
|
||||
dvars::override::register_int("sv_network_fps", 1000, 20, 1000, game::DVAR_FLAG_SAVED, true);
|
||||
dvars::override::register_int("sv_network_fps", 1000, 20, 1000, game::DVAR_FLAG_SAVED);
|
||||
|
||||
// Massively increate timeouts
|
||||
dvars::override::register_int("cl_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE, true); // Seems unused
|
||||
dvars::override::register_int("sv_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE, true); // 30 - 0 - 1800
|
||||
dvars::override::register_int("cl_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE, true); // Seems unused
|
||||
dvars::override::register_int("sv_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE, true); // 60 - 0 - 1800
|
||||
dvars::override::register_int("cl_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE); // Seems unused
|
||||
dvars::override::register_int("sv_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE); // 30 - 0 - 1800
|
||||
dvars::override::register_int("cl_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // Seems unused
|
||||
dvars::override::register_int("sv_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // 60 - 0 - 1800
|
||||
|
||||
game::Dvar_RegisterInt(0, "scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED);
|
||||
dvars::register_int("scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED);
|
||||
|
||||
dvars::override::register_int("com_maxfps", 0, 10, 1000, game::DVAR_FLAG_SAVED);
|
||||
|
||||
// Prevent clients from ending the game as non host by sending 'end_game' lui notification
|
||||
// cmd_lui_notify_server_hook.create(0x140335A70, cmd_lui_notify_server_stub); // H1(1.4)
|
||||
|
File diff suppressed because it is too large
Load Diff
@ -33,17 +33,4 @@ namespace dvars
|
||||
game::dvar_t* register_string(const std::string& name, const char* value, game::DvarFlags flags, bool add_to_list = true);
|
||||
game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags, bool add_to_list = true);
|
||||
game::dvar_t* register_vec4(const std::string& name, float x, float y, float z, float w, float min, float max, game::DvarFlags flags, bool add_to_list = true);
|
||||
|
||||
namespace disable
|
||||
{
|
||||
void Dvar_SetString(const std::string& name);
|
||||
}
|
||||
|
||||
namespace override
|
||||
{
|
||||
game::dvar_t* register_int(const std::string& name, int value, int min, int max, const unsigned int flags, bool add_to_list = true);
|
||||
game::dvar_t* register_float(const std::string& name, float value, float min, float max, game::DvarFlags flags, bool add_to_list = true);
|
||||
game::dvar_t* register_string(const std::string& name, const char* value, game::DvarFlags flags, bool add_to_list = true);
|
||||
game::dvar_t* register_bool(const std::string& name, bool value, game::DvarFlags flags, bool add_to_list = true);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user