This commit is contained in:
Skull Merlin 2022-03-17 02:35:10 +02:00
parent 971ed0c5f0
commit 7811e6aa32
57 changed files with 200 additions and 8286 deletions

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@ -0,0 +1,164 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
namespace arxan
{
namespace
{
utils::hook::detour nt_close_hook;
utils::hook::detour nt_query_information_process_hook;
NTSTATUS WINAPI nt_query_information_process_stub(const HANDLE handle, const PROCESSINFOCLASS info_class,
const PVOID info,
const ULONG info_length, const PULONG ret_length)
{
auto* orig = static_cast<decltype(NtQueryInformationProcess)*>(nt_query_information_process_hook.
get_original());
const auto status = orig(handle, info_class, info, info_length, ret_length);
if (NT_SUCCESS(status))
{
if (info_class == ProcessBasicInformation)
{
static DWORD explorer_pid = 0;
if (!explorer_pid)
{
auto* const shell_window = GetShellWindow();
GetWindowThreadProcessId(shell_window, &explorer_pid);
}
static_cast<PPROCESS_BASIC_INFORMATION>(info)->Reserved3 = PVOID(DWORD64(explorer_pid));
}
else if (info_class == 30) // ProcessDebugObjectHandle
{
*static_cast<HANDLE*>(info) = nullptr;
return 0xC0000353;
}
else if (info_class == 7) // ProcessDebugPort
{
*static_cast<HANDLE*>(info) = nullptr;
}
else if (info_class == 31)
{
*static_cast<ULONG*>(info) = 1;
}
}
return status;
}
NTSTATUS NTAPI nt_close_stub(const HANDLE handle)
{
char info[16];
if (NtQueryObject(handle, OBJECT_INFORMATION_CLASS(4), &info, 2, nullptr) >= 0 && size_t(handle) != 0x12345)
{
auto* orig = static_cast<decltype(NtClose)*>(nt_close_hook.get_original());
return orig(handle);
}
return STATUS_INVALID_HANDLE;
}
LONG WINAPI exception_filter(const LPEXCEPTION_POINTERS info)
{
if (info->ExceptionRecord->ExceptionCode == STATUS_INVALID_HANDLE)
{
return EXCEPTION_CONTINUE_EXECUTION;
}
return EXCEPTION_CONTINUE_SEARCH;
}
void hide_being_debugged()
{
auto* const peb = PPEB(__readgsqword(0x60));
peb->BeingDebugged = false;
*reinterpret_cast<PDWORD>(LPSTR(peb) + 0xBC) &= ~0x70;
}
void remove_hardware_breakpoints()
{
CONTEXT context;
ZeroMemory(&context, sizeof(context));
context.ContextFlags = CONTEXT_DEBUG_REGISTERS;
auto* const thread = GetCurrentThread();
GetThreadContext(thread, &context);
context.Dr0 = 0;
context.Dr1 = 0;
context.Dr2 = 0;
context.Dr3 = 0;
context.Dr6 = 0;
context.Dr7 = 0;
SetThreadContext(thread, &context);
}
BOOL WINAPI set_thread_context_stub(const HANDLE thread, CONTEXT* context)
{
if (!game::environment::is_sp()
&& game::dwGetLogOnStatus() == game::DW_LIVE_CONNECTED
&& context->ContextFlags == CONTEXT_DEBUG_REGISTERS)
{
return TRUE;
}
return SetThreadContext(thread, context);
}
}
int just_return()
{
return 1;
}
class component final : public component_interface
{
public:
void* load_import(const std::string& library, const std::string& function) override
{
if (function == "SetThreadContext")
{
//return set_thread_context_stub;
}
if (function == "LoadStringA" || function == "LoadStringW")
{
return just_return;
}
return nullptr;
}
void post_load() override
{
hide_being_debugged();
scheduler::loop(hide_being_debugged, scheduler::pipeline::async);
const utils::nt::library ntdll("ntdll.dll");
nt_close_hook.create(ntdll.get_proc<void*>("NtClose"), nt_close_stub);
nt_query_information_process_hook.create(ntdll.get_proc<void*>("NtQueryInformationProcess"),
nt_query_information_process_stub);
AddVectoredExceptionHandler(1, exception_filter);
}
void post_unpack() override
{
// cba to implement sp, not sure if it's even needed
if (game::environment::is_sp()) return;
// some of arxan crashes
utils::hook::nop(0x14CDEFCAA, 6);
utils::hook::call(0x1405BCAD1, &just_return);
}
};
}
REGISTER_COMPONENT(arxan::component)

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@ -42,7 +42,7 @@ namespace auth
std::string get_protected_data()
{
std::string input = "X-Labs-H1Mod-Auth";
std::string input = "X-Labs-H1STEAM-Auth";
DATA_BLOB data_in{}, data_out{};
data_in.pbData = reinterpret_cast<uint8_t*>(input.data());
@ -177,21 +177,20 @@ namespace auth
game::SV_DirectConnect(from);
}
// CAN'T FIND
//void* get_direct_connect_stub()
//{
// return utils::hook::assemble([](utils::hook::assembler& a)
// {
// a.lea(rcx, qword_ptr(rsp, 0x20));
// a.movaps(xmmword_ptr(rsp, 0x20), xmm0);
// {
// a.lea(rcx, qword_ptr(rsp, 0x20));
// a.movaps(xmmword_ptr(rsp, 0x20), xmm0);
// a.pushad64();
// a.mov(rdx, rsi);
// a.call_aligned(direct_connect);
// a.popad64();
// a.pushad64();
// a.mov(rdx, rsi);
// a.call_aligned(direct_connect);
// a.popad64();
// a.jmp(0x140488CE2); // H1MP64(1.4)
// });
// a.jmp(0x140488CE2); // H1MP64(1.4)
// });
//}
}
@ -225,8 +224,8 @@ namespace auth
utils::hook::jump(0x1D7542_b, 0x1D7587_b); // STEAM MAYBE `1401D7553` ON FIRST
utils::hook::jump(0x1D7A82_b, 0x1D7AC8_b); // STEAM
//utils::hook::jump(0x140488BC1, get_direct_connect_stub(), true); // H1(1.4) can't find
utils::hook::call(0x12D437_b, send_connect_data_stub); // H1(1.4)
//utils::hook::jump(0x1401CAE70, get_direct_connect_stub(), true); // STEAM
utils::hook::call(0x12D437_b, send_connect_data_stub); // STEAM
// Skip checks for sending connect packet
utils::hook::jump(0x1402508FC, 0x140250946);

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@ -1,138 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace binding
{
namespace
{
std::vector<std::string> custom_binds = {};
utils::hook::detour cl_execute_key_hook;
int get_num_keys()
{
return SELECT_VALUE(102, 103);
}
int key_write_bindings_to_buffer_stub(int /*localClientNum*/, char* buffer, const int buffer_size)
{
auto bytes_used = 0;
const auto buffer_size_align = static_cast<std::int32_t>(buffer_size) - 4;
for (auto key_index = 0; key_index < 256; ++key_index)
{
const auto* const key_button = game::Key_KeynumToString(key_index, 0, 1);
auto value = game::playerKeys->keys[key_index].binding;
if (value && value < get_num_keys())
{
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
"bind %s \"%s\"\n", key_button, game::command_whitelist[value]);
if (len < 0)
{
return bytes_used;
}
bytes_used += len;
}
else if (value >= get_num_keys())
{
value -= get_num_keys();
if (static_cast<size_t>(value) < custom_binds.size() && !custom_binds[value].empty())
{
const auto len = sprintf_s(&buffer[bytes_used], (buffer_size_align - bytes_used),
"bind %s \"%s\"\n", key_button, custom_binds[value].data());
if (len < 0)
{
return bytes_used;
}
bytes_used += len;
}
}
}
buffer[bytes_used] = 0;
return bytes_used;
}
int get_binding_for_custom_command(const char* command)
{
auto index = 0;
for (auto& bind : custom_binds)
{
if (bind == command)
{
return index;
}
index++;
}
custom_binds.emplace_back(command);
index = static_cast<unsigned int>(custom_binds.size()) - 1;
return index;
}
int key_get_binding_for_cmd_stub(const char* command)
{
// original binds
for (auto i = 0; i <= get_num_keys(); i++)
{
if (game::command_whitelist[i] && !strcmp(command, game::command_whitelist[i]))
{
return i;
}
}
// custom binds
return get_num_keys() + get_binding_for_custom_command(command);
}
void cl_execute_key_stub(const int local_client_num, int key, const int down, const int time)
{
if (key >= get_num_keys())
{
key -= get_num_keys();
if (static_cast<size_t>(key) < custom_binds.size() && !custom_binds[key].empty())
{
game::Cbuf_AddText(local_client_num, utils::string::va("%s\n", custom_binds[key].data()));
}
return;
}
cl_execute_key_hook.invoke<void>(local_client_num, key, down, time);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
// write all bindings to config file
utils::hook::call(SELECT_VALUE(0x1401881DB, 0x14025032F), key_write_bindings_to_buffer_stub); // H1(1.4)
// links a custom command to an index
utils::hook::jump(SELECT_VALUE(0x140343C00, 0x1404041E0), key_get_binding_for_cmd_stub); // H1(1.4)
// execute custom binds
cl_execute_key_hook.create(SELECT_VALUE(0x140183C70, 0x14024ACF0), &cl_execute_key_stub); // H1(1.4)
}
};
}
REGISTER_COMPONENT(binding::component)

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@ -1,103 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "command.hpp"
#include "scheduler.hpp"
#include "network.hpp"
#include "party.hpp"
#include "game/game.hpp"
#include "game/scripting/execution.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/cryptography.hpp>
namespace bots
{
namespace
{
bool can_add()
{
if (party::get_client_count() < *game::mp::svs_numclients)
{
return true;
}
return false;
}
// TODO: when scripting comes, fix this to use better notifies
void bot_team_join(const int entity_num)
{
const game::scr_entref_t entref{static_cast<uint16_t>(entity_num), 0};
scheduler::once([entref]()
{
scripting::notify(entref, "luinotifyserver", {"team_select", 2});
scheduler::once([entref]()
{
auto* _class = utils::string::va("class%d", utils::cryptography::random::get_integer() % 5);
scripting::notify(entref, "luinotifyserver", {"class_select", _class});
}, scheduler::pipeline::server, 2s);
}, scheduler::pipeline::server, 2s);
}
void spawn_bot(const int entity_num)
{
game::SV_SpawnTestClient(&game::mp::g_entities[entity_num]);
if (game::Com_GetCurrentCoDPlayMode() == game::CODPLAYMODE_CORE)
{
bot_team_join(entity_num);
}
}
void add_bot()
{
if (!can_add())
{
return;
}
// SV_BotGetRandomName
const auto* const bot_name = game::SV_BotGetRandomName();
auto* bot_ent = game::SV_AddBot(bot_name);
if (bot_ent)
{
spawn_bot(bot_ent->s.entityNum);
}
else if (can_add()) // workaround since first bot won't ever spawn
{
add_bot();
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
command::add("spawnBot", [](const command::params& params)
{
if (!game::SV_Loaded() || game::VirtualLobby_Loaded()) return;
auto num_bots = 1;
if (params.size() == 2)
{
num_bots = atoi(params.get(1));
}
for (auto i = 0; i < (num_bots > *game::mp::svs_numclients ? *game::mp::svs_numclients : num_bots); i++)
{
scheduler::once(add_bot, scheduler::pipeline::server, 100ms * i);
}
});
}
};
}
REGISTER_COMPONENT(bots::component)

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@ -1,65 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "localized_strings.hpp"
#include "scheduler.hpp"
#include "command.hpp"
#include "version.hpp"
#include "game/game.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
// fonts/default.otf, fonts/defaultBold.otf, fonts/fira_mono_regular.ttf, fonts/fira_mono_bold.ttf
namespace branding
{
namespace
{
utils::hook::detour ui_get_formatted_build_number_hook;
float color[4] = {0.666f, 0.666f, 0.666f, 0.666f};
const char* ui_get_formatted_build_number_stub()
{
const auto* const build_num = ui_get_formatted_build_number_hook.invoke<const char*>();
return utils::string::va("%s (%s)", VERSION, build_num);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
if (game::environment::is_mp())
{
localized_strings::override("LUA_MENU_MULTIPLAYER_CAPS", "H1-MOD: MULTIPLAYER\n");
localized_strings::override("MENU_MULTIPLAYER_CAPS", "H1-MOD: MULTIPLAYER");
}
dvars::override::set_string("version", utils::string::va("H1-Mod %s", VERSION));
ui_get_formatted_build_number_hook.create(
SELECT_VALUE(0x1403B1C40, 0x1404E74C0), ui_get_formatted_build_number_stub);
scheduler::loop([]()
{
const auto font = game::R_RegisterFont("fonts/fira_mono_bold.ttf", 20);
game::R_AddCmdDrawText("H1-Mod: " VERSION, 0x7FFFFFFF, font, 10.f,
5.f + static_cast<float>(font->pixelHeight), 1.f, 1.f, 0.0f, color, 0);
}, scheduler::pipeline::renderer);
}
};
}
REGISTER_COMPONENT(branding::component)

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@ -1,182 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace colors
{
struct hsv_color
{
unsigned char h;
unsigned char s;
unsigned char v;
};
namespace
{
std::vector<DWORD> color_table;
DWORD hsv_to_rgb(const hsv_color hsv)
{
DWORD rgb;
if (hsv.s == 0)
{
return RGB(hsv.v, hsv.v, hsv.v);
}
// converting to 16 bit to prevent overflow
const unsigned int h = hsv.h;
const unsigned int s = hsv.s;
const unsigned int v = hsv.v;
const auto region = static_cast<uint8_t>(h / 43);
const auto remainder = (h - (region * 43)) * 6;
const auto p = static_cast<uint8_t>((v * (255 - s)) >> 8);
const auto q = static_cast<uint8_t>(
(v * (255 - ((s * remainder) >> 8))) >> 8);
const auto t = static_cast<uint8_t>(
(v * (255 - ((s * (255 - remainder)) >> 8))) >> 8);
switch (region)
{
case 0:
rgb = RGB(v, t, p);
break;
case 1:
rgb = RGB(q, v, p);
break;
case 2:
rgb = RGB(p, v, t);
break;
case 3:
rgb = RGB(p, q, v);
break;
case 4:
rgb = RGB(t, p, v);
break;
default:
rgb = RGB(v, p, q);
break;
}
return rgb;
}
int color_index(const char c)
{
const auto index = c - 48;
return index >= 0xC ? 7 : index;
}
char add(const uint8_t r, const uint8_t g, const uint8_t b)
{
const char index = '0' + static_cast<char>(color_table.size());
color_table.push_back(RGB(r, g, b));
return index;
}
void com_clean_name_stub(const char* in, char* out, const int out_size)
{
strncpy_s(out, out_size, in, _TRUNCATE);
}
char* i_clean_str_stub(char* string)
{
utils::string::strip(string, string, static_cast<int>(strlen(string)) + 1);
return string;
}
size_t get_client_name_stub(const int local_client_num, const int index, char* buf, const int size,
const size_t unk, const size_t unk2)
{
// CL_GetClientName (CL_GetClientNameAndClantag?)
const auto result = utils::hook::invoke<size_t>(0x14025BAA0, local_client_num, index, buf, size, unk, unk2);
utils::string::strip(buf, buf, size);
return result;
}
void rb_lookup_color_stub(const char index, DWORD* color)
{
*color = RGB(255, 255, 255);
if (index == '8')
{
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14F142FF8, 0x14FE70634)); // H1(1.4)
}
else if (index == '9')
{
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14F142FFC, 0x14FE70638)); // H1(1.4)
}
else if (index == ':')
{
*color = hsv_to_rgb({static_cast<uint8_t>((game::Sys_Milliseconds() / 100) % 256), 255, 255});
}
else if (index == ';')
{
*color = *reinterpret_cast<DWORD*>(SELECT_VALUE(0x14F143004, 0x14FE70640)); // H1(1.4)
}
else if (index == '<')
{
*color = 0xFFFCFF80;
}
else
{
*color = color_table[color_index(index)];
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
if (!game::environment::is_sp())
{
// allows colored name in-game
utils::hook::jump(0x140503810, com_clean_name_stub); // H1(1.4)
// don't apply colors to overhead names
utils::hook::call(0x1400AB416, get_client_name_stub); // H1(1.4)
// patch I_CleanStr
utils::hook::jump(0x140503D00, i_clean_str_stub); // H1(1.4)
}
// force new colors
utils::hook::jump(SELECT_VALUE(0x140524BD0, 0x1406206A0), rb_lookup_color_stub); // H1(1.4)
// add colors
add(0, 0, 0); // 0 - Black
add(255, 49, 49); // 1 - Red
add(134, 192, 0); // 2 - Green
add(255, 173, 34); // 3 - Yellow
add(0, 135, 193); // 4 - Blue
add(32, 197, 255); // 5 - Light Blue
add(151, 80, 221); // 6 - Pink
add(255, 255, 255); // 7 - White
add(0, 0, 0); // 8 - Team color (axis?)
add(0, 0, 0); // 9 - Team color (allies?)
add(0, 0, 0); // 10 - Rainbow (:)
add(0, 0, 0);
// 11 - Server color (;) - using that color in infostrings (e.g. your name) fails, ';' is an illegal character!
}
};
}
REGISTER_COMPONENT(colors::component)

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@ -1,648 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "command.hpp"
#include "console.hpp"
#include "game_console.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/memory.hpp>
#include "utils/io.hpp"
#include <game/dvars.hpp>
namespace command
{
namespace
{
utils::hook::detour client_command_hook;
std::unordered_map<std::string, std::function<void(params&)>> handlers;
std::unordered_map<std::string, std::function<void(int, params_sv&)>> handlers_sv;
void main_handler()
{
params params = {};
const auto command = utils::string::to_lower(params[0]);
if (handlers.find(command) != handlers.end())
{
handlers[command](params);
}
}
void client_command(const int client_num, void* a2)
{
params_sv params = {};
const auto command = utils::string::to_lower(params[0]);
if (handlers_sv.find(command) != handlers_sv.end())
{
handlers_sv[command](client_num, params);
}
client_command_hook.invoke<void>(client_num, a2);
}
// Shamelessly stolen from Quake3
// https://github.com/id-Software/Quake-III-Arena/blob/dbe4ddb10315479fc00086f08e25d968b4b43c49/code/qcommon/common.c#L364
void parse_command_line()
{
static auto parsed = false;
if (parsed)
{
return;
}
static std::string comand_line_buffer = GetCommandLineA();
auto* command_line = comand_line_buffer.data();
auto& com_num_console_lines = *reinterpret_cast<int*>(0x142623FB4); //H1(1.4)
auto* com_console_lines = reinterpret_cast<char**>(0x142623FC0); //H1(1.4)
auto inq = false;
com_console_lines[0] = command_line;
com_num_console_lines = 0;
while (*command_line)
{
if (*command_line == '"')
{
inq = !inq;
}
// look for a + separating character
// if commandLine came from a file, we might have real line seperators
if ((*command_line == '+' && !inq) || *command_line == '\n' || *command_line == '\r')
{
if (com_num_console_lines == 0x20) // MAX_CONSOLE_LINES
{
break;
}
com_console_lines[com_num_console_lines] = command_line + 1;
com_num_console_lines++;
*command_line = '\0';
}
command_line++;
}
parsed = true;
}
void parse_commandline_stub()
{
parse_command_line();
utils::hook::invoke<void>(0x1400D8210);
}
game::dvar_t* dvar_command_stub()
{
const params args;
if (args.size() <= 0)
{
return 0;
}
const auto dvar = game::Dvar_FindVar(args[0]);
if (dvar)
{
if (args.size() == 1)
{
const auto current = game::Dvar_ValueToString(dvar, dvar->current);
const auto reset = game::Dvar_ValueToString(dvar, dvar->reset);
console::info("\"%s\" is: \"%s\" default: \"%s\" hash: 0x%08lX",
args[0], current, reset, dvar->hash);
console::info(" %s\n", dvars::dvar_get_domain(dvar->type, dvar->domain).data());
}
else
{
char command[0x1000] = { 0 };
game::Dvar_GetCombinedString(command, 1);
game::Dvar_SetCommand(dvar->hash, "", command);
}
return dvar;
}
return 0;
}
}
void read_startup_variable(const std::string& dvar)
{
// parse the commandline if it's not parsed
parse_command_line();
auto& com_num_console_lines = *reinterpret_cast<int*>(0x142623FB4); //H1(1.4)
auto* com_console_lines = reinterpret_cast<char**>(0x142623FC0); //H1(1.4)
for (int i = 0; i < com_num_console_lines; i++)
{
game::Cmd_TokenizeString(com_console_lines[i]);
// only +set dvar value
if (game::Cmd_Argc() >= 3 && game::Cmd_Argv(0) == "set"s && game::Cmd_Argv(1) == dvar)
{
game::Dvar_SetCommand(game::generateHashValue(game::Cmd_Argv(1)), "", game::Cmd_Argv(2));
}
game::Cmd_EndTokenizeString();
}
}
params::params()
: nesting_(game::cmd_args->nesting)
{
}
int params::size() const
{
return game::cmd_args->argc[this->nesting_];
}
const char* params::get(const int index) const
{
if (index >= this->size())
{
return "";
}
return game::cmd_args->argv[this->nesting_][index];
}
std::string params::join(const int index) const
{
std::string result = {};
for (auto i = index; i < this->size(); i++)
{
if (i > index) result.append(" ");
result.append(this->get(i));
}
return result;
}
params_sv::params_sv()
: nesting_(game::sv_cmd_args->nesting)
{
}
int params_sv::size() const
{
return game::sv_cmd_args->argc[this->nesting_];
}
const char* params_sv::get(const int index) const
{
if (index >= this->size())
{
return "";
}
return game::sv_cmd_args->argv[this->nesting_][index];
}
std::string params_sv::join(const int index) const
{
std::string result = {};
for (auto i = index; i < this->size(); i++)
{
if (i > index) result.append(" ");
result.append(this->get(i));
}
return result;
}
void add_raw(const char* name, void (*callback)())
{
game::Cmd_AddCommandInternal(name, callback, utils::memory::get_allocator()->allocate<game::cmd_function_s>());
}
void add_test(const char* name, void (*callback)())
{
static game::cmd_function_s cmd_test;
return game::Cmd_AddCommandInternal(name, callback, &cmd_test);
}
void add(const char* name, const std::function<void(const params&)>& callback)
{
static game::cmd_function_s cmd_test;
const auto command = utils::string::to_lower(name);
if (handlers.find(command) == handlers.end())
add_raw(name, main_handler);
handlers[command] = callback;
}
void add(const char* name, const std::function<void()>& callback)
{
add(name, [callback](const params&)
{
callback();
});
}
void add_sv(const char* name, std::function<void(int, const params_sv&)> callback)
{
// doing this so the sv command would show up in the console
add_raw(name, nullptr);
const auto command = utils::string::to_lower(name);
if (handlers_sv.find(command) == handlers_sv.end())
handlers_sv[command] = std::move(callback);
}
void execute(std::string command, const bool sync)
{
command += "\n";
if (sync)
{
game::Cmd_ExecuteSingleCommand(0, 0, command.data());
}
else
{
game::Cbuf_AddText(0, command.data());
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
add_commands_sp();
}
else
{
utils::hook::call(0x1400D728F, &parse_commandline_stub); // MWR TEST
utils::hook::jump(0x14041D750, dvar_command_stub);
add_commands_mp();
}
add_commands_generic();
}
private:
static void add_commands_generic()
{
add("quit", game::Quit);
//add("quit_hard", utils::nt::raise_hard_exception); /* this command delivers you to a windows blue screen, its quit hard from windows xD */
add("crash", []()
{
*reinterpret_cast<int*>(1) = 0;
});
/*add("consoleList", [](const params& params)
{
const std::string input = params.get(1);
std::vector<std::string> matches;
game_console::find_matches(input, matches, false);
for (auto& match : matches)
{
auto* dvar = game::Dvar_FindVar(match.c_str());
if (!dvar)
{
console::info("[CMD]\t %s\n", match.c_str());
}
else
{
console::info("[DVAR]\t%s \"%s\"\n", match.c_str(), game::Dvar_ValueToString(dvar, dvar->current, 0));
}
}
console::info("Total %i matches\n", matches.size());
});*/
add("commandDump", [](const params& argument)
{
console::info("================================ COMMAND DUMP =====================================\n");
game::cmd_function_s* cmd = (*game::cmd_functions);
std::string filename;
if (argument.size() == 2)
{
filename = "h1-mod/";
filename.append(argument[1]);
if (!filename.ends_with(".txt"))
{
filename.append(".txt");
}
}
int i = 0;
while (cmd)
{
if (cmd->name)
{
if (!filename.empty())
{
const auto line = std::format("{}\r\n", cmd->name);
utils::io::write_file(filename, line, i != 0);
}
console::info("%s\n", cmd->name);
i++;
}
cmd = cmd->next;
}
console::info("\n%i commands\n", i);
console::info("================================ END COMMAND DUMP =================================\n");
});
/*add("listassetpool", [](const params& params)
{
if (params.size() < 2)
{
console::info("listassetpool <poolnumber> [filter]: list all the assets in the specified pool\n");
for (auto i = 0; i < game::XAssetType::ASSET_TYPE_COUNT; i++)
{
console::info("%d %s\n", i, game::g_assetNames[i]);
}
}
else
{
const auto type = static_cast<game::XAssetType>(atoi(params.get(1)));
if (type < 0 || type >= game::XAssetType::ASSET_TYPE_COUNT)
{
console::error("Invalid pool passed must be between [%d, %d]\n", 0, game::XAssetType::ASSET_TYPE_COUNT - 1);
return;
}
console::info("Listing assets in pool %s\n", game::g_assetNames[type]);
const std::string filter = params.get(2);
enum_assets(type, [type, filter](const game::XAssetHeader header)
{
const auto asset = game::XAsset{type, header};
const auto* const asset_name = game::DB_GetXAssetName(&asset);
//const auto entry = game::DB_FindXAssetEntry(type, asset_name);
//TODO: display which zone the asset is from
if (!filter.empty() && !game_console::match_compare(filter, asset_name, false))
{
return;
}
console::info("%s\n", asset_name);
}, true);
}
});
add("vstr", [](const params& params)
{
if (params.size() < 2)
{
console::info("vstr <variablename> : execute a variable command\n");
return;
}
const auto* dvarName = params.get(1);
const auto* dvar = game::Dvar_FindVar(dvarName);
if (dvar == nullptr)
{
console::info("%s doesn't exist\n", dvarName);
return;
}
if (dvar->type != game::dvar_type::string
&& dvar->type != game::dvar_type::enumeration)
{
console::info("%s is not a string-based dvar\n", dvar->hash);
return;
}
execute(dvar->current.string);
});*/
}
static void add_commands_sp()
{
add("god", []()
{
if (!game::SV_Loaded())
{
return;
}
game::sp::g_entities[0].flags ^= 1;
game::CG_GameMessage(0, utils::string::va("godmode %s",
game::sp::g_entities[0].flags & 1
? "^2on"
: "^1off"));
});
add("demigod", []()
{
if (!game::SV_Loaded())
{
return;
}
game::sp::g_entities[0].flags ^= 2;
game::CG_GameMessage(0, utils::string::va("demigod mode %s",
game::sp::g_entities[0].flags & 2
? "^2on"
: "^1off"));
});
add("notarget", []()
{
if (!game::SV_Loaded())
{
return;
}
game::sp::g_entities[0].flags ^= 4;
game::CG_GameMessage(0, utils::string::va("notarget %s",
game::sp::g_entities[0].flags & 4
? "^2on"
: "^1off"));
});
add("noclip", []()
{
if (!game::SV_Loaded())
{
return;
}
game::sp::g_entities[0].client->flags ^= 1;
game::CG_GameMessage(0, utils::string::va("noclip %s",
game::sp::g_entities[0].client->flags & 1
? "^2on"
: "^1off"));
});
add("ufo", []()
{
if (!game::SV_Loaded())
{
return;
}
game::sp::g_entities[0].client->flags ^= 2;
game::CG_GameMessage(0, utils::string::va("ufo %s",
game::sp::g_entities[0].client->flags & 2
? "^2on"
: "^1off"));
});
}
static void add_commands_mp()
{
//client_command_hook.create(0x1402E98F0, &client_command);
/*add_sv("god", [](const int client_num, const params_sv&)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return;
}
game::mp::g_entities[client_num].flags ^= 1;
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
utils::string::va("f \"godmode %s\"",
game::mp::g_entities[client_num].flags & 1
? "^2on"
: "^1off"));
});
add_sv("demigod", [](const int client_num, const params_sv&)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return;
}
game::mp::g_entities[client_num].flags ^= 2;
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
utils::string::va("f \"demigod mode %s\"",
game::mp::g_entities[client_num].flags & 2
? "^2on"
: "^1off"));
});
add_sv("notarget", [](const int client_num, const params_sv&)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return;
}
game::mp::g_entities[client_num].flags ^= 4;
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
utils::string::va("f \"notarget %s\"",
game::mp::g_entities[client_num].flags & 4
? "^2on"
: "^1off"));
});
add_sv("noclip", [](const int client_num, const params_sv&)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return;
}
game::mp::g_entities[client_num].client->flags ^= 1;
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
utils::string::va("f \"noclip %s\"",
game::mp::g_entities[client_num].client->flags & 1
? "^2on"
: "^1off"));
});
add_sv("ufo", [](const int client_num, const params_sv&)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return;
}
game::mp::g_entities[client_num].client->flags ^= 2;
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
utils::string::va("f \"ufo %s\"",
game::mp::g_entities[client_num].client->flags & 2
? "^2on"
: "^1off"));
});
add_sv("give", [](const int client_num, const params_sv& params)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return;
}
if (params.size() < 2)
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"You did not specify a weapon name\"");
return;
}
auto ps = game::SV_GetPlayerstateForClientNum(client_num);
const auto wp = game::G_GetWeaponForName(params.get(1));
if (wp)
{
if (game::G_GivePlayerWeapon(ps, wp, 0, 0, 0, 0, 0, 0))
{
game::G_InitializeAmmo(ps, wp, 0);
game::G_SelectWeapon(client_num, wp);
}
}
});
add_sv("take", [](const int client_num, const params_sv& params)
{
if (!game::Dvar_FindVar("sv_cheats")->current.enabled)
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"Cheats are not enabled on this server\"");
return;
}
if (params.size() < 2)
{
game::SV_GameSendServerCommand(client_num, game::SV_CMD_RELIABLE,
"f \"You did not specify a weapon name\"");
return;
}
auto ps = game::SV_GetPlayerstateForClientNum(client_num);
const auto wp = game::G_GetWeaponForName(params.get(1));
if (wp)
{
game::G_TakePlayerWeapon(ps, wp);
}
});*/
}
};
}
REGISTER_COMPONENT(command::component)

