Small fix
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e54e17d6b0
commit
7c20dce660
@ -21,6 +21,11 @@ find_in_table(csv, weap)
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return false;
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return false;
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}
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}
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get_attachment_name(attachment)
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{
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return tablelookup("mp/attachkits.csv", 1, attachment, 2);
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}
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is_custom_weapon(weap)
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is_custom_weapon(weap)
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{
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{
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return find_in_table("mp/customweapons.csv", weap);
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return find_in_table("mp/customweapons.csv", weap);
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@ -197,11 +202,15 @@ buildweaponname(var_0, var_1, var_2, var_3, var_4, var_5)
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}
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}
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}
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}
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if (issubstr(var_0, "h2_"))
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if (!issubstr(var_0, "h1_"))
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{
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{
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if (var_9)
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if (var_9)
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{
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{
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var_7 += "_" + var_1;
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name = get_attachment_name(var_1);
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if (isdefined(name) && name != "")
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{
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var_7 += "_" + name;
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}
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}
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}
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}
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}
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else if (var_9 || var_10)
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else if (var_9 || var_10)
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@ -47,7 +47,7 @@ namespace game
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WEAK symbol<void(float, float, int)> Com_SetSlowMotion{0x0, 0x17E5F0};
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WEAK symbol<void(float, float, int)> Com_SetSlowMotion{0x0, 0x17E5F0};
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WEAK symbol<void(errorParm code, const char* message, ...)> Com_Error{0x384820, 0x159860};
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WEAK symbol<void(errorParm code, const char* message, ...)> Com_Error{0x384820, 0x159860};
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WEAK symbol<void()> Com_Quit_f{0x0, 0x1F9280};
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WEAK symbol<void()> Com_Quit_f{0x0, 0x1F9280};
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WEAK symbol<void(char const* finalMessage)> Com_Shutdown{0x3A6A50, 0x0};
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WEAK symbol<void(char const* finalMessage)> Com_Shutdown{0x3A6A50, 0x157E10};
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WEAK symbol<bool(const char* mapname, const char** base_mapname)> Com_IsAddonMap{0x40AED0, 0x17C100};
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WEAK symbol<bool(const char* mapname, const char** base_mapname)> Com_IsAddonMap{0x40AED0, 0x17C100};
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WEAK symbol<int(char* dest, int size, const char* fmt, ...)> Com_sprintf{0x429200, 0x5AF0F0};
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WEAK symbol<int(char* dest, int size, const char* fmt, ...)> Com_sprintf{0x429200, 0x5AF0F0};
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