memoryfix for SP
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parent
fd0cdbc498
commit
79a925b31e
@ -250,6 +250,17 @@ namespace patches
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"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.");
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"Disable shader caching, lower graphic settings, free up RAM, or update your GPU drivers.");
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utils::hook::call(SELECT_VALUE(0x457BC9_b, 0x1D8E09_b), out_of_memory_text_stub); // "Out of memory. You are probably low on disk space."
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utils::hook::call(SELECT_VALUE(0x457BC9_b, 0x1D8E09_b), out_of_memory_text_stub); // "Out of memory. You are probably low on disk space."
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// "fix" for rare 'Out of memory error' error
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// this will *at least* generate the configs for mp/sp, which is the #1 issue
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if (utils::flags::has_flag("memoryfix"))
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{
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utils::hook::jump(SELECT_VALUE(0x5110D0_b, 0x6200C0_b), malloc);
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utils::hook::jump(SELECT_VALUE(0x510FF0_b, 0x61FFE0_b), _aligned_malloc);
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utils::hook::jump(SELECT_VALUE(0x511130_b, 0x620120_b), free);
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utils::hook::jump(SELECT_VALUE(0x511220_b, 0x620210_b), realloc);
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utils::hook::jump(SELECT_VALUE(0x511050_b, 0x620040_b), _aligned_realloc);
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}
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if (!game::environment::is_sp())
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if (!game::environment::is_sp())
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{
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{
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patch_mp();
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patch_mp();
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@ -333,16 +344,6 @@ namespace patches
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// Prevent clients from sending invalid reliableAcknowledge
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// Prevent clients from sending invalid reliableAcknowledge
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utils::hook::call(0x1CBD06_b, sv_execute_client_message_stub);
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utils::hook::call(0x1CBD06_b, sv_execute_client_message_stub);
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// "fix" for rare 'Out of memory error' error
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if (utils::flags::has_flag("memoryfix"))
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{
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utils::hook::jump(0x6200C0_b, malloc);
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utils::hook::jump(0x61FFE0_b, _aligned_malloc);
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utils::hook::jump(0x620120_b, free);
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utils::hook::jump(0x620210_b, realloc);
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utils::hook::jump(0x620040_b, _aligned_realloc);
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}
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// Change default hostname and make it replicated
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// Change default hostname and make it replicated
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dvars::override::register_string("sv_hostname", "^2H1-Mod^7 Default Server", game::DVAR_FLAG_REPLICATED);
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dvars::override::register_string("sv_hostname", "^2H1-Mod^7 Default Server", game::DVAR_FLAG_REPLICATED);
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