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@ -1,50 +0,0 @@
#pragma once
namespace command
{
class params
{
public:
params();
int size() const;
const char* get(int index) const;
std::string join(int index) const;
const char* operator[](const int index) const
{
return this->get(index); //
}
private:
int nesting_;
};
class params_sv
{
public:
params_sv();
int size() const;
const char* get(int index) const;
std::string join(int index) const;
const char* operator[](const int index) const
{
return this->get(index); //
}
private:
int nesting_;
};
void read_startup_variable(const std::string& dvar);
void add_raw(const char* name, void (*callback)());
void add(const char* name, const std::function<void(const params&)>& callback);
void add(const char* name, const std::function<void()>& callback);
void add_sv(const char* name, std::function<void(int, const params_sv&)> callback);
void execute(std::string command, bool sync = false);
}

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@ -1,299 +0,0 @@
#include <std_include.hpp>
#include "console.hpp"
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include <utils/thread.hpp>
#include <utils/flags.hpp>
#include <utils/concurrency.hpp>
#include <utils/hook.hpp>
namespace game_console
{
void print(int type, const std::string& data);
}
namespace console
{
namespace
{
using message_queue = std::queue<std::string>;
utils::concurrency::container<message_queue> messages;
bool native_console()
{
static const auto flag = utils::flags::has_flag("nativeconsole");
return flag;
}
void hide_console()
{
auto* const con_window = GetConsoleWindow();
DWORD process;
GetWindowThreadProcessId(con_window, &process);
if (!native_console() && (process == GetCurrentProcessId() || IsDebuggerPresent()))
{
ShowWindow(con_window, SW_HIDE);
}
}
std::string format(va_list* ap, const char* message)
{
static thread_local char buffer[0x1000];
const auto count = _vsnprintf_s(buffer, sizeof(buffer), sizeof(buffer), message, *ap);
if (count < 0) return {};
return {buffer, static_cast<size_t>(count)};
}
void dispatch_message(const int type, const std::string& message)
{
if (native_console())
{
printf("%s\n", message.data());
return;
}
game_console::print(type, message);
messages.access([&message](message_queue& msgs)
{
msgs.emplace(message);
});
}
void append_text(const char* text)
{
dispatch_message(con_type_info, text);
}
}
class component final : public component_interface
{
public:
component()
{
hide_console();
if (native_console())
{
setvbuf(stdout, nullptr, _IONBF, 0);
setvbuf(stderr, nullptr, _IONBF, 0);
}
else
{
(void)_pipe(this->handles_, 1024, _O_TEXT);
(void)_dup2(this->handles_[1], 1);
(void)_dup2(this->handles_[1], 2);
}
}
void post_start() override
{
this->terminate_runner_ = false;
this->console_runner_ = utils::thread::create_named_thread("Console IO", [this]
{
if (native_console())
{
this->native_input();
}
else
{
this->runner();
}
});
}
void pre_destroy() override
{
this->terminate_runner_ = true;
printf("\r\n");
_flushall();
if (this->console_runner_.joinable())
{
this->console_runner_.join();
}
if (this->console_thread_.joinable())
{
this->console_thread_.join();
}
#ifndef NATIVE_CONSOLE
_close(this->handles_[0]);
_close(this->handles_[1]);
#endif
messages.access([&](message_queue& msgs)
{
msgs = {};
});
}
void post_unpack() override
{
// Redirect input (]command)
utils::hook::jump(SELECT_VALUE(0x1403E34C0, 0x1405141E0), append_text); // H1(1.4)
this->initialize();
}
private:
volatile bool console_initialized_ = false;
volatile bool terminate_runner_ = false;
std::thread console_runner_;
std::thread console_thread_;
int handles_[2]{};
void initialize()
{
this->console_thread_ = utils::thread::create_named_thread("Console", [this]()
{
if (!native_console() && (game::environment::is_dedi() || !utils::flags::has_flag("noconsole")))
{
game::Sys_ShowConsole();
}
if (!game::environment::is_dedi())
{
// Hide that shit
ShowWindow(console::get_window(), SW_MINIMIZE);
}
{
messages.access([&](message_queue&)
{
this->console_initialized_ = true;
});
}
MSG msg;
while (!this->terminate_runner_)
{
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
{
if (msg.message == WM_QUIT)
{
command::execute("quit", false);
break;
}
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
this->log_messages();
std::this_thread::sleep_for(1ms);
}
}
});
}
void log_messages()
{
/*while*/
if (this->console_initialized_ && !messages.get_raw().empty())
{
std::queue<std::string> message_queue_copy;
{
messages.access([&](message_queue& msgs)
{
message_queue_copy = std::move(msgs);
msgs = {};
});
}
while (!message_queue_copy.empty())
{
log_message(message_queue_copy.front());
message_queue_copy.pop();
}
}
fflush(stdout);
fflush(stderr);
}
static void log_message(const std::string& message)
{
OutputDebugStringA(message.data());
game::Conbuf_AppendText(message.data());
}
void runner()
{
char buffer[1024];
while (!this->terminate_runner_ && this->handles_[0])
{
const auto len = _read(this->handles_[0], buffer, sizeof(buffer));
if (len > 0)
{
dispatch_message(con_type_info, std::string(buffer, len));
}
else
{
std::this_thread::sleep_for(1ms);
}
}
std::this_thread::yield();
}
void native_input()
{
std::string cmd;
while (!this->terminate_runner_)
{
std::getline(std::cin, cmd);
command::execute(cmd);
}
std::this_thread::yield();
}
};
HWND get_window()
{
return *reinterpret_cast<HWND*>((SELECT_VALUE(0x14CF56C00, 0x14DDFC2D0))); // H1(1.4)
}
void set_title(std::string title)
{
SetWindowText(get_window(), title.data());
}
void set_size(const int width, const int height)
{
RECT rect;
GetWindowRect(get_window(), &rect);
SetWindowPos(get_window(), nullptr, rect.left, rect.top, width, height, 0);
auto* const logo_window = *reinterpret_cast<HWND*>(SELECT_VALUE(0x14CF56C10, 0x14DDFC2E0)); // H1(1.4)
SetWindowPos(logo_window, nullptr, 5, 5, width - 25, 60, 0);
}
void print(const int type, const char* fmt, ...)
{
va_list ap;
va_start(ap, fmt);
const auto result = format(&ap, fmt);
va_end(ap);
dispatch_message(type, result);
}
}
REGISTER_COMPONENT(console::component)

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@ -1,35 +0,0 @@
#pragma once
namespace console
{
HWND get_window();
void set_title(std::string title);
void set_size(int width, int height);
enum console_type
{
con_type_error = 1,
con_type_warning = 3,
con_type_info = 7
};
void print(int type, const char* fmt, ...);
template <typename... Args>
void error(const char* fmt, Args&&... args)
{
print(con_type_error, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void warn(const char* fmt, Args&&... args)
{
print(con_type_warning, fmt, std::forward<Args>(args)...);
}
template <typename... Args>
void info(const char* fmt, Args&&... args)
{
print(con_type_info, fmt, std::forward<Args>(args)...);
}
}

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@ -1,333 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "server_list.hpp"
#include "network.hpp"
#include "command.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "dvars.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace dedicated
{
namespace
{
utils::hook::detour gscr_set_dynamic_dvar_hook;
utils::hook::detour com_quit_f_hook;
void init_dedicated_server()
{
static bool initialized = false;
if (initialized) return;
initialized = true;
// R_LoadGraphicsAssets
utils::hook::invoke<void>(0x1405DF4B0);
}
void send_heartbeat()
{
auto* const dvar = game::Dvar_FindVar("sv_lanOnly");
if (dvar && dvar->current.enabled)
{
return;
}
game::netadr_s target{};
if (server_list::get_master_server(target))
{
network::send(target, "heartbeat", "H1");
}
}
std::vector<std::string>& get_startup_command_queue()
{
static std::vector<std::string> startup_command_queue;
return startup_command_queue;
}
void execute_startup_command(int client, int /*controllerIndex*/, const char* command)
{
if (game::Live_SyncOnlineDataFlags(0) == 0)
{
game::Cbuf_ExecuteBufferInternal(0, 0, command, game::Cmd_ExecuteSingleCommand);
}
else
{
get_startup_command_queue().emplace_back(command);
}
}
void execute_startup_command_queue()
{
const auto queue = get_startup_command_queue();
get_startup_command_queue().clear();
for (const auto& command : queue)
{
game::Cbuf_ExecuteBufferInternal(0, 0, command.data(), game::Cmd_ExecuteSingleCommand);
}
}
std::vector<std::string>& get_console_command_queue()
{
static std::vector<std::string> console_command_queue;
return console_command_queue;
}
void execute_console_command(const int client, const char* command)
{
if (game::Live_SyncOnlineDataFlags(0) == 0)
{
game::Cbuf_AddText(client, command);
game::Cbuf_AddText(client, "\n");
}
else
{
get_console_command_queue().emplace_back(command);
}
}
void execute_console_command_queue()
{
const auto queue = get_console_command_queue();
get_console_command_queue().clear();
for (const auto& command : queue)
{
game::Cbuf_AddText(0, command.data());
game::Cbuf_AddText(0, "\n");
}
}
void sync_gpu_stub()
{
std::this_thread::sleep_for(1ms);
}
game::dvar_t* gscr_set_dynamic_dvar()
{
/*
auto s = game::Scr_GetString(0);
auto* dvar = game::Dvar_FindVar(s);
if (dvar && !strncmp("scr_", dvar->name, 4))
{
return dvar;
}
*/
return gscr_set_dynamic_dvar_hook.invoke<game::dvar_t*>();
}
void kill_server()
{
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
if (game::mp::svs_clients[i].header.state >= 3)
{
game::SV_GameSendServerCommand(i, game::SV_CMD_CAN_IGNORE,
utils::string::va("r \"%s\"", "EXE_ENDOFGAME"));
}
}
com_quit_f_hook.invoke<void>();
}
void sys_error_stub(const char* msg, ...)
{
char buffer[2048];
va_list ap;
va_start(ap, msg);
vsnprintf_s(buffer, sizeof(buffer), _TRUNCATE, msg, ap);
va_end(ap);
scheduler::once([]()
{
command::execute("map_rotate");
}, scheduler::main, 3s);
game::Com_Error(game::ERR_DROP, "%s", buffer);
}
}
void initialize()
{
command::execute("exec default_xboxlive.cfg", true);
command::execute("onlinegame 1", true);
command::execute("xblive_privatematch 1", true);
}
class component final : public component_interface
{
public:
void* load_import(const std::string& library, const std::string& function) override
{
return nullptr;
}
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
#ifdef DEBUG
printf("Starting dedicated server\n");
#endif
// Register dedicated dvar
dvars::register_bool("dedicated", true, game::DVAR_FLAG_READ);
// Add lanonly mode
dvars::register_bool("sv_lanOnly", false, game::DVAR_FLAG_NONE);
// Disable VirtualLobby
dvars::override::register_bool("virtualLobbyEnabled", false, game::DVAR_FLAG_READ);
// Disable r_preloadShaders
dvars::override::register_bool("r_preloadShaders", false, game::DVAR_FLAG_READ);
// Stop crashing from sys_errors
utils::hook::jump(0x140511520, sys_error_stub);
// Hook R_SyncGpu
utils::hook::jump(0x1405E12F0, sync_gpu_stub);
utils::hook::jump(0x140254800, init_dedicated_server);
// delay startup commands until the initialization is done
utils::hook::call(0x1400D72D6, execute_startup_command);
// delay console commands until the initialization is done
utils::hook::call(0x1400D808C, execute_console_command);
utils::hook::nop(0x1400D80A4, 5);
// patch GScr_SetDynamicDvar to behave better
gscr_set_dynamic_dvar_hook.create(0x14036B600, &gscr_set_dynamic_dvar);
utils::hook::nop(0x1404ED90E, 5); // don't load config file
utils::hook::nop(0x140403D92, 5); // ^
utils::hook::set<uint8_t>(0x1400DC1D0, 0xC3); // don't save config file
utils::hook::set<uint8_t>(0x140274710, 0xC3); // disable self-registration
utils::hook::set<uint8_t>(0x140515890, 0xC3); // init sound system (1)
utils::hook::set<uint8_t>(0x1406574F0, 0xC3); // init sound system (2)
utils::hook::set<uint8_t>(0x140620D10, 0xC3); // render thread
utils::hook::set<uint8_t>(0x14025B850, 0xC3); // called from Com_Frame, seems to do renderer stuff
utils::hook::set<uint8_t>(0x1402507B0, 0xC3); // CL_CheckForResend, which tries to connect to the local server constantly
utils::hook::set<uint8_t>(0x1405D5178, 0x00); // r_loadForRenderer default to 0
utils::hook::set<uint8_t>(0x14050C2D0, 0xC3); // recommended settings check - TODO: Check hook
utils::hook::set<uint8_t>(0x140514C00, 0xC3); // some mixer-related function called on shutdown
utils::hook::set<uint8_t>(0x140409830, 0xC3); // dont load ui gametype stuff
utils::hook::nop(0x140481B06, 6); // unknown check in SV_ExecuteClientMessage
utils::hook::nop(0x140480FAC, 4); // allow first slot to be occupied
utils::hook::nop(0x14025619B, 2); // properly shut down dedicated servers
utils::hook::nop(0x14025615E, 2); // ^
utils::hook::nop(0x1402561C0, 5); // don't shutdown renderer
utils::hook::set<uint8_t>(0x140091840, 0xC3); // something to do with blendShapeVertsView
utils::hook::nop(0x140659A0D, 8); // sound thing
// (COULD NOT FIND IN H1)
// utils::hook::set<uint8_t>(0x1404D6960, 0xC3); // cpu detection stuff?
utils::hook::set<uint8_t>(0x1405E97F0, 0xC3); // gfx stuff during fastfile loading
utils::hook::set<uint8_t>(0x1405E9700, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405E9790, 0xC3); // ^
utils::hook::set<uint8_t>(0x1402C1180, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405E9750, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405AD5B0, 0xC3); // directx stuff
utils::hook::set<uint8_t>(0x1405DB150, 0xC3); // ^
utils::hook::set<uint8_t>(0x140625220, 0xC3); // ^ - mutex
utils::hook::set<uint8_t>(0x1405DB650, 0xC3); // ^
utils::hook::set<uint8_t>(0x14008B5F0, 0xC3); // rendering stuff
utils::hook::set<uint8_t>(0x1405DB8B0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DB9C0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DC050, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DCBA0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DD240, 0xC3); // ^
// shaders
utils::hook::set<uint8_t>(0x1400916A0, 0xC3); // ^
utils::hook::set<uint8_t>(0x140091610, 0xC3); // ^
utils::hook::set<uint8_t>(0x14061ACC0, 0xC3); // ^ - mutex
utils::hook::set<uint8_t>(0x140516080, 0xC3); // idk
utils::hook::set<uint8_t>(0x1405AE5F0, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405E0B30, 0xC3); // R_Shutdown
utils::hook::set<uint8_t>(0x1405AE400, 0xC3); // shutdown stuff
utils::hook::set<uint8_t>(0x1405E0C00, 0xC3); // ^
utils::hook::set<uint8_t>(0x1405DFE50, 0xC3); // ^
// utils::hook::set<uint8_t>(0x1404B67E0, 0xC3); // sound crashes (H1 - questionable, function looks way different)
utils::hook::set<uint8_t>(0x14048B660, 0xC3); // disable host migration
utils::hook::set<uint8_t>(0x14042B2E0, 0xC3); // render synchronization lock
utils::hook::set<uint8_t>(0x14042B210, 0xC3); // render synchronization unlock
utils::hook::set<uint8_t>(0x140176D2D, 0xEB); // LUI: Unable to start the LUI system due to errors in main.lua
utils::hook::nop(0x140506ECE, 5); // Disable sound pak file loading
utils::hook::nop(0x140506ED6, 2); // ^
utils::hook::set<uint8_t>(0x1402C5910, 0xC3); // Disable image pak file loading
// Reduce min required memory
utils::hook::set<uint64_t>(0x14050C717, 0x80000000);
utils::hook::set(0x1402BF7F0, 0xC3); // some loop
utils::hook::set(0x14007E150, 0xC3); // related to shader caching / techsets / fastfiles
// initialize the game after onlinedataflags is 32 (workaround)
scheduler::schedule([=]()
{
if (game::Live_SyncOnlineDataFlags(0) == 32 && game::Sys_IsDatabaseReady2())
{
scheduler::once([]()
{
command::execute("xstartprivateparty", true);
command::execute("disconnect", true); // 32 -> 0
}, scheduler::pipeline::main, 1s);
return scheduler::cond_end;
}
return scheduler::cond_continue;
}, scheduler::pipeline::main, 1s);
scheduler::on_game_initialized([]()
{
initialize();
console::info("==================================\n");
console::info("Server started!\n");
console::info("==================================\n");
// remove disconnect command
game::Cmd_RemoveCommand("disconnect");
execute_startup_command_queue();
execute_console_command_queue();
// Send heartbeat to dpmaster
scheduler::once(send_heartbeat, scheduler::pipeline::server);
scheduler::loop(send_heartbeat, scheduler::pipeline::server, 10min);
command::add("heartbeat", send_heartbeat);
}, scheduler::pipeline::main, 1s);
command::add("killserver", kill_server);
com_quit_f_hook.create(0x1400DA640, &kill_server);
}
};
}
REGISTER_COMPONENT(dedicated::component)

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@ -1,65 +0,0 @@
#include <std_include.hpp>
#include "console.hpp"
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "scheduler.hpp"
#include <utils\string.hpp>
namespace dedicated_info
{
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
scheduler::loop([]()
{
auto* sv_running = game::Dvar_FindVar("sv_running");
if (!sv_running || !sv_running->current.enabled)
{
console::set_title("H1-Mod Dedicated Server");
return;
}
auto* const sv_hostname = game::Dvar_FindVar("sv_hostname");
auto* const sv_maxclients = game::Dvar_FindVar("sv_maxclients");
auto* const mapname = game::Dvar_FindVar("mapname");
auto bot_count = 0;
auto client_count = 0;
for (auto i = 0; i < sv_maxclients->current.integer; i++)
{
auto* client = &game::mp::svs_clients[i];
auto* self = &game::mp::g_entities[i];
if (client->header.state >= 1 && self && self->client)
{
client_count++;
if (game::SV_BotIsBot(i))
{
++bot_count;
}
}
}
std::string cleaned_hostname;
cleaned_hostname.resize(static_cast<int>(strlen(sv_hostname->current.string) + 1));
utils::string::strip(sv_hostname->current.string, cleaned_hostname.data(),
static_cast<int>(strlen(sv_hostname->current.string)) + 1);
console::set_title(utils::string::va("%s on %s [%d/%d] (%d)", cleaned_hostname.data(),
mapname->current.string, client_count,
sv_maxclients->current.integer, bot_count));
}, scheduler::pipeline::main, 1s);
}
};
}
REGISTER_COMPONENT(dedicated_info::component)

