Add g_dumpScripts dvar
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@ -2,6 +2,7 @@
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#include "loader/component_loader.hpp"
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#include "loader/component_loader.hpp"
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#include "game/game.hpp"
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#include "game/game.hpp"
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#include "game/dvars.hpp"
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#include "game/scripting/entity.hpp"
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#include "game/scripting/entity.hpp"
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#include "game/scripting/functions.hpp"
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#include "game/scripting/functions.hpp"
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@ -13,6 +14,8 @@
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#include "scripting.hpp"
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#include "scripting.hpp"
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#include <utils/hook.hpp>
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#include <utils/hook.hpp>
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#include <utils/io.hpp>
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#include <utils/string.hpp>
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namespace scripting
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namespace scripting
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{
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{
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@ -34,9 +37,13 @@ namespace scripting
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utils::hook::detour sl_get_canonical_string_hook;
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utils::hook::detour sl_get_canonical_string_hook;
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utils::hook::detour db_find_xasset_header_hook;
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std::string current_file;
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std::string current_file;
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unsigned int current_file_id{};
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unsigned int current_file_id{};
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game::dvar_t* g_dump_scripts;
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void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
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void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
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game::VariableValue* top)
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game::VariableValue* top)
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{
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{
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@ -152,6 +159,26 @@ namespace scripting
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scripting::token_map[str] = result;
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scripting::token_map[str] = result;
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return result;
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return result;
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}
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}
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game::XAssetHeader db_find_xasset_header_stub(game::XAssetType type, const char* name, int allow_create_default)
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{
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const auto result = db_find_xasset_header_hook.invoke<game::XAssetHeader>(type, name, allow_create_default);
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if (!g_dump_scripts->current.enabled || type != game::XAssetType::ASSET_TYPE_SCRIPTFILE)
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{
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return result;
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}
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std::string buffer;
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buffer.append(result.scriptfile->name, strlen(result.scriptfile->name) + 1);
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buffer.append(reinterpret_cast<char*>(&result.scriptfile->compressedLen), 4);
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buffer.append(reinterpret_cast<char*>(&result.scriptfile->len), 4);
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buffer.append(reinterpret_cast<char*>(&result.scriptfile->bytecodeLen), 4);
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buffer.append(result.scriptfile->buffer, result.scriptfile->compressedLen);
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buffer.append(result.scriptfile->bytecode, result.scriptfile->bytecodeLen);
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utils::io::write_file(utils::string::va("gsc_dump/%s.gscbin", name), buffer);
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return result;
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}
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}
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}
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class component final : public component_interface
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class component final : public component_interface
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@ -165,6 +192,7 @@ namespace scripting
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scr_set_thread_position_hook.create(SELECT_VALUE(0x14036A180, 0x140437D10), scr_set_thread_position_stub);
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scr_set_thread_position_hook.create(SELECT_VALUE(0x14036A180, 0x140437D10), scr_set_thread_position_stub);
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process_script_hook.create(SELECT_VALUE(0x1403737E0, 0x1404417E0), process_script_stub);
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process_script_hook.create(SELECT_VALUE(0x1403737E0, 0x1404417E0), process_script_stub);
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sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, sl_get_canonical_string_stub);
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if (!game::environment::is_sp())
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if (!game::environment::is_sp())
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{
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{
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@ -177,7 +205,8 @@ namespace scripting
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g_shutdown_game_hook.create(SELECT_VALUE(0x140277D40, 0x140345A60), g_shutdown_game_stub);
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g_shutdown_game_hook.create(SELECT_VALUE(0x140277D40, 0x140345A60), g_shutdown_game_stub);
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sl_get_canonical_string_hook.create(game::SL_GetCanonicalString, sl_get_canonical_string_stub);
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db_find_xasset_header_hook.create(game::DB_FindXAssetHeader, db_find_xasset_header_stub);
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g_dump_scripts = dvars::register_bool("g_dumpScripts", false, game::DVAR_FLAG_NONE, "Dump GSC scripts");
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scheduler::loop([]()
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scheduler::loop([]()
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{
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{
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