changes to bullet component
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9fc9c662e3
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@ -10,7 +10,7 @@ namespace bullet
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{
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{
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namespace
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namespace
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{
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{
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game::dvar_t* bg_surface_penetration = nullptr;
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game::dvar_t* bg_surface_penetration;
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utils::hook::detour bg_get_surface_penetration_depth_hook;
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utils::hook::detour bg_get_surface_penetration_depth_hook;
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float bg_get_surface_penetration_depth_stub(game::Weapon weapon, bool is_alternate, int surface_type)
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float bg_get_surface_penetration_depth_stub(game::Weapon weapon, bool is_alternate, int surface_type)
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@ -35,7 +35,7 @@ namespace bullet
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}
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}
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bg_surface_penetration = dvars::register_float("bg_surfacePenetration", 0.0f,
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bg_surface_penetration = dvars::register_float("bg_surfacePenetration", 0.0f,
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0.0f, std::numeric_limits<float>::max(), game::DVAR_FLAG_SAVED,
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0.0f, std::numeric_limits<float>::max(), 0,
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"Set to a value greater than 0 to override the surface penetration depth");
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"Set to a value greater than 0 to override the surface penetration depth");
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bg_get_surface_penetration_depth_hook.create(0x2E1110_b, &bg_get_surface_penetration_depth_stub);
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bg_get_surface_penetration_depth_hook.create(0x2E1110_b, &bg_get_surface_penetration_depth_stub);
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