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@ -1,604 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include <utils/hook.hpp>
#include <utils/thread.hpp>
#include "game/game.hpp"
#include "game/demonware/servers/lobby_server.hpp"
#include "game/demonware/servers/auth3_server.hpp"
#include "game/demonware/servers/stun_server.hpp"
#include "game/demonware/servers/umbrella_server.hpp"
#include "game/demonware/server_registry.hpp"
#include <game/dvars.hpp>
#define TCP_BLOCKING true
#define UDP_BLOCKING false
namespace demonware
{
namespace
{
volatile bool exit_server;
std::thread server_thread;
utils::concurrency::container<std::unordered_map<SOCKET, bool>> blocking_sockets;
utils::concurrency::container<std::unordered_map<SOCKET, tcp_server*>> socket_map;
server_registry<tcp_server> tcp_servers;
server_registry<udp_server> udp_servers;
tcp_server* find_server(const SOCKET socket)
{
return socket_map.access<tcp_server*>([&](const std::unordered_map<SOCKET, tcp_server*>& map) -> tcp_server*
{
const auto entry = map.find(socket);
if (entry == map.end())
{
return nullptr;
}
return entry->second;
});
}
bool socket_link(const SOCKET socket, const uint32_t address)
{
auto* server = tcp_servers.find(address);
if (!server)
{
return false;
}
socket_map.access([&](std::unordered_map<SOCKET, tcp_server*>& map)
{
map[socket] = server;
});
return true;
}
void socket_unlink(const SOCKET socket)
{
socket_map.access([&](std::unordered_map<SOCKET, tcp_server*>& map)
{
const auto entry = map.find(socket);
if (entry != map.end())
{
map.erase(entry);
}
});
}
bool is_socket_blocking(const SOCKET socket, const bool def)
{
return blocking_sockets.access<bool>([&](std::unordered_map<SOCKET, bool>& map)
{
const auto entry = map.find(socket);
if (entry == map.end())
{
return def;
}
return entry->second;
});
}
void remove_blocking_socket(const SOCKET socket)
{
blocking_sockets.access([&](std::unordered_map<SOCKET, bool>& map)
{
const auto entry = map.find(socket);
if (entry != map.end())
{
map.erase(entry);
}
});
}
void add_blocking_socket(const SOCKET socket, const bool block)
{
blocking_sockets.access([&](std::unordered_map<SOCKET, bool>& map)
{
map[socket] = block;
});
}
void server_main()
{
exit_server = false;
while (!exit_server)
{
tcp_servers.frame();
udp_servers.frame();
std::this_thread::sleep_for(50ms);
}
}
namespace io
{
int getaddrinfo_stub(const char* name, const char* service,
const addrinfo* hints, addrinfo** res)
{
#ifdef DEBUG
printf("[ network ]: [getaddrinfo]: \"%s\" \"%s\"\n", name, service);
#endif
base_server* server = tcp_servers.find(name);
if (!server)
{
server = udp_servers.find(name);
}
if (!server)
{
return getaddrinfo(name, service, hints, res);
}
const auto address = utils::memory::get_allocator()->allocate<sockaddr>();
const auto ai = utils::memory::get_allocator()->allocate<addrinfo>();
auto in_addr = reinterpret_cast<sockaddr_in*>(address);
in_addr->sin_addr.s_addr = server->get_address();
in_addr->sin_family = AF_INET;
ai->ai_family = AF_INET;
ai->ai_socktype = SOCK_STREAM;
ai->ai_addr = address;
ai->ai_addrlen = sizeof(sockaddr);
ai->ai_next = nullptr;
ai->ai_flags = 0;
ai->ai_protocol = 0;
ai->ai_canonname = const_cast<char*>(name);
*res = ai;
return 0;
}
void freeaddrinfo_stub(addrinfo* ai)
{
if (!utils::memory::get_allocator()->find(ai))
{
return freeaddrinfo(ai);
}
utils::memory::get_allocator()->free(ai->ai_addr);
utils::memory::get_allocator()->free(ai);
}
int getpeername_stub(const SOCKET s, sockaddr* addr, socklen_t* addrlen)
{
auto* server = find_server(s);
if (server)
{
auto in_addr = reinterpret_cast<sockaddr_in*>(addr);
in_addr->sin_addr.s_addr = server->get_address();
in_addr->sin_family = AF_INET;
*addrlen = sizeof(sockaddr);
return 0;
}
return getpeername(s, addr, addrlen);
}
int getsockname_stub(const SOCKET s, sockaddr* addr, socklen_t* addrlen)
{
auto* server = find_server(s);
if (server)
{
auto in_addr = reinterpret_cast<sockaddr_in*>(addr);
in_addr->sin_addr.s_addr = server->get_address();
in_addr->sin_family = AF_INET;
*addrlen = sizeof(sockaddr);
return 0;
}
return getsockname(s, addr, addrlen);
}
hostent* gethostbyname_stub(const char* name)
{
#ifdef DEBUG
printf("[ network ]: [gethostbyname]: \"%s\"\n", name);
#endif
base_server* server = tcp_servers.find(name);
if (!server)
{
server = udp_servers.find(name);
}
if (!server)
{
#pragma warning(push)
#pragma warning(disable: 4996)
return gethostbyname(name);
#pragma warning(pop)
}
static thread_local in_addr address{};
address.s_addr = server->get_address();
static thread_local in_addr* addr_list[2]{};
addr_list[0] = &address;
addr_list[1] = nullptr;
static thread_local hostent host{};
host.h_name = const_cast<char*>(name);
host.h_aliases = nullptr;
host.h_addrtype = AF_INET;
host.h_length = sizeof(in_addr);
host.h_addr_list = reinterpret_cast<char**>(addr_list);
return &host;
}
int connect_stub(const SOCKET s, const struct sockaddr* addr, const int len)
{
if (len == sizeof(sockaddr_in))
{
const auto* in_addr = reinterpret_cast<const sockaddr_in*>(addr);
if (socket_link(s, in_addr->sin_addr.s_addr)) return 0;
}
return connect(s, addr, len);
}
int closesocket_stub(const SOCKET s)
{
remove_blocking_socket(s);
socket_unlink(s);
return closesocket(s);
}
int send_stub(const SOCKET s, const char* buf, const int len, const int flags)
{
auto* server = find_server(s);
if (server)
{
server->handle_input(buf, len);
return len;
}
return send(s, buf, len, flags);
}
int recv_stub(const SOCKET s, char* buf, const int len, const int flags)
{
auto* server = find_server(s);
if (server)
{
if (server->pending_data())
{
return static_cast<int>(server->handle_output(buf, len));
}
else
{
WSASetLastError(WSAEWOULDBLOCK);
return -1;
}
}
return recv(s, buf, len, flags);
}
int sendto_stub(const SOCKET s, const char* buf, const int len, const int flags, const sockaddr* to,
const int tolen)
{
const auto* in_addr = reinterpret_cast<const sockaddr_in*>(to);
auto* server = udp_servers.find(in_addr->sin_addr.s_addr);
if (server)
{
server->handle_input(buf, len, {s, to, tolen});
return len;
}
return sendto(s, buf, len, flags, to, tolen);
}
int recvfrom_stub(const SOCKET s, char* buf, const int len, const int flags, struct sockaddr* from,
int* fromlen)
{
// Not supported yet
if (is_socket_blocking(s, UDP_BLOCKING))
{
return recvfrom(s, buf, len, flags, from, fromlen);
}
size_t result = 0;
udp_servers.for_each([&](udp_server& server)
{
if (server.pending_data(s))
{
result = server.handle_output(
s, buf, static_cast<size_t>(len), from, fromlen);
}
});
if (result)
{
return static_cast<int>(result);
}
return recvfrom(s, buf, len, flags, from, fromlen);
}
int select_stub(const int nfds, fd_set* readfds, fd_set* writefds, fd_set* exceptfds,
struct timeval* timeout)
{
if (exit_server)
{
return select(nfds, readfds, writefds, exceptfds, timeout);
}
auto result = 0;
std::vector<SOCKET> read_sockets;
std::vector<SOCKET> write_sockets;
socket_map.access([&](std::unordered_map<SOCKET, tcp_server*>& sockets)
{
for (auto& s : sockets)
{
if (readfds)
{
if (FD_ISSET(s.first, readfds))
{
if (s.second->pending_data())
{
read_sockets.push_back(s.first);
FD_CLR(s.first, readfds);
}
}
}
if (writefds)
{
if (FD_ISSET(s.first, writefds))
{
write_sockets.push_back(s.first);
FD_CLR(s.first, writefds);
}
}
if (exceptfds)
{
if (FD_ISSET(s.first, exceptfds))
{
FD_CLR(s.first, exceptfds);
}
}
}
});
if ((!readfds || readfds->fd_count == 0) && (!writefds || writefds->fd_count == 0))
{
timeout->tv_sec = 0;
timeout->tv_usec = 0;
}
result = select(nfds, readfds, writefds, exceptfds, timeout);
if (result < 0) result = 0;
for (const auto& socket : read_sockets)
{
if (readfds)
{
FD_SET(socket, readfds);
result++;
}
}
for (const auto& socket : write_sockets)
{
if (writefds)
{
FD_SET(socket, writefds);
result++;
}
}
return result;
}
int ioctlsocket_stub(const SOCKET s, const long cmd, u_long* argp)
{
if (static_cast<unsigned long>(cmd) == (FIONBIO))
{
add_blocking_socket(s, *argp == 0);
}
return ioctlsocket(s, cmd, argp);
}
BOOL internet_get_connected_state_stub(LPDWORD, DWORD)
{
// Allow offline play
return TRUE;
}
}
void bd_logger_stub(char* a1, void* a2, void* a3, void* a4, const char* function, ...)
{
}
#ifdef DEBUG
void a(unsigned int n)
{
printf("bdAuth: Auth task failed with HTTP code [%u]\n", n);
}
void b(unsigned int n)
{
printf("bdAuth: Decoded client ticket of unexpected size [%u]\n", n);
}
void c(unsigned int n)
{
printf("bdAuth: Decoded server ticket of unexpected size [%u]\n", n);
}
void d()
{
printf("bdAuth: Auth ticket magic number mismatch\n");
}
void e()
{
printf("bdAuth: Cross Authentication completed\n");
}
void f()
{
printf("bdAuth: Auth task reply contains invalid data / format\n");
}
void g(unsigned int n)
{
printf("bdAuth: Auth task returned with error code [%u]\n", n);
}
void h(unsigned int n)
{
printf("bdAuth: Invalid or No Task ID [%u] in Auth reply\n", n);
}
void i()
{
printf("bdAuth: Received reply from DemonWare Auth server\n");
}
void l()
{
printf("bdAuth: Unknown error\n");
}
#endif
}
class component final : public component_interface
{
public:
component()
{
udp_servers.create<stun_server>("phoenix.stun.us.demonware.net");
udp_servers.create<stun_server>("phoenix.stun.eu.demonware.net");
udp_servers.create<stun_server>("phoenix.stun.jp.demonware.net");
udp_servers.create<stun_server>("phoenix.stun.au.demonware.net");
udp_servers.create<stun_server>("stun.us.demonware.net");
udp_servers.create<stun_server>("stun.eu.demonware.net");
udp_servers.create<stun_server>("stun.jp.demonware.net");
udp_servers.create<stun_server>("stun.au.demonware.net");
tcp_servers.create<auth3_server>("mwr-pc-steam-auth3.prod.demonware.net");
tcp_servers.create<lobby_server>("mwr-pc-steam-lobby.prod.demonware.net");
tcp_servers.create<umbrella_server>("prod.umbrella.demonware.net");
}
void post_load() override
{
server_thread = utils::thread::create_named_thread("Demonware", server_main);
}
void* load_import(const std::string& library, const std::string& function) override
{
if (library == "WS2_32.dll")
{
if (function == "#3") return io::closesocket_stub;
if (function == "#4") return io::connect_stub;
if (function == "#5") return io::getpeername_stub;
if (function == "#6") return io::getsockname_stub;
if (function == "#10") return io::ioctlsocket_stub;
if (function == "#16") return io::recv_stub;
if (function == "#17") return io::recvfrom_stub;
if (function == "#18") return io::select_stub;
if (function == "#19") return io::send_stub;
if (function == "#20") return io::sendto_stub;
if (function == "#52") return io::gethostbyname_stub;
if (function == "getaddrinfo") return io::getaddrinfo_stub;
if (function == "freeaddrinfo") return io::freeaddrinfo_stub;
}
if (function == "InternetGetConnectedState")
{
return io::internet_get_connected_state_stub;
}
return nullptr;
}
void post_unpack() override
{
/*
mwr has upgraded some networking methods and the gethostbyname import from winsock library is no longer used
gethostbyname has been replaced with getaddrinfo
btw, still you can't get online..
*/
utils::hook::jump(SELECT_VALUE(0x140610320, 0x1407400B0), bd_logger_stub); // H1MP64(1.4)
if (game::environment::is_sp())
{
utils::hook::set<uint8_t>(0x1405FCA00, 0xC3); // bdAuthSteam H1(1.4)
utils::hook::set<uint8_t>(0x140333A00, 0xC3); // dwNet H1(1.4)
return;
}
utils::hook::set<uint8_t>(0x140715039, 0x0); // CURLOPT_SSL_VERIFYPEER H1MP64(1.4)
utils::hook::set<uint8_t>(0x140715025, 0xAF); // CURLOPT_SSL_VERIFYHOST H1MP64(1.4)
utils::hook::set<uint8_t>(0x14095433C, 0x0); // HTTPS -> HTTP [MWR OK][S1X: 0x14088D0E8]
//HTTPS -> HTTP
utils::hook::inject(0x14006DDA9, "http://prod.umbrella.demonware.net/v1.0/"); // ---> [H1MP1.4 - S1X: 0x14003852E]
utils::hook::inject(0x14006E11C, "http://prod.umbrella.demonware.net/v1.0/"); // ---> [H1MP1.4 - S1X: 0x14003884F]
utils::hook::inject(0x14006E2FB, "http://prod.umbrella.demonware.net/v1.0/"); // ---> [H1MP1.4 - S1X: 0x140038A07]
utils::hook::inject(0x14006E9A9, "http://prod.uno.demonware.net/v1.0/");
utils::hook::inject(0x14006ED49, "http://prod.uno.demonware.net/v1.0/");
utils::hook::inject(0x140728170, "http://%s:%d/auth/");
utils::hook::set<uint8_t>(0x14047F290, 0xC3); // SV_SendMatchData H1MP64(1.4)
utils::hook::set<uint8_t>(0x140598990, 0xC3); // Live_CheckForFullDisconnect H1MP64(1.4)
#ifdef DEBUG
// yes
utils::hook::call(0x140727BEB, l);
utils::hook::call(0x140727AFC, i);
utils::hook::call(0x140727E49, h);
utils::hook::call(0x140727E30, g);
utils::hook::call(0x140727E37, f);
utils::hook::call(0x140727DF2, e);
utils::hook::call(0x140727DF9, d);
utils::hook::call(0x140727CFC, c);
utils::hook::call(0x140727C82, b);
utils::hook::call(0x140727E6A, a);
#endif
// Checks X-Signature header or something
utils::hook::set(0x140728380, 0xC301B0);
// Checks extended_data and extra_data in json object
utils::hook::set(0x140728E90, 0xC301B0);
// Update check
utils::hook::set(0x1403A5390, 0xC301B0);
// Remove some while loop in demonware that freezes the rendering for a few secs at launch
utils::hook::nop(0x14057DBC5, 5);
}
void pre_destroy() override
{
exit_server = true;
if (server_thread.joinable())
{
server_thread.join();
}
}
};
}
REGISTER_COMPONENT(demonware::component)

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#pragma once
namespace demonware
{
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include "console.hpp"
#include "command.hpp"
#include "network.hpp"
#include "party.hpp"
#include <utils/string.hpp>
#include <discord_rpc.h>
namespace discord
{
namespace
{
DiscordRichPresence discord_presence;
void update_discord()
{
Discord_RunCallbacks();
if (!game::CL_IsCgameInitialized() || game::VirtualLobby_Loaded())
{
discord_presence.details = game::environment::is_sp() ? "Singleplayer" : "Multiplayer";
discord_presence.state = "Main Menu";
auto firingRangeDvar = game::Dvar_FindVar("virtualLobbyInFiringRange");
if (firingRangeDvar && firingRangeDvar->current.enabled == 1)
{
discord_presence.state = "Firing Range";
}
discord_presence.partySize = 0;
discord_presence.partyMax = 0;
discord_presence.startTimestamp = 0;
discord_presence.largeImageKey = game::environment::is_sp() ? "menu_singleplayer" : "menu_multiplayer";
}
else
{
const auto map = game::Dvar_FindVar("mapname")->current.string;
const auto mapname = game::UI_SafeTranslateString(utils::string::va("PRESENCE_%s%s", (game::environment::is_sp() ? "SP_" : ""), map));
if (game::environment::is_mp())
{
const auto gametype = game::UI_GetGameTypeDisplayName(game::Dvar_FindVar("g_gametype")->current.string);
discord_presence.details = utils::string::va("%s on %s", gametype, mapname);
char clean_hostname[0x100] = {0};
utils::string::strip(game::Dvar_FindVar("sv_hostname")->current.string,
clean_hostname, sizeof(clean_hostname));
auto max_clients = party::server_client_count();
// When true, we are in Private Match
if (game::SV_Loaded())
{
strcpy_s(clean_hostname, "Private Match");
max_clients = game::Dvar_FindVar("sv_maxclients")->current.integer;
}
discord_presence.partySize = *reinterpret_cast<int*>(0x1429864C4);
discord_presence.partyMax = max_clients;
discord_presence.state = clean_hostname;
discord_presence.largeImageKey = map;
}
else if (game::environment::is_sp())
{
discord_presence.state = "";
discord_presence.largeImageKey = map;
discord_presence.details = mapname;
}
if (!discord_presence.startTimestamp)
{
discord_presence.startTimestamp = std::chrono::duration_cast<std::chrono::seconds>(
std::chrono::system_clock::now().time_since_epoch()).count();
}
}
Discord_UpdatePresence(&discord_presence);
}
}
class component final : public component_interface
{
public:
void post_load() override
{
if (game::environment::is_dedi())
{
return;
}
DiscordEventHandlers handlers;
ZeroMemory(&handlers, sizeof(handlers));
handlers.ready = ready;
handlers.errored = errored;
handlers.disconnected = errored;
handlers.joinGame = nullptr;
handlers.spectateGame = nullptr;
handlers.joinRequest = nullptr;
Discord_Initialize("947125042930667530", &handlers, 1, nullptr);
scheduler::once([]()
{
scheduler::once(update_discord, scheduler::pipeline::async);
scheduler::loop(update_discord, scheduler::pipeline::async, 5s);
}, scheduler::pipeline::main);
initialized_ = true;
}
void pre_destroy() override
{
if (!initialized_ || game::environment::is_dedi())
{
return;
}
Discord_Shutdown();
}
private:
bool initialized_ = false;
static void ready(const DiscordUser* /*request*/)
{
ZeroMemory(&discord_presence, sizeof(discord_presence));
discord_presence.instance = 1;
console::info("Discord: Ready\n");
Discord_UpdatePresence(&discord_presence);
}
static void errored(const int error_code, const char* message)
{
console::error("Discord: Error (%i): %s\n", error_code, message);
}
};
}
REGISTER_COMPONENT(discord::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
namespace dvars
{
struct dvar_base
{
unsigned int flags{};
};
struct dvar_bool : dvar_base
{
bool value{};
};
struct dvar_float : dvar_base
{
float value{};
float min{};
float max{};
};
struct dvar_vector2 : dvar_base
{
float x{};
float y{};
float min{};
float max{};
};
struct dvar_vector3 : dvar_base
{
float x{};
float y{};
float z{};
float min{};
float max{};
};
struct dvar_int : dvar_base
{
int value{};
int min{};
int max{};
};
struct dvar_string : dvar_base
{
std::string value{};
};
namespace
{
template <typename T>
T* find_dvar(std::unordered_map<std::string, T>& map, const std::string& name)
{
auto i = map.find(name);
if (i != map.end())
{
return &i->second;
}
return nullptr;
}
template <typename T>
T* find_dvar(std::unordered_map<std::string, T>& map, const int hash)
{
for (auto i = map.begin(); i != map.end(); ++i)
{
if (game::generateHashValue(i->first.data()) == hash)
{
return &i->second;
}
}
return nullptr;
}
bool find_dvar(std::unordered_set<std::string>& set, const std::string& name)
{
return set.find(name) != set.end();
}
bool find_dvar(std::unordered_set<std::string>& set, const int hash)
{
for (auto i = set.begin(); i != set.end(); ++i)
{
if (game::generateHashValue(i->data()) == hash)
{
return true;
}
}
return false;
}
}
namespace disable
{
static std::unordered_set<std::string> set_bool_disables;
static std::unordered_set<std::string> set_float_disables;
static std::unordered_set<std::string> set_int_disables;
static std::unordered_set<std::string> set_string_disables;
void set_bool(const std::string& name)
{
set_bool_disables.emplace(name);
}
void set_float(const std::string& name)
{
set_float_disables.emplace(name);
}
void set_int(const std::string& name)
{
set_int_disables.emplace(name);
}
void set_string(const std::string& name)
{
set_string_disables.emplace(name);
}
}
namespace override
{
static std::unordered_map<std::string, dvar_bool> register_bool_overrides;
static std::unordered_map<std::string, dvar_float> register_float_overrides;
static std::unordered_map<std::string, dvar_int> register_int_overrides;
static std::unordered_map<std::string, dvar_string> register_string_overrides;
static std::unordered_map<std::string, dvar_vector2> register_vector2_overrides;
static std::unordered_map<std::string, dvar_vector3> register_vector3_overrides;
static std::unordered_map<std::string, bool> set_bool_overrides;
static std::unordered_map<std::string, float> set_float_overrides;
static std::unordered_map<std::string, int> set_int_overrides;
static std::unordered_map<std::string, std::string> set_string_overrides;
static std::unordered_map<std::string, std::string> set_from_string_overrides;
void register_bool(const std::string& name, const bool value, const unsigned int flags)
{
dvar_bool values;
values.value = value;
values.flags = flags;
register_bool_overrides[name] = std::move(values);
}
void register_float(const std::string& name, const float value, const float min, const float max,
const unsigned int flags)
{
dvar_float values;
values.value = value;
values.min = min;
values.max = max;
values.flags = flags;
register_float_overrides[name] = std::move(values);
}
void register_int(const std::string& name, const int value, const int min, const int max,
const unsigned int flags)
{
dvar_int values;
values.value = value;
values.min = min;
values.max = max;
values.flags = flags;
register_int_overrides[name] = std::move(values);
}
void register_string(const std::string& name, const std::string& value,
const unsigned int flags)
{
dvar_string values;
values.value = value;
values.flags = flags;
register_string_overrides[name] = std::move(values);
}
void register_vec2(const std::string& name, float x, float y, float min, float max,
const unsigned int flags)
{
dvar_vector2 values;
values.x = x;
values.y = y;
values.min = min;
values.max = max;
values.flags = flags;
register_vector2_overrides[name] = std::move(values);
}
void register_vec3(const std::string& name, float x, float y, float z, float min,
float max, const unsigned int flags)
{
dvar_vector3 values;
values.x = x;
values.y = y;
values.z = z;
values.min = min;
values.max = max;
values.flags = flags;
register_vector3_overrides[name] = std::move(values);
}
void set_bool(const std::string& name, const bool value)
{
set_bool_overrides[name] = value;
}
void set_float(const std::string& name, const float value)
{
set_float_overrides[name] = value;
}
void set_int(const std::string& name, const int value)
{
set_int_overrides[name] = value;
}
void set_string(const std::string& name, const std::string& value)
{
set_string_overrides[name] = value;
}
void set_from_string(const std::string& name, const std::string& value)
{
set_from_string_overrides[name] = value;
}
}
utils::hook::detour dvar_register_bool_hook;
utils::hook::detour dvar_register_float_hook;
utils::hook::detour dvar_register_int_hook;
utils::hook::detour dvar_register_string_hook;
utils::hook::detour dvar_register_vector2_hook;
utils::hook::detour dvar_register_vector3_hook;
utils::hook::detour dvar_set_bool_hook;
utils::hook::detour dvar_set_float_hook;
utils::hook::detour dvar_set_int_hook;
utils::hook::detour dvar_set_string_hook;
utils::hook::detour dvar_set_from_string_hook;
game::dvar_t* dvar_register_bool(const int hash, const char* name, bool value, unsigned int flags)
{
auto* var = find_dvar(override::register_bool_overrides, hash);
if (var)
{
value = var->value;
flags = var->flags;
}
return dvar_register_bool_hook.invoke<game::dvar_t*>(hash, name, value, flags);
}
game::dvar_t* dvar_register_float(const int hash, const char* name, float value, float min, float max, unsigned int flags)
{
auto* var = find_dvar(override::register_float_overrides, hash);
if (var)
{
value = var->value;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_float_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
}
game::dvar_t* dvar_register_int(const int hash, const char* name, int value, int min, int max, unsigned int flags)
{
auto* var = find_dvar(override::register_int_overrides, hash);
if (var)
{
value = var->value;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_int_hook.invoke<game::dvar_t*>(hash, name, value, min, max, flags);
}
game::dvar_t* dvar_register_string(const int hash, const char* name, const char* value, unsigned int flags)
{
auto* var = find_dvar(override::register_string_overrides, hash);
if (var)
{
value = var->value.data();
flags = var->flags;
}
return dvar_register_string_hook.invoke<game::dvar_t*>(hash, name, value, flags);
}
game::dvar_t* dvar_register_vector2(const int hash, const char* name, float x, float y, float min, float max,
unsigned int flags)
{
auto* var = find_dvar(override::register_vector2_overrides, hash);
if (var)
{
x = var->x;
y = var->y;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_vector2_hook.invoke<game::dvar_t*>(hash, name, x, y, min, max, flags);
}
game::dvar_t* dvar_register_vector3(const int hash, const char* name, float x, float y, float z, float min,
float max, unsigned int flags)
{
auto* var = find_dvar(override::register_vector3_overrides, hash);
if (var)
{
x = var->x;
y = var->y;
z = var->z;
min = var->min;
max = var->max;
flags = var->flags;
}
return dvar_register_vector3_hook.invoke<game::dvar_t*>(hash, name, x, y, z, min, max, flags);
}
void dvar_set_bool(game::dvar_t* dvar, bool boolean)
{
const auto disabled = find_dvar(disable::set_bool_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_bool_overrides, dvar->hash);
if (var)
{
boolean = *var;
}
return dvar_set_bool_hook.invoke<void>(dvar, boolean);
}
void dvar_set_float(game::dvar_t* dvar, float fl)
{
const auto disabled = find_dvar(disable::set_float_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_float_overrides, dvar->hash);
if (var)
{
fl = *var;
}
return dvar_set_float_hook.invoke<void>(dvar, fl);
}
void dvar_set_int(game::dvar_t* dvar, int integer)
{
const auto disabled = find_dvar(disable::set_int_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_int_overrides, dvar->hash);
if (var)
{
integer = *var;
}
return dvar_set_int_hook.invoke<void>(dvar, integer);
}
void dvar_set_string(game::dvar_t* dvar, const char* string)
{
const auto disabled = find_dvar(disable::set_string_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_string_overrides, dvar->hash);
if (var)
{
string = var->data();
}
return dvar_set_string_hook.invoke<void>(dvar, string);
}
void dvar_set_from_string(game::dvar_t* dvar, const char* string, game::DvarSetSource source)
{
const auto disabled = find_dvar(disable::set_string_disables, dvar->hash);
if (disabled)
{
return;
}
auto* var = find_dvar(override::set_from_string_overrides, dvar->hash);
if (var)
{
string = var->data();
}
return dvar_set_from_string_hook.invoke<void>(dvar, string, source);
}
class component final : public component_interface
{
public:
void post_unpack() override
{
dvar_register_bool_hook.create(SELECT_VALUE(0x1403C47E0, 0x1404FA540), &dvar_register_bool);
dvar_register_float_hook.create(SELECT_VALUE(0x1403C4BB0, 0x1404FA910), &dvar_register_float);
dvar_register_int_hook.create(SELECT_VALUE(0x1403C4CC0, 0x1404FAA20), &dvar_register_int);
dvar_register_string_hook.create(SELECT_VALUE(0x1403C4DA0, 0x1404FAB00), &dvar_register_string);
dvar_register_vector2_hook.create(SELECT_VALUE(0x1403C4E80, 0x1404FABE0), &dvar_register_vector2);
dvar_register_vector3_hook.create(SELECT_VALUE(0x1403C4FC0, 0x1404FACE0), &dvar_register_vector3);
dvar_set_bool_hook.create(SELECT_VALUE(0x1403C7020, 0x1404FCDF0), &dvar_set_bool);
dvar_set_float_hook.create(SELECT_VALUE(0x1403C7420, 0x1404FD360), &dvar_set_float);
dvar_set_int_hook.create(SELECT_VALUE(0x1403C76C0, 0x1404FD5E0), &dvar_set_int);
dvar_set_string_hook.create(SELECT_VALUE(0x1403C7900, 0x1404FD8D0), &dvar_set_string);
dvar_set_from_string_hook.create(SELECT_VALUE(0x1403C7620, 0x1404FD520), &dvar_set_from_string);
}
};
}
REGISTER_COMPONENT(dvars::component)

