Add logger component
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src/client/component/logger.cpp
Normal file
180
src/client/component/logger.cpp
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@ -0,0 +1,180 @@
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#include <std_include.hpp>
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#include "loader/component_loader.hpp"
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#include "party.hpp"
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#include "console.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include <utils/hook.hpp>
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namespace logger
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{
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namespace
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{
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utils::hook::detour com_error_hook;
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void print_error(const char* msg, ...)
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{
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char buffer[2048];
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
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va_end(ap);
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console::error(buffer);
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}
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void print_com_error(int, const char* msg, ...)
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{
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char buffer[2048];
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
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va_end(ap);
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console::error(buffer);
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}
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void com_error_stub(const int error, const char* msg, ...)
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{
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char buffer[2048];
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{
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
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va_end(ap);
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console::error("Error: %s\n", buffer);
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}
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party::clear_sv_motd(); // clear sv_motd on error if it exists
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com_error_hook.invoke<void>(error, "%s", buffer);
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}
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void print_warning(const char* msg, ...)
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{
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char buffer[2048];
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
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va_end(ap);
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console::warn(buffer);
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}
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void print(const char* msg, ...)
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{
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char buffer[2048];
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
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va_end(ap);
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console::info(buffer);
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}
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void print_dev(const char* msg, ...)
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{
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static auto* enabled = dvars::register_bool("logger_dev", false, game::DVAR_FLAG_SAVED, true);
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if (!enabled->current.enabled)
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{
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return;
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}
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char buffer[2048];
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va_list ap;
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va_start(ap, msg);
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vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
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va_end(ap);
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console::info(buffer);
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}
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void lui_error()
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{
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utils::hook::call(0x140162809, print_warning);
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utils::hook::call(0x140162815, print_warning);
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utils::hook::call(0x14016281D, print_warning);
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utils::hook::call(0x140162829, print_warning);
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utils::hook::call(0x140162E32, print_warning);
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utils::hook::call(0x140162E3E, print_warning);
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utils::hook::call(0x140162E46, print_warning);
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utils::hook::call(0x140162E52, print_warning);
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utils::hook::call(0x140168435, print_warning);
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utils::hook::call(0x140168441, print_warning);
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utils::hook::call(0x140168449, print_warning);
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utils::hook::call(0x140168455, print_warning);
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utils::hook::call(0x14016914D, print_warning);
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utils::hook::call(0x140169161, print_warning);
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utils::hook::call(0x140169C04, print_warning);
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utils::hook::call(0x140169C0C, print_warning);
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utils::hook::call(0x140169C18, print_warning);
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utils::hook::call(0x140169CB7, print_warning);
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utils::hook::call(0x140169CDE, print_warning);
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utils::hook::call(0x140169CEA, print_warning);
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utils::hook::call(0x140169D03, print_warning);
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utils::hook::call(0x14016BE72, print_warning);
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utils::hook::call(0x14016C020, print_warning);
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}
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void lui_interface_debug_print()
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{
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utils::hook::call(0x14015C0B2, print_warning);
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utils::hook::call(0x140162453, print_warning);
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utils::hook::call(0x1401625DF, print_warning);
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utils::hook::call(0x14016713C, print_dev);
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utils::hook::call(0x1401687CD, print_dev);
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utils::hook::call(0x14016BB8A, print_dev);
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utils::hook::call(0x14016CA9C, print_dev);
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}
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}
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class component final : public component_interface
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{
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public:
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void post_unpack() override
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{
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if (game::environment::is_mp())
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{
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lui_error();
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lui_interface_debug_print();
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}
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if (!game::environment::is_sp())
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{
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utils::hook::call(0x14051347F, print_com_error);
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}
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com_error_hook.create(game::Com_Error, com_error_stub);
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}
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};
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}
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REGISTER_COMPONENT(logger::component)
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void cl_disconnect_stub(int a1)
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{
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party::sv_motd.clear();
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party::clear_sv_motd();
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cldisconnect_hook.invoke<void>(a1);
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}
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@ -160,6 +160,11 @@ namespace party
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}
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}
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void clear_sv_motd()
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{
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party::sv_motd.clear();
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}
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int get_client_num_by_name(const std::string& name)
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{
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for (auto i = 0; !name.empty() && i < *game::mp::svs_numclients; ++i)
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void connect(const game::netadr_s& target);
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void start_map(const std::string& mapname);
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void clear_sv_motd();
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int server_client_count();
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int get_client_num_by_name(const std::string& name);
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