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#pragma once
namespace dvars
{
namespace disable
{
void set_bool(const std::string& name);
void set_float(const std::string& name);
void set_int(const std::string& name);
void set_string(const std::string& name);
}
namespace override
{
void register_bool(const std::string& name, bool value, const unsigned int flags);
void register_float(const std::string& name, float value, float min, float max, const unsigned int flags);
void register_int(const std::string& name, int value, int min, int max, const unsigned int flags);
void register_string(const std::string& name, const std::string& value, const unsigned int flags);
void register_vec2(const std::string& name, float x, float y, float min, float max, const unsigned int flags);
void register_vec3(const std::string& name, float x, float y, float z, float min, float max, const unsigned int flags);
void set_bool(const std::string& name, bool boolean);
void set_float(const std::string& name, float fl);
void set_int(const std::string& name, int integer);
void set_string(const std::string& name, const std::string& string);
void set_from_string(const std::string& name, const std::string& value);
}
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "system_check.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
#include <utils/thread.hpp>
#include <utils/compression.hpp>
#include <exception/minidump.hpp>
#include <version.hpp>
#include "game/dvars.hpp"
namespace exception
{
namespace
{
thread_local struct
{
DWORD code = 0;
PVOID address = nullptr;
} exception_data;
struct
{
std::chrono::time_point<std::chrono::high_resolution_clock> last_recovery{};
std::atomic<int> recovery_counts = {0};
} recovery_data;
bool is_game_thread()
{
static std::vector<int> allowed_threads =
{
game::THREAD_CONTEXT_MAIN,
};
const auto self_id = GetCurrentThreadId();
for (const auto& index : allowed_threads)
{
if (game::threadIds[index] == self_id)
{
return true;
}
}
return false;
}
bool is_exception_interval_too_short()
{
const auto delta = std::chrono::high_resolution_clock::now() - recovery_data.last_recovery;
return delta < 1min;
}
bool too_many_exceptions_occured()
{
return recovery_data.recovery_counts >= 3;
}
volatile bool& is_initialized()
{
static volatile bool initialized = false;
return initialized;
}
bool is_recoverable()
{
return is_initialized()
&& is_game_thread()
&& !is_exception_interval_too_short()
&& !too_many_exceptions_occured();
}
void show_mouse_cursor()
{
while (ShowCursor(TRUE) < 0);
}
void display_error_dialog()
{
std::string error_str = utils::string::va("Fatal error (0x%08X) at 0x%p.\n"
"A minidump has been written.\n\n",
exception_data.code, exception_data.address);
if (!system_check::is_valid())
{
error_str += "Make sure to get supported game files to avoid such crashes!";
}
else
{
error_str += "Make sure to update your graphics card drivers and install operating system updates!";
}
utils::thread::suspend_other_threads();
show_mouse_cursor();
MessageBoxA(nullptr, error_str.data(), "H1-Mod ERROR", MB_ICONERROR);
TerminateProcess(GetCurrentProcess(), exception_data.code);
}
void reset_state()
{
if (dvars::cg_legacyCrashHandling && dvars::cg_legacyCrashHandling->current.enabled)
{
display_error_dialog();
}
// TODO: Add a limit for dedi restarts
if (game::environment::is_dedi())
{
utils::nt::relaunch_self();
utils::nt::terminate(exception_data.code);
}
if (is_recoverable())
{
recovery_data.last_recovery = std::chrono::high_resolution_clock::now();
++recovery_data.recovery_counts;
game::Com_Error(game::ERR_DROP, "Fatal error (0x%08X) at 0x%p.\nA minidump has been written.\n\n"
"H1-Mod has tried to recover your game, but it might not run stable anymore.\n\n"
"Make sure to update your graphics card drivers and install operating system updates!\n"
"Closing or restarting Steam might also help.",
exception_data.code, exception_data.address);
}
else
{
display_error_dialog();
}
}
size_t get_reset_state_stub()
{
static auto* stub = utils::hook::assemble([](utils::hook::assembler& a)
{
a.sub(rsp, 0x10);
a.or_(rsp, 0x8);
a.jmp(reset_state);
});
return reinterpret_cast<size_t>(stub);
}
std::string get_timestamp()
{
tm ltime{};
char timestamp[MAX_PATH] = {0};
const auto time = _time64(nullptr);
_localtime64_s(&ltime, &time);
strftime(timestamp, sizeof(timestamp) - 1, "%Y-%m-%d-%H-%M-%S", &ltime);
return timestamp;
}
std::string generate_crash_info(const LPEXCEPTION_POINTERS exceptioninfo)
{
std::string info{};
const auto line = [&info](const std::string& text)
{
info.append(text);
info.append("\r\n");
};
line("H1-Mod Crash Dump");
line("");
line("Version: "s + VERSION);
line("Environment: "s + game::environment::get_string());
line("Timestamp: "s + get_timestamp());
line("Clean game: "s + (system_check::is_valid() ? "Yes" : "No"));
line(utils::string::va("Exception: 0x%08X", exceptioninfo->ExceptionRecord->ExceptionCode));
line(utils::string::va("Address: 0x%llX", exceptioninfo->ExceptionRecord->ExceptionAddress));
#pragma warning(push)
#pragma warning(disable: 4996)
OSVERSIONINFOEXA version_info;
ZeroMemory(&version_info, sizeof(version_info));
version_info.dwOSVersionInfoSize = sizeof(version_info);
GetVersionExA(reinterpret_cast<LPOSVERSIONINFOA>(&version_info));
#pragma warning(pop)
line(utils::string::va("OS Version: %u.%u", version_info.dwMajorVersion, version_info.dwMinorVersion));
return info;
}
void write_minidump(const LPEXCEPTION_POINTERS exceptioninfo)
{
const std::string crash_name = utils::string::va("minidumps/h1-mod-crash-%d-%s.zip",
game::environment::get_real_mode(),
get_timestamp().data());
utils::compression::zip::archive zip_file{};
zip_file.add("crash.dmp", create_minidump(exceptioninfo));
zip_file.add("info.txt", generate_crash_info(exceptioninfo));
zip_file.write(crash_name, "H1-Mod Crash Dump");
}
bool is_harmless_error(const LPEXCEPTION_POINTERS exceptioninfo)
{
const auto code = exceptioninfo->ExceptionRecord->ExceptionCode;
return code == STATUS_INTEGER_OVERFLOW || code == STATUS_FLOAT_OVERFLOW || code == STATUS_SINGLE_STEP;
}
LONG WINAPI exception_filter(const LPEXCEPTION_POINTERS exceptioninfo)
{
if (is_harmless_error(exceptioninfo))
{
return EXCEPTION_CONTINUE_EXECUTION;
}
write_minidump(exceptioninfo);
exception_data.code = exceptioninfo->ExceptionRecord->ExceptionCode;
exception_data.address = exceptioninfo->ExceptionRecord->ExceptionAddress;
exceptioninfo->ContextRecord->Rip = get_reset_state_stub();
return EXCEPTION_CONTINUE_EXECUTION;
}
LPTOP_LEVEL_EXCEPTION_FILTER WINAPI set_unhandled_exception_filter_stub(LPTOP_LEVEL_EXCEPTION_FILTER)
{
// Don't register anything here...
return &exception_filter;
}
}
class component final : public component_interface
{
public:
component()
{
SetUnhandledExceptionFilter(exception_filter);
}
void post_load() override
{
SetUnhandledExceptionFilter(exception_filter);
utils::hook::jump(SetUnhandledExceptionFilter, set_unhandled_exception_filter_stub, true);
scheduler::on_game_initialized([]()
{
is_initialized() = true;
});
}
void post_unpack() override
{
dvars::cg_legacyCrashHandling = dvars::register_bool("cg_legacyCrashHandling",
false, game::DVAR_FLAG_SAVED, true);
}
};
}
REGISTER_COMPONENT(exception::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "fastfiles.hpp"
#include "command.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
#include <utils/concurrency.hpp>
namespace fastfiles
{
static utils::concurrency::container<std::string> current_fastfile;
namespace
{
utils::hook::detour db_try_load_x_file_internal_hook;
void db_try_load_x_file_internal(const char* zone_name, const int flags)
{
printf("Loading fastfile %s\n", zone_name);
current_fastfile.access([&](std::string& fastfile)
{
fastfile = zone_name;
});
db_try_load_x_file_internal_hook.invoke<void>(zone_name, flags);
}
}
std::string get_current_fastfile()
{
return current_fastfile.access<std::string>([&](std::string& fastfile)
{
return fastfile;
});
}
class component final : public component_interface
{
public:
void post_unpack() override
{
db_try_load_x_file_internal_hook.create(
SELECT_VALUE(0x1401CDDD0, 0x1402BFFE0), &db_try_load_x_file_internal);
}
};
}
REGISTER_COMPONENT(fastfiles::component)

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#pragma once
#include "game/game.hpp"
namespace fastfiles
{
std::string get_current_fastfile();
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "filesystem.hpp"
#include "game_module.hpp"
#include "game/game.hpp"
#include "dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace filesystem
{
namespace
{
bool custom_path_registered = false;
std::string get_binary_directory()
{
const auto dir = game_module::get_host_module().get_folder();
return utils::string::replace(dir, "/", "\\");
}
void register_custom_path_stub(const char* path, const char* dir)
{
if (!custom_path_registered)
{
custom_path_registered = true;
const auto launcher_dir = get_binary_directory();
game::FS_AddLocalizedGameDirectory(launcher_dir.data(), "data");
}
game::FS_AddLocalizedGameDirectory(path, dir);
}
void fs_startup_stub(const char* gamename)
{
custom_path_registered = false;
game::FS_Startup(gamename);
}
}
file::file(std::string name)
: name_(std::move(name))
{
char* buffer{};
const auto size = game::FS_ReadFile(this->name_.data(), &buffer);
if (size >= 0 && buffer)
{
this->valid_ = true;
this->buffer_.append(buffer, size);
game::FS_FreeFile(buffer);
}
}
bool file::exists() const
{
return this->valid_;
}
const std::string& file::get_buffer() const
{
return this->buffer_;
}
const std::string& file::get_name() const
{
return this->name_;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Set fs_basegame
dvars::override::register_string("fs_basegame", "h1-mod", game::DVAR_FLAG_WRITE);
utils::hook::call(SELECT_VALUE(0x1403B76E2, 0x1404ED3E2), fs_startup_stub);
if (game::environment::is_mp())
{
utils::hook::call(0x1404ED823, fs_startup_stub);
}
utils::hook::call(SELECT_VALUE(0x1403B8D31, 0x1404EE3D0), register_custom_path_stub);
utils::hook::call(SELECT_VALUE(0x1403B8D51, 0x1404EE3F0), register_custom_path_stub);
utils::hook::call(SELECT_VALUE(0x1403B8D90, 0x1404EE42F), register_custom_path_stub);
}
};
}
REGISTER_COMPONENT(filesystem::component)

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#pragma once
namespace filesystem
{
class file
{
public:
file(std::string name);
bool exists() const;
const std::string& get_buffer() const;
const std::string& get_name() const;
private:
bool valid_ = false;
std::string name_;
std::string buffer_;
};
}

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <component/scheduler.hpp>
namespace fps
{
namespace
{
game::dvar_t* cg_drawfps;
game::dvar_t* cg_drawping;
float fps_color_good[4] = {0.6f, 1.0f, 0.0f, 1.0f};
float fps_color_ok[4] = {1.0f, 0.7f, 0.3f, 1.0f};
float fps_color_bad[4] = {1.0f, 0.3f, 0.3f, 1.0f};
float ping_color[4] = {1.0f, 1.0f, 1.0f, 0.65f};
struct cg_perf_data
{
std::chrono::time_point<std::chrono::steady_clock> perf_start;
std::int32_t current_ms{};
std::int32_t previous_ms{};
std::int32_t frame_ms{};
std::int32_t history[32]{};
std::int32_t count{};
std::int32_t index{};
std::int32_t instant{};
std::int32_t total{};
float average{};
float variance{};
std::int32_t min{};
std::int32_t max{};
};
cg_perf_data cg_perf{};
void perf_calc_fps(cg_perf_data* data, const std::int32_t value)
{
data->history[data->index % 32] = value;
data->instant = value;
data->min = 0x7FFFFFFF;
data->max = 0;
data->average = 0.0f;
data->variance = 0.0f;
data->total = 0;
for (auto i = 0; i < data->count; ++i)
{
const std::int32_t idx = (data->index - i) % 32;
if (idx < 0)
{
break;
}
data->total += data->history[idx];
if (data->min > data->history[idx])
{
data->min = data->history[idx];
}
if (data->max < data->history[idx])
{
data->max = data->history[idx];
}
}
data->average = static_cast<float>(data->total) / static_cast<float>(data->count);
++data->index;
}
void perf_update()
{
cg_perf.count = 32;
cg_perf.current_ms = static_cast<std::int32_t>(std::chrono::duration_cast<std::chrono::milliseconds>(
std::chrono::high_resolution_clock::now() - cg_perf.perf_start).count());
cg_perf.frame_ms = cg_perf.current_ms - cg_perf.previous_ms;
cg_perf.previous_ms = cg_perf.current_ms;
perf_calc_fps(&cg_perf, cg_perf.frame_ms);
utils::hook::invoke<void>(SELECT_VALUE(0x1405487A0, 0x1406575A0)); // H1(1.4)
}
void cg_draw_fps()
{
if (cg_drawfps->current.integer > 0)
{
const auto fps = static_cast<std::int32_t>(static_cast<float>(1000.0f / static_cast<float>(cg_perf.
average))
+ 9.313225746154785e-10);
const auto font = game::R_RegisterFont("fonts/fira_mono_regular.ttf", 25);
const auto fps_string = utils::string::va("%i", fps);
const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 15.0f) - game::R_TextWidth(
fps_string, 0x7FFFFFFF, font);
const auto y = font->pixelHeight + 10.f;
const auto fps_color = fps >= 60 ? fps_color_good : (fps >= 30 ? fps_color_ok : fps_color_bad);
game::R_AddCmdDrawText(fps_string, 0x7FFFFFFF, font, x, y, 1.f, 1.f, 0.0f, fps_color, 6);
}
}
void cg_draw_ping()
{
if (cg_drawping->current.integer > 0 && game::CL_IsCgameInitialized() && !game::VirtualLobby_Loaded())
{
const auto ping = *reinterpret_cast<int*>(0x142D106F0);
const auto font = game::R_RegisterFont("fonts/consolefont", 20);
const auto ping_string = utils::string::va("Ping: %i", ping);
const auto x = (game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 375.0f) - game::R_TextWidth(
ping_string, 0x7FFFFFFF, font);
const auto y = font->pixelHeight + 15.f;
game::R_AddCmdDrawText(ping_string, 0x7FFFFFFF, font, x, y, 1.f, 1.f, 0.0f, ping_color, 6);
}
}
game::dvar_t* cg_draw_fps_register_stub(const char* name, const char** _enum, const int value, unsigned int /*flags*/,
const char* desc)
{
cg_drawfps = dvars::register_int("cg_drawFps", 0, 0, 2, game::DVAR_FLAG_SAVED, false);
return cg_drawfps;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
// fps setup
cg_perf.perf_start = std::chrono::high_resolution_clock::now();
utils::hook::call(SELECT_VALUE(0x14018D261, 0x14025B747), &perf_update);
// change cg_drawfps flags to saved
utils::hook::call(SELECT_VALUE(0x140139F48, 0x140222A46), &cg_draw_fps_register_stub);
scheduler::loop(cg_draw_fps, scheduler::pipeline::renderer);
if (game::environment::is_sp())
{
cg_drawfps = dvars::register_int("cg_drawFps", 0, 0, 2, game::DVAR_FLAG_SAVED, false);
}
if (game::environment::is_mp())
{
// fix ping value
utils::hook::nop(0x14025AC41, 2);
cg_drawping = dvars::register_int("cg_drawPing", 0, 0, 1, game::DVAR_FLAG_SAVED, true);
scheduler::loop(cg_draw_ping, scheduler::pipeline::renderer);
}
}
};
}
REGISTER_COMPONENT(fps::component)

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#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game_console.hpp"
#include "command.hpp"
#include "console.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
#include <utils/concurrency.hpp>
#include "version.hpp"
#define console_font game::R_RegisterFont("fonts/fira_mono_regular.ttf", 18)
#define material_white game::Material_RegisterHandle("white")
namespace game_console
{
namespace
{
struct console_globals
{
float x{};
float y{};
float left_x{};
float font_height{};
bool may_auto_complete{};
char auto_complete_choice[64]{};
int info_line_count{};
};
using output_queue = std::deque<std::string>;
struct ingame_console
{
char buffer[256]{};
int cursor{};
int font_height{};
int visible_line_count{};
int visible_pixel_width{};
float screen_min[2]{}; //left & top
float screen_max[2]{}; //right & bottom
console_globals globals{};
bool output_visible{};
int display_line_offset{};
int line_count{};
utils::concurrency::container<output_queue, std::recursive_mutex> output{};
};
ingame_console con{};
std::int32_t history_index = -1;
std::deque<std::string> history{};
std::string fixed_input{};
std::vector<std::string> matches{};
float color_white[4] = {1.0f, 1.0f, 1.0f, 1.0f};
float color_title[4] = {0.25f, 0.62f, 0.3f, 1.0f};
void clear()
{
strncpy_s(con.buffer, "", sizeof(con.buffer));
con.cursor = 0;
fixed_input = "";
matches.clear();
}
void print_internal(const std::string& data)
{
con.output.access([&](output_queue& output)
{
if (con.visible_line_count > 0
&& con.display_line_offset == (output.size() - con.visible_line_count))
{
con.display_line_offset++;
}
output.push_back(data);
if (output.size() > 512)
{
output.pop_front();
}
});
}
void toggle_console()
{
clear();
con.output_visible = false;
*game::keyCatchers ^= 1;
}
void toggle_console_output()
{
con.output_visible = con.output_visible == 0;
}
void check_resize()
{
con.screen_min[0] = 6.0f;
con.screen_min[1] = 6.0f;
con.screen_max[0] = game::ScrPlace_GetViewPlacement()->realViewportSize[0] - 6.0f;
con.screen_max[1] = game::ScrPlace_GetViewPlacement()->realViewportSize[1] - 6.0f;
if (console_font)
{
con.font_height = console_font->pixelHeight;
con.visible_line_count = static_cast<int>((con.screen_max[1] - con.screen_min[1] - (con.font_height * 2)
) -
24.0f) / con.font_height;
con.visible_pixel_width = static_cast<int>(((con.screen_max[0] - con.screen_min[0]) - 10.0f) - 18.0f);
}
else
{
con.font_height = 0;
con.visible_line_count = 0;
con.visible_pixel_width = 0;
}
}
void draw_box(const float x, const float y, const float w, const float h, float* color)
{
game::vec4_t dark_color;
dark_color[0] = color[0] * 0.5f;
dark_color[1] = color[1] * 0.5f;
dark_color[2] = color[2] * 0.5f;
dark_color[3] = color[3];
game::R_AddCmdDrawStretchPic(x, y, w, h, 0.0f, 0.0f, 0.0f, 0.0f, color, material_white);
game::R_AddCmdDrawStretchPic(x, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white);
game::R_AddCmdDrawStretchPic((x + w) - 2.0f, y, 2.0f, h, 0.0f, 0.0f, 0.0f, 0.0f, dark_color,
material_white);
game::R_AddCmdDrawStretchPic(x, y, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color, material_white);
game::R_AddCmdDrawStretchPic(x, (y + h) - 2.0f, w, 2.0f, 0.0f, 0.0f, 0.0f, 0.0f, dark_color,
material_white);
}
void draw_input_box(const int lines, float* color)
{
draw_box(
con.globals.x - 6.0f,
con.globals.y - 6.0f,
(con.screen_max[0] - con.screen_min[0]) - ((con.globals.x - 6.0f) - con.screen_min[0]),
(lines * con.globals.font_height) + 12.0f,
color);
}
void draw_input_text_and_over(const char* str, float* color)
{
game::R_AddCmdDrawText(str, 0x7FFFFFFF, console_font, con.globals.x,
con.globals.y + con.globals.font_height, 1.0f,
1.0f, 0.0f, color, 0);
con.globals.x = game::R_TextWidth(str, 0, console_font) + con.globals.x + 6.0f;
}
void draw_hint_box(const int lines, float* color, [[maybe_unused]] float offset_x = 0.0f,
[[maybe_unused]] float offset_y = 0.0f)
{
const auto _h = lines * con.globals.font_height + 12.0f;
const auto _y = con.globals.y - 3.0f + con.globals.font_height + 12.0f;
const auto _w = (con.screen_max[0] - con.screen_min[0]) - ((con.globals.x - 6.0f) - con.screen_min[0]);
draw_box(con.globals.x - 6.0f, _y, _w, _h, color);
}
void draw_hint_text(const int line, const char* text, float* color, const float offset = 0.0f)
{
const auto _y = con.globals.font_height + con.globals.y + (con.globals.font_height * (line + 1)) + 15.0f;
game::R_AddCmdDrawText(text, 0x7FFFFFFF, console_font, con.globals.x + offset, _y, 1.0f, 1.0f, 0.0f, color, 0);
}
bool match_compare(const std::string& input, const std::string& text, const bool exact)
{
if (exact && text == input) return true;
if (!exact && text.find(input) != std::string::npos) return true;
return false;
}
void find_matches(std::string input, std::vector<std::string>& suggestions, const bool exact)
{
input = utils::string::to_lower(input);
for (const auto& dvar : dvars::dvar_list)
{
auto name = utils::string::to_lower(dvar);
if (game::Dvar_FindVar(name.data()) && match_compare(input, name, exact))
{
suggestions.push_back(dvar);
}
if (exact && suggestions.size() > 1)
{
return;
}
}
if (suggestions.size() == 0 && game::Dvar_FindVar(input.data()))
{
suggestions.push_back(input.data());
}
game::cmd_function_s* cmd = (*game::cmd_functions);
while (cmd)
{
if (cmd->name)
{
std::string name = utils::string::to_lower(cmd->name);
if (match_compare(input, name, exact))
{
suggestions.push_back(cmd->name);
}
if (exact && suggestions.size() > 1)
{
return;
}
}
cmd = cmd->next;
}
}
void draw_input()
{
con.globals.font_height = static_cast<float>(console_font->pixelHeight);
con.globals.x = con.screen_min[0] + 6.0f;
con.globals.y = con.screen_min[1] + 6.0f;
con.globals.left_x = con.screen_min[0] + 6.0f;
draw_input_box(1, dvars::con_inputBoxColor->current.vector);
draw_input_text_and_over("H1-Mod: " VERSION ">", color_title);
con.globals.left_x = con.globals.x;
con.globals.auto_complete_choice[0] = 0;
game::R_AddCmdDrawTextWithCursor(con.buffer, 0x7FFFFFFF, console_font, 18, con.globals.x,
con.globals.y + con.globals.font_height, 1.0f, 1.0f, 0, color_white, 0,
con.cursor, '|');
// check if using a prefixed '/' or not
const auto input = con.buffer[1] && (con.buffer[0] == '/' || con.buffer[0] == '\\')
? std::string(con.buffer).substr(1)
: std::string(con.buffer);
if (!input.length())
{
return;
}
if (input != fixed_input)
{
matches.clear();
if (input.find(" ") != std::string::npos)
{
find_matches(input.substr(0, input.find(" ")), matches, true);
}
else
{
find_matches(input, matches, false);
}
fixed_input = input;
}
con.globals.may_auto_complete = false;
if (matches.size() > 24)
{
draw_hint_box(1, dvars::con_inputHintBoxColor->current.vector);
draw_hint_text(0, utils::string::va("%i matches (too many to show here)", matches.size()),
dvars::con_inputDvarMatchColor->current.vector);
}
else if (matches.size() == 1)
{
auto* const dvar = game::Dvar_FindVar(matches[0].data());
const auto line_count = dvar ? 2 : 1;
draw_hint_box(line_count, dvars::con_inputHintBoxColor->current.vector);
draw_hint_text(0, matches[0].data(), dvar
? dvars::con_inputDvarMatchColor->current.vector
: dvars::con_inputCmdMatchColor->current.vector);
if (dvar)
{
const auto offset = (con.screen_max[0] - con.globals.x) / 2.5f;
draw_hint_text(0, game::Dvar_ValueToString(dvar, dvar->current),
dvars::con_inputDvarValueColor->current.vector, offset);
draw_hint_text(1, " default", dvars::con_inputDvarInactiveValueColor->current.vector);
draw_hint_text(1, game::Dvar_ValueToString(dvar, dvar->reset),
dvars::con_inputDvarInactiveValueColor->current.vector, offset);
}
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
con.globals.may_auto_complete = true;
}
else if (matches.size() > 1)
{
draw_hint_box(static_cast<int>(matches.size()), dvars::con_inputHintBoxColor->current.vector);
const auto offset = (con.screen_max[0] - con.globals.x) / 2.5f;
for (size_t i = 0; i < matches.size(); i++)
{
auto* const dvar = game::Dvar_FindVar(matches[i].data());
draw_hint_text(static_cast<int>(i), matches[i].data(),
dvar
? dvars::con_inputDvarMatchColor->current.vector
: dvars::con_inputCmdMatchColor->current.vector);
if (dvar)
{
draw_hint_text(static_cast<int>(i), game::Dvar_ValueToString(dvar, dvar->current),
dvars::con_inputDvarValueColor->current.vector, offset);
}
}
strncpy_s(con.globals.auto_complete_choice, matches[0].data(), 64);
con.globals.may_auto_complete = true;
}
}
void draw_output_scrollbar(const float x, float y, const float width, const float height, output_queue& output)
{
const auto _x = (x + width) - 10.0f;
draw_box(_x, y, 10.0f, height, dvars::con_outputBarColor->current.vector);
auto _height = height;
if (output.size() > con.visible_line_count)
{
const auto percentage = static_cast<float>(con.visible_line_count) / output.size();
_height *= percentage;
const auto remainingSpace = height - _height;
const auto percentageAbove = static_cast<float>(con.display_line_offset) / (output.size() - con.
visible_line_count);
y = y + (remainingSpace * percentageAbove);
}
draw_box(_x, y, 10.0f, _height, dvars::con_outputSliderColor->current.vector);
}
void draw_output_text(const float x, float y, output_queue& output)
{
const auto offset = output.size() >= con.visible_line_count
? 0.0f
: (con.font_height * (con.visible_line_count - output.size()));
for (auto i = 0; i < con.visible_line_count; i++)
{
y = console_font->pixelHeight + y;
const auto index = i + con.display_line_offset;
if (index >= output.size())
{
break;
}
game::R_AddCmdDrawText(output.at(index).data(), 0x7FFF, console_font, x, y + offset, 1.0f, 1.0f,
0.0f, color_white, 0);
}
}
void draw_output_window()
{
con.output.access([](output_queue& output)
{
draw_box(con.screen_min[0], con.screen_min[1] + 32.0f, con.screen_max[0] - con.screen_min[0],
(con.screen_max[1] - con.screen_min[1]) - 32.0f, dvars::con_outputWindowColor->current.vector);
const auto x = con.screen_min[0] + 6.0f;
const auto y = (con.screen_min[1] + 32.0f) + 6.0f;
const auto width = (con.screen_max[0] - con.screen_min[0]) - 12.0f;
const auto height = ((con.screen_max[1] - con.screen_min[1]) - 32.0f) - 12.0f;
game::R_AddCmdDrawText("H1-Mod 1.4", 0x7FFFFFFF, console_font, x,
((height - 16.0f) + y) + console_font->pixelHeight, 1.0f, 1.0f, 0.0f, color_title, 0);
draw_output_scrollbar(x, y, width, height, output);
draw_output_text(x, y, output);
});
}
void draw_console()
{
check_resize();
if (*game::keyCatchers & 1)
{
if (!(*game::keyCatchers & 1))
{
con.output_visible = false;
}
if (con.output_visible)
{
draw_output_window();
}
draw_input();
}
}
}
void print_internal(const char* fmt, ...)
{
char va_buffer[0x200] = {0};
va_list ap;
va_start(ap, fmt);
vsprintf_s(va_buffer, fmt, ap);
va_end(ap);
const auto formatted = std::string(va_buffer);
const auto lines = utils::string::split(formatted, '\n');
for (const auto& line : lines)
{
print_internal(line);
}
}
void print(const int type, const std::string& data)
{
try
{
if (game::environment::is_dedi())
{
return;
}
}
catch (std::exception&)
{
return;
}
const auto lines = utils::string::split(data, '\n');
for (const auto& line : lines)
{
print_internal(type == console::con_type_info ? line : "^"s.append(std::to_string(type)).append(line));
}
}
bool console_char_event(const int local_client_num, const int key)
{
if (key == game::keyNum_t::K_GRAVE ||
key == game::keyNum_t::K_TILDE ||
key == '|' ||
key == '\\')
{
return false;
}
if (key > 127)
{
return true;
}
if (*game::keyCatchers & 1)
{
if (key == game::keyNum_t::K_TAB) // tab (auto complete)
{
if (con.globals.may_auto_complete)
{
const auto first_char = con.buffer[0];
clear();
if (first_char == '\\' || first_char == '/')
{
con.buffer[0] = first_char;
con.buffer[1] = '\0';
}
strncat_s(con.buffer, con.globals.auto_complete_choice, 64);
con.cursor = static_cast<int>(std::string(con.buffer).length());
if (con.cursor != 254)
{
con.buffer[con.cursor++] = ' ';
con.buffer[con.cursor] = '\0';
}
}
}
if (key == 'v' - 'a' + 1) // paste
{
const auto clipboard = utils::string::get_clipboard_data();
if (clipboard.empty())
{
return false;
}
for (size_t i = 0; i < clipboard.length(); i++)
{
console_char_event(local_client_num, clipboard[i]);
}
return false;
}
if (key == 'c' - 'a' + 1) // clear
{
clear();
con.line_count = 0;
con.display_line_offset = 0;
con.output.access([](output_queue& output)
{
output.clear();
});
history_index = -1;
history.clear();
return false;
}
if (key == 'h' - 'a' + 1) // backspace
{
if (con.cursor > 0)
{
memmove(con.buffer + con.cursor - 1, con.buffer + con.cursor,
strlen(con.buffer) + 1 - con.cursor);
con.cursor--;
}
return false;
}
if (key < 32)
{
return false;
}
if (con.cursor == 256 - 1)
{
return false;
}
memmove(con.buffer + con.cursor + 1, con.buffer + con.cursor, strlen(con.buffer) + 1 - con.cursor);
con.buffer[con.cursor] = static_cast<char>(key);
con.cursor++;
if (con.cursor == strlen(con.buffer) + 1)
{
con.buffer[con.cursor] = 0;
}
}
return true;
}
bool console_key_event(const int local_client_num, const int key, const int down)
{
if (key == game::keyNum_t::K_F10)
{
if (!game::Com_InFrontEnd())
{
return false;
}
game::Cmd_ExecuteSingleCommand(local_client_num, 0, "lui_open menu_systemlink_join\n");
}
if (key == game::keyNum_t::K_GRAVE || key == game::keyNum_t::K_TILDE)
{
if (!down)
{
return false;
}
if (game::playerKeys[local_client_num].keys[game::keyNum_t::K_SHIFT].down)
{
if (!(*game::keyCatchers & 1))
toggle_console();
toggle_console_output();
return false;
}
toggle_console();
return false;
}
if (*game::keyCatchers & 1)
{
if (down)
{
if (key == game::keyNum_t::K_UPARROW)
{
if (++history_index >= history.size())
{
history_index = static_cast<int>(history.size()) - 1;
}
clear();
if (history_index != -1)
{
strncpy_s(con.buffer, history.at(history_index).c_str(), 0x100);
con.cursor = static_cast<int>(strlen(con.buffer));
}
}
else if (key == game::keyNum_t::K_DOWNARROW)
{
if (--history_index < -1)
{
history_index = -1;
}
clear();
if (history_index != -1)
{
strncpy_s(con.buffer, history.at(history_index).c_str(), 0x100);
con.cursor = static_cast<int>(strlen(con.buffer));
}
}
if (key == game::keyNum_t::K_RIGHTARROW)
{
if (con.cursor < strlen(con.buffer))
{
con.cursor++;
}
return false;
}
if (key == game::keyNum_t::K_LEFTARROW)
{
if (con.cursor > 0)
{
con.cursor--;
}
return false;
}
//scroll through output
if (key == game::keyNum_t::K_MWHEELUP || key == game::keyNum_t::K_PGUP)
{
con.output.access([](output_queue& output)
{
if (output.size() > con.visible_line_count && con.display_line_offset > 0)
{
con.display_line_offset--;
}
});
}
else if (key == game::keyNum_t::K_MWHEELDOWN || key == game::keyNum_t::K_PGDN)
{
con.output.access([](output_queue& output)
{
if (output.size() > con.visible_line_count
&& con.display_line_offset < (output.size() - con.visible_line_count))
{
con.display_line_offset++;
}
});
}
if (key == game::keyNum_t::K_ENTER)
{
game::Cbuf_AddText(0, utils::string::va("%s \n", fixed_input.data()));
if (history_index != -1)
{
const auto itr = history.begin() + history_index;
if (*itr == con.buffer)
{
history.erase(history.begin() + history_index);
}
}
history.push_front(con.buffer);
console::info("]%s\n", con.buffer);
if (history.size() > 10)
{
history.erase(history.begin() + 10);
}
history_index = -1;
clear();
}
}
}
return true;
}
class component final : public component_interface
{
public:
void post_load() override
{
if (game::environment::is_dedi())
{
return;
}
//scheduler::loop(draw_console, scheduler::pipeline::renderer);
}
void post_unpack() override
{
scheduler::loop(draw_console, scheduler::pipeline::renderer);
if (game::environment::is_dedi())
{
return;
}
// initialize our structs
con.cursor = 0;
con.visible_line_count = 0;
con.output_visible = false;
con.display_line_offset = 0;
con.line_count = 0;
strncpy_s(con.buffer, "", 256);
con.globals.x = 0.0f;
con.globals.y = 0.0f;
con.globals.left_x = 0.0f;
con.globals.font_height = 0.0f;
con.globals.may_auto_complete = false;
con.globals.info_line_count = 0;
strncpy_s(con.globals.auto_complete_choice, "", 64);
// add clear command
command::add("clear", [&]()
{
clear();
con.line_count = 0;
con.display_line_offset = 0;
con.output.access([](output_queue& output)
{
output.clear();
});
history_index = -1;
history.clear();
});
// add our dvars
dvars::con_inputBoxColor = dvars::register_vec4("con_inputBoxColor", 0.2f, 0.2f, 0.2f, 0.9f, 0.0f, 1.0f,
game::DVAR_FLAG_SAVED,
"color of console input box");
dvars::con_inputHintBoxColor = dvars::register_vec4("con_inputHintBoxColor", 0.3f, 0.3f, 0.3f, 1.0f,
0.0f, 1.0f,
game::DVAR_FLAG_SAVED, "color of console input hint box");
dvars::con_outputBarColor = dvars::register_vec4("con_outputBarColor", 0.5f, 0.5f, 0.5f, 0.6f, 0.0f,
1.0f, game::DVAR_FLAG_SAVED,
"color of console output bar");
dvars::con_outputSliderColor = dvars::register_vec4("con_outputSliderColor", 1.0f, 0.8f, 0.0f, 1.0f,
0.0f, 1.0f,
game::DVAR_FLAG_SAVED, "color of console output slider");
dvars::con_outputWindowColor = dvars::register_vec4("con_outputWindowColor", 0.25f, 0.25f, 0.25f, 0.85f,
0.0f,
1.0f, game::DVAR_FLAG_SAVED, "color of console output window");
dvars::con_inputDvarMatchColor = dvars::register_vec4("con_inputDvarMatchColor", 1.0f, 1.0f, 0.8f, 1.0f,
0.0f,
1.0f, game::DVAR_FLAG_SAVED, "color of console matched dvar");
dvars::con_inputDvarValueColor = dvars::register_vec4("con_inputDvarValueColor", 1.0f, 1.0f, 0.8f, 1.0f,
0.0f,
1.0f, game::DVAR_FLAG_SAVED, "color of console matched dvar value");
dvars::con_inputDvarInactiveValueColor = dvars::register_vec4(
"con_inputDvarInactiveValueColor", 0.8f, 0.8f,
0.8f, 1.0f, 0.0f, 1.0f, game::DVAR_FLAG_SAVED,
"color of console inactive dvar value");
dvars::con_inputCmdMatchColor = dvars::register_vec4("con_inputCmdMatchColor", 0.80f, 0.80f, 1.0f, 1.0f,
0.0f,
1.0f, game::DVAR_FLAG_SAVED, "color of console matched command");
}
};
}
REGISTER_COMPONENT(game_console::component)

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@ -1,7 +0,0 @@
#pragma once
namespace game_console
{
bool console_char_event(int local_client_num, int key);
bool console_key_event(int local_client_num, int key, int down);
}

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@ -1,6 +1,7 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game_module.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
@ -90,7 +91,7 @@ namespace game_module
utils::nt::library get_game_module()
{
static utils::nt::library game{HMODULE(0x140000000)};
static utils::nt::library game{HMODULE(game::base_address)};
return game;
}

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@ -1,52 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "localized_strings.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/concurrency.hpp>
#include "game/game.hpp"
namespace localized_strings
{
namespace
{
utils::hook::detour seh_string_ed_get_string_hook;
using localized_map = std::unordered_map<std::string, std::string>;
utils::concurrency::container<localized_map> localized_overrides;
const char* seh_string_ed_get_string(const char* reference)
{
return localized_overrides.access<const char*>([&](const localized_map& map)
{
const auto entry = map.find(reference);
if (entry != map.end())
{
return utils::string::va("%s", entry->second.data());
}
return seh_string_ed_get_string_hook.invoke<const char*>(reference);
});
}
}
void override(const std::string& key, const std::string& value)
{
localized_overrides.access([&](localized_map& map)
{
map[key] = value;
});
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Change some localized strings
seh_string_ed_get_string_hook.create(SELECT_VALUE(0, 0x585DA0_b), &seh_string_ed_get_string); // H1-STEAM(1.15)
}
};
}
REGISTER_COMPONENT(localized_strings::component)

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@ -1,6 +0,0 @@
#pragma once
namespace localized_strings
{
void override(const std::string& key, const std::string& value);
}

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@ -1,317 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/scripting/entity.hpp"
#include "game/scripting/execution.hpp"
#include "game/scripting/lua/value_conversion.hpp"
#include "game/scripting/lua/error.hpp"
#include <utils/hook.hpp>
#include "logfile.hpp"
namespace logfile
{
std::unordered_map<const char*, sol::protected_function> vm_execute_hooks;
namespace
{
utils::hook::detour scr_player_killed_hook;
utils::hook::detour scr_player_damage_hook;
std::vector<sol::protected_function> player_killed_callbacks;
std::vector<sol::protected_function> player_damage_callbacks;
utils::hook::detour vm_execute_hook;
char empty_function[2] = {0x32, 0x34}; // CHECK_CLEAR_PARAMS, END
bool hook_enabled = true;
sol::lua_value convert_entity(lua_State* state, const game::mp::gentity_s* ent)
{
if (!ent)
{
return {};
}
const scripting::entity player{game::Scr_GetEntityId(ent->s.entityNum, 0)};
return scripting::lua::convert(state, player);
}
std::string get_weapon_name(unsigned int weapon, bool isAlternate)
{
char output[1024] = {0};
game::BG_GetWeaponNameComplete(weapon, isAlternate, output, 1024);
return output;
}
sol::lua_value convert_vector(lua_State* state, const float* vec)
{
if (!vec)
{
return {};
}
const auto vec_ = scripting::vector(vec);
return scripting::lua::convert(state, vec_);
}
std::string convert_mod(const int meansOfDeath)
{
const auto value = reinterpret_cast<game::scr_string_t**>(0x140FEC3F0)[meansOfDeath];
const auto string = game::SL_ConvertToString(*value);
return string;
}
void scr_player_killed_stub(game::mp::gentity_s* self, const game::mp::gentity_s* inflictor,
game::mp::gentity_s* attacker, int damage, const int meansOfDeath, const unsigned int weapon,
const bool isAlternate, const float* vDir, const unsigned int hitLoc, int psTimeOffset, int deathAnimDuration)
{
{
const std::string hitloc = reinterpret_cast<const char**>(0x140FEC4D0)[hitLoc];
const auto mod_ = convert_mod(meansOfDeath);
const auto weapon_ = get_weapon_name(weapon, isAlternate);
for (const auto& callback : player_killed_callbacks)
{
const auto state = callback.lua_state();
const auto self_ = convert_entity(state, self);
const auto inflictor_ = convert_entity(state, inflictor);
const auto attacker_ = convert_entity(state, attacker);
const auto dir = convert_vector(state, vDir);
const auto result = callback(self_, inflictor_, attacker_, damage,
mod_, weapon_, dir, hitloc, psTimeOffset, deathAnimDuration);
scripting::lua::handle_error(result);
if (result.valid() && result.get_type() == sol::type::number)
{
damage = result.get<int>();
}
}
if (damage == 0)
{
return;
}
}
scr_player_killed_hook.invoke<void>(self, inflictor, attacker, damage, meansOfDeath,
weapon, isAlternate, vDir, hitLoc, psTimeOffset, deathAnimDuration);
}
void scr_player_damage_stub(game::mp::gentity_s* self, const game::mp::gentity_s* inflictor,
game::mp::gentity_s* attacker, int damage, int dflags, const int meansOfDeath,
const unsigned int weapon, const bool isAlternate, const float* vPoint,
const float* vDir, const unsigned int hitLoc, const int timeOffset)
{
{
const std::string hitloc = reinterpret_cast<const char**>(0x140FEC4D0)[hitLoc];
const auto mod_ = convert_mod(meansOfDeath);
const auto weapon_ = get_weapon_name(weapon, isAlternate);
for (const auto& callback : player_damage_callbacks)
{
const auto state = callback.lua_state();
const auto self_ = convert_entity(state, self);
const auto inflictor_ = convert_entity(state, inflictor);
const auto attacker_ = convert_entity(state, attacker);
const auto point = convert_vector(state, vPoint);
const auto dir = convert_vector(state, vDir);
const auto result = callback(self_, inflictor_, attacker_,
damage, dflags, mod_, weapon_, point, dir, hitloc);
scripting::lua::handle_error(result);
if (result.valid() && result.get_type() == sol::type::number)
{
damage = result.get<int>();
}
}
if (damage == 0)
{
return;
}
}
scr_player_damage_hook.invoke<void>(self, inflictor, attacker, damage, dflags,
meansOfDeath, weapon, isAlternate, vPoint, vDir, hitLoc, timeOffset);
}
void client_command_stub(const int clientNum)
{
auto self = &game::mp::g_entities[clientNum];
char cmd[1024] = {0};
game::SV_Cmd_ArgvBuffer(0, cmd, 1024);
if (cmd == "say"s || cmd == "say_team"s)
{
auto hidden = false;
std::string message(game::ConcatArgs(1));
hidden = message[1] == '/';
message.erase(0, hidden ? 2 : 1);
scheduler::once([cmd, message, self]()
{
const scripting::entity level{*game::levelEntityId};
const scripting::entity player{game::Scr_GetEntityId(self->s.entityNum, 0)};
scripting::notify(level, cmd, {player, message});
scripting::notify(player, cmd, {message});
}, scheduler::pipeline::server);
if (hidden)
{
return;
}
}
// ClientCommand
return utils::hook::invoke<void>(0x140336000, clientNum);
}
void g_shutdown_game_stub(const int freeScripts)
{
{
const scripting::entity level{*game::levelEntityId};
scripting::notify(level, "shutdownGame_called", {1});
}
// G_ShutdownGame
return utils::hook::invoke<void>(0x140345A60, freeScripts);
}
unsigned int local_id_to_entity(unsigned int local_id)
{
const auto variable = game::scr_VarGlob->objectVariableValue[local_id];
return variable.u.f.next;
}
bool execute_vm_hook(const char* pos)
{
if (vm_execute_hooks.find(pos) == vm_execute_hooks.end())
{
hook_enabled = true;
return false;
}
if (!hook_enabled && pos > reinterpret_cast<char*>(vm_execute_hooks.size()))
{
hook_enabled = true;
return false;
}
const auto hook = vm_execute_hooks[pos];
const auto state = hook.lua_state();
const scripting::entity self = local_id_to_entity(game::scr_VmPub->function_frame->fs.localId);
std::vector<sol::lua_value> args;
const auto top = game::scr_function_stack->top;
for (auto* value = top; value->type != game::SCRIPT_END; --value)
{
args.push_back(scripting::lua::convert(state, *value));
}
const auto result = hook(self, sol::as_args(args));
scripting::lua::handle_error(result);
return true;
}
void vm_execute_stub(utils::hook::assembler& a)
{
const auto replace = a.newLabel();
const auto end = a.newLabel();
a.pushad64();
a.mov(rcx, r14);
a.call_aligned(execute_vm_hook);
a.cmp(al, 0);
a.jne(replace);
a.popad64();
a.jmp(end);
a.bind(end);
a.movzx(r15d, byte_ptr(r14));
a.inc(r14);
a.mov(dword_ptr(rbp, 0xA4), r15d);
a.jmp(SELECT_VALUE(0x140376663, 0x140444653));
a.bind(replace);
a.popad64();
a.mov(r14, reinterpret_cast<char*>(empty_function));
a.jmp(end);
}
}
void add_player_damage_callback(const sol::protected_function& callback)
{
player_damage_callbacks.push_back(callback);
}
void add_player_killed_callback(const sol::protected_function& callback)
{
player_killed_callbacks.push_back(callback);
}
void clear_callbacks()
{
player_damage_callbacks.clear();
player_killed_callbacks.clear();
vm_execute_hooks.clear();
}
void enable_vm_execute_hook()
{
hook_enabled = true;
}
void disable_vm_execute_hook()
{
hook_enabled = false;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
utils::hook::call(0x14048191D, client_command_stub);
scr_player_damage_hook.create(0x14037DC50, scr_player_damage_stub);
scr_player_killed_hook.create(0x14037DF30, scr_player_killed_stub);
utils::hook::call(0x140484EC0, g_shutdown_game_stub);
utils::hook::call(0x1404853C1, g_shutdown_game_stub);
utils::hook::jump(SELECT_VALUE(0x140376655, 0x140444645), utils::hook::assemble(vm_execute_stub), true);
}
};
}
REGISTER_COMPONENT(logfile::component)

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@ -1,13 +0,0 @@
#pragma once
namespace logfile
{
extern std::unordered_map<const char*, sol::protected_function> vm_execute_hooks;
void add_player_damage_callback(const sol::protected_function& callback);
void add_player_killed_callback(const sol::protected_function& callback);
void clear_callbacks();
void enable_vm_execute_hook();
void disable_vm_execute_hook();
}

View File

@ -1,58 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "command.hpp"
#include "console.hpp"
#include <utils/hook.hpp>
namespace lui
{
class component final : public component_interface
{
public:
void post_unpack() override
{
// Don't show create cod account popup
//utils::hook::set<uint32_t>(0x14017C957, 0); // H1(1.4)
//#ifdef _DEBUG
// Enable development menus (causes issues in sp)
//utils::hook::set<uint32_t>(SELECT_VALUE(0x1400B4ABC, 0x1401AB779), 1);
//#endif
command::add("lui_open", [](const command::params& params)
{
if (params.size() <= 1)
{
console::info("usage: lui_open <name>\n");
return;
}
game::LUI_OpenMenu(0, params[1], 0, 0, 0);
});
command::add("lui_open_popup", [](const command::params& params)
{
if (params.size() <= 1)
{
console::info("usage: lui_open_popup <name>\n");
return;
}
game::LUI_OpenMenu(0, params[1], 1, 0, 0);
});
command::add("runMenuScript", [](const command::params& params)
{
const auto args_str = params.join(1);
const auto* args = args_str.data();
game::UI_RunMenuScript(0, &args);
});
}
};
}
REGISTER_COMPONENT(lui::component)

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@ -1,180 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "command.hpp"
#include "scheduler.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include "game/game.hpp"
#include <game/dvars.hpp>
namespace map_rotation
{
DWORD previousPriority;
namespace
{
void set_dvar(const std::string& dvar, const std::string& value)
{
command::execute(utils::string::va("%s \"%s\"", dvar.data(), value.data()), true);
}
void set_gametype(const std::string& gametype)
{
set_dvar("g_gametype", gametype);
}
void launch_map(const std::string& mapname)
{
command::execute(utils::string::va("map %s", mapname.data()), false);
}
void launch_default_map()
{
auto* mapname = game::Dvar_FindVar("mapname");
if (mapname && mapname->current.string && strlen(mapname->current.string) && mapname->current.string !=
"mp_vlobby_room"s)
{
launch_map(mapname->current.string);
}
else
{
launch_map("mp_crash");
}
}
std::string load_current_map_rotation()
{
auto* rotation = game::Dvar_FindVar("sv_mapRotationCurrent");
if (!strlen(rotation->current.string))
{
rotation = game::Dvar_FindVar("sv_mapRotation");
set_dvar("sv_mapRotationCurrent", rotation->current.string);
}
return rotation->current.string;
}
std::vector<std::string> parse_current_map_rotation()
{
const auto rotation = load_current_map_rotation();
return utils::string::split(rotation, ' ');
}
void store_new_rotation(const std::vector<std::string>& elements, const size_t index)
{
std::string value{};
for (auto i = index; i < elements.size(); ++i)
{
if (i != index)
{
value.push_back(' ');
}
value.append(elements[i]);
}
set_dvar("sv_mapRotationCurrent", value);
}
void change_process_priority()
{
auto* const dvar = game::Dvar_FindVar("sv_autoPriority");
if (dvar && dvar->current.enabled)
{
scheduler::on_game_initialized([]()
{
//printf("=======================setting OLD priority=======================\n");
SetPriorityClass(GetCurrentProcess(), previousPriority);
}, scheduler::pipeline::main, 1s);
previousPriority = GetPriorityClass(GetCurrentProcess());
//printf("=======================setting NEW priority=======================\n");
SetPriorityClass(GetCurrentProcess(), NORMAL_PRIORITY_CLASS);
}
}
void perform_map_rotation()
{
if (game::Live_SyncOnlineDataFlags(0) != 0)
{
scheduler::on_game_initialized(perform_map_rotation, scheduler::pipeline::main, 1s);
return;
}
const auto rotation = parse_current_map_rotation();
for (size_t i = 0; !rotation.empty() && i < (rotation.size() - 1); i += 2)
{
const auto& key = rotation[i];
const auto& value = rotation[i + 1];
if (key == "gametype")
{
set_gametype(value);
}
else if (key == "map")
{
store_new_rotation(rotation, i + 2);
change_process_priority();
if (!game::SV_MapExists(value.data()))
{
printf("map_rotation: '%s' map doesn't exist!\n", value.data());
launch_default_map();
return;
}
launch_map(value);
return;
}
else
{
printf("Invalid map rotation key: %s\n", key.data());
}
}
launch_default_map();
}
void trigger_map_rotation()
{
scheduler::schedule([]()
{
if (game::CL_IsCgameInitialized())
{
return scheduler::cond_continue;
}
command::execute("map_rotate", false);
return scheduler::cond_end;
}, scheduler::pipeline::main, 1s);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
scheduler::once([]()
{
dvars::register_string("sv_mapRotation", "", game::DVAR_FLAG_NONE, true);
dvars::register_string("sv_mapRotationCurrent", "", game::DVAR_FLAG_NONE, true);
dvars::register_string("sv_autoPriority", "", game::DVAR_FLAG_NONE, true);
}, scheduler::pipeline::main);
command::add("map_rotate", &perform_map_rotation);
// Hook GScr_ExitLevel
utils::hook::jump(0x140376630, &trigger_map_rotation); // not sure if working
previousPriority = GetPriorityClass(GetCurrentProcess());
}
};
}
REGISTER_COMPONENT(map_rotation::component)

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@ -27,15 +27,8 @@ namespace network
const auto cmd_string = utils::string::to_lower(command);
auto& callbacks = get_callbacks();
const auto handler = callbacks.find(cmd_string);
if (handler == callbacks.end())
{
return false;
}
const auto offset = cmd_string.size() + 5;
if (message->cursize <= offset)
if (message->cursize < offset || handler == callbacks.end())
{
return false;
}
@ -331,4 +324,4 @@ namespace network
};
}
REGISTER_COMPONENT(network::component)
REGISTER_COMPONENT(network::component)

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@ -1,630 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "party.hpp"
#include "console.hpp"
#include "command.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "server_list.hpp"
#include "steam/steam.hpp"
#include <utils/string.hpp>
#include <utils/info_string.hpp>
#include <utils/cryptography.hpp>
#include <utils/hook.hpp>
namespace party
{
namespace
{
struct
{
game::netadr_s host{};
std::string challenge{};
bool hostDefined{false};
} connect_state;
std::string sv_motd;
int sv_maxclients;
void perform_game_initialization()
{
command::execute("onlinegame 1", true);
command::execute("xstartprivateparty", true);
command::execute("xblive_privatematch 1", true);
command::execute("startentitlements", true);
}
void connect_to_party(const game::netadr_s& target, const std::string& mapname, const std::string& gametype)
{
if (game::environment::is_sp())
{
return;
}
if (game::Live_SyncOnlineDataFlags(0) != 0)
{
// initialize the game after onlinedataflags is 32 (workaround)
if (game::Live_SyncOnlineDataFlags(0) == 32)
{
scheduler::once([=]()
{
command::execute("xstartprivateparty", true);
command::execute("disconnect", true); // 32 -> 0
connect_to_party(target, mapname, gametype);
}, scheduler::pipeline::main, 1s);
return;
}
else
{
scheduler::once([=]()
{
connect_to_party(target, mapname, gametype);
}, scheduler::pipeline::main, 1s);
return;
}
}
perform_game_initialization();
// exit from virtuallobby
utils::hook::invoke<void>(0x140256D40, 1);
// CL_ConnectFromParty
char session_info[0x100] = {};
utils::hook::invoke<void>(0x140251560, 0, session_info, &target, mapname.data(), gametype.data());
}
std::string get_dvar_string(const std::string& dvar)
{
auto* dvar_value = game::Dvar_FindVar(dvar.data());
if (dvar_value && dvar_value->current.string)
{
return dvar_value->current.string;
}
return {};
}
int get_dvar_int(const std::string& dvar)
{
auto* dvar_value = game::Dvar_FindVar(dvar.data());
if (dvar_value && dvar_value->current.integer)
{
return dvar_value->current.integer;
}
return -1;
}
bool get_dvar_bool(const std::string& dvar)
{
auto* dvar_value = game::Dvar_FindVar(dvar.data());
if (dvar_value && dvar_value->current.enabled)
{
return dvar_value->current.enabled;
}
return false;
}
void didyouknow_stub(const char* dvar_name, const char* string)
{
if (!party::sv_motd.empty())
{
string = party::sv_motd.data();
}
// This function either does Dvar_SetString or Dvar_RegisterString for the given dvar
utils::hook::invoke<void>(0x1404FB210, dvar_name, string);
}
void disconnect_stub()
{
if (!game::VirtualLobby_Loaded())
{
if (game::CL_IsCgameInitialized())
{
// CL_ForwardCommandToServer
utils::hook::invoke<void>(0x140253480, 0, "disconnect");
// CL_WritePacket
utils::hook::invoke<void>(0x14024DB10, 0);
}
// CL_Disconnect
utils::hook::invoke<void>(0x140252060, 0);
}
}
utils::hook::detour cldisconnect_hook;
void cl_disconnect_stub(int a1)
{
party::sv_motd.clear();
cldisconnect_hook.invoke<void>(a1);
}
const auto drop_reason_stub = utils::hook::assemble([](utils::hook::assembler& a)
{
a.mov(rdx, rdi);
a.mov(ecx, 2);
a.jmp(0x140251F78);
});
void menu_error(const std::string& error)
{
utils::hook::invoke<void>(0x1400DACC0, error.data(), "MENU_NOTICE");
utils::hook::set(0x142C1DA98, 1);
}
}
int get_client_num_by_name(const std::string& name)
{
for (auto i = 0; !name.empty() && i < *game::mp::svs_numclients; ++i)
{
if (game::mp::g_entities[i].client)
{
char client_name[16] = {0};
strncpy_s(client_name, game::mp::g_entities[i].client->name, sizeof(client_name));
game::I_CleanStr(client_name);
if (client_name == name)
{
return i;
}
}
}
return -1;
}
void reset_connect_state()
{
connect_state = {};
}
int get_client_count()
{
auto count = 0;
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
if (game::mp::svs_clients[i].header.state >= 1)
{
++count;
}
}
return count;
}
int get_bot_count()
{
auto count = 0;
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
if (game::mp::svs_clients[i].header.state >= 1 &&
game::SV_BotIsBot(i))
{
++count;
}
}
return count;
}
void connect(const game::netadr_s& target)
{
if (game::environment::is_sp())
{
return;
}
command::execute("lui_open_popup popup_acceptinginvite", false);
connect_state.host = target;
connect_state.challenge = utils::cryptography::random::get_challenge();
connect_state.hostDefined = true;
network::send(target, "getInfo", connect_state.challenge);
}
void start_map(const std::string& mapname)
{
if (game::Live_SyncOnlineDataFlags(0) > 32)
{
scheduler::once([=]()
{
command::execute("map " + mapname, false);
}, scheduler::pipeline::main, 1s);
}
else
{
if (!game::SV_MapExists(mapname.data()))
{
console::info("Map '%s' doesn't exist.\n", mapname.data());
return;
}
auto* current_mapname = game::Dvar_FindVar("mapname");
if (current_mapname && utils::string::to_lower(current_mapname->current.string) ==
utils::string::to_lower(mapname) && (game::SV_Loaded() && !game::VirtualLobby_Loaded()))
{
console::info("Restarting map: %s\n", mapname.data());
command::execute("map_restart", false);
return;
}
if (!game::environment::is_dedi())
{
if (game::SV_Loaded())
{
const auto* args = "Leave";
game::UI_RunMenuScript(0, &args);
}
perform_game_initialization();
}
console::info("Starting map: %s\n", mapname.data());
auto* gametype = game::Dvar_FindVar("g_gametype");
if (gametype && gametype->current.string)
{
command::execute(utils::string::va("ui_gametype %s", gametype->current.string), true);
}
command::execute(utils::string::va("ui_mapname %s", mapname.data()), true);
/*auto* maxclients = game::Dvar_FindVar("sv_maxclients");
if (maxclients)
{
command::execute(utils::string::va("ui_maxclients %i", maxclients->current.integer), true);
command::execute(utils::string::va("party_maxplayers %i", maxclients->current.integer), true);
}*/
const auto* args = "StartServer";
game::UI_RunMenuScript(0, &args);
}
}
int server_client_count()
{
return party::sv_maxclients;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
// hook disconnect command function
utils::hook::jump(0x1402521C7, disconnect_stub);
// detour CL_Disconnect to clear motd
cldisconnect_hook.create(0x140252060, cl_disconnect_stub);
if (game::environment::is_mp())
{
// show custom drop reason
utils::hook::nop(0x140251EFB, 13);
utils::hook::jump(0x140251EFB, drop_reason_stub, true);
}
// enable custom kick reason in GScr_KickPlayer
utils::hook::set<uint8_t>(0x140376A1D, 0xEB);
command::add("map", [](const command::params& argument)
{
if (argument.size() != 2)
{
return;
}
start_map(argument[1]);
});
command::add("map_restart", []()
{
if (!game::SV_Loaded() || game::VirtualLobby_Loaded())
{
return;
}
*reinterpret_cast<int*>(0x14A3A91D0) = 1; // sv_map_restart
*reinterpret_cast<int*>(0x14A3A91D4) = 1; // sv_loadScripts
*reinterpret_cast<int*>(0x14A3A91D8) = 0; // sv_migrate
utils::hook::invoke<void>(0x14047E7F0); // SV_CheckLoadGame
});
command::add("fast_restart", []()
{
if (game::SV_Loaded() && !game::VirtualLobby_Loaded())
{
game::SV_FastRestart(0);
}
});
command::add("reconnect", [](const command::params& argument)
{
if (!connect_state.hostDefined)
{
console::info("Cannot connect to server.\n");
return;
}
if (game::CL_IsCgameInitialized())
{
command::execute("disconnect");
command::execute("reconnect");
}
else
{
connect(connect_state.host);
}
});
command::add("connect", [](const command::params& argument)
{
if (argument.size() != 2)
{
return;
}
game::netadr_s target{};
if (game::NET_StringToAdr(argument[1], &target))
{
connect(target);
}
});
command::add("kickClient", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("usage: kickClient <num>, <reason>(optional)\n");
return;
}
if (!game::SV_Loaded() || game::VirtualLobby_Loaded())
{
return;
}
std::string reason;
if (params.size() > 2)
{
reason = params.join(2);
}
if (reason.empty())
{
reason = "EXE_PLAYERKICKED";
}
const auto client_num = atoi(params.get(1));
if (client_num < 0 || client_num >= *game::mp::svs_numclients)
{
return;
}
scheduler::once([client_num, reason]()
{
game::SV_KickClientNum(client_num, reason.data());
}, scheduler::pipeline::server);
});
command::add("kick", [](const command::params& params)
{
if (params.size() < 2)
{
console::info("usage: kick <name>, <reason>(optional)\n");
return;
}
if (!game::SV_Loaded() || game::VirtualLobby_Loaded())
{
return;
}
std::string reason;
if (params.size() > 2)
{
reason = params.join(2);
}
if (reason.empty())
{
reason = "EXE_PLAYERKICKED";
}
const std::string name = params.get(1);
if (name == "all"s)
{
for (auto i = 0; i < *game::mp::svs_numclients; ++i)
{
scheduler::once([i, reason]()
{
game::SV_KickClientNum(i, reason.data());
}, scheduler::pipeline::server);
}
return;
}
const auto client_num = get_client_num_by_name(name);
if (client_num < 0 || client_num >= *game::mp::svs_numclients)
{
return;
}
scheduler::once([client_num, reason]()
{
game::SV_KickClientNum(client_num, reason.data());
}, scheduler::pipeline::server);
});
scheduler::once([]()
{
const auto hash = game::generateHashValue("sv_sayName");
game::Dvar_RegisterString(hash, "sv_sayName", "console", game::DvarFlags::DVAR_FLAG_NONE);
}, scheduler::pipeline::main);
command::add("tell", [](const command::params& params)
{
if (params.size() < 3)
{
return;
}
const auto client_num = atoi(params.get(1));
const auto message = params.join(2);
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
printf("%s -> %i: %s\n", name, client_num, message.data());
});
command::add("tellraw", [](const command::params& params)
{
if (params.size() < 3)
{
return;
}
const auto client_num = atoi(params.get(1));
const auto message = params.join(2);
game::SV_GameSendServerCommand(client_num, game::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s\"", 84, message.data()));
printf("%i: %s\n", client_num, message.data());
});
command::add("say", [](const command::params& params)
{
if (params.size() < 2)
{
return;
}
const auto message = params.join(1);
const auto* const name = game::Dvar_FindVar("sv_sayName")->current.string;
game::SV_GameSendServerCommand(
-1, game::SV_CMD_CAN_IGNORE, utils::string::va("%c \"%s: %s\"", 84, name, message.data()));
printf("%s: %s\n", name, message.data());
});
command::add("sayraw", [](const command::params& params)
{
if (params.size() < 2)
{
return;
}
const auto message = params.join(1);
game::SV_GameSendServerCommand(-1, game::SV_CMD_CAN_IGNORE,
utils::string::va("%c \"%s\"", 84, message.data()));
printf("%s\n", message.data());
});
utils::hook::call(0x1404C6E8D, didyouknow_stub); // allow custom didyouknow based on sv_motd
network::on("getInfo", [](const game::netadr_s& target, const std::string_view& data)
{
utils::info_string info{};
info.set("challenge", std::string{data});
info.set("gamename", "H1");
info.set("hostname", get_dvar_string("sv_hostname"));
info.set("gametype", get_dvar_string("g_gametype"));
info.set("sv_motd", get_dvar_string("sv_motd"));
info.set("xuid", utils::string::va("%llX", steam::SteamUser()->GetSteamID().bits));
info.set("mapname", get_dvar_string("mapname"));
info.set("isPrivate", get_dvar_string("g_password").empty() ? "0" : "1");
info.set("clients", utils::string::va("%i", get_client_count()));
info.set("bots", utils::string::va("%i", get_bot_count()));
info.set("sv_maxclients", utils::string::va("%i", *game::mp::svs_numclients));
info.set("protocol", utils::string::va("%i", PROTOCOL));
info.set("playmode", utils::string::va("%i", game::Com_GetCurrentCoDPlayMode()));
info.set("sv_running", utils::string::va("%i", get_dvar_bool("sv_running") && !game::VirtualLobby_Loaded()));
info.set("dedicated", utils::string::va("%i", get_dvar_bool("dedicated")));
network::send(target, "infoResponse", info.build(), '\n');
});
network::on("infoResponse", [](const game::netadr_s& target, const std::string_view& data)
{
const utils::info_string info{data};
server_list::handle_info_response(target, info);
if (connect_state.host != target)
{
return;
}
if (info.get("challenge") != connect_state.challenge)
{
const auto str = "Invalid challenge.";
printf("%s\n", str);
menu_error(str);
return;
}
const auto gamename = info.get("gamename");
if (gamename != "H1"s)
{
const auto str = "Invalid gamename.";
printf("%s\n", str);
menu_error(str);
return;
}
const auto playmode = info.get("playmode");
if (game::CodPlayMode(std::atoi(playmode.data())) != game::Com_GetCurrentCoDPlayMode())
{
const auto str = "Invalid playmode.";
printf("%s\n", str);
menu_error(str);
return;
}
const auto sv_running = info.get("sv_running");
if (!std::atoi(sv_running.data()))
{
const auto str = "Server not running.";
printf("%s\n", str);
menu_error(str);
return;
}
const auto mapname = info.get("mapname");
if (mapname.empty())
{
const auto str = "Invalid map.";
printf("%s\n", str);
menu_error(str);
return;
}
const auto gametype = info.get("gametype");
if (gametype.empty())
{
const auto str = "Invalid gametype.";
printf("%s\n", str);
menu_error(str);
return;
}
party::sv_motd = info.get("sv_motd");
party::sv_maxclients = std::stoi(info.get("sv_maxclients"));
connect_to_party(target, mapname, gametype);
});
}
};
}
REGISTER_COMPONENT(party::component)

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@ -1,17 +0,0 @@
#pragma once
#include "game/game.hpp"
namespace party
{
void reset_connect_state();
void connect(const game::netadr_s& target);
void start_map(const std::string& mapname);
int server_client_count();
int get_client_num_by_name(const std::string& name);
int get_client_count();
int get_bot_count();
}

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@ -1,293 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "dvars.hpp"
#include "version.h"
#include "command.hpp"
#include "console.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "filesystem.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
#include <utils/flags.hpp>
namespace patches
{
namespace
{
const char* live_get_local_client_name()
{
return game::Dvar_FindVar("name")->current.string;
}
utils::hook::detour sv_kick_client_num_hook;
void sv_kick_client_num(const int client_num, const char* reason)
{
// Don't kick bot to equalize team balance.
if (reason == "EXE_PLAYERKICKED_BOT_BALANCE"s)
{
return;
}
return sv_kick_client_num_hook.invoke<void>(client_num, reason);
}
std::string get_login_username()
{
char username[UNLEN + 1];
DWORD username_len = UNLEN + 1;
if (!GetUserNameA(username, &username_len))
{
return "Unknown Soldier";
}
return std::string{ username, username_len - 1 };
}
utils::hook::detour com_register_dvars_hook;
void com_register_dvars_stub()
{
if (game::environment::is_mp())
{
// Make name save
dvars::register_string("name", get_login_username().data(), game::DVAR_FLAG_SAVED, true);
// Disable data validation error popup
dvars::register_int("data_validation_allow_drop", 0, 0, 0, game::DVAR_FLAG_NONE, true);
}
return com_register_dvars_hook.invoke<void>();
}
int is_item_unlocked()
{
return 0; // 0 == yes
}
void set_client_dvar_from_server_stub(void* a1, void* a2, const char* dvar, const char* value)
{
if (dvar == "cg_fov"s)
{
return;
}
// CG_SetClientDvarFromServer
utils::hook::invoke<void>(0x140236120, a1, a2, dvar, value);
}
const char* db_read_raw_file_stub(const char* filename, char* buf, const int size)
{
std::string file_name = filename;
if (file_name.find(".cfg") == std::string::npos)
{
file_name.append(".cfg");
}
const auto file = filesystem::file(file_name);
if (file.exists())
{
snprintf(buf, size, "%s\n", file.get_buffer().data());
return buf;
}
// DB_ReadRawFile
return utils::hook::invoke<const char*>(SELECT_VALUE(0x1401CD4F0, 0x1402BEF10), filename, buf, size);
}
void bsp_sys_error_stub(const char* error, const char* arg1)
{
if (game::environment::is_dedi())
{
game::Sys_Error(error, arg1);
}
else
{
scheduler::once([]()
{
command::execute("reconnect");
}, scheduler::pipeline::main, 1s);
game::Com_Error(game::ERR_DROP, error, arg1);
}
}
utils::hook::detour cmd_lui_notify_server_hook;
void cmd_lui_notify_server_stub(game::mp::gentity_s* ent)
{
command::params_sv params{};
const auto menu_id = atoi(params.get(1));
const auto client = &game::mp::svs_clients[ent->s.entityNum];
// 22 => "end_game"
if (menu_id == 22 && client->header.remoteAddress.type != game::NA_LOOPBACK)
{
return;
}
cmd_lui_notify_server_hook.invoke<void>(ent);
}
void sv_execute_client_message_stub(game::mp::client_t* client, game::msg_t* msg)
{
if (client->reliableAcknowledge < 0)
{
client->reliableAcknowledge = client->reliableSequence;
console::info("Negative reliableAcknowledge from %s - cl->reliableSequence is %i, reliableAcknowledge is %i\n",
client->name, client->reliableSequence, client->reliableAcknowledge);
network::send(client->header.remoteAddress, "error", "EXE_LOSTRELIABLECOMMANDS", '\n');
return;
}
utils::hook::invoke<void>(0x140481A00, client, msg);
}
void aim_assist_add_to_target_list(void* a1, void* a2)
{
if (!dvars::aimassist_enabled->current.enabled)
return;
game::AimAssist_AddToTargetList(a1, a2);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
// Register dvars
com_register_dvars_hook.create(SELECT_VALUE(0x140351B80, 0x1400D9320), &com_register_dvars_stub); // H1(1.4)
// Unlock fps in main menu
utils::hook::set<BYTE>(SELECT_VALUE(0x14018D47B, 0x14025B86B), 0xEB); // H1(1.4)
if (!game::environment::is_dedi())
{
// Fix mouse lag
utils::hook::nop(SELECT_VALUE(0x1403E3C05, 0x1404DB1AF), 6);
scheduler::loop([]()
{
SetThreadExecutionState(ES_DISPLAY_REQUIRED);
}, scheduler::pipeline::main);
}
// Make cg_fov and cg_fovscale saved dvars
dvars::override::register_float("cg_fov", 65.f, 40.f, 200.f, game::DvarFlags::DVAR_FLAG_SAVED);
dvars::override::register_float("cg_fovScale", 1.f, 0.1f, 2.f, game::DvarFlags::DVAR_FLAG_SAVED);
// Allow kbam input when gamepad is enabled
utils::hook::nop(SELECT_VALUE(0x14018797E, 0x14024EF60), 2);
utils::hook::nop(SELECT_VALUE(0x1401856DC, 0x14024C6B0), 6);
// Allow executing custom cfg files with the "exec" command
utils::hook::call(SELECT_VALUE(0x140343855, 0x140403E28), db_read_raw_file_stub);
if (!game::environment::is_sp())
{
patch_mp();
}
}
static void patch_mp()
{
// Use name dvar
utils::hook::jump(0x14050FF90, &live_get_local_client_name); // H1(1.4)
// Patch SV_KickClientNum
sv_kick_client_num_hook.create(0x14047ED00, &sv_kick_client_num); // H1(1.4)
// block changing name in-game
utils::hook::set<uint8_t>(0x14047FC90, 0xC3); // H1(1.4)
// patch "Couldn't find the bsp for this map." error to not be fatal in mp
utils::hook::call(0x1402BA26B, bsp_sys_error_stub); // H1(1.4)
// client side aim assist dvar
dvars::aimassist_enabled = dvars::register_bool("aimassist_enabled", true,
game::DvarFlags::DVAR_FLAG_SAVED,
true);
utils::hook::call(0x14009EE9E, aim_assist_add_to_target_list);
// unlock all items
utils::hook::jump(0x140413E60, is_item_unlocked); // LiveStorage_IsItemUnlockedFromTable_LocalClient H1(1.4)
utils::hook::jump(0x140413860, is_item_unlocked); // LiveStorage_IsItemUnlockedFromTable H1(1.4)
utils::hook::jump(0x140412B70, is_item_unlocked); // idk ( unlocks loot etc ) H1(1.4)
// isProfanity
utils::hook::set(0x1402877D0, 0xC3C033); // MAY BE WRONG H1(1.4)
// disable emblems
dvars::override::register_int("emblems_active", 0, 0, 0, game::DVAR_FLAG_NONE);
utils::hook::set<uint8_t>(0x140479590, 0xC3); // don't register commands
// disable elite_clan
dvars::override::register_int("elite_clan_active", 0, 0, 0, game::DVAR_FLAG_NONE);
utils::hook::set<uint8_t>(0x140585680, 0xC3); // don't register commands H1(1.4)
// disable codPointStore
dvars::override::register_int("codPointStore_enabled", 0, 0, 0, game::DVAR_FLAG_NONE);
// don't register every replicated dvar as a network dvar
utils::hook::nop(0x14039E58E, 5); // dvar_foreach H1(1.4)
// patch "Server is different version" to show the server client version
utils::hook::inject(0x140480952, VERSION); // H1(1.4)
// prevent servers overriding our fov
utils::hook::call(0x14023279E, set_client_dvar_from_server_stub);
utils::hook::nop(0x1400DAF69, 5);
utils::hook::nop(0x140190C16, 5);
utils::hook::set<uint8_t>(0x14021D22A, 0xEB);
// unlock safeArea_*
utils::hook::jump(0x1402624F5, 0x140262503); // H1(1.4)
utils::hook::jump(0x14026251C, 0x140262547); // H1(1.4)
dvars::override::register_int("safeArea_adjusted_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_int("safeArea_adjusted_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_int("safeArea_horizontal", 1, 0, 1, game::DVAR_FLAG_SAVED);
dvars::override::register_int("safeArea_vertical", 1, 0, 1, game::DVAR_FLAG_SAVED);
// move chat position on the screen above menu splashes
dvars::override::register_vec2("cg_hudChatPosition", 5, 170, 0, 640, game::DVAR_FLAG_SAVED);
// allow servers to check for new packages more often
dvars::override::register_int("sv_network_fps", 1000, 20, 1000, game::DVAR_FLAG_SAVED);
// Massively increate timeouts
dvars::override::register_int("cl_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE); // Seems unused
dvars::override::register_int("sv_timeout", 90, 90, 1800, game::DVAR_FLAG_NONE); // 30 - 0 - 1800
dvars::override::register_int("cl_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // Seems unused
dvars::override::register_int("sv_connectTimeout", 120, 120, 1800, game::DVAR_FLAG_NONE); // 60 - 0 - 1800
dvars::register_int("scr_game_spectatetype", 1, 0, 99, game::DVAR_FLAG_REPLICATED);
dvars::override::register_int("com_maxfps", 0, 10, 1000, game::DVAR_FLAG_SAVED);
// Prevent clients from ending the game as non host by sending 'end_game' lui notification
// cmd_lui_notify_server_hook.create(0x140335A70, cmd_lui_notify_server_stub); // H1(1.4)
// Prevent clients from sending invalid reliableAcknowledge
// utils::hook::call(0x1404899C6, sv_execute_client_message_stub); // H1(1.4)
// "fix" for rare 'Out of memory error' error
if (utils::flags::has_flag("memoryfix"))
{
utils::hook::jump(0x140578BE0, malloc);
utils::hook::jump(0x140578B00, _aligned_malloc);
utils::hook::jump(0x140578C40, free);
utils::hook::jump(0x140578D30, realloc);
utils::hook::jump(0x140578B60, _aligned_realloc);
}
// Change default hostname and make it replicated
dvars::override::register_string("sv_hostname", "^2H1-Mod^7 Default Server", game::DVAR_FLAG_REPLICATED);
}
};
}
REGISTER_COMPONENT(patches::component)

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@ -1,77 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace renderer
{
namespace
{
utils::hook::detour r_init_draw_method_hook;
utils::hook::detour r_update_front_end_dvar_options_hook;
int get_fullbright_technique()
{
return game::TECHNIQUE_UNLIT;
}
void gfxdrawmethod()
{
game::gfxDrawMethod->drawScene = game::GFX_DRAW_SCENE_STANDARD;
game::gfxDrawMethod->baseTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_LIT;
game::gfxDrawMethod->emissiveTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : game::TECHNIQUE_EMISSIVE;
game::gfxDrawMethod->forceTechType = dvars::r_fullbright->current.enabled ? get_fullbright_technique() : 242;
}
void r_init_draw_method_stub()
{
gfxdrawmethod();
}
bool r_update_front_end_dvar_options_stub()
{
if (dvars::r_fullbright->modified)
{
//game::Dvar_ClearModified(dvars::r_fullbright);
game::R_SyncRenderThread();
gfxdrawmethod();
}
return r_update_front_end_dvar_options_hook.invoke<bool>();
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi() || !game::environment::is_mp())
{
return;
}
dvars::r_fullbright = dvars::register_int("r_fullbright", 0, 0, 3, game::DVAR_FLAG_SAVED);
r_init_draw_method_hook.create(SELECT_VALUE(0x1404BD140, 0x1405C46E0), &r_init_draw_method_stub);
r_update_front_end_dvar_options_hook.create(SELECT_VALUE(0x1404F8870, 0x1405FF9E0), &r_update_front_end_dvar_options_stub);
// use "saved" flags for "r_normalMap"
utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF5CA, 0x1405D460E), game::DVAR_FLAG_SAVED);
// use "saved" flags for "r_specularMap"
utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF5F5, 0x1405D4639), game::DVAR_FLAG_SAVED);
// use "saved" flags for "r_specOccMap"
utils::hook::set<uint8_t>(SELECT_VALUE(0x1404CF620, 0x1405D4664), game::DVAR_FLAG_SAVED);
}
};
}
#ifdef DEBUG
REGISTER_COMPONENT(renderer::component)
#endif

View File

@ -180,9 +180,9 @@ namespace scheduler
void post_unpack() override
{
r_end_frame_hook.create(SELECT_VALUE(0, 0x6A6300_b), scheduler::r_end_frame_stub); // H1-STEAM(1.15)
g_run_frame_hook.create(SELECT_VALUE(0, 0x417940_b), scheduler::server_frame_stub); // H1(1.15)
//main_frame_hook.create(SELECT_VALUE(0x1401CE8D0, 0x1400D8310), scheduler::main_frame_stub); can't find
r_end_frame_hook.create(SELECT_VALUE(0, 0x6A6300_b), scheduler::r_end_frame_stub);
g_run_frame_hook.create(SELECT_VALUE(0, 0x417940_b), scheduler::server_frame_stub);
main_frame_hook.create(SELECT_VALUE(0, 0x1400D8310), scheduler::main_frame_stub); // I REPEAT, ARXAN IS PAIN
}
void pre_destroy() override
@ -196,4 +196,4 @@ namespace scheduler
};
}
REGISTER_COMPONENT(scheduler::component)
REGISTER_COMPONENT(scheduler::component)

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@ -1,141 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include "game/scripting/entity.hpp"
#include "game/scripting/functions.hpp"
#include "game/scripting/event.hpp"
#include "game/scripting/lua/engine.hpp"
#include "game/scripting/execution.hpp"
#include "scheduler.hpp"
#include "scripting.hpp"
namespace scripting
{
std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
namespace
{
utils::hook::detour vm_notify_hook;
utils::hook::detour scr_load_level_hook;
utils::hook::detour g_shutdown_game_hook;
utils::hook::detour scr_add_class_field_hook;
utils::hook::detour scr_set_thread_position_hook;
utils::hook::detour process_script_hook;
std::string current_file;
void vm_notify_stub(const unsigned int notify_list_owner_id, const game::scr_string_t string_value,
game::VariableValue* top)
{
if (!game::VirtualLobby_Loaded())
{
const auto* string = game::SL_ConvertToString(string_value);
if (string)
{
event e;
e.name = string;
e.entity = notify_list_owner_id;
for (auto* value = top; value->type != game::SCRIPT_END; --value)
{
e.arguments.emplace_back(*value);
}
if (e.name == "entitydeleted")
{
scripting::clear_entity_fields(e.entity);
}
lua::engine::notify(e);
}
}
vm_notify_hook.invoke<void>(notify_list_owner_id, string_value, top);
}
void scr_load_level_stub()
{
scr_load_level_hook.invoke<void>();
if (!game::VirtualLobby_Loaded())
{
lua::engine::start();
}
}
void g_shutdown_game_stub(const int free_scripts)
{
lua::engine::stop();
return g_shutdown_game_hook.invoke<void>(free_scripts);
}
void scr_add_class_field_stub(unsigned int classnum, game::scr_string_t _name, unsigned int canonicalString, unsigned int offset)
{
const auto name = game::SL_ConvertToString(_name);
if (fields_table[classnum].find(name) == fields_table[classnum].end())
{
fields_table[classnum][name] = offset;
}
scr_add_class_field_hook.invoke<void>(classnum, _name, canonicalString, offset);
}
void process_script_stub(const char* filename)
{
const auto file_id = atoi(filename);
if (file_id)
{
current_file = scripting::find_token(file_id);
}
else
{
current_file = filename;
}
process_script_hook.invoke<void>(filename);
}
void scr_set_thread_position_stub(unsigned int threadName, const char* codePos)
{
const auto function_name = scripting::find_token(threadName);
script_function_table[current_file][function_name] = codePos;
scr_set_thread_position_hook.invoke<void>(threadName, codePos);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_sp())
{
return;
}
vm_notify_hook.create(SELECT_VALUE(0x140379A00, 0x1404479F0), vm_notify_stub);
scr_add_class_field_hook.create(SELECT_VALUE(0x140370370, 0x14043E2C0), scr_add_class_field_stub);
scr_set_thread_position_hook.create(SELECT_VALUE(0x14036A180, 0x140437D10), scr_set_thread_position_stub);
process_script_hook.create(SELECT_VALUE(0x1403737E0, 0x1404417E0), process_script_stub);
scr_load_level_hook.create(SELECT_VALUE(0x1402A5BE0, 0x1403727C0), scr_load_level_stub);
g_shutdown_game_hook.create(SELECT_VALUE(0x140277D40, 0x140345A60), g_shutdown_game_stub);
scheduler::loop([]()
{
lua::engine::run_frame();
}, scheduler::pipeline::server);
}
};
}
REGISTER_COMPONENT(scripting::component)

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@ -1,8 +0,0 @@
#pragma once
#include <utils/concurrency.hpp>
namespace scripting
{
extern std::unordered_map<int, std::unordered_map<std::string, int>> fields_table;
extern std::unordered_map<std::string, std::unordered_map<std::string, const char*>> script_function_table;
}

View File

@ -1,443 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "server_list.hpp"
#include "localized_strings.hpp"
#include "network.hpp"
#include "scheduler.hpp"
#include "party.hpp"
#include "game/game.hpp"
#include <utils/cryptography.hpp>
#include <utils/string.hpp>
#include <utils/hook.hpp>
#include "console.hpp"
#include "command.hpp"
namespace server_list
{
namespace
{
const int server_limit = 18;
struct server_info
{
// gotta add more to this
int clients;
int max_clients;
int bots;
int ping;
std::string host_name;
std::string map_name;
std::string game_type;
game::CodPlayMode play_mode;
char in_game;
game::netadr_s address;
};
struct
{
game::netadr_s address{};
volatile bool requesting = false;
std::unordered_map<game::netadr_s, int> queued_servers{};
} master_state;
std::mutex mutex;
std::vector<server_info> servers;
size_t server_list_page = 0;
volatile bool update_server_list = false;
std::chrono::high_resolution_clock::time_point last_scroll{};
size_t get_page_count()
{
const auto count = servers.size() / server_limit;
return count + (servers.size() % server_limit > 0);
}
size_t get_page_base_index()
{
return server_list_page * server_limit;
}
void refresh_server_list()
{
{
std::lock_guard<std::mutex> _(mutex);
servers.clear();
master_state.queued_servers.clear();
server_list_page = 0;
}
party::reset_connect_state();
if (get_master_server(master_state.address))
{
master_state.requesting = true;
network::send(master_state.address, "getservers", utils::string::va("H1 %i full empty", PROTOCOL));
}
}
void join_server(int, int, const int index)
{
std::lock_guard<std::mutex> _(mutex);
const auto i = static_cast<size_t>(index) + get_page_base_index();
if (i < servers.size())
{
static auto last_index = ~0ull;
if (last_index != i)
{
last_index = i;
}
else
{
console::info("Connecting to (%d - %zu): %s\n", index, i, servers[i].host_name.data());
party::connect(servers[i].address);
}
}
}
void trigger_refresh()
{
update_server_list = true;
}
int ui_feeder_count()
{
std::lock_guard<std::mutex> _(mutex);
if (update_server_list)
{
update_server_list = false;
return 0;
}
const auto count = static_cast<int>(servers.size());
const auto index = get_page_base_index();
const auto diff = count - index;
return diff > server_limit ? server_limit : static_cast<int>(diff);
}
const char* ui_feeder_item_text(int /*localClientNum*/, void* /*a2*/, void* /*a3*/, const int index,
const int column)
{
std::lock_guard<std::mutex> _(mutex);
const auto i = get_page_base_index() + index;
if (i >= servers.size())
{
return "";
}
if (column == 0)
{
return servers[i].host_name.empty() ? "" : utils::string::va("%s", servers[i].host_name.data());
}
if (column == 1)
{
return servers[i].map_name.empty() ? "Unknown" : utils::string::va("%s", servers[i].map_name.data());
}
if (column == 2)
{
return utils::string::va("%d/%d [%d]", servers[i].clients, servers[index].max_clients,
servers[i].bots);
}
if (column == 3)
{
return servers[i].game_type.empty() ? "" : utils::string::va("%s", servers[i].game_type.data());
}
if (column == 4)
{
return servers[i].game_type.empty() ? "" : utils::string::va("%i", servers[i].ping);
}
return "";
}
void sort_serverlist()
{
std::stable_sort(servers.begin(), servers.end(), [](const server_info& a, const server_info& b)
{
if (a.clients == b.clients)
{
return a.ping < b.ping;
}
return a.clients > b.clients;
});
}
void insert_server(server_info&& server)
{
std::lock_guard<std::mutex> _(mutex);
servers.emplace_back(std::move(server));
sort_serverlist();
trigger_refresh();
}
void do_frame_work()
{
auto& queue = master_state.queued_servers;
if (queue.empty())
{
return;
}
std::lock_guard<std::mutex> _(mutex);
size_t queried_servers = 0;
const size_t query_limit = 3;
for (auto i = queue.begin(); i != queue.end();)
{
if (i->second)
{
const auto now = game::Sys_Milliseconds();
if (now - i->second > 10'000)
{
i = queue.erase(i);
continue;
}
}
else if (queried_servers++ < query_limit)
{
i->second = game::Sys_Milliseconds();
network::send(i->first, "getInfo", utils::cryptography::random::get_challenge());
}
++i;
}
}
bool is_server_list_open()
{
return game::Menu_IsMenuOpenAndVisible(0, "menu_systemlink_join");
}
bool is_scrolling_disabled()
{
return update_server_list || (std::chrono::high_resolution_clock::now() - last_scroll) < 500ms;
}
bool scroll_down()
{
if (!is_server_list_open())
{
return false;
}
if (!is_scrolling_disabled() && server_list_page + 1 < get_page_count())
{
last_scroll = std::chrono::high_resolution_clock::now();
++server_list_page;
trigger_refresh();
}
return true;
}
bool scroll_up()
{
if (!is_server_list_open())
{
return false;
}
if (!is_scrolling_disabled() && server_list_page > 0)
{
last_scroll = std::chrono::high_resolution_clock::now();
--server_list_page;
trigger_refresh();
}
return true;
}
void resize_host_name(std::string& name)
{
name = utils::string::split(name, '\n').front();
game::Font_s* font = game::R_RegisterFont("fonts/default.otf", 18);
auto text_size = game::UI_TextWidth(name.data(), 32, font, 1.0f);
while (text_size > 450)
{
text_size = game::UI_TextWidth(name.data(), 32, font, 1.0f);
name.pop_back();
}
}
utils::hook::detour lui_open_menu_hook;
void lui_open_menu_stub(int controllerIndex, const char* menu, int a3, int a4, unsigned int a5)
{
#ifdef DEBUG
console::info("[LUI] %s\n", menu);
#endif
if (!strcmp(menu, "menu_systemlink_join"))
{
refresh_server_list();
}
lui_open_menu_hook.invoke<void>(controllerIndex, menu, a3, a4, a5);
}
}
bool sl_key_event(const int key, const int down)
{
if (down)
{
if (key == game::keyNum_t::K_MWHEELUP)
{
return !scroll_up();
}
if (key == game::keyNum_t::K_MWHEELDOWN)
{
return !scroll_down();
}
}
return true;
}
bool get_master_server(game::netadr_s& address)
{
return game::NET_StringToAdr("135.148.53.121:20810", &address);
// return game::NET_StringToAdr("master.xlabs.dev:20810", &address);
}
void handle_info_response(const game::netadr_s& address, const utils::info_string& info)
{
// Don't show servers that aren't dedicated!
const auto dedicated = std::atoi(info.get("dedicated").data());
if (!dedicated)
{
return;
}
// Don't show servers that aren't running!
const auto sv_running = std::atoi(info.get("sv_running").data());
if (!sv_running)
{
return;
}
// Only handle servers of the same playmode!
const auto playmode = game::CodPlayMode(std::atoi(info.get("playmode").data()));
if (game::Com_GetCurrentCoDPlayMode() != playmode)
{
return;
}
int start_time{};
const auto now = game::Sys_Milliseconds();
{
std::lock_guard<std::mutex> _(mutex);
const auto entry = master_state.queued_servers.find(address);
if (entry == master_state.queued_servers.end() || !entry->second)
{
return;
}
start_time = entry->second;
master_state.queued_servers.erase(entry);
}
server_info server{};
server.address = address;
server.host_name = info.get("hostname");
server.map_name = game::UI_GetMapDisplayName(info.get("mapname").data());
server.game_type = game::UI_GetGameTypeDisplayName(info.get("gametype").data());
server.play_mode = playmode;
server.clients = atoi(info.get("clients").data());
server.max_clients = atoi(info.get("sv_maxclients").data());
server.bots = atoi(info.get("bots").data());
server.ping = std::min(now - start_time, 999);
server.in_game = 1;
resize_host_name(server.host_name);
insert_server(std::move(server));
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp()) return;
localized_strings::override("PLATFORM_SYSTEM_LINK_TITLE", "SERVER LIST");
// hook LUI_OpenMenu to refresh server list for system link menu
lui_open_menu_hook.create(game::LUI_OpenMenu, lui_open_menu_stub);
// replace UI_RunMenuScript call in LUI_CoD_LuaCall_RefreshServerList to our refresh_servers
utils::hook::call(0x14018A0C9, &refresh_server_list);
utils::hook::call(0x14018A5DE, &join_server);
utils::hook::nop(0x14018A5FD, 5);
// do feeder stuff
utils::hook::call(0x14018A199, &ui_feeder_count);
utils::hook::call(0x14018A3B1, &ui_feeder_item_text);
scheduler::loop(do_frame_work, scheduler::pipeline::main);
network::on("getServersResponse", [](const game::netadr_s& target, const std::string_view& data)
{
{
std::lock_guard<std::mutex> _(mutex);
if (!master_state.requesting || master_state.address != target)
{
return;
}
master_state.requesting = false;
std::optional<size_t> start{};
for (size_t i = 0; i + 6 < data.size(); ++i)
{
if (data[i + 6] == '\\')
{
start.emplace(i);
break;
}
}
if (!start.has_value())
{
return;
}
for (auto i = start.value(); i + 6 < data.size(); i += 7)
{
if (data[i + 6] != '\\')
{
break;
}
game::netadr_s address{};
address.type = game::NA_IP;
address.localNetID = game::NS_CLIENT1;
memcpy(&address.ip[0], data.data() + i + 0, 4);
memcpy(&address.port, data.data() + i + 4, 2);
master_state.queued_servers[address] = 0;
}
}
});
}
};
}
REGISTER_COMPONENT(server_list::component)

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@ -1,12 +0,0 @@
#pragma once
#include "game/game.hpp"
#include <utils/info_string.hpp>
namespace server_list
{
bool get_master_server(game::netadr_s& address);
void handle_info_response(const game::netadr_s& address, const utils::info_string& info);
bool sl_key_event(int key, int down);
}

View File

@ -1,50 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "dvars.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/nt.hpp>
#include <utils/hook.hpp>
#include <utils/flags.hpp>
namespace shaders
{
namespace
{
game::dvar_t* disable_shader_caching = nullptr;
bool shader_should_show_dialog_stub()
{
return !disable_shader_caching->current.enabled;
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
const auto has_flag = utils::flags::has_flag("noshadercaching");
disable_shader_caching = dvars::register_bool("disable_shader_caching", has_flag, game::DVAR_FLAG_SAVED, true);
if (has_flag)
{
dvars::override::set_bool("disable_shader_caching", 1);
dvars::override::set_from_string("disable_shader_caching", "1");
}
utils::hook::jump(0x14007E710, shader_should_show_dialog_stub);
}
};
}
REGISTER_COMPONENT(shaders::component)

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@ -1,53 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
#include <utils/string.hpp>
namespace slowmotion
{
namespace
{
void scr_cmd_set_slow_motion()
{
if (game::Scr_GetNumParam() < 1)
{
return;
}
int duration = 1000;
float end = 1.0f;
const float start = game::Scr_GetFloat(0);
if (game::Scr_GetNumParam() >= 2)
{
end = game::Scr_GetFloat(1u);
}
if (game::Scr_GetNumParam() >= 3)
{
duration = static_cast<int>(game::Scr_GetFloat(2u) * 1000.0f);
}
game::SV_SetConfigstring(10, utils::string::va("%i %i %g %g", *game::mp::gameTime, duration, start, end));
game::Com_SetSlowMotion(start, end, duration);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_dedi())
{
return;
}
utils::hook::jump(0x140365480, scr_cmd_set_slow_motion); // H1(1.4)
}
};
}
REGISTER_COMPONENT(slowmotion::component)

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@ -1,141 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game_module.hpp"
#include <utils/nt.hpp>
#include <utils/hook.hpp>
namespace splash
{
class component final : public component_interface
{
public:
void post_start() override
{
const utils::nt::library self;
image_ = LoadImageA(self, MAKEINTRESOURCE(IMAGE_SPLASH), IMAGE_BITMAP, 0, 0, LR_DEFAULTCOLOR);
}
void post_load() override
{
if (game::environment::is_dedi())
{
return;
}
this->show();
}
void post_unpack() override
{
// Disable native splash screen
//utils::hook::nop(SELECT_VALUE(0x1403E192E, 0x1405123E2), 5); // winmain doesn't even exist in 1.15? lmao
utils::hook::jump(SELECT_VALUE(0, 0x5BE1D0_b), destroy_stub); // H1-STEAM(1.15)
utils::hook::jump(SELECT_VALUE(0, 0x5BE210_b), destroy_stub); // H1-STEAM(1.15)
}
void pre_destroy() override
{
this->destroy();
MSG msg;
while (this->window_ && IsWindow(this->window_))
{
if (PeekMessageA(&msg, nullptr, NULL, NULL, PM_REMOVE))
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
else
{
std::this_thread::sleep_for(1ms);
}
}
this->window_ = nullptr;
}
private:
HWND window_{};
HANDLE image_{};
static void destroy_stub()
{
component_loader::get<component>()->destroy();
}
void destroy() const
{
if (this->window_ && IsWindow(this->window_))
{
ShowWindow(this->window_, SW_HIDE);
DestroyWindow(this->window_);
UnregisterClassA("H1 Splash Screen", utils::nt::library{});
}
}
void show()
{
WNDCLASSA wnd_class;
const auto self = game_module::get_host_module();
wnd_class.style = CS_DROPSHADOW;
wnd_class.cbClsExtra = 0;
wnd_class.cbWndExtra = 0;
wnd_class.lpszMenuName = nullptr;
wnd_class.lpfnWndProc = DefWindowProcA;
wnd_class.hInstance = self;
wnd_class.hIcon = LoadIconA(self, reinterpret_cast<LPCSTR>(102));
wnd_class.hCursor = LoadCursorA(nullptr, IDC_APPSTARTING);
wnd_class.hbrBackground = reinterpret_cast<HBRUSH>(6);
wnd_class.lpszClassName = "H1 Splash Screen";
if (RegisterClassA(&wnd_class))
{
const auto x_pixels = GetSystemMetrics(SM_CXFULLSCREEN);
const auto y_pixels = GetSystemMetrics(SM_CYFULLSCREEN);
if (image_)
{
this->window_ = CreateWindowExA(WS_EX_APPWINDOW, "H1 Splash Screen", "H1",
WS_POPUP | WS_SYSMENU,
(x_pixels - 320) / 2, (y_pixels - 100) / 2, 320, 100, nullptr,
nullptr,
self, nullptr);
if (this->window_)
{
auto* const image_window = CreateWindowExA(0, "Static", nullptr, WS_CHILD | WS_VISIBLE | 0xEu,
0, 0,
320, 100, this->window_, nullptr, self, nullptr);
if (image_window)
{
RECT rect;
SendMessageA(image_window, 0x172u, 0, reinterpret_cast<LPARAM>(image_));
GetWindowRect(image_window, &rect);
const int width = rect.right - rect.left;
rect.left = (x_pixels - width) / 2;
const int height = rect.bottom - rect.top;
rect.top = (y_pixels - height) / 2;
rect.right = rect.left + width;
rect.bottom = rect.top + height;
AdjustWindowRect(&rect, WS_CHILD | WS_VISIBLE | 0xEu, 0);
SetWindowPos(this->window_, nullptr, rect.left, rect.top, rect.right - rect.left,
rect.bottom - rect.top, SWP_NOZORDER);
ShowWindow(this->window_, SW_SHOW);
UpdateWindow(this->window_);
}
}
}
}
}
};
}
REGISTER_COMPONENT(splash::component)

View File

@ -51,27 +51,28 @@ namespace system_check
{
static std::unordered_map<std::string, std::string> mp_zone_hashes =
{
{"patch_common_mp.ff", "3F44B0CFB0B8E0FBD9687C2942204AB7F11E66E6E15C73B8B4A5EB5920115A31"},
{"patch_common_mp.ff", "E45EF5F29D12A5A47F405F89FBBEE479C0A90D02141ABF852D481689514134A1"},
};
static std::unordered_map<std::string, std::string> sp_zone_hashes =
{
// Steam doesn't necessarily deliver this file :(
{"patch_common.ff", "BB0617DD94AF2F511571E7184BBEDE76E64D97E5D0DAFDB457F00717F035EBF0"},
{"patch_common.ff", "1D32A9770F90ED022AA76F4859B4AB178E194A703383E61AC2CE83B1E828B18F"},
};
return verify_hashes(mp_zone_hashes) && (game::environment::is_dedi() || verify_hashes(sp_zone_hashes));
}
void verify_binary_version()
{
const auto value = *reinterpret_cast<DWORD*>(0x140001337);
if (value != 0xFFB8006D && value != 0xFFB80080)
{
throw std::runtime_error("Unsupported Call of Duty: Modern Warfare Remastered version(1.4)");
}
}
//void verify_binary_version()
//{
// if (*(int*)(uint64_t(GetModuleHandle(NULL)) + 0x4CCD3D) != 1251288)
// {
// MessageBoxA(0, "UNSUPPORTED VERSION MWR(1.15)", "H1MP-STEAM", MB_ICONWARNING);
// return;
// }
//}
}
bool is_valid()
@ -85,12 +86,12 @@ namespace system_check
public:
void post_load() override
{
verify_binary_version();
//verify_binary_version();
if (!is_valid())
{
MessageBoxA(nullptr, "Your game files are outdated or unsupported.\n"
"Please get the latest officially supported Call of Duty: Modern Warfare Remastered 1.4 files, or you will get random crashes and issues.",
"Please get the latest officially supported Call of Duty: Modern Warfare Remastered 1.15 STEAM files, or you will get random crashes and issues.",
"Invalid game files!", MB_ICONINFORMATION);
}
}

View File

@ -1,60 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "game/game.hpp"
#include <utils/thread.hpp>
namespace thread_names
{
namespace
{
void set_thread_names()
{
static std::unordered_map<int, std::string> thread_names =
{
{game::THREAD_CONTEXT_MAIN, "Main"},
{game::THREAD_CONTEXT_BACKEND, "Backend"}, // Renderer
{game::THREAD_CONTEXT_WORKER0, "Worker0"},
{game::THREAD_CONTEXT_WORKER1, "Worker1"},
{game::THREAD_CONTEXT_WORKER2, "Worker2"},
{game::THREAD_CONTEXT_WORKER3, "Worker3"},
{game::THREAD_CONTEXT_WORKER4, "Worker4"},
{game::THREAD_CONTEXT_WORKER5, "Worker5"},
{game::THREAD_CONTEXT_WORKER6, "Worker6"},
{game::THREAD_CONTEXT_WORKER7, "Worker7"},
{game::THREAD_CONTEXT_SERVER, "Server"},
{game::THREAD_CONTEXT_CINEMATIC, "Cinematic"},
{game::THREAD_CONTEXT_DATABASE, "Database"},
{game::THREAD_CONTEXT_STREAM, "Stream"},
{game::THREAD_CONTEXT_SNDSTREAMPACKETCALLBACK, "Snd stream packet callback"},
{game::THREAD_CONTEXT_STATS_WRITE, "Stats write"},
};
for (const auto& thread_name : thread_names)
{
const auto id = game::threadIds[thread_name.first];
if (id)
{
utils::thread::set_name(id, thread_name.second);
}
}
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
set_thread_names();
scheduler::once(set_thread_names, scheduler::pipeline::main);
scheduler::once(set_thread_names, scheduler::pipeline::renderer);
scheduler::once(set_thread_names, scheduler::pipeline::server);
}
};
}
REGISTER_COMPONENT(thread_names::component)

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@ -1,180 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include "scheduler.hpp"
#include "command.hpp"
#include "ui_scripting.hpp"
#include "game/ui_scripting/lua/engine.hpp"
#include "game/ui_scripting/execution.hpp"
#include "game/ui_scripting/lua/error.hpp"
#include <utils/string.hpp>
#include <utils/hook.hpp>
namespace ui_scripting
{
namespace
{
std::unordered_map<game::hks::cclosure*, sol::protected_function> converted_functions;
utils::hook::detour hksi_lual_error_hook;
utils::hook::detour hksi_lual_error_hook2;
utils::hook::detour hks_start_hook;
utils::hook::detour hks_shutdown_hook;
utils::hook::detour hks_allocator_hook;
utils::hook::detour hks_frame_hook;
bool error_hook_enabled = false;
void hksi_lual_error_stub(game::hks::lua_State* s, const char* fmt, ...)
{
char va_buffer[2048] = {0};
va_list ap;
va_start(ap, fmt);
vsprintf_s(va_buffer, fmt, ap);
va_end(ap);
const auto formatted = std::string(va_buffer);
if (!error_hook_enabled)
{
return hksi_lual_error_hook.invoke<void>(s, formatted.data());
}
else
{
throw std::runtime_error(formatted);
}
}
void* hks_start_stub(char a1)
{
const auto _1 = gsl::finally([]()
{
ui_scripting::lua::engine::start();
});
return hks_start_hook.invoke<void*>(a1);
}
void hks_shutdown_stub()
{
ui_scripting::lua::engine::stop();
hks_shutdown_hook.invoke<void*>();
}
void* hks_allocator_stub(void* userData, void* oldMemory, unsigned __int64 oldSize, unsigned __int64 newSize)
{
const auto closure = reinterpret_cast<game::hks::cclosure*>(oldMemory);
if (converted_functions.find(closure) != converted_functions.end())
{
converted_functions.erase(closure);
}
return hks_allocator_hook.invoke<void*>(userData, oldMemory, oldSize, newSize);
}
void hks_frame_stub()
{
const auto state = *game::hks::lua_state;
if (state)
{
ui_scripting::lua::engine::run_frame();
}
}
}
int main_function_handler(game::hks::lua_State* state)
{
const auto value = state->m_apistack.base[-1];
if (value.t != game::hks::TCFUNCTION)
{
return 0;
}
const auto closure = reinterpret_cast<game::hks::cclosure*>(value.v.cClosure);
if (converted_functions.find(closure) == converted_functions.end())
{
return 0;
}
const auto function = converted_functions[closure];
const auto count = static_cast<int>(state->m_apistack.top - state->m_apistack.base);
const auto arguments = get_return_values(count);
const auto s = function.lua_state();
std::vector<sol::lua_value> converted_args;
for (const auto& argument : arguments)
{
converted_args.push_back(lua::convert(s, argument));
}
const auto results = function(sol::as_args(converted_args));
lua::handle_error(results);
for (const auto& result : results)
{
push_value(lua::convert({s, result}));
}
return results.return_count();
}
void add_converted_function(game::hks::cclosure* closure, const sol::protected_function& function)
{
converted_functions[closure] = function;
}
void clear_converted_functions()
{
converted_functions.clear();
}
void enable_error_hook()
{
error_hook_enabled = true;
}
void disable_error_hook()
{
error_hook_enabled = false;
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (game::environment::is_dedi())
{
return;
}
hks_start_hook.create(SELECT_VALUE(0x1400E4B40, 0x140176A40), hks_start_stub);
hks_shutdown_hook.create(SELECT_VALUE(0x1400DD3D0, 0x14016CA80), hks_shutdown_stub);
hksi_lual_error_hook.create(SELECT_VALUE(0x1400A5EA0, 0x14012F300), hksi_lual_error_stub);
hks_allocator_hook.create(SELECT_VALUE(0x14009B570, 0x14012BAC0), hks_allocator_stub);
hks_frame_hook.create(SELECT_VALUE(0x1400E37F0, 0x1401755B0), hks_frame_stub);
if (game::environment::is_mp())
{
hksi_lual_error_hook2.create(0x1401366B0, hksi_lual_error_stub);
}
command::add("lui_restart", []()
{
utils::hook::invoke<void>(SELECT_VALUE(0x1400DD3D0, 0x14016CA80));
utils::hook::invoke<void>(SELECT_VALUE(0x1400E6170, 0x1401780D0));
});
}
};
}
REGISTER_COMPONENT(ui_scripting::component)

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@ -1,12 +0,0 @@
#pragma once
#include "game/ui_scripting/lua/value_conversion.hpp"
namespace ui_scripting
{
int main_function_handler(game::hks::lua_State* state);
void add_converted_function(game::hks::cclosure* closure, const sol::protected_function& function);
void clear_converted_functions();
void enable_error_hook();
void disable_error_hook();
}

View File

@ -1,474 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "scheduler.hpp"
#include "dvars.hpp"
#include "updater.hpp"
#include "version.h"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/nt.hpp>
#include <utils/concurrency.hpp>
#include <utils/http.hpp>
#include <utils/cryptography.hpp>
#include <utils/io.hpp>
#include <utils/string.hpp>
#define MASTER "https://master.fed0001.xyz/h1-mod/"
#define FILES_PATH "files.json"
#define FILES_PATH_DEV "files-dev.json"
#define DATA_PATH "data/"
#define DATA_PATH_DEV "data-dev/"
#define ERR_UPDATE_CHECK_FAIL "Failed to check for updates"
#define ERR_DOWNLOAD_FAIL "Failed to download file "
#define ERR_WRITE_FAIL "Failed to write file "
#define BINARY_NAME "h1-mod.exe"
namespace updater
{
namespace
{
game::dvar_t* cl_auto_update;
bool has_tried_update = false;
struct status
{
bool done;
bool success;
};
struct file_data
{
std::string name;
std::string data;
};
struct update_data_t
{
bool restart_required{};
bool cancelled{};
status check{};
status download{};
std::string error{};
std::string current_file{};
std::vector<std::string> required_files{};
};
utils::concurrency::container<update_data_t> update_data;
std::string get_branch()
{
return GIT_BRANCH;
}
std::string select(const std::string& main, const std::string& develop)
{
if (get_branch() == "develop")
{
return develop;
}
return main;
}
std::string get_data_path()
{
if (get_branch() == "develop")
{
return DATA_PATH_DEV;
}
return DATA_PATH;
}
void set_update_check_status(bool done, bool success, const std::string& error = {})
{
update_data.access([done, success, error](update_data_t& data_)
{
data_.check.done = done;
data_.check.success = success;
data_.error = error;
});
}
void set_update_download_status(bool done, bool success, const std::string& error = {})
{
update_data.access([done, success, error](update_data_t& data_)
{
data_.download.done = done;
data_.download.success = success;
data_.error = error;
});
}
bool check_file(const std::string& name, const std::string& sha)
{
std::string data;
if (!utils::io::read_file(name, &data))
{
return false;
}
if (utils::cryptography::sha1::compute(data, true) != sha)
{
return false;
}
return true;
}
std::string load_binary_name()
{
// utils::nt::library self;
// return self.get_name();
// returns the game's name and not the client's
return BINARY_NAME;
}
std::string get_binary_name()
{
static const auto name = load_binary_name();
return name;
}
std::string get_time_str()
{
return utils::string::va("%i", uint32_t(time(nullptr)));
}
std::optional<std::string> download_file(const std::string& name)
{
return utils::http::get_data(MASTER + select(DATA_PATH, DATA_PATH_DEV) + name + "?" + get_time_str());
}
bool is_update_cancelled()
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.cancelled;
});
}
bool write_file(const std::string& name, const std::string& data)
{
if (get_binary_name() == name &&
utils::io::file_exists(name) &&
!utils::io::move_file(name, name + ".old"))
{
return false;
}
#ifdef DEBUG
return utils::io::write_file("update_test/" + name, data);
#else
return utils::io::write_file(name, data);
#endif
}
void delete_old_file()
{
utils::io::remove_file(get_binary_name() + ".old");
}
void reset_data()
{
update_data.access([](update_data_t& data_)
{
data_ = {};
});
}
std::string get_mode_flag()
{
if (game::environment::is_mp())
{
return "-multiplayer";
}
if (game::environment::is_sp())
{
return "-singleplayer";
}
return {};
}
}
// workaround
void relaunch()
{
if (!utils::io::file_exists(BINARY_NAME))
{
utils::nt::terminate(0);
return;
}
STARTUPINFOA startup_info;
PROCESS_INFORMATION process_info;
ZeroMemory(&startup_info, sizeof(startup_info));
ZeroMemory(&process_info, sizeof(process_info));
startup_info.cb = sizeof(startup_info);
char current_dir[MAX_PATH];
GetCurrentDirectoryA(sizeof(current_dir), current_dir);
char buf[1024] = {0};
const auto command_line = utils::string::va("%s %s", GetCommandLineA(), get_mode_flag().data());
strcpy_s(buf, 1024, command_line);
CreateProcess(BINARY_NAME, buf, nullptr, nullptr, false, NULL, nullptr, current_dir,
&startup_info, &process_info);
if (process_info.hThread && process_info.hThread != INVALID_HANDLE_VALUE) CloseHandle(process_info.hThread);
if (process_info.hProcess && process_info.hProcess != INVALID_HANDLE_VALUE) CloseHandle(process_info.hProcess);
utils::nt::terminate(0);
}
void set_has_tried_update(bool tried)
{
has_tried_update = tried;
}
bool get_has_tried_update()
{
return has_tried_update;
}
bool auto_updates_enabled()
{
return cl_auto_update->current.enabled;
}
bool is_update_check_done()
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.check.done;
});
}
bool is_update_download_done()
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.download.done;
});
}
bool get_update_check_status()
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.check.success;
});
}
bool get_update_download_status()
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.download.success;
});
}
bool is_update_available()
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.required_files.size() > 0;
});
}
bool is_restart_required()
{
return update_data.access<bool>([](update_data_t& data_)
{
return data_.restart_required;
});
}
std::string get_last_error()
{
return update_data.access<std::string>([](update_data_t& data_)
{
return data_.error;
});
}
std::string get_current_file()
{
return update_data.access<std::string>([](update_data_t& data_)
{
return data_.current_file;
});
}
void cancel_update()
{
#ifdef DEBUG
printf("[Updater] Cancelling update\n");
#endif
return update_data.access([](update_data_t& data_)
{
data_.cancelled = true;
});
}
void start_update_check()
{
cancel_update();
reset_data();
#ifdef DEBUG
printf("[Updater] starting update check\n");
#endif
scheduler::once([]()
{
const auto files_data = utils::http::get_data(MASTER + select(FILES_PATH, FILES_PATH_DEV) + "?" + get_time_str());
if (is_update_cancelled())
{
reset_data();
return;
}
if (!files_data.has_value())
{
set_update_check_status(true, false, ERR_UPDATE_CHECK_FAIL);
return;
}
rapidjson::Document j;
j.Parse(files_data.value().data());
if (!j.IsArray())
{
set_update_check_status(true, false, ERR_UPDATE_CHECK_FAIL);
return;
}
std::vector<std::string> required_files;
const auto files = j.GetArray();
for (const auto& file : files)
{
if (!file.IsArray() || file.Size() != 3 || !file[0].IsString() || !file[2].IsString())
{
continue;
}
const auto name = file[0].GetString();
const auto sha = file[2].GetString();
if (!check_file(name, sha))
{
if (get_binary_name() == name)
{
update_data.access([](update_data_t& data_)
{
data_.restart_required = true;
});
}
#ifdef DEBUG
printf("[Updater] need file %s\n", name);
#endif
required_files.push_back(name);
}
}
update_data.access([&required_files](update_data_t& data_)
{
data_.check.done = true;
data_.check.success = true;
data_.required_files = required_files;
});
}, scheduler::pipeline::async);
}
void start_update_download()
{
#ifdef DEBUG
printf("[Updater] starting update download\n");
#endif
if (!is_update_check_done() || !get_update_check_status() || is_update_cancelled())
{
return;
}
scheduler::once([]()
{
const auto required_files = update_data.access<std::vector<std::string>>([](update_data_t& data_)
{
return data_.required_files;
});
std::vector<file_data> downloads;
for (const auto& file : required_files)
{
update_data.access([file](update_data_t& data_)
{
data_.current_file = file;
});
#ifdef DEBUG
printf("[Updater] downloading file %s\n", file.data());
#endif
const auto data = download_file(file);
if (is_update_cancelled())
{
reset_data();
return;
}
if (!data.has_value())
{
set_update_download_status(true, false, ERR_DOWNLOAD_FAIL + file);
return;
}
downloads.push_back({file, data.value()});
}
for (const auto& download : downloads)
{
if (!write_file(download.name, download.data))
{
set_update_download_status(true, false, ERR_WRITE_FAIL + download.name);
return;
}
}
set_update_download_status(true, true);
}, scheduler::pipeline::async);
}
class component final : public component_interface
{
public:
void post_unpack() override
{
delete_old_file();
cl_auto_update = dvars::register_bool("cg_auto_update", true, game::DVAR_FLAG_SAVED, true);
}
};
}
REGISTER_COMPONENT(updater::component)

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@ -1,26 +0,0 @@
#pragma once
namespace updater
{
void relaunch();
void set_has_tried_update(bool tried);
bool get_has_tried_update();
bool auto_updates_enabled();
bool is_update_available();
bool is_update_check_done();
bool get_update_check_status();
bool is_update_download_done();
bool get_update_download_status();
bool is_restart_required();
std::string get_last_error();
std::string get_current_file();
void start_update_check();
void start_update_download();
void cancel_update();
}

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@ -1,55 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include <utils/hook.hpp>
namespace videos
{
namespace
{
utils::hook::detour playvid_hook;
std::unordered_map<std::string, std::string> video_replaces;
void playvid(const char* name, const int a2, const int a3)
{
const auto vid = video_replaces.find(name);
if (vid != video_replaces.end())
{
char path[256];
game::Sys_BuildAbsPath(path, sizeof(path), game::SF_VIDEO, vid->second.data(), ".bik");
if (game::Sys_FileExists(path))
{
name = vid->second.data();
}
}
return playvid_hook.invoke<void>(name, a2, a3);
}
}
class component final : public component_interface
{
public:
void post_unpack() override
{
playvid_hook.create(SELECT_VALUE(0x1404A9D00, 0x1405B0AF0), &playvid); // H1(1.4)
if (game::environment::is_mp())
{
video_replaces["menus_bg_comp2"] = "menus_bg_h1mod";
video_replaces["mp_menus_bg_options"] = "menus_bg_h1mod_blur";
}
else if (game::environment::is_sp())
{
video_replaces["sp_menus_bg_main_menu"] = "menus_bg_h1mod_sp";
video_replaces["sp_menus_bg_campaign"] = "menus_bg_h1mod_sp";
video_replaces["sp_menus_bg_options"] = "menus_bg_h1mod_sp";
}
}
};
}
REGISTER_COMPONENT(videos::component)

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@ -1,63 +0,0 @@
#include <std_include.hpp>
#include "loader/component_loader.hpp"
#include "game/game.hpp"
#include "game/dvars.hpp"
#include <utils/hook.hpp>
namespace virtuallobby
{
namespace
{
game::dvar_t* virtualLobby_fovscale;
const auto get_fovscale_stub = utils::hook::assemble([](utils::hook::assembler& a)
{
const auto ret = a.newLabel();
const auto original = a.newLabel();
a.pushad64();
a.mov(rax, qword_ptr(0x1425F7210)); // virtualLobbyInFiringRange
a.cmp(byte_ptr(rax, 0x10), 1);
a.je(original);
a.call_aligned(game::VirtualLobby_Loaded);
a.cmp(al, 0);
a.je(original);
// virtuallobby
a.popad64();
a.mov(rax, ptr(reinterpret_cast<int64_t>(&virtualLobby_fovscale)));
a.jmp(ret);
// original
a.bind(original);
a.popad64();
a.mov(rax, qword_ptr(0x1413A8580));
a.jmp(ret);
a.bind(ret);
a.mov(rcx, 0x142935000);
a.jmp(0x1400B556A);
});
}
class component final : public component_interface
{
public:
void post_unpack() override
{
if (!game::environment::is_mp())
{
return;
}
virtualLobby_fovscale = dvars::register_float("virtualLobby_fovScale", 0.7f, 0.0f, 2.0f, game::DVAR_FLAG_SAVED);
utils::hook::nop(0x1400B555C, 14);
utils::hook::jump(0x1400B555C, get_fovscale_stub, true);
}
};
}
REGISTER_COMPONENT(virtuallobby::component)

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@ -31,7 +31,7 @@ FARPROC loader::load(const utils::nt::library& library, const std::string& buffe
return FARPROC(library.get_ptr() + source.get_relative_entry_point());
}
FARPROC loader::load_library(const std::string& filename) const
FARPROC loader::load_library(const std::string& filename, uint64_t* base_address) const
{
const auto target = utils::nt::library::load(filename);
if (!target)
@ -40,10 +40,7 @@ FARPROC loader::load_library(const std::string& filename) const
}
const auto base = size_t(target.get_ptr());
if(base != 0x140000000)
{
throw std::runtime_error{utils::string::va("Binary was mapped at 0x%llX (instead of 0x%llX). Something is severely broken :(", base, 0x140000000)};
}
*base_address = base;
this->load_imports(target, target);
this->load_tls(target, target);

View File

@ -5,7 +5,7 @@ class loader final
{
public:
FARPROC load(const utils::nt::library& library, const std::string& buffer) const;
FARPROC load_library(const std::string& filename) const;
FARPROC load_library(const std::string& filename, uint64_t* base_address) const;
void set_import_resolver(const std::function<void*(const std::string&, const std::string&)>& resolver);

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@ -1,164 +0,0 @@
menucallbacks = {}
originalmenus = {}
stack = {}
LUI.MenuBuilder.m_types_build["generic_waiting_popup_"] = function (menu, event)
local oncancel = stack.oncancel
local popup = LUI.MenuBuilder.BuildRegisteredType("waiting_popup", {
message_text = stack.text,
isLiveWithCancel = true,
cancel_func = function(...)
local args = {...}
oncancel()
LUI.FlowManager.RequestLeaveMenu(args[1])
end
})
local listchildren = popup:getChildById("LUIHorizontalList"):getchildren()
local children = listchildren[2]:getchildren()
popup.text = children[2]
stack = {
ret = popup
}
return popup
end
LUI.MenuBuilder.m_types_build["generic_yes_no_popup_"] = function()
local callback = stack.callback
local popup = LUI.MenuBuilder.BuildRegisteredType("generic_yesno_popup", {
popup_title = stack.title,
message_text = stack.text,
yes_action = function()
callback(true)
end,
no_action = function()
callback(false)
end
})
stack = {
ret = popup
}
return popup
end
LUI.MenuBuilder.m_types_build["generic_confirmation_popup_"] = function()
local popup = LUI.MenuBuilder.BuildRegisteredType( "generic_confirmation_popup", {
cancel_will_close = false,
popup_title = stack.title,
message_text = stack.text,
button_text = stack.buttontext,
confirmation_action = stack.callback
})
stack = {
ret = popup
}
return stack.ret
end
LUI.onmenuopen = function(name, callback)
if (not LUI.MenuBuilder.m_types_build[name]) then
return
end
if (not menucallbacks[name]) then
menucallbacks[name] = {}
end
table.insert(menucallbacks[name], callback)
if (not originalmenus[name]) then
originalmenus[name] = LUI.MenuBuilder.m_types_build[name]
LUI.MenuBuilder.m_types_build[name] = function(...)
local args = {...}
local menu = originalmenus[name](table.unpack(args))
for k, v in luiglobals.next, menucallbacks[name] do
v(menu, table.unpack(args))
end
return menu
end
end
end
local addoptionstextinfo = LUI.Options.AddOptionTextInfo
LUI.Options.AddOptionTextInfo = function(menu)
local result = addoptionstextinfo(menu)
menu.optionTextInfo = result
return result
end
LUI.addmenubutton = function(name, data)
LUI.onmenuopen(name, function(menu)
if (not menu.list) then
return
end
local button = menu:AddButton(data.text, data.callback, nil, true, nil, {
desc_text = data.description
})
local buttonlist = menu:getChildById(menu.type .. "_list")
if (data.id) then
button.id = data.id
end
if (data.index) then
buttonlist:removeElement(button)
buttonlist:insertElement(button, data.index)
end
local hintbox = menu.optionTextInfo
menu:removeElement(hintbox)
LUI.Options.InitScrollingList(menu.list, nil)
menu.optionTextInfo = LUI.Options.AddOptionTextInfo(menu)
end)
end
LUI.openmenu = function(menu, args)
stack = args
LUI.FlowManager.RequestAddMenu(nil, menu)
return stack.ret
end
LUI.openpopupmenu = function(menu, args)
stack = args
LUI.FlowManager.RequestPopupMenu(nil, menu)
return stack.ret
end
LUI.yesnopopup = function(data)
for k, v in luiglobals.next, data do
stack[k] = v
end
LUI.FlowManager.RequestPopupMenu(nil, "generic_yes_no_popup_")
return stack.ret
end
LUI.confirmationpopup = function(data)
for k, v in luiglobals.next, data do
stack[k] = v
end
LUI.FlowManager.RequestPopupMenu(nil, "generic_confirmation_popup_")
return stack.ret
end
function userdata_:getchildren()
local children = {}
local first = self:getFirstChild()
while (first) do
table.insert(children, first)
first = first:getNextSibling()
end
return children
end

View File

@ -1,164 +0,0 @@
updatecancelled = false
taskinterval = 100
updater.cancelupdate()
function startupdatecheck(popup, autoclose)
updatecancelled = false
local callback = function()
if (not updater.getupdatecheckstatus()) then
if (autoclose) then
LUI.FlowManager.RequestLeaveMenu(popup)
return
end
popup.text:setText("Error: " .. updater.getlasterror())
return
end
if (not updater.isupdateavailable()) then
if (autoclose) then
LUI.FlowManager.RequestLeaveMenu(popup)
return
end
popup.text:setText("No updates available")
return
end
LUI.yesnopopup({
title = "NOTICE",
text = "An update is available, proceed with installation?",
callback = function(result)
if (result) then
startupdatedownload(popup, autoclose)
else
LUI.FlowManager.RequestLeaveMenu(popup)
end
end
})
end
updater.startupdatecheck()
createtask({
done = updater.isupdatecheckdone,
cancelled = isupdatecancelled,
callback = callback,
interval = taskinterval
})
end
function startupdatedownload(popup, autoclose)
updater.startupdatedownload()
local textupdate = nil
local previousfile = nil
textupdate = game:oninterval(function()
local file = updater.getcurrentfile()
if (file == previousfile) then
return
end
file = previousfile
popup.text:setText("Downloading file " .. updater.getcurrentfile() .. "...")
end, 10)
local callback = function()
textupdate:clear()
if (not updater.getupdatedownloadstatus()) then
if (autoclose) then
LUI.FlowManager.RequestLeaveMenu(popup)
return
end
popup.text:setText("Error: " .. updater.getlasterror())
return
end
popup.text:setText("Update successful")
if (updater.isrestartrequired()) then
LUI.confirmationpopup({
title = "RESTART REQUIRED",
text = "Update requires restart",
buttontext = "RESTART",
callback = function()
updater.relaunch()
end
})
else
if (LUI.mp_menus) then
Engine.Exec("lui_restart; lui_open mp_main_menu")
else
Engine.Exec("lui_restart")
end
end
if (autoclose) then
LUI.FlowManager.RequestLeaveMenu(popup)
end
end
createtask({
done = updater.isupdatedownloaddone,
cancelled = isupdatecancelled,
callback = callback,
interval = taskinterval
})
end
function updaterpopup(oncancel)
return LUI.openpopupmenu("generic_waiting_popup_", {
oncancel = oncancel,
withcancel = true,
text = "Checking for updates..."
})
end
function createtask(data)
local interval = nil
interval = game:oninterval(function()
if (data.cancelled()) then
interval:clear()
return
end
if (data.done()) then
interval:clear()
data.callback()
end
end, data.interval)
return interval
end
function isupdatecancelled()
return updatecancelled
end
function tryupdate(autoclose)
updatecancelled = false
local popup = updaterpopup(function()
updater.cancelupdate()
updatecancelled = true
end)
startupdatecheck(popup, autoclose)
end
function tryautoupdate()
if (not updater.autoupdatesenabled()) then
return
end
if (not updater.gethastriedupdate()) then
game:ontimeout(function()
updater.sethastriedupdate(true)
tryupdate(true)
end, 100)
end
end
LUI.onmenuopen("mp_main_menu", tryautoupdate)
LUI.onmenuopen("main_lockout", tryautoupdate)